STLImporter::LoadBinaryFile add one child node to produce same scene structure as in STLImporter::LoadASCIIFile

pull/2068/head
Власов Евгений 2018-07-23 16:44:20 +03:00
parent c5514cda7d
commit 7d630e98da
1 changed files with 13 additions and 3 deletions

View File

@ -535,11 +535,21 @@ bool STLImporter::LoadBinaryFile()
// now copy faces
addFacesToMesh(pMesh);
aiNode* root = pScene->mRootNode;
// allocate one node
aiNode* node = new aiNode();
node->mParent = root;
root->mNumChildren = 1u;
root->mChildren = new aiNode*[root->mNumChildren];
root->mChildren[0] = node;
// add all created meshes to the single node
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
node->mNumMeshes = pScene->mNumMeshes;
node->mMeshes = new unsigned int[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
pScene->mRootNode->mMeshes[i] = i;
node->mMeshes[i] = i;
if (bIsMaterialise && !pMesh->mColors[0])
{