Merge branch 'master' into trim-trailing-whitespace
commit
89eadb934f
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@ -175,12 +175,11 @@ void StepExporter::WriteFile()
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fColor.b = 0.8f;
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int ind = 100; // the start index to be used
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int faceEntryLen = 30; // number of entries for a triangle/face
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std::vector<int> faceEntryLen; // numbers of entries for a triangle/face
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// prepare unique (count triangles and vertices)
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VectorIndexUMap uniqueVerts; // use a map to reduce find complexity to log(n)
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VectorIndexUMap::iterator it;
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int countFace = 0;
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for (unsigned int i=0; i<mScene->mNumMeshes; ++i)
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{
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@ -189,7 +188,7 @@ void StepExporter::WriteFile()
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{
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aiFace* face = &(mesh->mFaces[j]);
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if (face->mNumIndices == 3) countFace++;
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if (face->mNumIndices >= 3) faceEntryLen.push_back(15 + 5 * face->mNumIndices);
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}
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for (unsigned int j=0; j<mesh->mNumVertices; ++j)
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{
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@ -218,10 +217,13 @@ void StepExporter::WriteFile()
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// write the top of data
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mOutput << "DATA" << endstr;
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mOutput << "#1=MECHANICAL_DESIGN_GEOMETRIC_PRESENTATION_REPRESENTATION(' ',(";
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for (int i=0; i<countFace; ++i)
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size_t countFace = faceEntryLen.size();
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size_t faceLenIndex = ind + 2 * uniqueVerts.size();
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for (size_t i=0; i<countFace; ++i)
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{
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mOutput << "#" << i*faceEntryLen + ind + 2*uniqueVerts.size();
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mOutput << "#" << faceLenIndex;
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if (i!=countFace-1) mOutput << ",";
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faceLenIndex += faceEntryLen[i];
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}
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mOutput << "),#6)" << endstr;
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@ -253,10 +255,12 @@ void StepExporter::WriteFile()
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mOutput << "#27=DIRECTION('',(1.0,0.0,0.0))" << endstr;
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mOutput << "#28= (NAMED_UNIT(#21)LENGTH_UNIT()SI_UNIT(.MILLI.,.METRE.))" << endstr;
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mOutput << "#29=CLOSED_SHELL('',(";
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for (int i=0; i<countFace; ++i)
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faceLenIndex = ind + 2 * uniqueVerts.size() + 8;
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for (size_t i=0; i<countFace; ++i)
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{
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mOutput << "#" << i*faceEntryLen + ind + 2*uniqueVerts.size() + 8;
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mOutput << "#" << faceLenIndex;
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if (i!=countFace-1) mOutput << ",";
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faceLenIndex += faceEntryLen[i];
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}
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mOutput << "))" << endstr;
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@ -289,28 +293,29 @@ void StepExporter::WriteFile()
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{
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aiFace* face = &(mesh->mFaces[j]);
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if (face->mNumIndices != 3) continue;
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const int numIndices = face->mNumIndices;
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if (numIndices < 3) continue;
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aiVector3D* v1 = &(mesh->mVertices[face->mIndices[0]]);
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aiVector3D* v2 = &(mesh->mVertices[face->mIndices[1]]);
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aiVector3D* v3 = &(mesh->mVertices[face->mIndices[2]]);
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aiVector3D dv12 = *v2 - *v1;
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aiVector3D dv23 = *v3 - *v2;
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aiVector3D dv31 = *v1 - *v3;
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aiVector3D dv13 = *v3 - *v1;
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dv12.Normalize();
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dv23.Normalize();
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dv31.Normalize();
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dv13.Normalize();
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std::vector<int> pidArray(numIndices, -1); // vertex id
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std::vector<aiVector3D> dvArray(numIndices); // edge dir
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for (int k = 0; k < numIndices; ++k)
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{
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aiVector3D *v1 = &(mesh->mVertices[face->mIndices[k]]);
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pidArray[k] = uniqueVerts.find(v1)->second;
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aiVector3D dvY = dv12;
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aiVector3D dvX = dvY ^ dv13;
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aiVector3D *v2 = nullptr;
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if (k + 1 == numIndices)
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v2 = &(mesh->mVertices[face->mIndices[0]]);
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else
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v2 = &(mesh->mVertices[face->mIndices[k + 1]]);
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dvArray[k] = *v2 - *v1;
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dvArray[k].Normalize();
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}
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aiVector3D dvY = dvArray[1];
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aiVector3D dvX = dvY ^ dvArray[0];
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dvX.Normalize();
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int pid1 = uniqueVerts.find(v1)->second;
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int pid2 = uniqueVerts.find(v2)->second;
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int pid3 = uniqueVerts.find(v3)->second;
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// mean vertex color for the face if available
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if (mesh->HasVertexColors(0))
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{
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@ -339,35 +344,62 @@ void StepExporter::WriteFile()
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/* 2 directions of the plane */
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mOutput << "#" << sid+9 << "=PLANE('',#" << sid+10 << ")" << endstr;
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mOutput << "#" << sid+10 << "=AXIS2_PLACEMENT_3D('',#" << pid1 << ", #" << sid+11 << ",#" << sid+12 << ")" << endstr;
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mOutput << "#" << sid+10 << "=AXIS2_PLACEMENT_3D('',#" << pidArray[0] << ",#" << sid+11 << ",#" << sid+12 << ")" << endstr;
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mOutput << "#" << sid + 11 << "=DIRECTION('',(" << dvX.x << "," << dvX.y << "," << dvX.z << "))" << endstr;
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mOutput << "#" << sid + 12 << "=DIRECTION('',(" << dvY.x << "," << dvY.y << "," << dvY.z << "))" << endstr;
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mOutput << "#" << sid+13 << "=FACE_BOUND('',#" << sid+14 << ",.T.)" << endstr;
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mOutput << "#" << sid+14 << "=EDGE_LOOP('',(#" << sid+15 << ",#" << sid+16 << ",#" << sid+17 << "))" << endstr;
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mOutput << "#" << sid+14 << "=EDGE_LOOP('',(";
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int edgeLoopStart = sid + 15;
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for (int k = 0; k < numIndices; ++k)
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{
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if (k == 0)
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mOutput << "#";
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else
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mOutput << ",#";
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mOutput << edgeLoopStart + k;
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}
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mOutput << "))" << endstr;
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/* edge loop */
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mOutput << "#" << sid+15 << "=ORIENTED_EDGE('',*,*,#" << sid+18 << ",.T.)" << endstr;
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mOutput << "#" << sid+16 << "=ORIENTED_EDGE('',*,*,#" << sid+19 << ",.T.)" << endstr;
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mOutput << "#" << sid+17 << "=ORIENTED_EDGE('',*,*,#" << sid+20 << ",.T.)" << endstr;
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int orientedEdgesStart = edgeLoopStart + numIndices;
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for (int k=0; k < numIndices; k++)
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{
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mOutput << "#" << edgeLoopStart+k << "=ORIENTED_EDGE('',*,*,#" << orientedEdgesStart + k << ",.T.)" << endstr;
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}
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/* oriented edges */
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mOutput << "#" << sid+18 << "=EDGE_CURVE('',#" << pid1+1 << ",#" << pid2+1 << ",#" << sid+21 << ",.F.)" << endstr;
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mOutput << "#" << sid+19 << "=EDGE_CURVE('',#" << pid2+1 << ",#" << pid3+1 << ",#" << sid+22 << ",.T.)" << endstr;
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mOutput << "#" << sid+20 << "=EDGE_CURVE('',#" << pid3+1 << ",#" << pid1+1 << ",#" << sid+23 << ",.T.)" << endstr;
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int lineStart = orientedEdgesStart + numIndices;
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for (int k=0; k < numIndices; ++k)
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{
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if (k == 0)
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mOutput << "#" << orientedEdgesStart+k << "=EDGE_CURVE('',#" << pidArray[k]+1 << ",#" << pidArray[k+1]+1 << ",#" << lineStart+k << ",.F.)" << endstr;
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else if (k+1 == numIndices)
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mOutput << "#" << orientedEdgesStart+k << "=EDGE_CURVE('',#" << pidArray[k]+1 << ",#" << pidArray[0]+1 << ",#" << lineStart+k << ",.T.)" << endstr;
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else
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mOutput << "#" << orientedEdgesStart+k << "=EDGE_CURVE('',#" << pidArray[k]+1 << ",#" << pidArray[k+1]+1 << ",#" << lineStart+k << ",.T.)" << endstr;
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}
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/* 3 lines and 3 vectors for the lines for the 3 edge curves */
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mOutput << "#" << sid+21 << "=LINE('',#" << pid1 << ",#" << sid+24 << ")" << endstr;
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mOutput << "#" << sid+22 << "=LINE('',#" << pid2 << ",#" << sid+25 << ")" << endstr;
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mOutput << "#" << sid+23 << "=LINE('',#" << pid3 << ",#" << sid+26 << ")" << endstr;
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mOutput << "#" << sid+24 << "=VECTOR('',#" << sid+27 << ",1.0)" << endstr;
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mOutput << "#" << sid+25 << "=VECTOR('',#" << sid+28 << ",1.0)" << endstr;
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mOutput << "#" << sid+26 << "=VECTOR('',#" << sid+29 << ",1.0)" << endstr;
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mOutput << "#" << sid+27 << "=DIRECTION('',(" << dv12.x << "," << dv12.y << "," << dv12.z << "))" << endstr;
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mOutput << "#" << sid+28 << "=DIRECTION('',(" << dv23.x << "," << dv23.y << "," << dv23.z << "))" << endstr;
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mOutput << "#" << sid+29 << "=DIRECTION('',(" << dv31.x << "," << dv31.y << "," << dv31.z << "))" << endstr;
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ind += faceEntryLen; // increase counter
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/* n lines and n vectors for the lines for the n edge curves */
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int vectorStart = lineStart + numIndices;
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for (int k=0; k < numIndices; ++k)
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{
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mOutput << "#" << lineStart+k << "=LINE('',#" << pidArray[k] << ",#" << vectorStart+k << ")" << endstr;
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}
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int directionStart = vectorStart + numIndices;
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for (int k=0; k < numIndices; ++k)
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{
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mOutput << "#" << vectorStart+k << "=VECTOR('',#" << directionStart+k << ",1.0)" << endstr;
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}
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for (int k=0; k < numIndices; ++k)
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{
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const aiVector3D &dv = dvArray[k];
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mOutput << "#" << directionStart + k << "=DIRECTION('',(" << dv.x << "," << dv.y << "," << dv.z << "))" << endstr;
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}
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ind += 15 + 5*numIndices; // increase counter
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}
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}
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