Kim Kulling
c9b76f5255
Decrease xml-serializer complexity
2021-08-28 14:20:12 +02:00
Kim Kulling
df739f00dd
Merge branch 'master' into issue_3398
2021-08-28 13:56:50 +02:00
Kim Kulling
69051bbc2c
Add missing docu
2021-08-28 13:46:41 +02:00
Kim Kulling
a7bc858698
Fix review finding.
2021-08-28 13:36:57 +02:00
Kim Kulling
3e090b21f5
Fix setup of embedded texture loading
2021-08-28 13:33:25 +02:00
Viktor Kovacs
b9b62d106c
Merge branch 'master' into compressed_json
2021-08-27 18:18:28 +02:00
kovacsv
b39f38b73c
Add export property for assimp json exporter to write compressed json (without whitespaces).
2021-08-27 18:17:27 +02:00
Kim Kulling
eabfc05bbb
Handle empty keys
2021-08-27 10:41:25 +02:00
kovacsv
0590a39159
Fix M3D import crash and memory leak.
...
The same default material pointer was assigned to all the materials in the scene, so poor destructor tried to free the same pointer multiple times.
2021-08-24 07:26:20 +02:00
kovacsv
468aa50aed
mingw build fix
2021-08-19 13:50:26 +02:00
Kim Kulling
f3903e34a4
Merge branch 'master' into master
2021-08-18 07:32:16 +02:00
Kim Kulling
a486a698e8
Merge branch 'master' into clang13
2021-08-16 21:35:59 +02:00
Kim Kulling
a850f312ac
Merge branch 'master' into ms-maxvollmer/crash_fixes_08_2021
2021-08-16 21:00:07 +02:00
Kim Kulling
27231c3f52
Merge branch 'master' into bound
2021-08-16 20:48:17 +02:00
Max Vollmer (Microsoft Havok)
c1e830cf3b
The GLTF2 specs aren't very specific about the restrictions of the number of keyframes in sampler input and output. It seems logical that they should be the same, but there is an official sample model from Khronos where output has more keyframes. I thus assume that the GLTF2 standard allows more keyframes in output, but not in input. Fixed the check accordingly.
2021-08-13 17:46:10 +01:00
Max Vollmer (Microsoft Havok)
de2f5cf021
Crash fixes
2021-08-13 16:26:42 +01:00
Kim Kulling
4b1ff645e3
closes https://github.com/assimp/assimp/issues/3398 : Add support for embedded textures
2021-08-12 21:13:07 +02:00
Mykhailo Smoliakov
26defda671
Merge branch 'master' into master
2021-08-12 08:20:59 +03:00
Robert Ubiñas
69c152d7c1
Add missing diagnostic push
2021-08-11 18:57:21 -04:00
Mykhailo Smoliakov
c3fcbfd2c1
Fix issue of incorrect reading of PBR properties such as base and emissive color in FBX
2021-08-11 08:54:34 +03:00
Kim Kulling
a16cd95b16
Merge branch 'master' into fix-indent
2021-08-10 21:39:13 +02:00
Kim Kulling
a55518f6fc
Merge branch 'master' into no-empty-string-literals
2021-08-10 20:41:40 +02:00
Kim Kulling
89eadb934f
Merge branch 'master' into trim-trailing-whitespace
2021-08-09 21:24:22 +02:00
Kim Kulling
0aa36ee550
Merge branch 'master' into master
2021-08-07 12:06:23 +02:00
krishty
f8fe3d1341
Merge branch 'master' into fix-indent
2021-08-06 09:40:34 +02:00
krishty
00b22d1397
Merge branch 'master' into no-empty-string-literals
2021-08-06 09:40:31 +02:00
krishty
6cb54d1c95
Merge branch 'master' into trim-trailing-whitespace
2021-08-06 09:40:03 +02:00
Hill Ma
8d6d6b48c3
Obj: make a predicate more robust.
...
Since we might encounter invalid input it is a good idea to check the actual
size of the array.
2021-08-02 12:04:15 -07:00
krishty
1ee2be8c5c
Merge branch 'master' into trim-trailing-whitespace
2021-07-31 18:01:48 +02:00
Kim Kulling
00a2cd20f9
Merge branch 'master' into remove-dead-code
2021-07-31 17:00:58 +02:00
Krishty
bb53961fa9
more range-based for
...
f6b4370f6a
and 7c822f23bd
introduced raw loops on data types with heavy nesting; range-based for suits better here
2021-07-29 14:57:25 +02:00
Krishty
42a7611f85
style fix: indentation
2021-07-29 14:39:22 +02:00
Krishty
4991f728c8
style fix – initializing and assigning empty std::string properly
...
for details, see #3764
2021-07-29 14:23:52 +02:00
Krishty
758116b083
removed trailing spaces and tabs from source and text
...
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Krishty
738c31c3ea
removed useless code
...
Found while reviewing #3880
2021-07-28 16:48:53 +02:00
xiaohunqupo
d065513e27
Merge branch 'master' into master
2021-07-28 17:02:28 +08:00
Kim Kulling
f87550fdbc
Fix Issue3760
...
- Convert left-handed coordinate system to right-handed coordinate system
- Rescale model by 0.01
- closes https://github.com/assimp/assimp/issues/3760
2021-07-28 10:39:39 +02:00
xiaohunqupo
8ee2c721d9
StepExporter support polygon mesh
...
StepExporter support polygon mesh
2021-07-28 16:32:27 +08:00
Kim Kulling
aeae2cf242
Update M3DWrapper.h
2021-07-26 14:44:26 +02:00
Kim Kulling
e8e720d584
Update M3DWrapper.h
2021-07-26 13:41:54 +02:00
Kim Kulling
291c0a4faa
Fix build failure
...
- Fix the failure
- Put inlined stuff out of declaration
- Add some docu
2021-07-26 13:13:21 +02:00
Kim Kulling
df2e7208fb
Fix fuzzer issue in m3d-importer
...
- closes https://github.com/assimp/assimp/issues/3974
- Check for nullptr before dereferencing name in m3d-data-instance.
2021-07-26 11:56:26 +02:00
Kim Kulling
b7f88f3063
closes https://github.com/assimp/assimp/issues/3957 : checkj for empty positions.
2021-07-26 10:51:16 +02:00
Kim Kulling
4e28a3072f
Merge branch 'master' into gltf_fixes
2021-07-23 20:37:25 +02:00
Kim Kulling
e07af07311
Merge branch 'master' into double
2021-07-22 10:07:40 +02:00
Kim Kulling
d0885af634
Merge branch 'master' into gltf_export_id_issue_3978
2021-07-21 13:47:47 +02:00
Adrian Perez
30d342534a
Fix issues encountered during integration atempt
2021-07-16 14:29:28 -07:00
Kim Kulling
5171aa52d1
Remove dead code
2021-07-16 11:47:38 +02:00
Hill Ma
aa883eda19
FBX: fix double precision build.
2021-07-15 11:54:55 -07:00
RichardTea
632b2db97c
Ensure glTFv2 scene name is unique
...
Use the provided scene name if extant
Fixes issue #3978
2021-07-14 13:39:41 +01:00
RichardTea
0c6c238956
Merge branch 'master' into collada_makehuman_issue_3984
2021-07-14 11:33:43 +01:00
Kim Kulling
9c207cd865
Merge branch 'master' into rbsheth_fix_hunter
2021-07-13 20:45:22 +02:00
RichardTea
bff1d012bd
Read matrix and input (shared) correctly
...
<matrix> may have leading and trailing whitespace
<input/> set attribute is unsigned. It is also optional, default 0
2021-07-13 16:50:09 +01:00
RichardTea
206b2436d4
Apply clangformat
2021-07-13 16:47:31 +01:00
Kim Kulling
15bbab2d9e
Merge branch 'master' into PLY_RN_LINE
2021-07-12 10:53:00 +02:00
Rahul Sheth
1b37b74f9e
Hunter fixes for stb_image
2021-07-07 17:01:19 -04:00
Rahul Sheth
0a5e49252d
Merge remote-tracking branch 'origin/master' into HEAD
2021-07-07 16:35:29 -04:00
Promit Roy
90c115cb3f
Merge branch 'master' into promit/gltf-extras
2021-07-02 00:38:00 -04:00
Kim Kulling
240eb36980
Merge branch 'master' into master
2021-07-01 19:23:52 +02:00
arkeon
3cbd31900c
Manage /R/N lines ends correctly on binary files, tested with solidworks PLY export
2021-07-01 17:23:21 +02:00
Kim Kulling
01930101c7
Merge branch 'master' into master
2021-06-29 20:45:09 +02:00
Kim Kulling
59ab791a47
Merge branch 'master' into clang-tidy-perf-fixes
2021-06-29 20:24:23 +02:00
Promit Roy
7c822f23bd
Added support for custom properties ("extras") in glTF2
2021-06-27 00:53:40 -04:00
Jerome St-Louis
e3d54860ec
Merge branch 'master' into master
2021-06-25 18:50:33 -04:00
Pankaj003
72075f984e
Merge branch 'master' into master
2021-06-25 19:48:12 +05:30
Jerome St-Louis
0e41efb050
glTF2: Improved support for AI_MATKEY_OPACITY
...
- Exporter: Writing opacity to pbrMetallicRoughness.baseColorFactor[3] even when alphaMode is set
- Importer: Setting AI_MATKEY_OPACITY from pbrMetallicRoughness.baseColorFactor[3]
2021-06-24 13:27:29 -04:00
Aaron Gokaslan
f435ce8c2c
Merge branch 'master' into clang-tidy-perf-fixes
2021-06-24 11:54:56 -04:00
Kim Kulling
b38b65ff49
Add const
2021-06-24 17:03:00 +02:00
Kim Kulling
012ce30577
Merge branch 'master' into zero
2021-06-24 17:00:43 +02:00
Kim Kulling
d18d838812
Fix formatting
2021-06-24 16:18:11 +02:00
Aaron Gokaslan
8e3a159141
Merge branch 'master' into clang-tidy-perf-fixes
2021-06-23 10:10:28 -04:00
Pankaj Tyagi
6170c49155
Fixed:
...
1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
2021-06-23 16:49:09 +05:30
Evangel63
e736538df3
Merge branch 'master' into master
2021-06-23 13:45:23 +10:00
Aaron Gokaslan
24d4be958d
Merge branch 'master' into clang-tidy-perf-fixes
2021-06-22 14:42:51 -04:00
Aaron Gokaslan
544148a626
Fix code insertion duplication
2021-06-22 14:28:46 -04:00
Kim Kulling
760953c834
Merge branch 'master' into clean_gltf_pbr_brdf
2021-06-22 20:10:03 +02:00
Kim Kulling
36815b014b
Update FBXExporter.h
2021-06-22 20:05:16 +02:00
Aaron Gokaslan
b17c2f29e9
Replace noexcept with proper macro
2021-06-22 12:44:36 -04:00
Aaron Gokaslan
1650868701
Remove redundant include
2021-06-22 12:32:58 -04:00
Aaron Gokaslan
94c3abd841
Apply various performance fixes from clang-tidy
2021-06-22 12:27:15 -04:00
Kim Kulling
951d5158c5
Merge branch 'master' into patch-1
2021-06-22 09:42:30 +02:00
Kim Kulling
9512e9ac1e
Merge branch 'master' into safe
2021-06-21 17:53:17 +02:00
Andreas Buhr
e27074594f
Replace swear words in IFCBoolean.cpp
...
Add a more gentle comment.
2021-06-16 18:58:41 +02:00
Hill Ma
148b8c66a8
glTF2: zero out extra space created by padding.
...
This makes resulting GLB deterministic.
2021-06-15 15:18:20 -07:00
RichardTea
f412595887
Fix typo
...
Thank you clang!
2021-06-14 15:11:41 +01:00
RichardTea
985f3ee665
Fix glTFv2 texcoord/uv mapping
...
Use the standard property to indicate the UV map index
2021-06-14 15:11:41 +01:00
RichardTea
fb039bb9eb
Add glTFv2 Clearcoat import/export tests
...
Uses Clearcoat model from Khronos
2021-06-14 15:11:41 +01:00
RichardTea
4a66ec25d0
Standardise Clearcoat, Sheen and Transmission
...
Also cleanup glTFv2 defaults, don't import/export if disabled
2021-06-14 15:11:41 +01:00
RichardTea
4476352882
First pass at simplifying glTFv2 PBR
...
Removed 'core' set of GLTF-specific properties
2021-06-14 15:11:41 +01:00
Evangel
3de20af3cc
Renamed glTF2::Object::extensions to customExtensions to avoid shadowing in other subclasses.
2021-06-12 13:16:53 +10:00
Evangel
a7a30baf27
Renamed local variable to avoid shadowing member variable.
2021-06-12 13:08:14 +10:00
Evangel
7f0efa0866
Added ReadExtensions to glTF2::Object, so all objects now have their extensions read.
...
Importer is the only place that needs to be modified to make them available on the Assimp side now.
2021-06-12 12:50:44 +10:00
Evangel
5be2330fbb
Added CustomExtension to glTF2::Object so that all subclasses have it instead of doing it piecemeal.
2021-06-12 12:20:40 +10:00
Evangel
6d413444b5
Merge branch 'master' of https://github.com/Evangel63/assimp
2021-06-12 11:46:20 +10:00
Evangel
36c8cdf3de
Add scene metadata for glTF2 files as allowed by the glTF2 specification.
2021-06-12 11:44:28 +10:00
Kim Kulling
391d3195df
Merge branch 'master' into fbx-lights-export
2021-06-10 12:27:14 +02:00
Hill Ma
ef739c1703
glTF2: Make handling of embedded textures safer.
...
Previous code does not check whether the embedded texture exists.
2021-06-08 12:53:18 -07:00
Kim Kulling
a8ddc74426
Merge branch 'master' into fix-fbx-exporter2
2021-06-07 18:26:59 +02:00
Kim Kulling
e0d1a36523
Merge branch 'master' into stb-image-updated
2021-06-03 23:07:38 +02:00
Kim Kulling
c8510a1a82
Merge branch 'master' into fix-fbx-exporter2
2021-06-03 11:05:07 +02:00