Merge branch 'master' into clang-tidy-perf-fixes
commit
f435ce8c2c
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@ -356,6 +356,53 @@ struct Nullable {
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isPresent(true) {}
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};
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struct CustomExtension {
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//
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// A struct containing custom extension data added to a glTF2 file
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// Has to contain Object, Array, String, Double, Uint64, and Int64 at a minimum
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// String, Double, Uint64, and Int64 are stored in the Nullables
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// Object and Array are stored in the std::vector
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//
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std::string name;
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Nullable<std::string> mStringValue;
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Nullable<double> mDoubleValue;
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Nullable<uint64_t> mUint64Value;
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Nullable<int64_t> mInt64Value;
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Nullable<bool> mBoolValue;
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// std::vector<CustomExtension> handles both Object and Array
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Nullable<std::vector<CustomExtension>> mValues;
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operator bool() const {
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return Size() != 0;
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}
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size_t Size() const {
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if (mValues.isPresent) {
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return mValues.value.size();
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} else if (mStringValue.isPresent || mDoubleValue.isPresent || mUint64Value.isPresent || mInt64Value.isPresent || mBoolValue.isPresent) {
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return 1;
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}
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return 0;
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}
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CustomExtension() = default;
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~CustomExtension() = default;
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CustomExtension(const CustomExtension &other) :
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name(other.name),
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mStringValue(other.mStringValue),
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mDoubleValue(other.mDoubleValue),
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mUint64Value(other.mUint64Value),
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mInt64Value(other.mInt64Value),
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mBoolValue(other.mBoolValue),
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mValues(other.mValues) {
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// empty
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}
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};
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//! Base class for all glTF top-level objects
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struct Object {
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int index; //!< The index of this object within its property container
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@ -363,6 +410,8 @@ struct Object {
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std::string id; //!< The globally unique ID used to reference this object
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std::string name; //!< The user-defined name of this object
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CustomExtension customExtensions;
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//! Objects marked as special are not exported (used to emulate the binary body buffer)
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virtual bool IsSpecial() const { return false; }
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@ -377,6 +426,8 @@ struct Object {
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inline Value *FindArray(Value &val, const char *id);
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inline Value *FindObject(Value &val, const char *id);
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inline Value *FindExtension(Value &val, const char *extensionId);
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inline void ReadExtensions(Value &val);
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};
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//
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@ -834,50 +885,6 @@ struct Mesh : public Object {
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void Read(Value &pJSON_Object, Asset &pAsset_Root);
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};
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struct CustomExtension : public Object {
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//
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// A struct containing custom extension data added to a glTF2 file
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// Has to contain Object, Array, String, Double, Uint64, and Int64 at a minimum
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// String, Double, Uint64, and Int64 are stored in the Nullables
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// Object and Array are stored in the std::vector
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//
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Nullable<std::string> mStringValue;
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Nullable<double> mDoubleValue;
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Nullable<uint64_t> mUint64Value;
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Nullable<int64_t> mInt64Value;
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Nullable<bool> mBoolValue;
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// std::vector<CustomExtension> handles both Object and Array
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Nullable<std::vector<CustomExtension>> mValues;
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operator bool() const {
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return Size() != 0;
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}
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size_t Size() const {
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if (mValues.isPresent) {
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return mValues.value.size();
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} else if (mStringValue.isPresent || mDoubleValue.isPresent || mUint64Value.isPresent || mInt64Value.isPresent || mBoolValue.isPresent) {
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return 1;
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}
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return 0;
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}
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CustomExtension() = default;
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CustomExtension(const CustomExtension &other)
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: Object(other)
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, mStringValue(other.mStringValue)
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, mDoubleValue(other.mDoubleValue)
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, mUint64Value(other.mUint64Value)
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, mInt64Value(other.mInt64Value)
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, mBoolValue(other.mBoolValue)
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, mValues(other.mValues)
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{
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}
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};
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struct Node : public Object {
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std::vector<Ref<Node>> children;
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std::vector<Ref<Mesh>> meshes;
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@ -896,8 +903,6 @@ struct Node : public Object {
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Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.
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CustomExtension extensions;
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Node() {}
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void Read(Value &obj, Asset &r);
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};
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@ -304,6 +304,43 @@ inline Value *FindObject(Document &doc, const char *memberId) {
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inline Value *FindExtension(Value &val, const char *extensionId) {
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return FindExtensionInContext(val, extensionId, "the document");
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}
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inline CustomExtension ReadExtensions(const char *name, Value &obj) {
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CustomExtension ret;
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ret.name = name;
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if (obj.IsObject()) {
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ret.mValues.isPresent = true;
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for (auto it = obj.MemberBegin(); it != obj.MemberEnd(); ++it) {
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auto &val = it->value;
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ret.mValues.value.push_back(ReadExtensions(it->name.GetString(), val));
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}
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} else if (obj.IsArray()) {
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ret.mValues.value.reserve(obj.Size());
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ret.mValues.isPresent = true;
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for (unsigned int i = 0; i < obj.Size(); ++i) {
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ret.mValues.value.push_back(ReadExtensions(name, obj[i]));
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}
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} else if (obj.IsNumber()) {
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if (obj.IsUint64()) {
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ret.mUint64Value.value = obj.GetUint64();
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ret.mUint64Value.isPresent = true;
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} else if (obj.IsInt64()) {
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ret.mInt64Value.value = obj.GetInt64();
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ret.mInt64Value.isPresent = true;
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} else if (obj.IsDouble()) {
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ret.mDoubleValue.value = obj.GetDouble();
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ret.mDoubleValue.isPresent = true;
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}
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} else if (obj.IsString()) {
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ReadValue(obj, ret.mStringValue);
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ret.mStringValue.isPresent = true;
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} else if (obj.IsBool()) {
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ret.mBoolValue.value = obj.GetBool();
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ret.mBoolValue.isPresent = true;
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}
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return ret;
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}
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} // namespace
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inline Value *Object::FindString(Value &val, const char *memberId) {
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@ -330,6 +367,12 @@ inline Value *Object::FindExtension(Value &val, const char *extensionId) {
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return FindExtensionInContext(val, extensionId, id.c_str(), name.c_str());
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}
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inline void Object::ReadExtensions(Value &val) {
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if (Value *curExtensions = FindObject(val, "extensions")) {
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this->customExtensions = glTF2::ReadExtensions("extensions", *curExtensions);
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}
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}
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#ifdef ASSIMP_ENABLE_DRACO
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template <typename T>
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@ -569,6 +612,7 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i) {
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inst->oIndex = i;
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ReadMember(obj, "name", inst->name);
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inst->Read(obj, mAsset);
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inst->ReadExtensions(obj);
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Ref<T> result = Add(inst.release());
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mRecursiveReferenceCheck.erase(i);
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@ -1683,42 +1727,6 @@ inline void Light::Read(Value &obj, Asset & /*r*/) {
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}
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}
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inline CustomExtension ReadExtensions(const char *name, Value &obj) {
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CustomExtension ret;
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ret.name = name;
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if (obj.IsObject()) {
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ret.mValues.isPresent = true;
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for (auto it = obj.MemberBegin(); it != obj.MemberEnd(); ++it) {
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auto &val = it->value;
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ret.mValues.value.push_back(ReadExtensions(it->name.GetString(), val));
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}
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} else if (obj.IsArray()) {
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ret.mValues.value.reserve(obj.Size());
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ret.mValues.isPresent = true;
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for (unsigned int i = 0; i < obj.Size(); ++i) {
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ret.mValues.value.push_back(ReadExtensions(name, obj[i]));
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}
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} else if (obj.IsNumber()) {
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if (obj.IsUint64()) {
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ret.mUint64Value.value = obj.GetUint64();
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ret.mUint64Value.isPresent = true;
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} else if (obj.IsInt64()) {
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ret.mInt64Value.value = obj.GetInt64();
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ret.mInt64Value.isPresent = true;
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} else if (obj.IsDouble()) {
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ret.mDoubleValue.value = obj.GetDouble();
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ret.mDoubleValue.isPresent = true;
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}
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} else if (obj.IsString()) {
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ReadValue(obj, ret.mStringValue);
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ret.mStringValue.isPresent = true;
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} else if (obj.IsBool()) {
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ret.mBoolValue.value = obj.GetBool();
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ret.mBoolValue.isPresent = true;
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}
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return ret;
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}
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inline void Node::Read(Value &obj, Asset &r) {
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if (name.empty()) {
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name = id;
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@ -1775,8 +1783,6 @@ inline void Node::Read(Value &obj, Asset &r) {
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Value *curExtensions = FindObject(obj, "extensions");
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if (nullptr != curExtensions) {
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this->extensions = ReadExtensions("extensions", *curExtensions);
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if (r.extensionsUsed.KHR_lights_punctual) {
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if (Value *ext = FindObject(*curExtensions, "KHR_lights_punctual")) {
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Value *curLight = FindUInt(*ext, "light");
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@ -503,7 +503,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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"\" does not match the vertex count");
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continue;
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}
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auto componentType = attr.color[c]->componentType;
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if (componentType == glTF2::ComponentType_FLOAT) {
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attr.color[c]->ExtractData(aim->mColors[c]);
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@ -1016,9 +1016,9 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
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}
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}
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if (node.extensions) {
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if (node.customExtensions) {
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ainode->mMetaData = new aiMetadata;
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ParseExtensions(ainode->mMetaData, node.extensions);
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ParseExtensions(ainode->mMetaData, node.customExtensions);
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}
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GetNodeTransform(ainode->mTransformation, node);
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@ -1512,7 +1512,8 @@ void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) {
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const bool hasVersion = !a.asset.version.empty();
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const bool hasGenerator = !a.asset.generator.empty();
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const bool hasCopyright = !a.asset.copyright.empty();
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if (hasVersion || hasGenerator || hasCopyright) {
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const bool hasSceneMetadata = a.scene->customExtensions;
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if (hasVersion || hasGenerator || hasCopyright || hasSceneMetadata) {
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mScene->mMetaData = new aiMetadata;
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if (hasVersion) {
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mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT_VERSION, aiString(a.asset.version));
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@ -1523,6 +1524,9 @@ void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) {
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if (hasCopyright) {
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mScene->mMetaData->Add(AI_METADATA_SOURCE_COPYRIGHT, aiString(a.asset.copyright));
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}
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if (hasSceneMetadata) {
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ParseExtensions(mScene->mMetaData, a.scene->customExtensions);
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}
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}
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}
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@ -1499,8 +1499,6 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray(
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ai_real *pOut,
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unsigned int *pMax);
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#ifdef __cplusplus
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// ---------------------------------------------------------------------------
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/** @brief Retrieve a single float property with a specific key from the material.
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*
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@ -1520,7 +1518,7 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray(
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* @return Specifies whether the key has been found. If not, the output
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* float remains unmodified.*/
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// ---------------------------------------------------------------------------
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inline aiReturn aiGetMaterialFloat(const aiMaterial *pMat,
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inline aiReturn aiGetMaterialFloat(const C_STRUCT aiMaterial *pMat,
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const char *pKey,
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unsigned int type,
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unsigned int index,
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@ -1528,14 +1526,6 @@ inline aiReturn aiGetMaterialFloat(const aiMaterial *pMat,
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return aiGetMaterialFloatArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
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}
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#else
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// Use our friend, the C preprocessor
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#define aiGetMaterialFloat (pMat, type, index, pKey, pOut) \
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aiGetMaterialFloatArray(pMat, type, index, pKey, pOut, NULL)
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#endif //!__cplusplus
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// ---------------------------------------------------------------------------
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/** @brief Retrieve an array of integer values with a specific key
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* from a material
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@ -1548,8 +1538,6 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialIntegerArray(const C_STRUCT aiMaterial *
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int *pOut,
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unsigned int *pMax);
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#ifdef __cplusplus
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// ---------------------------------------------------------------------------
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/** @brief Retrieve an integer property with a specific key from a material
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*
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@ -1563,14 +1551,6 @@ inline aiReturn aiGetMaterialInteger(const C_STRUCT aiMaterial *pMat,
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return aiGetMaterialIntegerArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
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}
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#else
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// use our friend, the C preprocessor
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#define aiGetMaterialInteger (pMat, type, index, pKey, pOut) \
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aiGetMaterialIntegerArray(pMat, type, index, pKey, pOut, NULL)
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#endif //!__cplusplus
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// ---------------------------------------------------------------------------
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/** @brief Retrieve a color value from the material property table
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*
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@ -432,7 +432,7 @@ struct aiMetadata {
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/// Check whether there is a metadata entry for the given key.
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/// \param [in] Key - the key value value to check for.
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inline bool HasKey(const char *key) {
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inline bool HasKey(const char *key) const {
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if (nullptr == key) {
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return false;
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}
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