Merge branch 'master' into double
commit
e07af07311
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@ -170,10 +170,10 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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ColladaParser::~ColladaParser() {
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for (auto & it : mNodeLibrary) {
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for (auto &it : mNodeLibrary) {
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delete it.second;
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}
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for (auto & it : mMeshLibrary) {
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for (auto &it : mMeshLibrary) {
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delete it.second;
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}
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}
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@ -396,7 +396,7 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
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std::string animName;
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if (!XmlParser::getStdStrAttribute(node, "name", animName)) {
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if (!XmlParser::getStdStrAttribute( node, "id", animName )) {
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if (!XmlParser::getStdStrAttribute(node, "id", animName)) {
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animName = std::string("animation_") + ai_to_string(mAnimationClipLibrary.size());
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}
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}
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@ -420,7 +420,7 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
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void ColladaParser::PostProcessControllers() {
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std::string meshId;
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for (auto & it : mControllerLibrary) {
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for (auto &it : mControllerLibrary) {
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meshId = it.second.mMeshId;
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if (meshId.empty()) {
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continue;
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@ -445,7 +445,7 @@ void ColladaParser::PostProcessRootAnimations() {
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}
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Animation temp;
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for (auto & it : mAnimationClipLibrary) {
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for (auto &it : mAnimationClipLibrary) {
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std::string clipName = it.first;
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Animation *clip = new Animation();
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@ -529,7 +529,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
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// have it read into a channel
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ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
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ReadAnimationSampler(currentNode, newChannel->second);
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}
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}
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} else if (currentName == "channel") {
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std::string source_name, target;
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XmlParser::getStdStrAttribute(currentNode, "source", source_name);
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@ -552,7 +552,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
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pParent->mSubAnims.push_back(anim);
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}
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for (const auto & channel : channels) {
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for (const auto &channel : channels) {
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anim->mChannels.push_back(channel.second);
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}
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@ -626,8 +626,6 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
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XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
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XmlNode currentNode;
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while (xmlIt.getNext(currentNode)) {
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//for (XmlNode ¤tNode : node.children()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == "morph") {
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controller.mType = Morph;
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@ -644,7 +642,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
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} else if (currentName == "skin") {
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std::string id;
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if (XmlParser::getStdStrAttribute(currentNode, "source", id)) {
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controller.mMeshId = id.substr(1, id.size()-1);
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controller.mMeshId = id.substr(1, id.size() - 1);
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}
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} else if (currentName == "bind_shape_matrix") {
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std::string v;
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@ -698,7 +696,7 @@ void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pCo
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} else if (strcmp(attrSemantic, "INV_BIND_MATRIX") == 0) {
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pController.mJointOffsetMatrixSource = attrSource;
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} else {
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throw DeadlyImportError("Unknown semantic \"" , attrSemantic , "\" in <joints> data <input> element");
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throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <joints> data <input> element");
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}
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}
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}
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@ -708,7 +706,7 @@ void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pCo
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// Reads the joint weights for the given controller
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void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pController) {
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// Read vertex count from attributes and resize the array accordingly
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int vertexCount=0;
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int vertexCount = 0;
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XmlParser::getIntAttribute(node, "count", vertexCount);
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pController.mWeightCounts.resize(vertexCount);
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@ -723,7 +721,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
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// local URLS always start with a '#'. We don't support global URLs
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if (attrSource[0] != '#') {
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throw DeadlyImportError( "Unsupported URL format in \"", attrSource, "\" in source attribute of <vertex_weights> data <input> element");
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throw DeadlyImportError("Unsupported URL format in \"", attrSource, "\" in source attribute of <vertex_weights> data <input> element");
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}
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channel.mAccessor = attrSource + 1;
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@ -777,7 +775,7 @@ void ColladaParser::ReadImageLibrary(XmlNode &node) {
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const std::string ¤tName = currentNode.name();
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if (currentName == "image") {
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std::string id;
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if (XmlParser::getStdStrAttribute( currentNode, "id", id )) {
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if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
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mImageLibrary[id] = Image();
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// read on from there
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ReadImage(currentNode, mImageLibrary[id]);
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@ -907,7 +905,7 @@ void ColladaParser::ReadCameraLibrary(XmlNode &node) {
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if (!name.empty()) {
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cam.mName = name;
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}
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ReadCamera(currentNode, cam);
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ReadCamera(currentNode, cam);
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}
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}
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}
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@ -1361,8 +1359,8 @@ void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
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} else if (currentName == "vertices") {
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ReadVertexData(currentNode, pMesh);
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} else if (currentName == "triangles" || currentName == "lines" || currentName == "linestrips" ||
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currentName == "polygons" || currentName == "polylist" || currentName == "trifans" ||
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currentName == "tristrips") {
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currentName == "polygons" || currentName == "polylist" || currentName == "trifans" ||
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currentName == "tristrips") {
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ReadIndexData(currentNode, pMesh);
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}
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}
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@ -1439,9 +1437,8 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
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throw DeadlyImportError("Expected more values while reading float_array contents.");
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}
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ai_real value;
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// read a number
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//SkipSpacesAndLineEnd(&content);
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ai_real value;
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content = fast_atoreal_move<ai_real>(content, value);
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data.mValues.push_back(value);
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// skip whitespace after it
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@ -1489,11 +1486,10 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
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std::string name;
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if (XmlParser::hasAttribute(currentNode, "name")) {
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XmlParser::getStdStrAttribute(currentNode, "name", name);
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//name = mReader->getAttributeValue(attrName);
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// analyse for common type components and store it's sub-offset in the corresponding field
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/* Cartesian coordinates */
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// Cartesian coordinates
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if (name == "X")
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acc.mSubOffset[0] = acc.mParams.size();
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else if (name == "Y")
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@ -1674,12 +1670,9 @@ void ColladaParser::ReadInputChannel(XmlNode &node, std::vector<InputChannel> &p
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// read set if texture coordinates
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if (channel.mType == IT_Texcoord || channel.mType == IT_Color) {
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int attrSet = -1;
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if (XmlParser::hasAttribute(node, "set")) {
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XmlParser::getIntAttribute(node, "set", attrSet);
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}
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channel.mIndex = attrSet;
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unsigned int attrSet = 0;
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if (XmlParser::getUIntAttribute(node, "set", attrSet))
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channel.mIndex = attrSet;
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}
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// store, if valid type
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@ -1704,20 +1697,20 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
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// determine the expected number of indices
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size_t expectedPointCount = 0;
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switch (pPrimType) {
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case Prim_Polylist: {
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for (size_t i : pVCount)
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expectedPointCount += i;
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break;
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}
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case Prim_Lines:
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expectedPointCount = 2 * pNumPrimitives;
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break;
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case Prim_Triangles:
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expectedPointCount = 3 * pNumPrimitives;
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break;
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default:
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// other primitive types don't state the index count upfront... we need to guess
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break;
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case Prim_Polylist: {
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for (size_t i : pVCount)
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expectedPointCount += i;
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break;
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}
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case Prim_Lines:
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expectedPointCount = 2 * pNumPrimitives;
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break;
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case Prim_Triangles:
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expectedPointCount = 3 * pNumPrimitives;
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break;
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default:
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// other primitive types don't state the index count upfront... we need to guess
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break;
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}
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// and read all indices into a temporary array
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@ -1727,7 +1720,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
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}
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// It is possible to not contain any indices
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if (pNumPrimitives > 0) {
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if (pNumPrimitives > 0) {
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std::string v;
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XmlParser::getValueAsString(node, v);
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const char *content = v.c_str();
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@ -1925,87 +1918,87 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
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// now we reinterpret it according to the type we're reading here
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switch (pInput.mType) {
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case IT_Position: // ignore all position streams except 0 - there can be only one position
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if (pInput.mIndex == 0) {
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pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
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} else {
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ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
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}
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break;
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case IT_Normal:
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case IT_Position: // ignore all position streams except 0 - there can be only one position
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if (pInput.mIndex == 0) {
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pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
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} else {
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ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
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}
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break;
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case IT_Normal:
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// pad to current vertex count if necessary
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if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
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pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
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// ignore all normal streams except 0 - there can be only one normal
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if (pInput.mIndex == 0) {
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pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
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} else {
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ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
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}
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break;
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case IT_Tangent:
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// pad to current vertex count if necessary
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if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
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pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
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// ignore all tangent streams except 0 - there can be only one tangent
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if (pInput.mIndex == 0) {
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pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
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} else {
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ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
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}
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break;
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case IT_Bitangent:
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// pad to current vertex count if necessary
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if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
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pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
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}
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// ignore all bitangent streams except 0 - there can be only one bitangent
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if (pInput.mIndex == 0) {
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pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
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} else {
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ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
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}
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break;
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case IT_Texcoord:
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// up to 4 texture coord sets are fine, ignore the others
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if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
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// pad to current vertex count if necessary
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if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
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pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
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if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
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pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
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pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
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// ignore all normal streams except 0 - there can be only one normal
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if (pInput.mIndex == 0) {
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pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
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} else {
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ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
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pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
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if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
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pMesh.mNumUVComponents[pInput.mIndex] = 3;
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}
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break;
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case IT_Tangent:
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} else {
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ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
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}
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break;
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case IT_Color:
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// up to 4 color sets are fine, ignore the others
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if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
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// pad to current vertex count if necessary
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if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
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pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
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if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
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pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
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pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
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// ignore all tangent streams except 0 - there can be only one tangent
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if (pInput.mIndex == 0) {
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pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
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} else {
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ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
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}
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break;
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case IT_Bitangent:
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// pad to current vertex count if necessary
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if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
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pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
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aiColor4D result(0, 0, 0, 1);
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for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
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result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
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}
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pMesh.mColors[pInput.mIndex].push_back(result);
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} else {
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ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
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}
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// ignore all bitangent streams except 0 - there can be only one bitangent
|
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if (pInput.mIndex == 0) {
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pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
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} else {
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ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
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}
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break;
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case IT_Texcoord:
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// up to 4 texture coord sets are fine, ignore the others
|
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if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
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// pad to current vertex count if necessary
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if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
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pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
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pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
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|
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pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
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if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
|
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pMesh.mNumUVComponents[pInput.mIndex] = 3;
|
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}
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} else {
|
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ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
|
||||
}
|
||||
break;
|
||||
case IT_Color:
|
||||
// up to 4 color sets are fine, ignore the others
|
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if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
|
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// pad to current vertex count if necessary
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if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
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pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
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pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
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aiColor4D result(0, 0, 0, 1);
|
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for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
|
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result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
|
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}
|
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pMesh.mColors[pInput.mIndex].push_back(result);
|
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} else {
|
||||
ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
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// IT_Invalid and IT_Vertex
|
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ai_assert(false && "shouldn't ever get here");
|
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break;
|
||||
default:
|
||||
// IT_Invalid and IT_Vertex
|
||||
ai_assert(false && "shouldn't ever get here");
|
||||
}
|
||||
}
|
||||
|
||||
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@ -2170,10 +2163,10 @@ void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, Transform
|
|||
|
||||
// read as many parameters and store in the transformation
|
||||
for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
|
||||
// skip whitespace before the number
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
// read a number
|
||||
content = fast_atoreal_move<ai_real>(content, tf.f[a]);
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
}
|
||||
|
||||
// place the transformation at the queue of the node
|
||||
|
|
|
@ -88,15 +88,13 @@ namespace Assimp {
|
|||
} // end of namespace Assimp
|
||||
|
||||
glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
|
||||
const ExportProperties* pProperties, bool isBinary)
|
||||
const ExportProperties* pProperties, bool isBinary)
|
||||
: mFilename(filename)
|
||||
, mIOSystem(pIOSystem)
|
||||
, mScene(pScene)
|
||||
, mProperties(pProperties)
|
||||
, mAsset(new Asset(pIOSystem))
|
||||
{
|
||||
mScene = pScene;
|
||||
|
||||
mAsset.reset( new Asset( pIOSystem ) );
|
||||
|
||||
// Always on as our triangulation process is aware of this type of encoding
|
||||
mAsset->extensionsUsed.FB_ngon_encoding = true;
|
||||
|
||||
|
@ -1338,8 +1336,11 @@ unsigned int glTF2Exporter::ExportNode(const aiNode* n, Ref<Node>& parent)
|
|||
|
||||
void glTF2Exporter::ExportScene()
|
||||
{
|
||||
const char* sceneName = "defaultScene";
|
||||
Ref<Scene> scene = mAsset->scenes.Create(sceneName);
|
||||
// Use the name of the scene if specified
|
||||
const std::string sceneName = (mScene->mName.length > 0) ? mScene->mName.C_Str() : "defaultScene";
|
||||
|
||||
// Ensure unique
|
||||
Ref<Scene> scene = mAsset->scenes.Create(mAsset->FindUniqueID(sceneName, ""));
|
||||
|
||||
// root node will be the first one exported (idx 0)
|
||||
if (mAsset->nodes.Size() > 0) {
|
||||
|
|
|
@ -32,7 +32,7 @@ PROJECT_NAME = Assimp
|
|||
# This could be handy for archiving the generated documentation or
|
||||
# if some version control system is used.
|
||||
|
||||
PROJECT_NUMBER = "v4.1. (December 2018)"
|
||||
PROJECT_NUMBER = "v5.0.1. (December 2020)"
|
||||
|
||||
# Using the PROJECT_BRIEF tag one can provide an optional one line description
|
||||
# for a project that appears at the top of each page and should give viewer
|
||||
|
@ -197,7 +197,7 @@ SEPARATE_MEMBER_PAGES = NO
|
|||
# The TAB_SIZE tag can be used to set the number of spaces in a tab.
|
||||
# Doxygen uses this value to replace tabs by spaces in code fragments.
|
||||
|
||||
TAB_SIZE = 8
|
||||
TAB_SIZE = 4
|
||||
|
||||
# This tag can be used to specify a number of aliases that acts
|
||||
# as commands in the documentation. An alias has the form "name=value".
|
||||
|
@ -636,7 +636,7 @@ WARN_IF_DOC_ERROR = YES
|
|||
# wrong or incomplete parameter documentation, but not about the absence of
|
||||
# documentation.
|
||||
|
||||
WARN_NO_PARAMDOC = NO
|
||||
WARN_NO_PARAMDOC = YES
|
||||
|
||||
# The WARN_FORMAT tag determines the format of the warning messages that
|
||||
# doxygen can produce. The string should contain the $file, $line, and $text
|
||||
|
@ -663,11 +663,7 @@ WARN_LOGFILE =
|
|||
# with spaces.
|
||||
|
||||
INPUT = @doxy_main_page@ \
|
||||
@PROJECT_SOURCE_DIR@ \
|
||||
@PROJECT_BINARY_DIR@ \
|
||||
@PROJECT_SOURCE_DIR@/include/ \
|
||||
@PROJECT_SOURCE_DIR@/doc/dox.h \
|
||||
@PROJECT_SOURCE_DIR@/code/BaseImporter.h
|
||||
@PROJECT_SOURCE_DIR@/include/
|
||||
|
||||
# This tag can be used to specify the character encoding of the source files
|
||||
# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
|
||||
|
@ -690,28 +686,9 @@ FILE_PATTERNS = *.c \
|
|||
*.cxx \
|
||||
*.cpp \
|
||||
*.c++ \
|
||||
*.d \
|
||||
*.java \
|
||||
*.ii \
|
||||
*.ixx \
|
||||
*.ipp \
|
||||
*.i++ \
|
||||
*.inl \
|
||||
*.h \
|
||||
*.hh \
|
||||
*.hxx \
|
||||
*.hpp \
|
||||
*.h++ \
|
||||
*.idl \
|
||||
*.odl \
|
||||
*.cs \
|
||||
*.php \
|
||||
*.php3 \
|
||||
*.inc \
|
||||
*.m \
|
||||
*.mm \
|
||||
*.dox \
|
||||
*.py
|
||||
*.dox
|
||||
|
||||
# The RECURSIVE tag can be used to turn specify whether or not subdirectories
|
||||
# should be searched for input files as well. Possible values are YES and NO.
|
||||
|
@ -725,7 +702,7 @@ RECURSIVE = YES
|
|||
# Note that relative paths are relative to the directory from which doxygen is
|
||||
# run.
|
||||
|
||||
EXCLUDE = irrXML.h
|
||||
EXCLUDE = contrib/*
|
||||
|
||||
# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
|
||||
# directories that are symbolic links (a Unix file system feature) are excluded
|
||||
|
@ -739,8 +716,7 @@ EXCLUDE_SYMLINKS = NO
|
|||
# against the file with absolute path, so to exclude all test directories
|
||||
# for example use the pattern */test/*
|
||||
|
||||
EXCLUDE_PATTERNS = */.svn/* \
|
||||
*/.svn
|
||||
EXCLUDE_PATTERNS = */.git/*
|
||||
|
||||
# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
|
||||
# (namespaces, classes, functions, etc.) that should be excluded from the
|
||||
|
@ -901,7 +877,7 @@ IGNORE_PREFIX =
|
|||
# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
|
||||
# generate HTML output.
|
||||
|
||||
GENERATE_HTML = YES
|
||||
GENERATE_HTML = NO
|
||||
|
||||
# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
|
||||
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
|
||||
|
@ -1484,7 +1460,7 @@ MAN_LINKS = NO
|
|||
# generate an XML file that captures the structure of
|
||||
# the code including all documentation.
|
||||
|
||||
GENERATE_XML = NO
|
||||
GENERATE_XML = YES
|
||||
|
||||
# The XML_OUTPUT tag is used to specify where the XML pages will be put.
|
||||
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
|
||||
|
|
Binary file not shown.
|
@ -382,3 +382,25 @@ public:
|
|||
TEST_F(utColladaZaeImportExport, importBlenFromFileTest) {
|
||||
EXPECT_TRUE(importerTest());
|
||||
}
|
||||
|
||||
TEST_F(utColladaZaeImportExport, importMakeHumanTest) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/human.zae", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
|
||||
// Expected number of items
|
||||
EXPECT_EQ(scene->mNumMeshes, 2u);
|
||||
EXPECT_EQ(scene->mNumMaterials, 2u);
|
||||
EXPECT_EQ(scene->mNumAnimations, 0u);
|
||||
EXPECT_EQ(scene->mNumTextures, 2u);
|
||||
EXPECT_EQ(scene->mNumLights, 0u);
|
||||
EXPECT_EQ(scene->mNumCameras, 0u);
|
||||
|
||||
// Expected common metadata
|
||||
aiString value;
|
||||
EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, value)) << "No importer format metadata";
|
||||
EXPECT_STREQ("Collada Importer", value.C_Str());
|
||||
|
||||
EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, value)) << "No format version metadata";
|
||||
EXPECT_STREQ("1.4.1", value.C_Str());
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue