Add support of 32-bit indices for the glTF2 export
parent
7c85929649
commit
a69e95bdc1
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@ -94,19 +94,7 @@ glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const ai
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, mIOSystem(pIOSystem)
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, mProperties(pProperties)
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{
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aiScene* sceneCopy_tmp;
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SceneCombiner::CopyScene(&sceneCopy_tmp, pScene);
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std::unique_ptr<aiScene> sceneCopy(sceneCopy_tmp);
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SplitLargeMeshesProcess_Triangle tri_splitter;
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tri_splitter.SetLimit(0xffff);
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tri_splitter.Execute(sceneCopy.get());
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SplitLargeMeshesProcess_Vertex vert_splitter;
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vert_splitter.SetLimit(0xffff);
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vert_splitter.Execute(sceneCopy.get());
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mScene = sceneCopy.get();
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mScene = pScene;
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mAsset.reset( new Asset( pIOSystem ) );
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@ -681,12 +669,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
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void glTF2Exporter::ExportMeshes()
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{
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// Not for
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// using IndicesType = decltype(aiFace::mNumIndices);
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// But yes for
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// using IndicesType = unsigned short;
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// because "ComponentType_UNSIGNED_SHORT" used for indices. And it's a maximal type according to glTF specification.
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typedef unsigned short IndicesType;
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typedef decltype(aiFace::mNumIndices) IndicesType;
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std::string fname = std::string(mFilename);
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std::string bufferIdPrefix = fname.substr(0, fname.rfind(".gltf"));
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@ -778,11 +761,11 @@ void glTF2Exporter::ExportMeshes()
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indices.resize(aim->mNumFaces * nIndicesPerFace);
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for (size_t i = 0; i < aim->mNumFaces; ++i) {
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for (size_t j = 0; j < nIndicesPerFace; ++j) {
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indices[i*nIndicesPerFace + j] = uint16_t(aim->mFaces[i].mIndices[j]);
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indices[i*nIndicesPerFace + j] = IndicesType(aim->mFaces[i].mIndices[j]);
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}
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}
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p.indices = ExportData(*mAsset, meshId, b, unsigned(indices.size()), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_SHORT, true);
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p.indices = ExportData(*mAsset, meshId, b, unsigned(indices.size()), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_INT, true);
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}
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switch (aim->mPrimitiveTypes) {
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