Change order of PP steps to triangulate before searching for degenerates
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3c5c0a0df3
commit
1feb0d1c60
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@ -164,9 +164,6 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
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#if (!defined ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS)
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out.push_back( new OptimizeGraphProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS)
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out.push_back( new FindDegeneratesProcess());
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#endif
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#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS
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out.push_back( new ComputeUVMappingProcess());
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#endif
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@ -179,6 +176,12 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
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#if (!defined ASSIMP_BUILD_NO_TRIANGULATE_PROCESS)
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out.push_back( new TriangulateProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS)
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//find degenerates should run after triangulation (to sort out small
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//generated triangles) but before sort by p types (in case there are lines
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//and points generated and inserted into a mesh)
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out.push_back( new FindDegeneratesProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS)
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out.push_back( new SortByPTypeProcess());
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#endif
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