Commit Graph

4032 Commits (2ddb00f4e066db9721972c43b8bdeebfe3760711)

Author SHA1 Message Date
Kim Kulling 57c46db042 Reorg of code. 2019-06-06 14:45:43 +02:00
Kim Kulling 589a306c85
Merge branch 'master' into code-chmod-644 2019-06-06 09:16:07 +02:00
petrmohelnik 1855bf44f9 glTF importer - clean all member arrays
When importing more than one scene using the same gtlf importer loading fails with error 'bad array new length'. This happens because 'meshOffsets' are not cleared and the importer continues to push_back values at the end. Adjacent values are then used to calculate the length of 'mMeshes' array. This calculation expects that each value is higher than the previous otherwise we get negative length. But when pushin at the end of uncleared array we get contents like this: 0,1,2,3,0,1,2. Then when calculating 0-3 we try to allocate array of length -3 and get this exception.
2019-06-05 18:51:49 +02:00
Kim Kulling dcee3295cc
Merge branch 'master' into FindInstancesProcessOptim 2019-06-04 10:36:59 +02:00
Mike Samsonov 48ed2d2d3c Double precision fix 2019-05-30 10:54:44 +01:00
Kim Kulling 5bc6787d57
Merge branch 'master' into FindInstancesProcessOptim 2019-05-29 12:21:48 +02:00
Kim Kulling a6b51ef911
Merge branch 'master' into code-chmod-644 2019-05-29 08:59:47 +02:00
Kim Kulling 51527ba038
Merge branch 'master' into utf8 2019-05-28 19:53:14 +02:00
Kim Kulling 5c3662dc6d
Merge branch 'master' into set_stl_mesh_names 2019-05-24 21:49:35 +02:00
Brian Naranjo fdcae81b61
Merge branch 'master' into set_stl_mesh_names 2019-05-23 11:21:49 -07:00
Kim Kulling e1ed975839
Merge branch 'master' into topic/fbx_node_naming_optimization 2019-05-22 20:13:36 +02:00
Alexandre Avenel daef984ac6 Optim FindInstancesProcess
ComputePositionEpsilon() is a costly function which was called in the inner
loop although it only uses data from upper loop.
2019-05-22 20:00:33 +02:00
Rémi Verschelde fc7575f5c5 Remove Unix executable bit on code files 2019-05-22 10:23:13 +02:00
Rémi Verschelde 5fa750fda0 Fix code files encoding to make them all UTF-8 2019-05-22 10:19:32 +02:00
Kim Kulling 52d4564b7e
Merge branch 'master' into topic/fbx_file_more_than_4gb 2019-05-21 20:12:57 +02:00
Mike Samsonov 0eec1c1d4a One map to rule them all 2019-05-21 16:05:38 +01:00
Brian Naranjo 7ac831489c
Merge branch 'master' into set_stl_mesh_names 2019-05-20 08:52:20 -07:00
Kim Kulling 627cb93b0b
Merge branch 'master' into topic/fragmented_embedded_textures 2019-05-19 20:16:49 +02:00
Brian Naranjo ff4ab7ff2e Add mesh names to imported ASCII STL 2019-05-17 11:48:57 -07:00
Kim Kulling 2f4cb93764
Merge branch 'master' into topic/exception_spam_fix_fbxmaterial 2019-05-17 19:43:54 +02:00
Kim Kulling 4b10c7e432
Merge branch 'master' into topic/degenerate_area_fix 2019-05-16 21:44:46 +02:00
Kim Kulling 81f8ebf2d4
Merge branch 'master' into kimkulling-2449 2019-05-16 17:04:09 +02:00
Kim Kulling 7cd021e704
Merge branch 'master' into pdb-install-fix 2019-05-16 14:49:29 +02:00
Mike Samsonov 6c13ec8190 fix for clang runtime checks for overflow 2019-05-16 11:59:23 +01:00
Mike Samsonov c84ac7a135 Fragmented FBX ASCII emdedded resource 2019-05-16 11:59:23 +01:00
Mike Samsonov 13bba4fb4c even more efficient 2019-05-16 11:58:48 +01:00
Mike Samsonov b957d44943 Node names optimization and fixing non-unique name 2019-05-16 11:58:48 +01:00
Mike Samsonov c58ed8da22 Support for FBX file sizes more than 4GB 2019-05-16 11:58:26 +01:00
Mike Samsonov 4e03a2c00d Exception spam fix for FBXMaterial 2019-05-16 11:58:07 +01:00
Mike Samsonov 5bca43be74 Degenerate triangles with small area removing fix 2019-05-16 11:57:46 +01:00
Kim Kulling 77281b75b2
Merge branch 'master' into master 2019-05-16 11:13:48 +02:00
Kim Kulling 785ceaf58a
Merge branch 'master' into windows-external-zlib-fix 2019-05-14 22:07:56 +02:00
Kim Kulling 747a7c963b
Merge branch 'master' into assimpview_unicode 2019-05-13 23:49:06 +02:00
Kim Kulling 815730c92d
Update CMakeLists.txt
closes https://github.com/assimp/assimp/issues/2449: fix uwp handling
2019-05-13 21:49:50 +02:00
Kim Kulling adbdbf2be6 closes https://github.com/assimp/assimp/issues/2459: fix duplicated fbx-type propertry. 2019-05-13 21:41:37 +02:00
Jack Andersen 461e21f66d Fix Windows build with external zlib
assimp.rc contains an include with a double-parent header search.
In a default build configuration, this is resolved via the
configuration header path generated for in-tree zlib.

When external zlib is used, this header search path is not provided
to the RC compiler, therefore fails to find revision.h.

This is solved by simply including "revision.h" since the root of
the binary directory is already used as a search path.
2019-05-12 10:56:59 -10:00
Jack Andersen cb0c47764a Set directory and name properties for installing static lib PDB 2019-05-11 12:11:52 -10:00
Kim Kulling 4f7de109a1
Merge branch 'master' into assimpview_unicode 2019-05-10 18:52:32 +02:00
Kim Kulling 741be6f9db
Merge branch 'master' into fbxexport_crashfix 2019-05-10 15:32:18 +02:00
Kim Kulling 700954c115
Update FBXExporter.cpp
Just fixed some typos.
2019-05-10 09:09:47 +02:00
Matias a443544986 Replaced binary literals with hex literals (since binary literals was introduced in C++14) 2019-05-09 15:28:00 +02:00
Matias 9903504c42 Removed some code that I didn't mean to fix (I already submitted this in another PR: https://github.com/assimp/assimp/pull/2450). 2019-05-09 14:57:18 +02:00
Matias 575ef4d927 Added support for embedded textures to the FBXExporter (both binary and ASCII). Also made the FBX-namespaces more consistent (we had both Assimp::FBX:: and FBX::). Since we seem to support two types of embedded texture references (both asterisk+texture_id and filepath) I made the exporter use aiScene::GetEmbeddedTexture for looking up texture reference and integrated @loebl 's modification of the function to support the old ("*1") type of references (https://github.com/loebl/assimp/commit/e217358) 2019-05-09 14:50:22 +02:00
Matias 6736f3d24b Don't call PutString with an empty string. Both DumpChildrenAscii and EndAscii can return without modifyting the string, so we need to check the string before calling PutString. This used to cause a crash. 2019-05-09 11:19:05 +02:00
Kim Kulling 56b82e9cd5
Merge branch 'master' into gltf2-import-animation-name 2019-05-07 21:43:29 +02:00
Kim Kulling e1a0861556 Merge branch 'fbx_convert_to_unit' of https://github.com/assimp/assimp into fbx_convert_to_unit 2019-05-07 20:33:42 +02:00
Kim Kulling 390452bd06 Fix the build. 2019-05-07 20:32:45 +02:00
Kim Kulling 66a840d9e6
Merge branch 'master' into fbx_convert_to_unit 2019-05-07 15:26:52 +02:00
Kim Kulling 22b01ca3e8
Merge branch 'master' into master 2019-05-07 09:55:43 +02:00
Kim Kulling e917b288a1 fix a typo. 2019-05-06 21:38:45 +02:00
Kim Kulling 4155f005be Add implementation to convert from cm to m. 2019-05-06 21:21:58 +02:00
Kim Kulling 4a9cd08451 Prepaation for conversion. 2019-05-06 20:51:04 +02:00
Kim Kulling df2a279895
Merge branch 'master' into issue_2054 2019-05-05 16:28:39 +02:00
Kim Kulling 9147fb8689 Merge branch 'issue_2054' of https://github.com/assimp/assimp into issue_2054 2019-05-05 16:24:05 +02:00
Kim Kulling 1324409c7b fix build: fix wrong function prototype. 2019-05-05 16:23:42 +02:00
Kim Kulling 8c18c42afb
Merge branch 'master' into issue_2054 2019-05-05 16:16:45 +02:00
Kim Kulling 69ece762d1 fix the build: remove errorenous pragma statement. 2019-05-05 16:00:57 +02:00
Kim Kulling fcff12b219 closes https://github.com/assimp/assimp/issues/2054: make empty bone validation optional. 2019-05-05 13:39:10 +02:00
Kim Kulling 9b9f7b2876
Merge branch 'master' into bad-obj-file 2019-05-04 21:17:15 +02:00
Hugo Pereira 34ede5608b Merge branch 'master' into fix_assimp_export_consistency 2019-05-03 11:12:56 +01:00
Kim Kulling 6d5f8cbe26
Merge branch 'master' into obj_nan 2019-05-02 01:36:45 +02:00
Kim Kulling e108b6f1d2
Merge branch 'master' into fix-mingw-debug-build 2019-05-01 17:04:45 +02:00
b1skit 243b2618a9 Updated the FBXConverter to correctly set the material shading mode when a Phong shader is detected 2019-04-27 17:37:23 -07:00
b1skit bc4e411284 Updated the FBXConverter to correctly set the material shading mode when a Phong shader is detected 2019-04-27 17:20:27 -07:00
Vitaly Ovchinnikov 42202c2204 a test for bad OBJ file format and code fix that handles it 2019-04-26 22:13:29 +12:00
Martin Vorbrodt e83671f494 Generate attenuation constants if non are privded in the Blender file. Using: https://imdoingitwrong.wordpress.com/2011/01/31/light-attenuation/ 2019-04-24 18:35:14 -04:00
Heorhii Shakula 0b42d55f73 Fix inconsistency between animation and node name in glTF2 Importer 2019-04-24 16:58:35 +03:00
Kim Kulling 48e5b948e3
Update ColladaExporter.cpp
Some reformattings
2019-04-24 09:03:59 +02:00
Hugo Pereira 5713be615c [FBX export] fixed ordering of skin indices and weights, to be consistent between systems 2019-04-18 16:55:54 +01:00
RichardTea c34327b355 use std::isfinite()
GCC is more standards compliant than MSVC
2019-04-17 14:30:40 +01:00
RichardTea e8bcf162dd OBJ coerce invalid nan or inf texture coords to 0
Some exporters (eg Vectorworks 2019) may export texture coordinate components as "nan".

While this is invalid, it's better to coerce these values to 0 rather than reject the entire file.
2019-04-17 13:55:08 +01:00
RichardTea 51be6236a7 Merge branch 'master' into assimpview_unicode 2019-04-17 12:10:14 +01:00
RichardTea 7b6cb57e3b Merge branch 'collada_metadata' 2019-04-17 12:07:48 +01:00
RichardTea 00f1fd6f7c Merge branch 'master' into assimpview_unicode 2019-04-17 10:48:37 +01:00
RichardTea 0b9da72ed8
Merge pull request #5 from assimp/master
Rollup FBX material fixes from upstream
2019-04-17 09:44:10 +01:00
RichardTea 836801d37e CMake updates for VS2015/cmake 3.12 onwards
cmake 3.12 adds MSVC_TOOLSET_VERSION to define the version of MSVC toolchain in use
Use that if present instead of if-elseif chain
2019-04-17 09:32:24 +01:00
Kim Kulling 685a56266b
Merge branch 'master' into fix-fbx-face-material 2019-04-15 09:55:38 +02:00
Merwan Achibet c92ae50e4f Fix FBX face materials not being properly loaded if the face count mismatches the material count 2019-04-10 19:16:42 +02:00
Charlie Gettys f7384dec95 Possible fix for #2406. Shouldn't affect other compiled files, but have
not verified this. Also, if anyone tries to debug StepFileGen1.cpp on MinGW,
the debug info may not be there, but I think this is the best we can do.
2019-04-10 09:45:31 -04:00
Charlie Gettys 9aae110161 * Remove old non-maintained mingw makefile to prevent confusion
* Add notes on building with MinGW to Build.md
2019-04-10 09:29:21 -04:00
RichardTea 1f55bdd9a7 Save/Load Collada 1.4 Root Asset Metadata
Add Collada 1.4 <asset/> metadata to export and import.
Can store in the Scene or the Root Node for export, will be loaded into the Scene during Import
2019-04-09 16:28:15 +01:00
RichardTea 49459435df Merge branch 'master' into collada_metadata 2019-04-09 12:38:29 +01:00
RichardTea e3a397a98d
Merge pull request #3 from assimp/master
fast forward to master
2019-04-08 17:57:09 +01:00
RichardTea d66166675a first pass at collada metadata 2019-04-08 17:11:50 +01:00
kimkulling cbd8b032e7 FBX: add test case 2019-04-08 17:37:40 +02:00
RichardTea 2a3626577f
Merge pull request #2 from assimp/master
Update to Assimp Master 0973f50
2019-04-08 14:06:36 +01:00
Kim Kulling 6dec1346ed
Merge branch 'master' into issue_1957 2019-04-08 14:27:32 +02:00
Kim Kulling f7d226768c
Merge branch 'master' into issue_1650 2019-04-08 13:06:30 +02:00
Matias Lavik ddfc140fc3 Added <stdint.h>-include 2019-04-07 00:02:22 +02:00
Matias Lavik fac392d6cb Added missing include and fixed a mistake 2019-04-06 23:44:14 +02:00
Matias Lavik 015e960d0e
Merge branch 'master' into issue_1957 2019-04-06 22:22:05 +02:00
Matias Lavik b3177a2a9a issue 1957: Added support for reading embedded content (textures) in ASCII FBX. In ASCII FBX embedded content is encoded in Base64 and is surrounded by double quotation marks. The decoding functions are based on those used in the glTF importer. 2019-04-06 19:31:56 +02:00
Kim Kulling c321fb6a44
Update FBXConverter.cpp
FBX: Add missind initializers.
2019-04-06 08:59:30 +02:00
Matias Lavik d0ad03d653
Merge branch 'master' into issue_2390 2019-04-05 13:16:29 +02:00
Matias Lavik 898e59d8ee
Merge branch 'master' into issue_2043 2019-04-04 16:36:44 +02:00
Matias 20acce1c5e Suggested fix for issue : If available, use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". This seems to be what 3DS Max and FBX SDK use. 2019-04-04 16:31:34 +02:00
Matias Lavik 3abb494dd6
Merge branch 'master' into issue_2390 2019-04-04 13:08:27 +02:00
Kim Kulling 010afeb1d8
Merge branch 'master' into issue_1650 2019-04-04 12:42:21 +02:00
Matias Lavik e63b9d4cd8
Merge branch 'master' into issue_2390 2019-04-03 21:17:38 +02:00
Matias Lavik 6d1514dd10 replaced "typedef" with "using" (I didn't notice Kim Kulling's previous commit until now) 2019-04-03 20:19:44 +02:00