Decrease xml-serializer complexity
parent
df739f00dd
commit
c9b76f5255
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@ -49,6 +49,150 @@ namespace D3MF {
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static const int IdNotSet = -1;
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namespace {
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static const size_t ColRGBA_Len = 9;
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static const size_t ColRGB_Len = 7;
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// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
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bool validateColorString(const char *color) {
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const size_t len = strlen(color);
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if (ColRGBA_Len != len && ColRGB_Len != len) {
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return false;
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}
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return true;
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}
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aiFace ReadTriangle(XmlNode &node) {
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aiFace face;
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face.mNumIndices = 3;
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face.mIndices = new unsigned int[face.mNumIndices];
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face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
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face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
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face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
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return face;
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}
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aiVector3D ReadVertex(XmlNode &node) {
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aiVector3D vertex;
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vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
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vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
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vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
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return vertex;
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}
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bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
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pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
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if (!objectAttribute.empty()) {
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value = objectAttribute.as_string();
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return true;
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}
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return false;
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}
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bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
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std::string strValue;
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const bool ret = getNodeAttribute(node, attribute, strValue);
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if (ret) {
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value = std::atoi(strValue.c_str());
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return true;
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}
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return false;
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}
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aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
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// split the string
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std::vector<float> numbers;
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std::string currentNumber;
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for (char c : matrixStr) {
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if (c == ' ') {
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if (!currentNumber.empty()) {
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float f = std::stof(currentNumber);
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numbers.push_back(f);
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currentNumber.clear();
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}
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} else {
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currentNumber.push_back(c);
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}
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}
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if (!currentNumber.empty()) {
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const float f = std::stof(currentNumber);
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numbers.push_back(f);
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}
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aiMatrix4x4 transformMatrix;
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transformMatrix.a1 = numbers[0];
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transformMatrix.b1 = numbers[1];
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transformMatrix.c1 = numbers[2];
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transformMatrix.d1 = 0;
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transformMatrix.a2 = numbers[3];
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transformMatrix.b2 = numbers[4];
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transformMatrix.c2 = numbers[5];
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transformMatrix.d2 = 0;
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transformMatrix.a3 = numbers[6];
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transformMatrix.b3 = numbers[7];
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transformMatrix.c3 = numbers[8];
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transformMatrix.d3 = 0;
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transformMatrix.a4 = numbers[9];
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transformMatrix.b4 = numbers[10];
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transformMatrix.c4 = numbers[11];
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transformMatrix.d4 = 1;
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return transformMatrix;
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}
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bool parseColor(const char *color, aiColor4D &diffuse) {
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if (nullptr == color) {
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return false;
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}
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if (!validateColorString(color)) {
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return false;
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}
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//const char *buf(color);
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if ('#' != color[0]) {
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return false;
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}
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char r[3] = { color[1], color[2], '\0' };
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diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0);
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char g[3] = { color[3], color[4], '\0' };
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diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0);
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char b[3] = { color[5], color[6], '\0' };
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diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
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const size_t len = strlen(color);
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if (ColRGB_Len == len) {
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return true;
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}
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char a[3] = { color[7], color[8], '\0' };
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diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0);
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return true;
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}
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void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
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const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
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aiColor4D diffuse;
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if (parseColor(color, diffuse)) {
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mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
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}
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}
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} // namespace
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XmlSerializer::XmlSerializer(XmlParser *xmlParser, D3MFOpcPackage *archive) :
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mResourcesDictionnary(),
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mMeshCount(0),
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@ -164,71 +308,6 @@ void XmlSerializer::addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nod
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}
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}
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bool XmlSerializer::getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
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pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
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if (!objectAttribute.empty()) {
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value = objectAttribute.as_string();
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return true;
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}
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return false;
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}
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bool XmlSerializer::getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
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std::string strValue;
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bool ret = getNodeAttribute(node, attribute, strValue);
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if (ret) {
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value = std::atoi(strValue.c_str());
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return true;
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}
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return false;
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}
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aiMatrix4x4 XmlSerializer::parseTransformMatrix(std::string matrixStr) {
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// split the string
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std::vector<float> numbers;
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std::string currentNumber;
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for (char c : matrixStr) {
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if (c == ' ') {
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if (!currentNumber.empty()) {
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float f = std::stof(currentNumber);
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numbers.push_back(f);
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currentNumber.clear();
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}
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} else {
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currentNumber.push_back(c);
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}
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}
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if (!currentNumber.empty()) {
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const float f = std::stof(currentNumber);
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numbers.push_back(f);
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}
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aiMatrix4x4 transformMatrix;
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transformMatrix.a1 = numbers[0];
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transformMatrix.b1 = numbers[1];
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transformMatrix.c1 = numbers[2];
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transformMatrix.d1 = 0;
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transformMatrix.a2 = numbers[3];
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transformMatrix.b2 = numbers[4];
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transformMatrix.c2 = numbers[5];
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transformMatrix.d2 = 0;
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transformMatrix.a3 = numbers[6];
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transformMatrix.b3 = numbers[7];
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transformMatrix.c3 = numbers[8];
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transformMatrix.d3 = 0;
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transformMatrix.a4 = numbers[9];
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transformMatrix.b4 = numbers[10];
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transformMatrix.c4 = numbers[11];
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transformMatrix.d4 = 1;
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return transformMatrix;
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}
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void XmlSerializer::ReadObject(XmlNode &node) {
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int id = IdNotSet, pid = IdNotSet, pindex = IdNotSet;
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bool hasId = getNodeAttribute(node, XmlTag::id, id);
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@ -327,19 +406,8 @@ void XmlSerializer::ImportVertices(XmlNode &node, aiMesh *mesh) {
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std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
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}
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aiVector3D XmlSerializer::ReadVertex(XmlNode &node) {
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aiVector3D vertex;
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vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
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vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
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vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
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return vertex;
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}
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void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
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std::vector<aiFace> faces;
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const size_t numTriangles = std::distance(node.children(XmlTag::triangle).begin(), node.children(XmlTag::triangle).end());
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for (XmlNode ¤tNode : node.children()) {
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const std::string currentName = currentNode.name();
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if (currentName == XmlTag::triangle) {
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@ -383,18 +451,6 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
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std::copy(faces.begin(), faces.end(), mesh->mFaces);
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}
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aiFace XmlSerializer::ReadTriangle(XmlNode &node) {
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aiFace face;
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face.mNumIndices = 3;
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face.mIndices = new unsigned int[face.mNumIndices];
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face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
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face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
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face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
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return face;
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}
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void XmlSerializer::ReadBaseMaterials(XmlNode &node) {
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int id = IdNotSet;
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if (getNodeAttribute(node, D3MF::XmlTag::id, id)) {
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@ -412,52 +468,6 @@ void XmlSerializer::ReadBaseMaterials(XmlNode &node) {
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}
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}
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static const size_t ColRGBA_Len = 9;
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static const size_t ColRGB_Len = 7;
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// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
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static bool validateColorString(const char *color) {
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const size_t len = strlen(color);
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if (ColRGBA_Len != len && ColRGB_Len != len) {
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return false;
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}
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return true;
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}
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bool XmlSerializer::parseColor(const char *color, aiColor4D &diffuse) {
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if (nullptr == color) {
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return false;
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}
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if (!validateColorString(color)) {
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return false;
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}
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//const char *buf(color);
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if ('#' != color[0]) {
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return false;
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}
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char r[3] = { color[1], color[2], '\0' };
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diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0);
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char g[3] = { color[3], color[4], '\0' };
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diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0);
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char b[3] = { color[5], color[6], '\0' };
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diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
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const size_t len = strlen(color);
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if (ColRGB_Len == len) {
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return true;
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}
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char a[3] = { color[7], color[8], '\0' };
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diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0);
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return true;
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}
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void XmlSerializer::ReadEmbeddecTexture(XmlNode &node) {
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if (node.empty()) {
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return;
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@ -509,11 +519,13 @@ void XmlSerializer::ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGrou
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if (node.empty() || nullptr == tex2DGroup) {
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return;
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}
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int id = IdNotSet;
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if (XmlParser::getIntAttribute(node, "texid", id)) {
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tex2DGroup->mTexId = id;
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}
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double value;
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double value = 0.0;
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for (XmlNode currentNode : node.children()) {
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const std::string currentName = currentNode.name();
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aiVector2D texCoord;
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@ -542,14 +554,6 @@ void XmlSerializer::ReadTextureGroup(XmlNode &node) {
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mResourcesDictionnary.insert(std::make_pair(id, group));
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}
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void XmlSerializer::assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
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const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
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aiColor4D diffuse;
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if (parseColor(color, diffuse)) {
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mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
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}
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}
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aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basematerialsId) {
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aiMaterial *material = new aiMaterial();
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material->mNumProperties = 0;
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@ -576,16 +580,17 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
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return material;
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}
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void XmlSerializer::StoreMaterialsInScene( aiScene *scene ) {
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void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
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if (nullptr == scene || mMaterials.empty()) {
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return;
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}
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scene->mNumMaterials = static_cast<unsigned int>(mMaterials.size());
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scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
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scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
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for (size_t i = 0; i < mMaterials.size(); ++i) {
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scene->mMaterials[i] = mMaterials[i];
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}
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}
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} // namespace D3MF
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} // namespace Assimp
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@ -66,23 +66,16 @@ public:
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private:
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void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform);
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bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value);
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bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value);
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aiMatrix4x4 parseTransformMatrix(std::string matrixStr);
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void ReadObject(XmlNode &node);
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aiMesh *ReadMesh(XmlNode &node);
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void ReadMetadata(XmlNode &node);
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void ImportVertices(XmlNode &node, aiMesh *mesh);
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aiVector3D ReadVertex(XmlNode &node);
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void ImportTriangles(XmlNode &node, aiMesh *mesh);
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aiFace ReadTriangle(XmlNode &node);
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void ReadBaseMaterials(XmlNode &node);
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bool parseColor(const char *color, aiColor4D &diffuse);
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void ReadEmbeddecTexture(XmlNode &node);
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void StoreEmbeddedTexture(EmbeddedTexture *tex);
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void ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup);
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void ReadTextureGroup(XmlNode &node);
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void assignDiffuseColor(XmlNode &node, aiMaterial *mat);
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aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
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void StoreMaterialsInScene(aiScene *scene);
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