Commit Graph

756 Commits (b6994c5e1fdfaf7774d9cfeaf8b1f3bf37df1599)

Author SHA1 Message Date
Kim Kulling c9b76f5255 Decrease xml-serializer complexity 2021-08-28 14:20:12 +02:00
Kim Kulling df739f00dd
Merge branch 'master' into issue_3398 2021-08-28 13:56:50 +02:00
Kim Kulling 69051bbc2c Add missing docu 2021-08-28 13:46:41 +02:00
Kim Kulling a7bc858698
Fix review finding. 2021-08-28 13:36:57 +02:00
Kim Kulling 3e090b21f5 Fix setup of embedded texture loading 2021-08-28 13:33:25 +02:00
Viktor Kovacs b9b62d106c
Merge branch 'master' into compressed_json 2021-08-27 18:18:28 +02:00
kovacsv b39f38b73c Add export property for assimp json exporter to write compressed json (without whitespaces). 2021-08-27 18:17:27 +02:00
Kim Kulling eabfc05bbb
Handle empty keys 2021-08-27 10:41:25 +02:00
kovacsv 0590a39159 Fix M3D import crash and memory leak.
The same default material pointer was assigned to all the materials in the scene, so poor destructor tried to free the same pointer multiple times.
2021-08-24 07:26:20 +02:00
kovacsv 468aa50aed mingw build fix 2021-08-19 13:50:26 +02:00
Kim Kulling f3903e34a4
Merge branch 'master' into master 2021-08-18 07:32:16 +02:00
Kim Kulling a486a698e8
Merge branch 'master' into clang13 2021-08-16 21:35:59 +02:00
Kim Kulling a850f312ac
Merge branch 'master' into ms-maxvollmer/crash_fixes_08_2021 2021-08-16 21:00:07 +02:00
Kim Kulling 27231c3f52
Merge branch 'master' into bound 2021-08-16 20:48:17 +02:00
Max Vollmer (Microsoft Havok) c1e830cf3b The GLTF2 specs aren't very specific about the restrictions of the number of keyframes in sampler input and output. It seems logical that they should be the same, but there is an official sample model from Khronos where output has more keyframes. I thus assume that the GLTF2 standard allows more keyframes in output, but not in input. Fixed the check accordingly. 2021-08-13 17:46:10 +01:00
Max Vollmer (Microsoft Havok) de2f5cf021 Crash fixes 2021-08-13 16:26:42 +01:00
Kim Kulling 4b1ff645e3 closes https://github.com/assimp/assimp/issues/3398: Add support for embedded textures 2021-08-12 21:13:07 +02:00
Mykhailo Smoliakov 26defda671
Merge branch 'master' into master 2021-08-12 08:20:59 +03:00
Robert Ubiñas 69c152d7c1 Add missing diagnostic push 2021-08-11 18:57:21 -04:00
Mykhailo Smoliakov c3fcbfd2c1 Fix issue of incorrect reading of PBR properties such as base and emissive color in FBX 2021-08-11 08:54:34 +03:00
Kim Kulling a16cd95b16
Merge branch 'master' into fix-indent 2021-08-10 21:39:13 +02:00
Kim Kulling a55518f6fc
Merge branch 'master' into no-empty-string-literals 2021-08-10 20:41:40 +02:00
Kim Kulling 89eadb934f
Merge branch 'master' into trim-trailing-whitespace 2021-08-09 21:24:22 +02:00
Kim Kulling 0aa36ee550
Merge branch 'master' into master 2021-08-07 12:06:23 +02:00
krishty f8fe3d1341
Merge branch 'master' into fix-indent 2021-08-06 09:40:34 +02:00
krishty 00b22d1397
Merge branch 'master' into no-empty-string-literals 2021-08-06 09:40:31 +02:00
krishty 6cb54d1c95
Merge branch 'master' into trim-trailing-whitespace 2021-08-06 09:40:03 +02:00
Hill Ma 8d6d6b48c3 Obj: make a predicate more robust.
Since we might encounter invalid input it is a good idea to check the actual
size of the array.
2021-08-02 12:04:15 -07:00
krishty 1ee2be8c5c
Merge branch 'master' into trim-trailing-whitespace 2021-07-31 18:01:48 +02:00
Kim Kulling 00a2cd20f9
Merge branch 'master' into remove-dead-code 2021-07-31 17:00:58 +02:00
Krishty bb53961fa9 more range-based for
f6b4370f6a and 7c822f23bd introduced raw loops on data types with heavy nesting; range-based for suits better here
2021-07-29 14:57:25 +02:00
Krishty 42a7611f85 style fix: indentation 2021-07-29 14:39:22 +02:00
Krishty 4991f728c8 style fix – initializing and assigning empty std::string properly
for details, see #3764
2021-07-29 14:23:52 +02:00
Krishty 758116b083 removed trailing spaces and tabs from source and text
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Krishty 738c31c3ea removed useless code
Found while reviewing #3880
2021-07-28 16:48:53 +02:00
xiaohunqupo d065513e27
Merge branch 'master' into master 2021-07-28 17:02:28 +08:00
Kim Kulling f87550fdbc
Fix Issue3760
- Convert left-handed coordinate system to right-handed coordinate system
- Rescale model by 0.01
- closes https://github.com/assimp/assimp/issues/3760
2021-07-28 10:39:39 +02:00
xiaohunqupo 8ee2c721d9
StepExporter support polygon mesh
StepExporter support polygon mesh
2021-07-28 16:32:27 +08:00
Kim Kulling aeae2cf242
Update M3DWrapper.h 2021-07-26 14:44:26 +02:00
Kim Kulling e8e720d584
Update M3DWrapper.h 2021-07-26 13:41:54 +02:00
Kim Kulling 291c0a4faa
Fix build failure
- Fix the failure
- Put inlined stuff out of declaration
- Add some docu
2021-07-26 13:13:21 +02:00
Kim Kulling df2e7208fb
Fix fuzzer issue in m3d-importer
- closes https://github.com/assimp/assimp/issues/3974
- Check for nullptr before dereferencing name in m3d-data-instance.
2021-07-26 11:56:26 +02:00
Kim Kulling b7f88f3063 closes https://github.com/assimp/assimp/issues/3957: checkj for empty positions. 2021-07-26 10:51:16 +02:00
Kim Kulling 4e28a3072f
Merge branch 'master' into gltf_fixes 2021-07-23 20:37:25 +02:00
Kim Kulling e07af07311
Merge branch 'master' into double 2021-07-22 10:07:40 +02:00
Kim Kulling d0885af634
Merge branch 'master' into gltf_export_id_issue_3978 2021-07-21 13:47:47 +02:00
Adrian Perez 30d342534a Fix issues encountered during integration atempt 2021-07-16 14:29:28 -07:00
Kim Kulling 5171aa52d1
Remove dead code 2021-07-16 11:47:38 +02:00
Hill Ma aa883eda19 FBX: fix double precision build. 2021-07-15 11:54:55 -07:00
RichardTea 632b2db97c Ensure glTFv2 scene name is unique
Use the provided scene name if extant
Fixes issue #3978
2021-07-14 13:39:41 +01:00
RichardTea 0c6c238956
Merge branch 'master' into collada_makehuman_issue_3984 2021-07-14 11:33:43 +01:00
Kim Kulling 9c207cd865
Merge branch 'master' into rbsheth_fix_hunter 2021-07-13 20:45:22 +02:00
RichardTea bff1d012bd Read matrix and input (shared) correctly
<matrix> may have leading and trailing whitespace
<input/> set attribute is unsigned. It is also optional, default 0
2021-07-13 16:50:09 +01:00
RichardTea 206b2436d4 Apply clangformat 2021-07-13 16:47:31 +01:00
Kim Kulling 15bbab2d9e
Merge branch 'master' into PLY_RN_LINE 2021-07-12 10:53:00 +02:00
Rahul Sheth 1b37b74f9e Hunter fixes for stb_image 2021-07-07 17:01:19 -04:00
Rahul Sheth 0a5e49252d Merge remote-tracking branch 'origin/master' into HEAD 2021-07-07 16:35:29 -04:00
Promit Roy 90c115cb3f
Merge branch 'master' into promit/gltf-extras 2021-07-02 00:38:00 -04:00
Kim Kulling 240eb36980
Merge branch 'master' into master 2021-07-01 19:23:52 +02:00
arkeon 3cbd31900c Manage /R/N lines ends correctly on binary files, tested with solidworks PLY export 2021-07-01 17:23:21 +02:00
Kim Kulling 01930101c7
Merge branch 'master' into master 2021-06-29 20:45:09 +02:00
Kim Kulling 59ab791a47
Merge branch 'master' into clang-tidy-perf-fixes 2021-06-29 20:24:23 +02:00
Promit Roy 7c822f23bd Added support for custom properties ("extras") in glTF2 2021-06-27 00:53:40 -04:00
Jerome St-Louis e3d54860ec
Merge branch 'master' into master 2021-06-25 18:50:33 -04:00
Pankaj003 72075f984e
Merge branch 'master' into master 2021-06-25 19:48:12 +05:30
Jerome St-Louis 0e41efb050 glTF2: Improved support for AI_MATKEY_OPACITY
- Exporter: Writing opacity to pbrMetallicRoughness.baseColorFactor[3] even when alphaMode is set
- Importer: Setting AI_MATKEY_OPACITY from pbrMetallicRoughness.baseColorFactor[3]
2021-06-24 13:27:29 -04:00
Aaron Gokaslan f435ce8c2c
Merge branch 'master' into clang-tidy-perf-fixes 2021-06-24 11:54:56 -04:00
Kim Kulling b38b65ff49
Add const 2021-06-24 17:03:00 +02:00
Kim Kulling 012ce30577
Merge branch 'master' into zero 2021-06-24 17:00:43 +02:00
Kim Kulling d18d838812
Fix formatting 2021-06-24 16:18:11 +02:00
Aaron Gokaslan 8e3a159141
Merge branch 'master' into clang-tidy-perf-fixes 2021-06-23 10:10:28 -04:00
Pankaj Tyagi 6170c49155 Fixed:
1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
2021-06-23 16:49:09 +05:30
Evangel63 e736538df3
Merge branch 'master' into master 2021-06-23 13:45:23 +10:00
Aaron Gokaslan 24d4be958d
Merge branch 'master' into clang-tidy-perf-fixes 2021-06-22 14:42:51 -04:00
Aaron Gokaslan 544148a626 Fix code insertion duplication 2021-06-22 14:28:46 -04:00
Kim Kulling 760953c834
Merge branch 'master' into clean_gltf_pbr_brdf 2021-06-22 20:10:03 +02:00
Kim Kulling 36815b014b
Update FBXExporter.h 2021-06-22 20:05:16 +02:00
Aaron Gokaslan b17c2f29e9 Replace noexcept with proper macro 2021-06-22 12:44:36 -04:00
Aaron Gokaslan 1650868701 Remove redundant include 2021-06-22 12:32:58 -04:00
Aaron Gokaslan 94c3abd841 Apply various performance fixes from clang-tidy 2021-06-22 12:27:15 -04:00
Kim Kulling 951d5158c5
Merge branch 'master' into patch-1 2021-06-22 09:42:30 +02:00
Kim Kulling 9512e9ac1e
Merge branch 'master' into safe 2021-06-21 17:53:17 +02:00
Andreas Buhr e27074594f
Replace swear words in IFCBoolean.cpp
Add a more gentle comment.
2021-06-16 18:58:41 +02:00
Hill Ma 148b8c66a8 glTF2: zero out extra space created by padding.
This makes resulting GLB deterministic.
2021-06-15 15:18:20 -07:00
RichardTea f412595887 Fix typo
Thank you clang!
2021-06-14 15:11:41 +01:00
RichardTea 985f3ee665 Fix glTFv2 texcoord/uv mapping
Use the standard property to indicate the UV map index
2021-06-14 15:11:41 +01:00
RichardTea fb039bb9eb Add glTFv2 Clearcoat import/export tests
Uses Clearcoat model from Khronos
2021-06-14 15:11:41 +01:00
RichardTea 4a66ec25d0 Standardise Clearcoat, Sheen and Transmission
Also cleanup glTFv2 defaults, don't import/export if disabled
2021-06-14 15:11:41 +01:00
RichardTea 4476352882 First pass at simplifying glTFv2 PBR
Removed 'core' set of GLTF-specific properties
2021-06-14 15:11:41 +01:00
Evangel 3de20af3cc Renamed glTF2::Object::extensions to customExtensions to avoid shadowing in other subclasses. 2021-06-12 13:16:53 +10:00
Evangel a7a30baf27 Renamed local variable to avoid shadowing member variable. 2021-06-12 13:08:14 +10:00
Evangel 7f0efa0866 Added ReadExtensions to glTF2::Object, so all objects now have their extensions read.
Importer is the only place that needs to be modified to make them available on the Assimp side now.
2021-06-12 12:50:44 +10:00
Evangel 5be2330fbb Added CustomExtension to glTF2::Object so that all subclasses have it instead of doing it piecemeal. 2021-06-12 12:20:40 +10:00
Evangel 6d413444b5 Merge branch 'master' of https://github.com/Evangel63/assimp 2021-06-12 11:46:20 +10:00
Evangel 36c8cdf3de Add scene metadata for glTF2 files as allowed by the glTF2 specification. 2021-06-12 11:44:28 +10:00
Kim Kulling 391d3195df
Merge branch 'master' into fbx-lights-export 2021-06-10 12:27:14 +02:00
Hill Ma ef739c1703 glTF2: Make handling of embedded textures safer.
Previous code does not check whether the embedded texture exists.
2021-06-08 12:53:18 -07:00
Kim Kulling a8ddc74426
Merge branch 'master' into fix-fbx-exporter2 2021-06-07 18:26:59 +02:00
Kim Kulling e0d1a36523
Merge branch 'master' into stb-image-updated 2021-06-03 23:07:38 +02:00
Kim Kulling c8510a1a82
Merge branch 'master' into fix-fbx-exporter2 2021-06-03 11:05:07 +02:00