Added CustomExtension to glTF2::Object so that all subclasses have it instead of doing it piecemeal.

pull/3955/head
Evangel 2021-06-12 12:20:40 +10:00
parent 6d413444b5
commit 5be2330fbb
1 changed files with 47 additions and 48 deletions

View File

@ -356,6 +356,51 @@ struct Nullable {
isPresent(true) {}
};
struct CustomExtension {
//
// A struct containing custom extension data added to a glTF2 file
// Has to contain Object, Array, String, Double, Uint64, and Int64 at a minimum
// String, Double, Uint64, and Int64 are stored in the Nullables
// Object and Array are stored in the std::vector
//
std::string name;
Nullable<std::string> mStringValue;
Nullable<double> mDoubleValue;
Nullable<uint64_t> mUint64Value;
Nullable<int64_t> mInt64Value;
Nullable<bool> mBoolValue;
// std::vector<CustomExtension> handles both Object and Array
Nullable<std::vector<CustomExtension>> mValues;
operator bool() const {
return Size() != 0;
}
size_t Size() const {
if (mValues.isPresent) {
return mValues.value.size();
} else if (mStringValue.isPresent || mDoubleValue.isPresent || mUint64Value.isPresent || mInt64Value.isPresent || mBoolValue.isPresent) {
return 1;
}
return 0;
}
CustomExtension() = default;
CustomExtension(const CustomExtension &other)
: name(other.name)
, mStringValue(other.mStringValue)
, mDoubleValue(other.mDoubleValue)
, mUint64Value(other.mUint64Value)
, mInt64Value(other.mInt64Value)
, mBoolValue(other.mBoolValue)
, mValues(other.mValues)
{
}
};
//! Base class for all glTF top-level objects
struct Object {
int index; //!< The index of this object within its property container
@ -363,6 +408,8 @@ struct Object {
std::string id; //!< The globally unique ID used to reference this object
std::string name; //!< The user-defined name of this object
CustomExtension extensions;
//! Objects marked as special are not exported (used to emulate the binary body buffer)
virtual bool IsSpecial() const { return false; }
@ -834,50 +881,6 @@ struct Mesh : public Object {
void Read(Value &pJSON_Object, Asset &pAsset_Root);
};
struct CustomExtension : public Object {
//
// A struct containing custom extension data added to a glTF2 file
// Has to contain Object, Array, String, Double, Uint64, and Int64 at a minimum
// String, Double, Uint64, and Int64 are stored in the Nullables
// Object and Array are stored in the std::vector
//
Nullable<std::string> mStringValue;
Nullable<double> mDoubleValue;
Nullable<uint64_t> mUint64Value;
Nullable<int64_t> mInt64Value;
Nullable<bool> mBoolValue;
// std::vector<CustomExtension> handles both Object and Array
Nullable<std::vector<CustomExtension>> mValues;
operator bool() const {
return Size() != 0;
}
size_t Size() const {
if (mValues.isPresent) {
return mValues.value.size();
} else if (mStringValue.isPresent || mDoubleValue.isPresent || mUint64Value.isPresent || mInt64Value.isPresent || mBoolValue.isPresent) {
return 1;
}
return 0;
}
CustomExtension() = default;
CustomExtension(const CustomExtension &other)
: Object(other)
, mStringValue(other.mStringValue)
, mDoubleValue(other.mDoubleValue)
, mUint64Value(other.mUint64Value)
, mInt64Value(other.mInt64Value)
, mBoolValue(other.mBoolValue)
, mValues(other.mValues)
{
}
};
struct Node : public Object {
std::vector<Ref<Node>> children;
std::vector<Ref<Mesh>> meshes;
@ -896,8 +899,6 @@ struct Node : public Object {
Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.
CustomExtension extensions;
Node() {}
void Read(Value &obj, Asset &r);
};
@ -922,8 +923,6 @@ struct Scene : public Object {
std::string name;
std::vector<Ref<Node>> nodes;
CustomExtension extensions;
Scene() {}
void Read(Value &obj, Asset &r);
};