Remove try catch(...) on gltf2 importer

Better to throw exception than hide it ?
pull/2081/head
Alexandre Avenel 2018-08-04 12:22:54 +02:00
parent 319cd64930
commit 3c37fbdc6b
1 changed files with 3 additions and 7 deletions

View File

@ -117,13 +117,9 @@ bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool
if (pIOHandler) {
glTF2::Asset asset(pIOHandler);
try {
asset.Load(pFile, extension == "glb");
std::string version = asset.asset.version;
return !version.empty() && version[0] == '2';
} catch (...) {
return false;
}
asset.Load(pFile, extension == "glb");
std::string version = asset.asset.version;
return !version.empty() && version[0] == '2';
}
return false;