glTF2: zero out extra space created by padding.
This makes resulting GLB deterministic.pull/3959/head
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a9b29abee6
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148b8c66a8
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@ -790,8 +790,10 @@ inline bool Buffer::ReplaceData_joint(const size_t pBufferData_Offset, const siz
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inline size_t Buffer::AppendData(uint8_t *data, size_t length) {
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size_t offset = this->byteLength;
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// Force alignment to 4 bits
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Grow((length + 3) & ~3);
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size_t paddedLength = (length + 3) & ~3;
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Grow(paddedLength);
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memcpy(mData.get() + offset, data, length);
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memset(mData.get() + offset + length, 0, paddedLength - length);
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return offset;
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}
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