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@ -287,6 +287,8 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
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// We project it onto a plane to get a 2d triangle.
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// Collect all vertices of of the polygon.
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// size of temp_verts3d is (max_out+2);
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// max = (int)face.mNumIndices
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int smallerMax = (max<=((int)max_out+2))?(max):((int)max_out+2);
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for (tmp = 0; tmp < smallerMax; ++tmp) {
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temp_verts3d[tmp] = verts[idx[tmp]];
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