Merge branch 'master' into feature/join_vertices_processor_kill_unused_vertices

pull/2052/head
Sebastian Matusik 2018-07-15 22:21:04 +02:00 committed by GitHub
commit a5f95f993c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
18 changed files with 449 additions and 101 deletions

6
.gitignore vendored
View File

@ -87,3 +87,9 @@ lib64/assimp-vc120-mt.exp
xcuserdata
cmake-build-debug
install_manifest.txt
tools/assimp_qt_viewer/moc_glview.cpp
tools/assimp_qt_viewer/moc_glview.cpp_parameters
tools/assimp_qt_viewer/moc_mainwindow.cpp
tools/assimp_qt_viewer/moc_mainwindow.cpp_parameters
tools/assimp_qt_viewer/ui_mainwindow.h

View File

@ -39,10 +39,12 @@ CMAKE_MINIMUM_REQUIRED( VERSION 2.8 )
PROJECT( Assimp )
# All supported options ###############################################
OPTION( BUILD_SHARED_LIBS
"Build package with shared libraries."
ON
)
OPTION( BUILD_FRAMEWORK
"Build package as Mac OS X Framework bundle."
OFF
@ -104,6 +106,12 @@ OPTION ( BUILD_DOCS
OFF
)
IF (IOS)
IF (NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE "Release")
ENDIF (NOT CMAKE_BUILD_TYPE)
ENDIF (IOS)
# Use subset of Windows.h
if (WIN32)
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
@ -220,11 +228,18 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF()
IF (IOS)
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
IF ( IOS )
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og")
ELSE()
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
ENDIF()
ENDIF( IOS )
IF (ASSIMP_COVERALLS)
MESSAGE(STATUS "Coveralls enabled")
INCLUDE(Coveralls)
@ -320,6 +335,8 @@ IF( NOT ZLIB_FOUND )
SET(ZLIB_FOUND 1)
SET(ZLIB_LIBRARIES zlibstatic)
SET(ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/contrib/zlib ${CMAKE_CURRENT_BINARY_DIR}/contrib/zlib)
# need to ensure we don't link with system zlib or minizip as well.
SET(ASSIMP_BUILD_MINIZIP 1)
ELSE(NOT ZLIB_FOUND)
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
SET(ZLIB_LIBRARIES_LINKED -lz)
@ -327,7 +344,17 @@ ENDIF(NOT ZLIB_FOUND)
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
# Search for unzip
use_pkgconfig(UNZIP minizip)
IF ( NOT IOS )
IF( NOT ASSIMP_BUILD_MINIZIP )
use_pkgconfig(UNZIP minizip)
ENDIF( NOT ASSIMP_BUILD_MINIZIP )
ELSE ( NOT IOS )
IF(NOT BUILD_SHARED_LIBS)
IF( NOT ASSIMP_BUILD_MINIZIP )
use_pkgconfig(UNZIP minizip)
ENDIF( NOT ASSIMP_BUILD_MINIZIP )
ENDIF (NOT BUILD_SHARED_LIBS)
ENDIF ( NOT IOS )
IF ( ASSIMP_NO_EXPORT )
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_EXPORT)
@ -412,7 +439,9 @@ IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
ENDIF ( WIN32 AND DirectX_D3DX9_LIBRARY )
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
IF (NOT IOS)
ADD_SUBDIRECTORY( tools/assimp_qt_viewer/ )
ENDIF (NOT IOS)
ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
IF ( ASSIMP_BUILD_SAMPLES)

View File

@ -911,6 +911,12 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_LIBRARY( assimp ${assimp_src} )
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_PREFIX}/include>
)
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)

View File

@ -105,8 +105,10 @@ void TriangulateProcess::Execute( aiScene* pScene)
bool bHas = false;
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
{
if ( TriangulateMesh( pScene->mMeshes[ a ] ) ) {
bHas = true;
if (pScene->mMeshes[ a ]) {
if ( TriangulateMesh( pScene->mMeshes[ a ] ) ) {
bHas = true;
}
}
}
if ( bHas ) {
@ -285,7 +287,7 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
// We project it onto a plane to get a 2d triangle.
// Collect all vertices of of the polygon.
for (tmp = 0; tmp < max; ++tmp) {
for (tmp = 0; tmp < max; ++tmp) {
temp_verts3d[tmp] = verts[idx[tmp]];
}

View File

@ -766,10 +766,17 @@ namespace glTF2
Ref<Accessor> indices;
Ref<Material> material;
struct Target {
AccessorList position, normal, tangent;
};
std::vector<Target> targets;
};
std::vector<Primitive> primitives;
std::vector<float> weights;
Mesh() {}
/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)

View File

@ -931,6 +931,21 @@ namespace {
else return false;
return true;
}
inline bool GetAttribTargetVector(Mesh::Primitive& p, const int targetIndex, const char* attr, Mesh::AccessorList*& v, int& pos)
{
if ((pos = Compare(attr, "POSITION"))) {
v = &(p.targets[targetIndex].position);
}
else if ((pos = Compare(attr, "NORMAL"))) {
v = &(p.targets[targetIndex].normal);
}
else if ((pos = Compare(attr, "TANGENT"))) {
v = &(p.targets[targetIndex].tangent);
}
else return false;
return true;
}
}
inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
@ -965,6 +980,26 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
}
}
if (Value* targetsArray = FindArray(primitive, "targets")) {
prim.targets.resize(targetsArray->Size());
for (unsigned int i = 0; i < targetsArray->Size(); ++i) {
Value& target = (*targetsArray)[i];
if (!target.IsObject()) continue;
for (Value::MemberIterator it = target.MemberBegin(); it != target.MemberEnd(); ++it) {
if (!it->value.IsUint()) continue;
const char* attr = it->name.GetString();
// Valid attribute semantics include POSITION, NORMAL, TANGENT
int undPos = 0;
Mesh::AccessorList* vec = 0;
if (GetAttribTargetVector(prim, i, attr, vec, undPos)) {
size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0;
if ((*vec).size() <= idx) (*vec).resize(idx + 1);
(*vec)[idx] = pAsset_Root.accessors.Retrieve(it->value.GetUint());
}
}
}
}
if (Value* indices = FindUInt(primitive, "indices")) {
prim.indices = pAsset_Root.accessors.Retrieve(indices->GetUint());
}
@ -974,6 +1009,16 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
}
}
}
if (Value* weights = FindArray(pJSON_Object, "weights")) {
this->weights.resize(weights->Size());
for (unsigned int i = 0; i < weights->Size(); ++i) {
Value& weightValue = (*weights)[i];
if (weightValue.IsNumber()) {
this->weights[i] = weightValue.GetFloat();
}
}
}
}
inline void Camera::Read(Value& obj, Asset& /*r*/)

137
code/glTF2Importer.cpp 100644 → 100755
View File

@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ai_assert.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include <assimp/CreateAnimMesh.h>
#include <memory>
@ -65,6 +66,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
using namespace glTF2;
namespace {
// generate bitangents from normals and tangents according to spec
struct Tangent {
aiVector3D xyz;
ai_real w;
};
} // namespace
//
// glTF2Importer
@ -416,10 +424,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
// only extract tangents if normals are present
if (attr.tangent.size() > 0 && attr.tangent[0]) {
// generate bitangents from normals and tangents according to spec
struct Tangent {
aiVector3D xyz;
ai_real w;
} *tangents = nullptr;
Tangent *tangents = nullptr;
attr.tangent[0]->ExtractData(tangents);
@ -445,11 +450,57 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
}
}
std::vector<Mesh::Primitive::Target>& targets = prim.targets;
if (targets.size() > 0) {
aim->mNumAnimMeshes = targets.size();
aim->mAnimMeshes = new aiAnimMesh*[aim->mNumAnimMeshes];
for (size_t i = 0; i < targets.size(); i++) {
aim->mAnimMeshes[i] = aiCreateAnimMesh(aim);
aiAnimMesh& aiAnimMesh = *(aim->mAnimMeshes[i]);
Mesh::Primitive::Target& target = targets[i];
if (target.position.size() > 0) {
aiVector3D *positionDiff = nullptr;
target.position[0]->ExtractData(positionDiff);
for(unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId];
}
delete [] positionDiff;
}
if (target.normal.size() > 0) {
aiVector3D *normalDiff = nullptr;
target.normal[0]->ExtractData(normalDiff);
for(unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId];
}
delete [] normalDiff;
}
if (target.tangent.size() > 0) {
Tangent *tangent = nullptr;
attr.tangent[0]->ExtractData(tangent);
aiVector3D *tangentDiff = nullptr;
target.tangent[0]->ExtractData(tangentDiff);
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; ++vertexId) {
tangent[vertexId].xyz += tangentDiff[vertexId];
aiAnimMesh.mTangents[vertexId] = tangent[vertexId].xyz;
aiAnimMesh.mBitangents[vertexId] = (aiAnimMesh.mNormals[vertexId] ^ tangent[vertexId].xyz) * tangent[vertexId].w;
}
delete [] tangent;
delete [] tangentDiff;
}
if (mesh.weights.size() > i) {
aiAnimMesh.mWeight = mesh.weights[i];
}
}
}
aiFace* faces = 0;
unsigned int nFaces = 0;
if (prim.indices) {
aiFace* faces = 0;
unsigned int nFaces = 0;
unsigned int count = prim.indices->count;
Accessor::Indexer data = prim.indices->GetIndexer();
@ -514,14 +565,78 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
}
break;
}
}
else { // no indices provided so directly generate from counts
if (faces) {
aim->mFaces = faces;
aim->mNumFaces = nFaces;
ai_assert(CheckValidFacesIndices(faces, nFaces, aim->mNumVertices));
// use the already determined count as it includes checks
unsigned int count = aim->mNumVertices;
switch (prim.mode) {
case PrimitiveMode_POINTS: {
nFaces = count;
faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; ++i) {
SetFace(faces[i], i);
}
break;
}
case PrimitiveMode_LINES: {
nFaces = count / 2;
faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; i += 2) {
SetFace(faces[i / 2], i, i + 1);
}
break;
}
case PrimitiveMode_LINE_LOOP:
case PrimitiveMode_LINE_STRIP: {
nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
faces = new aiFace[nFaces];
SetFace(faces[0], 0, 1);
for (unsigned int i = 2; i < count; ++i) {
SetFace(faces[i - 1], faces[i - 2].mIndices[1], i);
}
if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]);
}
break;
}
case PrimitiveMode_TRIANGLES: {
nFaces = count / 3;
faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; i += 3) {
SetFace(faces[i / 3], i, i + 1, i + 2);
}
break;
}
case PrimitiveMode_TRIANGLE_STRIP: {
nFaces = count - 2;
faces = new aiFace[nFaces];
SetFace(faces[0], 0, 1, 2);
for (unsigned int i = 3; i < count; ++i) {
SetFace(faces[i - 2], faces[i - 1].mIndices[1], faces[i - 1].mIndices[2], i);
}
break;
}
case PrimitiveMode_TRIANGLE_FAN:
nFaces = count - 2;
faces = new aiFace[nFaces];
SetFace(faces[0], 0, 1, 2);
for (unsigned int i = 3; i < count; ++i) {
SetFace(faces[i - 2], faces[0].mIndices[0], faces[i - 1].mIndices[2], i);
}
break;
}
}
if (faces) {
aim->mFaces = faces;
aim->mNumFaces = nFaces;
ai_assert(CheckValidFacesIndices(faces, nFaces, aim->mNumVertices));
}
if (prim.material) {
aim->mMaterialIndex = prim.material.GetIndex();

78
code/glTFImporter.cpp 100644 → 100755
View File

@ -351,10 +351,10 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
}
if (prim.indices) {
aiFace* faces = 0;
unsigned int nFaces = 0;
aiFace* faces = 0;
unsigned int nFaces = 0;
if (prim.indices) {
unsigned int count = prim.indices->count;
Accessor::Indexer data = prim.indices->GetIndexer();
@ -419,14 +419,78 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
}
break;
}
}
else { // no indices provided so directly generate from counts
if (faces) {
aim->mFaces = faces;
aim->mNumFaces = nFaces;
ai_assert(CheckValidFacesIndices(faces, nFaces, aim->mNumVertices));
// use the already determined count as it includes checks
unsigned int count = aim->mNumVertices;
switch (prim.mode) {
case PrimitiveMode_POINTS: {
nFaces = count;
faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; ++i) {
SetFace(faces[i], i);
}
break;
}
case PrimitiveMode_LINES: {
nFaces = count / 2;
faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; i += 2) {
SetFace(faces[i / 2], i, i + 1);
}
break;
}
case PrimitiveMode_LINE_LOOP:
case PrimitiveMode_LINE_STRIP: {
nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
faces = new aiFace[nFaces];
SetFace(faces[0], 0, 1);
for (unsigned int i = 2; i < count; ++i) {
SetFace(faces[i - 1], faces[i - 2].mIndices[1], i);
}
if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]);
}
break;
}
case PrimitiveMode_TRIANGLES: {
nFaces = count / 3;
faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; i += 3) {
SetFace(faces[i / 3], i, i + 1, i + 2);
}
break;
}
case PrimitiveMode_TRIANGLE_STRIP: {
nFaces = count - 2;
faces = new aiFace[nFaces];
SetFace(faces[0], 0, 1, 2);
for (unsigned int i = 3; i < count; ++i) {
SetFace(faces[i - 2], faces[i - 1].mIndices[1], faces[i - 1].mIndices[2], i);
}
break;
}
case PrimitiveMode_TRIANGLE_FAN:
nFaces = count - 2;
faces = new aiFace[nFaces];
SetFace(faces[0], 0, 1, 2);
for (unsigned int i = 3; i < count; ++i) {
SetFace(faces[i - 2], faces[0].mIndices[0], faces[i - 1].mIndices[2], i);
}
break;
}
}
if (faces) {
aim->mFaces = faces;
aim->mNumFaces = nFaces;
ai_assert(CheckValidFacesIndices(faces, nFaces, aim->mNumVertices));
}
if (prim.material) {
aim->mMaterialIndex = prim.material.GetIndex();

View File

@ -100,9 +100,15 @@ static bool isUnsignedIntegerType( Value::ValueType integerType ) {
}
static DDLNode *createDDLNode( Text *id, OpenDDLParser *parser ) {
// Basic checks
if( ddl_nullptr == id || ddl_nullptr == parser ) {
return ddl_nullptr;
}
// If the buffer is empty ( an empty node ) return nullptr
if ( ddl_nullptr == id->m_buffer ) {
return ddl_nullptr;
}
const std::string type( id->m_buffer );
DDLNode *parent( parser->top() );

View File

@ -3,17 +3,15 @@ INCLUDE(CMakeForceCompiler)
SET (CMAKE_CROSSCOMPILING TRUE)
SET (CMAKE_SYSTEM_NAME "Darwin")
SET (CMAKE_SYSTEM_PROCESSOR "arm64")
SET (IOS TRUE)
SET (SDKVER "7.1")
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVER}.sdk")
SET (CC "${DEVROOT}/usr/bin/clang")
SET (CXX "${DEVROOT}/usr/bin/clang++")
SET (IOS_SDK_DEVICE iPhoneOS)
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
CMAKE_FORCE_CXX_COMPILER (${CXX} LLVM)
SET (SDKVER "${IOS_SDK_VERSION}")
SET (DEVROOT "${XCODE_ROOT_DIR}/Platforms/${IOS_SDK_DEVICE}.platform/Developer")
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
SET (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View File

@ -3,17 +3,15 @@ INCLUDE(CMakeForceCompiler)
SET (CMAKE_CROSSCOMPILING TRUE)
SET (CMAKE_SYSTEM_NAME "Darwin")
SET (CMAKE_SYSTEM_PROCESSOR "armv6")
SET (IOS TRUE)
SET (SDKVER "7.1")
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVER}.sdk")
SET (CC "${DEVROOT}/usr/bin/clang")
SET (CXX "${DEVROOT}/usr/bin/clang++")
SET (IOS_SDK_DEVICE iPhoneOS)
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
CMAKE_FORCE_CXX_COMPILER (${CXX} LLVM)
SET (SDKVER "${IOS_SDK_VERSION}")
SET (DEVROOT "${XCODE_ROOT_DIR}/Platforms/${IOS_SDK_DEVICE}.platform/Developer")
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
SET (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View File

@ -3,17 +3,15 @@ INCLUDE(CMakeForceCompiler)
SET (CMAKE_CROSSCOMPILING TRUE)
SET (CMAKE_SYSTEM_NAME "Darwin")
SET (CMAKE_SYSTEM_PROCESSOR "armv7s")
SET (IOS TRUE)
SET (SDKVER "7.1")
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVER}.sdk")
SET (CC "${DEVROOT}/usr/bin/clang")
SET (CXX "${DEVROOT}/usr/bin/clang++")
SET (IOS_SDK_DEVICE iPhoneOS)
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
CMAKE_FORCE_CXX_COMPILER (${CXX} LLVM)
SET (SDKVER "${IOS_SDK_VERSION}")
SET (DEVROOT "${XCODE_ROOT_DIR}/Platforms/${IOS_SDK_DEVICE}.platform/Developer")
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
SET (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View File

@ -3,17 +3,15 @@ INCLUDE(CMakeForceCompiler)
SET (CMAKE_CROSSCOMPILING TRUE)
SET (CMAKE_SYSTEM_NAME "Darwin")
SET (CMAKE_SYSTEM_PROCESSOR "armv7")
SET (IOS TRUE)
SET (SDKVER "7.1")
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVER}.sdk")
SET (CC "${DEVROOT}/usr/bin/clang")
SET (CXX "${DEVROOT}/usr/bin/clang++")
SET (IOS_SDK_DEVICE iPhoneOS)
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
CMAKE_FORCE_CXX_COMPILER (${CXX} LLVM)
SET (SDKVER "${IOS_SDK_VERSION}")
SET (DEVROOT "${XCODE_ROOT_DIR}/Platforms/${IOS_SDK_DEVICE}.platform/Developer")
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
SET (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View File

@ -3,18 +3,15 @@ INCLUDE(CMakeForceCompiler)
SET (CMAKE_CROSSCOMPILING TRUE)
SET (CMAKE_SYSTEM_NAME "Darwin")
SET (CMAKE_SYSTEM_PROCESSOR "i386")
SET (IOS TRUE)
SET (SDKVER "7.1")
SET (IOS_SDK_DEVICE iPhoneSimulator)
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${SDKVER}.sdk")
SET (CC "${DEVROOT}/usr/bin/clang")
SET (CXX "${DEVROOT}/usr/bin/clang++")
SET (SDKVER "${IOS_SDK_VERSION}")
SET (DEVROOT "${XCODE_ROOT_DIR}/Platforms/${IOS_SDK_DEVICE}.platform/Developer")
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
CMAKE_FORCE_CXX_COMPILER (${CXX} LLVM)
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
SET (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View File

@ -3,18 +3,15 @@ INCLUDE(CMakeForceCompiler)
SET (CMAKE_CROSSCOMPILING TRUE)
SET (CMAKE_SYSTEM_NAME "Darwin")
SET (CMAKE_SYSTEM_PROCESSOR "x86_64")
SET (IOS TRUE)
SET (SDKVER "7.1")
SET (IOS_SDK_DEVICE iPhoneSimulator)
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${SDKVER}.sdk")
SET (CC "${DEVROOT}/usr/bin/clang")
SET (CXX "${DEVROOT}/usr/bin/clang++")
SET (SDKVER "${IOS_SDK_VERSION}")
SET (DEVROOT "${XCODE_ROOT_DIR}/Platforms/${IOS_SDK_DEVICE}.platform/Developer")
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
CMAKE_FORCE_CXX_COMPILER (${CXX} LLVM)
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
SET (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View File

@ -6,24 +6,41 @@
BUILD_DIR="./lib/iOS"
IOS_SDK_VERSION=
IOS_SDK_TARGET=6.0
#(iPhoneOS iPhoneSimulator) -- determined from arch
IOS_SDK_DEVICE=
###################################
# SDK Version
###################################
IOS_SDK_VERSION=$(xcodebuild -version -sdk iphoneos | grep SDKVersion | cut -f2 -d ':' | tr -d '[[:space:]]')
###################################
XCODE_ROOT_DIR=/Applications/Xcode.app/Contents
TOOLCHAIN=$XCODE_ROOT_DIR//Developer/Toolchains/XcodeDefault.xctoolchain
###################################
# BUILD Configuration
###################################
BUILD_ARCHS_DEVICE="armv7 armv7s arm64"
BUILD_ARCHS_SIMULATOR="i386 x86_64"
BUILD_ARCHS_ALL=(armv7 armv7s arm64 i386 x86_64)
BUILD_SHARED_LIBS=OFF
BUILD_TYPE=Release
################################################
# Minimum iOS deployment target version
################################################
MIN_IOS_VERSION="6.0"
IOS_SDK_TARGET=$MIN_IOS_VERSION
XCODE_ROOT_DIR=$(xcode-select --print-path)
TOOLCHAIN=$XCODE_ROOT_DIR/Toolchains/XcodeDefault.xctoolchain
CMAKE_C_COMPILER=$(xcrun -find cc)
CMAKE_CXX_COMPILER=$(xcrun -find c++)
BUILD_ARCHS_DEVICE="arm64 armv7s armv7"
BUILD_ARCHS_SIMULATOR="x86_64 i386"
BUILD_ARCHS_ALL=($BUILD_ARCHS_DEVICE $BUILD_ARCHS_SIMULATOR)
CPP_DEV_TARGET_LIST=(miphoneos-version-min mios-simulator-version-min)
CPP_DEV_TARGET=
CPP_STD_LIB_LIST=(libc++ libstdc++)
CPP_STD_LIB=
CPP_STD_LIST=(c++11 c++14)
CPP_STD=
CPP_STD=c++11
function join { local IFS="$1"; shift; echo "$*"; }
@ -41,27 +58,42 @@ build_arch()
echo '[!] Target SDK set to DEVICE.'
fi
unset DEVROOT SDKROOT CFLAGS LDFLAGS CPPFLAGS CXXFLAGS
export DEVROOT=$XCODE_ROOT_DIR/Developer/Platforms/$IOS_SDK_DEVICE.platform/Developer
unset DEVROOT SDKROOT CFLAGS LDFLAGS CPPFLAGS CXXFLAGS CMAKE_CLI_INPUT
#export CC="$(xcrun -sdk iphoneos -find clang)"
#export CPP="$CC -E"
export DEVROOT=$XCODE_ROOT_DIR/Platforms/$IOS_SDK_DEVICE.platform/Developer
export SDKROOT=$DEVROOT/SDKs/$IOS_SDK_DEVICE$IOS_SDK_VERSION.sdk
export CFLAGS="-arch $1 -pipe -no-cpp-precomp -stdlib=$CPP_STD_LIB -isysroot $SDKROOT -$CPP_DEV_TARGET=$IOS_SDK_TARGET -I$SDKROOT/usr/include/"
export LDFLAGS="-L$SDKROOT/usr/lib/"
export CPPFLAGS=$CFLAGS
export CFLAGS="-arch $1 -pipe -no-cpp-precomp -stdlib=$CPP_STD_LIB -isysroot $SDKROOT -I$SDKROOT/usr/include/ -miphoneos-version-min=$IOS_SDK_TARGET"
if [[ "$BUILD_TYPE" =~ "Debug" ]]; then
export CFLAGS="$CFLAGS -Og"
else
export CFLAGS="$CFLAGS -O3"
fi
export LDFLAGS="-arch $1 -isysroot $SDKROOT -L$SDKROOT/usr/lib/"
export CPPFLAGS="$CFLAGS"
export CXXFLAGS="$CFLAGS -std=$CPP_STD"
rm CMakeCache.txt
cmake -G 'Unix Makefiles' -DCMAKE_TOOLCHAIN_FILE=./port/iOS/IPHONEOS_$(echo $1 | tr '[:lower:]' '[:upper:]')_TOOLCHAIN.cmake -DENABLE_BOOST_WORKAROUND=ON -DBUILD_SHARED_LIBS=OFF
CMAKE_CLI_INPUT="-DCMAKE_C_COMPILER=$CMAKE_C_COMPILER -DCMAKE_CXX_COMPILER=$CMAKE_CXX_COMPILER -DCMAKE_TOOLCHAIN_FILE=./port/iOS/IPHONEOS_$(echo $1 | tr '[:lower:]' '[:upper:]')_TOOLCHAIN.cmake -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DENABLE_BOOST_WORKAROUND=ON -DBUILD_SHARED_LIBS=$BUILD_SHARED_LIBS"
echo "[!] Running CMake with -G 'Unix Makefiles' $CMAKE_CLI_INPUT"
cmake -G 'Unix Makefiles' ${CMAKE_CLI_INPUT}
echo "[!] Building $1 library"
$XCODE_ROOT_DIR/Developer/usr/bin/make clean
$XCODE_ROOT_DIR/Developer/usr/bin/make assimp -j 8 -l
echo "[!] Moving built libraries into: $BUILD_DIR/$1/"
mv ./lib/*.a $BUILD_DIR/$1/
xcrun -run make clean
xcrun -run make assimp -j 8 -l
if [[ "$BUILD_SHARED_LIBS" =~ "ON" ]]; then
echo "[!] Moving built dynamic libraries into: $BUILD_DIR/$1/"
mv ./lib/*.dylib $BUILD_DIR/$1/
fi
echo "[!] Moving built static libraries into: $BUILD_DIR/$1/"
mv ./lib/*.a $BUILD_DIR/$1/
}
echo "[!] $0 - assimp iOS build script"
@ -85,12 +117,22 @@ for i in "$@"; do
DEPLOY_ARCHS=`echo $i | sed 's/[-a-zA-Z0-9]*=//'`
echo "[!] Selecting architectures: $DEPLOY_ARCHS"
;;
--debug)
BUILD_TYPE=Debug
echo "[!] Selecting build type: Debug"
;;
--shared-lib)
BUILD_SHARED_LIBS=ON
echo "[!] Will generate dynamic libraries"
;;
-n|--no-fat)
DEPLOY_FAT=0
echo "[!] Fat binary will not be created."
;;
-h|--help)
echo " - don't build fat library (--no-fat)."
echo " - Include debug information and symbols, no compiler optimizations (--debug)."
echo " - generate dynamic libraries rather than static ones (--shared-lib)."
echo " - supported architectures (--archs): $(echo $(join , ${BUILD_ARCHS_ALL[*]}) | sed 's/,/, /g')"
echo " - supported C++ STD libs (--stdlib): $(echo $(join , ${CPP_STD_LIB_LIST[*]}) | sed 's/,/, /g')"
echo " - supported C++ standards (--std): $(echo $(join , ${CPP_STD_LIST[*]}) | sed 's/,/, /g')"
@ -105,29 +147,56 @@ cd ../../
rm -rf $BUILD_DIR
for ARCH_TARGET in $DEPLOY_ARCHS; do
echo "Creating folder: $BUILD_DIR/$ARCH_TARGET"
mkdir -p $BUILD_DIR/$ARCH_TARGET
echo "Building for arc: $ARCH_TARGET"
build_arch $ARCH_TARGET
#rm ./lib/libassimp.a
done
make_fat_binary()
make_fat_static_or_shared_binary()
{
LIB_NAME=$1
LIPO_ARGS=''
for ARCH_TARGET in $DEPLOY_ARCHS; do
if [[ "$BUILD_SHARED_LIBS" =~ "ON" ]]; then
LIPO_ARGS="$LIPO_ARGS-arch $ARCH_TARGET $BUILD_DIR/$ARCH_TARGET/$LIB_NAME.dylib "
else
LIPO_ARGS="$LIPO_ARGS-arch $ARCH_TARGET $BUILD_DIR/$ARCH_TARGET/$LIB_NAME.a "
fi
done
if [[ "$BUILD_SHARED_LIBS" =~ "ON" ]]; then
LIPO_ARGS="$LIPO_ARGS -create -output $BUILD_DIR/$LIB_NAME-fat.dylib"
else
LIPO_ARGS="$LIPO_ARGS -create -output $BUILD_DIR/$LIB_NAME-fat.a"
fi
lipo $LIPO_ARGS
}
make_fat_static_binary()
{
LIB_NAME=$1
LIPO_ARGS=''
for ARCH_TARGET in $DEPLOY_ARCHS; do
LIPO_ARGS="$LIPO_ARGS-arch $ARCH_TARGET $BUILD_DIR/$ARCH_TARGET/$LIB_NAME.a "
done
LIPO_ARGS="$LIPO_ARGS-create -output $BUILD_DIR/$LIB_NAME-fat.a"
LIPO_ARGS="$LIPO_ARGS -create -output $BUILD_DIR/$LIB_NAME-fat.a"
lipo $LIPO_ARGS
}
if [[ "$DEPLOY_FAT" -eq 1 ]]; then
echo '[+] Creating fat binaries ...'
make_fat_binary 'libassimp'
make_fat_binary 'libIrrXML'
make_fat_binary 'libzlibstatic'
if [[ "$BUILD_TYPE" =~ "Debug" ]]; then
make_fat_static_or_shared_binary 'libassimpd'
make_fat_static_binary 'libIrrXMLd'
make_fat_static_binary 'libzlibstaticd'
else
make_fat_static_or_shared_binary 'libassimp'
make_fat_static_binary 'libIrrXML'
make_fat_static_binary 'libzlibstatic'
fi
echo "[!] Done! The fat binaries can be found at $BUILD_DIR"
fi

View File

@ -0,0 +1,7 @@
CameraObject {
Param (attrib = "fov") { float { 0.97 } }
Param (attrib = "near") { float { 1.5 } }
Param (attrib = "far") { float { 150.0 } }
}
CameraObject {}

View File

@ -68,3 +68,9 @@ TEST_F( utOpenGEXImportExport, Importissue1262_NoCrash ) {
EXPECT_NE( nullptr, scene );
}
TEST_F(utOpenGEXImportExport, Importissue1340_EmptyCameraObject) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OpenGEX/empty_camera.ogex", 0);
EXPECT_NE(nullptr, scene);
}