glTF2: Make handling of embedded textures safer.
Previous code does not check whether the embedded texture exists.pull/3946/head
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c58fe0c98f
commit
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@ -118,14 +118,14 @@ glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const ai
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ExportScene();
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ExportAnimations();
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// export extras
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if(mProperties->HasPropertyCallback("extras"))
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{
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std::function<void*(void*)> ExportExtras = mProperties->GetPropertyCallback("extras");
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mAsset->extras = (rapidjson::Value*)ExportExtras(0);
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}
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AssetWriter writer(*mAsset);
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if (isBinary) {
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@ -515,11 +515,10 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
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std::string imgId = mAsset->FindUniqueID("", "image");
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texture->source = mAsset->images.Create(imgId);
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if (path[0] == '*') { // embedded
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aiTexture* curTex = mScene->mTextures[atoi(&path[1])];
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const aiTexture* curTex = mScene->GetEmbeddedTexture(path.c_str());
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if (curTex != nullptr) { // embedded
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texture->source->name = curTex->mFilename.C_Str();
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//basisu: embedded ktx2, bu
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if (curTex->achFormatHint[0]) {
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std::string mimeType = "image/";
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@ -541,7 +540,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
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mimeType += curTex->achFormatHint;
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texture->source->mimeType = mimeType;
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}
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// The asset has its own buffer, see Image::SetData
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//basisu: "image/ktx2", "image/basis" as is
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texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
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@ -554,7 +553,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
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useBasisUniversal = true;
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}
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}
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//basisu
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if(useBasisUniversal) {
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mAsset->extensionsUsed.KHR_texture_basisu = true;
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