JoinVerticesProcess should only try to deduplicate used vertices.
parent
624e5b4d1a
commit
ec1333bfdf
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@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/Vertex.h>
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#include <assimp/TinyFormatter.h>
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#include <stdio.h>
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#include <unordered_set>
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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@ -239,6 +240,19 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
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return 0;
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}
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// We should care only about used vertices, not all of them
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// (this can happen due to original file vertices buffer being used by
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// multiple meshes)
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std::unordered_set<unsigned int> usedVertexIndices;
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usedVertexIndices.reserve(pMesh->mNumVertices);
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for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
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{
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aiFace& face = pMesh->mFaces[a];
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for( unsigned int b = 0; b < face.mNumIndices; b++) {
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usedVertexIndices.insert(face.mIndices[b]);
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}
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}
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// We'll never have more vertices afterwards.
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std::vector<Vertex> uniqueVertices;
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uniqueVertices.reserve( pMesh->mNumVertices);
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@ -292,6 +306,10 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
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// Now check each vertex if it brings something new to the table
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for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
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if (usedVertexIndices.find(a) == usedVertexIndices.end()) {
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continue;
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}
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// collect the vertex data
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Vertex v(pMesh,a);
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