Léo Terziman
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1f3be52079
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Merge remote-tracking branch 'official/master' into contrib
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2014-03-24 10:44:57 +01:00 |
Léo Terziman
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82cc038a83
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Merge remote-tracking branch 'official/master' into contrib
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2014-03-19 10:18:47 +01:00 |
Frederik Aalund
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595529ef8b
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Refactored the metadata for inner consistency.
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2014-03-15 08:37:45 +01:00 |
Frederik Aalund
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a8401ba377
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Added support for heterogenous metadata on the aiNodes.
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2014-03-14 14:17:34 +01:00 |
Frederik Aalund
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f65e5d5487
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Fixed a compile error due to a >> expression in a nested template statement.
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2014-03-09 17:04:27 +01:00 |
Frederik Aalund
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9eb8677aba
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Added unparsed FBX properties to the aiNode's metadata. This allows the
user to extract extra/custom/user attributes/properties from the scene
graph. E.g., extracting attributes set under "extra attributes" in Maya.
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2014-03-09 16:18:05 +01:00 |
Léo Terziman
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172c917c37
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Merge remote-tracking branch 'official/master' into contrib
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2014-03-03 12:47:45 +01:00 |
Léo Terziman
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b90718bd21
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Merge remote-tracking branch 'official/master' into contrib
Conflicts:
code/IFCLoader.cpp
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2014-02-26 18:06:46 +01:00 |
George Papadopoulos
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2db48ef532
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[FBX] Do not rename nodes if they are marked as null in fbx. Preserve this information in node metadata.
Use can use node.Metadata.Get("IsNull") to check. (returns "true" or "false")
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2014-02-23 12:27:34 +02:00 |
George Papadopoulos
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5ef8c09dbb
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Use AiNode's metadata to keep per-node(and per-instance) FBX (3dsmax) UserDefinedProperties
Also simplify metadata structure to avoid unnecessary allocations (and make it easier for wrappers like AssimpNET to read it)
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2014-02-22 21:57:01 +02:00 |
Léo Terziman
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b75f27492a
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Merge remote-tracking branch 'official/master' into contrib
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2014-02-17 08:49:43 +01:00 |
George Papadopoulos
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02c4344d1d
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detect FBX glossiness map (ShininessExponent)
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2014-02-14 15:15:18 +02:00 |
Léo Terziman
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7372bf2467
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Merge commit 'c0871b35c0ab7091f68c794eb954493722522d4c' into contrib
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2014-01-17 11:59:31 +01:00 |
Léo Terziman
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4e7b59be55
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Improving homogeneity of DEBUG macro for improved portability with compilers other than Visual Studio
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2014-01-17 11:43:48 +01:00 |
George Papadopoulos
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2d709dd638
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Fix for FBX pivot transformation.
Parse and use the GeometricScaling,GeometricRotation and GeometricTranslation model properties in node transformation
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2013-12-29 21:02:16 +02:00 |
Sherief Farouk
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9b591fadb8
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Fixes for uninitialized variable warnings.
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2013-08-09 19:52:15 -04:00 |
Sherief Farouk
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c8428fa67a
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Added value range assertions to prevent static analysis false-positives on Clang.
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2013-08-07 18:43:29 -04:00 |
Alexander Gessler
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a288a631e2
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- FBX: avoid more gcc warnings.
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2013-04-08 20:21:28 +02:00 |
Alexander Gessler
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5fe03f692e
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- FBX: silence some warnings produced by clang about missing switch cases. Add TokenType_BINARY_DATA to TokenTypeString() function.
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2013-04-08 19:45:09 +02:00 |
Jared Duke
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20506ead3c
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Update code/FBXConverter.cpp
Fixing VC10 build.
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2013-01-24 19:44:08 -08:00 |
Alexander Gessler
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c1cd88e9de
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- fbx: take shortest quaternion path when interpolating.
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2012-08-26 20:10:01 +02:00 |
Alexander Gessler
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5bc573edb8
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- fbx: pre-filter animated property we don't support as early as possible.
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2012-08-26 18:40:04 +02:00 |
Alexander Gessler
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9ea7fc2856
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- fbx: don't die if a file contains no GlobalSettings.
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2012-08-26 17:45:09 +02:00 |
Alexander Gessler
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cdb7caffbd
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- fbx: add special output node name tag to mark fbx null nodes.
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2012-08-25 22:24:08 +02:00 |
Alexander Gessler
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c9facf16fa
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- fbx: support reading of scenes containing no geometry.
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2012-08-25 18:17:11 +02:00 |
Alexander Gessler
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375c4b4242
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- fbx: read framerate and output it in aiAnimation::mTicksPerSecond.
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2012-08-25 17:31:15 +02:00 |
Alexander Gessler
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5ea9de5d3e
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- fbx: return time in seconds.
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2012-08-25 16:13:19 +02:00 |
Alexander Gessler
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3f2a796b9d
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- fbx: fix time scaling in my previous patch.
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2012-08-20 19:23:54 +02:00 |
Alexander Gessler
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99aab0d9a7
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- fbx: also handle cases where some of the SRT channels are empty/constant.
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2012-08-20 19:15:59 +02:00 |
Alexander Gessler
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6bbbbfde4c
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- fbx: collapse animation nodes whenever possible to avoid overly busted output scenes.
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2012-08-20 18:33:54 +02:00 |
Alexander Gessler
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3e86e1b857
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- fbx: add import settings to public assimp config interface.
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2012-08-11 16:41:44 +02:00 |
Alexander Gessler
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1cd04a2671
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- fbx: formatting.
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2012-08-11 02:24:59 +02:00 |
Alexander Gessler
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826b97a4fa
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- fbx: handle arbitrary rotation orders (all combinations of euler angles etc).
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2012-08-11 02:17:22 +02:00 |
Alexander Gessler
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1a5bf26e91
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- fbx: light & camera conversion was missing in assimp, somehow.
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2012-08-11 01:51:04 +02:00 |
Alexander Gessler
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8d5b78c035
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- fbx: 32 bit build fixes.
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2012-08-10 23:26:49 +02:00 |
Alexander Gessler
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c126cfa1ff
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- fbx: rework material reading to support negative indices (these will be assigned a default material).
- fbx: fix uninitialized variable.
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2012-08-10 22:33:57 +02:00 |
Alexander Gessler
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5250240ed6
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- fbx: format fixes.
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2012-08-09 02:10:13 +02:00 |
Alexander Gessler
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3899fc5257
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- fbx: bone bind matrix now includes mesh world transformation.
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2012-07-27 22:36:40 +02:00 |
Alexander Gessler
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d5d6df36e3
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- fbx: fix rotation order and a whole bunch of related problems.
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2012-07-27 21:09:45 +02:00 |
Alexander Gessler
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4c58328c98
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- fbx: switch to always generating a full transformation chain (temporary solution to get the transformation order right for now!).
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2012-07-27 19:41:14 +02:00 |
Alexander Gessler
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6efe9517f0
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- fbx: forgot child links in transformation chains.
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2012-07-27 19:29:57 +02:00 |
Alexander Gessler
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4aac334358
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- fbx: bugfix node chain generation, was omitting some nodes.
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2012-07-27 19:20:05 +02:00 |
Alexander Gessler
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54be52ea28
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- fbx: add option to detect dummy animation tracks and to remove them. Actually, this is mostly a debugging aid (and it cuts down memory usage).
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2012-07-27 18:45:02 +02:00 |
Alexander Gessler
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0d2cb96092
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- fbx: re-enable FixNodeName(), forgot that a commit ago.
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2012-07-27 17:58:34 +02:00 |
Alexander Gessler
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44259f0c23
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- fbx: fix small typo with big effect.
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2012-07-27 17:57:19 +02:00 |
Alexander Gessler
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bead86a830
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- fbx: take care not to drop transformation chain nodes that have node animations assigned, even if they specify identity transform in bind pose.
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2012-07-27 16:18:47 +02:00 |
Alexander Gessler
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80e7e18e28
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- fbx: refactor animation code.
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2012-07-27 15:53:17 +02:00 |
Alexander Gessler
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ffd084a7a7
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- fbx: generate inverse nodeanim channels for pivots.
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2012-07-27 15:42:06 +02:00 |
Alexander Gessler
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3c37c8e7da
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- fbx: generate node anims for complex transformation chains with pivots and offsets.
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2012-07-27 15:31:02 +02:00 |
Alexander Gessler
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94e1e78c55
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- fbx: work on converting animations for complex transformation chains (i.e. chains that contain pivots and offsets). (WIP)
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2012-07-27 04:55:56 +02:00 |
Alexander Gessler
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7f082e0aae
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- fbx: revamp transformation code to support rotation/scaling pivots and offsets. The information is encoded in additional nodes in the scene hierarchy, which are tagged with a special naming scheme to make them easy for users to identify and map to their systems.
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2012-07-27 03:00:16 +02:00 |
Alexander Gessler
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23c62f07f7
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- fbx: fix memleak in exception cases.
|
2012-07-27 01:49:02 +02:00 |
Alexander Gessler
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916947327f
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- fbx: fix weight conversion for multi-mesh geometry.
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2012-07-27 00:50:58 +02:00 |
Alexander Gessler
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f230ac2f60
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- fbx: further work and bugfixes on deformer conversion.
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2012-07-26 23:45:07 +02:00 |
Alexander Gessler
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3e3eb6fb7c
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- fbx: permit empty deformers.
|
2012-07-26 22:57:52 +02:00 |
Alexander Gessler
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666f2776d7
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- fbx: convert fbx deformers to assimp bones.
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2012-07-26 22:53:31 +02:00 |
Alexander Gessler
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8d1db6229c
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- fbx: drop empty animation stacks to pass assimp validation.
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2012-07-26 04:13:16 +02:00 |
Alexander Gessler
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44606a1e53
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- fbx: fix 64 bit compile warning.
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2012-07-26 04:04:29 +02:00 |
Alexander Gessler
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c882ef841f
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- fbx: fix boost compile error.
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2012-07-26 04:03:55 +02:00 |
Alexander Gessler
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d5c05c7d84
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- fbx: NodeAttribute can now be target for AnimCurveNode.
- fbx: rename Camera -> CameraSwitcher.
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2012-07-26 03:58:42 +02:00 |
Alexander Gessler
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38be981151
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- set aiNodeAnim.mNodeName
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2012-07-26 03:11:14 +02:00 |
Alexander Gessler
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8747614e89
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- fbx: ensure node names are converted consistently and with no ambiguity.
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2012-07-22 02:12:38 +02:00 |
Alexander Gessler
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29057096fd
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- add extra check whether the keyframes are well-ordered.
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2012-07-22 01:23:23 +02:00 |
Alexander Gessler
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5ff8c90a35
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- fbx: set animation duration.
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2012-07-21 23:48:52 +02:00 |
Alexander Gessler
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fd828a1b44
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- fbx: always set all tracks in aiNodeAnim to pass validation.
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2012-07-21 22:29:42 +02:00 |
Alexander Gessler
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e4305149be
|
- fbx: bugfix animation interpolation code, fix various quirks.
|
2012-07-21 21:28:02 +02:00 |
Alexander Gessler
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09aaaba7b8
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- fbx: improved DOM object construction and dependency resolution.
|
2012-07-21 20:02:00 +02:00 |
Alexander Gessler
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ae3007b42b
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- fbx: better size estimate for keyframe buffer.
|
2012-07-21 16:19:46 +02:00 |
Alexander Gessler
|
382f4619ad
|
- fbx: animation conversion from fbx's representation to assimp's. This involves evaluating animation layers etc.
|
2012-07-21 04:15:10 +02:00 |
Alexander Gessler
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711878567a
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- more fine-grained import settings.
|
2012-07-21 01:00:26 +02:00 |
acgessler
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e56b39ecaf
|
fbx: gcc 4.6 compile fixes
|
2012-07-07 20:46:29 +02:00 |
Alexander Gessler
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e4aee83c5b
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- fbx: set mesh names, drop prefix from root node, simplify mesh splitting logic.
|
2012-07-06 19:32:41 +02:00 |
Alexander Gessler
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6441f9d984
|
- fbx: strip prefixes from Material and Mesh names. Don't set empty material names.
|
2012-07-06 17:08:02 +02:00 |
Alexander Gessler
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72f1734f82
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- fbx: fix another stupid bug in the multi-mesh splitting code.
|
2012-07-06 17:00:59 +02:00 |
Alexander Gessler
|
2d2a87b70c
|
- fbx: fix stupid bug that kills the node hierarchy.
|
2012-07-06 16:55:25 +02:00 |
Alexander Gessler
|
4bfd5c11d7
|
- fbx: bugfix multi-material splitting.
|
2012-07-06 16:48:09 +02:00 |
Alexander Gessler
|
4db113395c
|
- fbx: read local transforms (different modes of rotation not yet implemented, though).
|
2012-07-05 17:06:15 +02:00 |
Alexander Gessler
|
3179e949bb
|
- fbx: set default material when no material layer is assigned to a mesh.
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2012-07-05 16:37:13 +02:00 |
Alexander Gessler
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61c6c37e30
|
- fbx: implement mesh splitting for meshes with multiple materials.
|
2012-07-05 16:35:08 +02:00 |
Alexander Gessler
|
cfb05376d2
|
- fbx: fix diffuse material color.
|
2012-07-05 14:26:26 +02:00 |
Alexander Gessler
|
6e6dbe97de
|
- fbx: fix bug that caused normals to be wrong.
|
2012-07-04 16:47:10 +02:00 |
Alexander Gessler
|
0d2f04d50a
|
- fbx: fix recursive node construction.
|
2012-07-04 16:38:12 +02:00 |
Alexander Gessler
|
bf79c83bf2
|
- fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended.
|
2012-07-04 16:33:21 +02:00 |
Alexander Gessler
|
17629f1ff1
|
- fbx: work on resolving material links.
|
2012-07-04 15:07:57 +02:00 |
Alexander Gessler
|
2f5ec6f136
|
- fbx: fix bug that caused textures to be ignored in some cases.
|
2012-07-04 01:45:15 +02:00 |
Alexander Gessler
|
c7ee6fd70f
|
- fbx: texture conversion & UV channel mapping.
|
2012-07-03 20:41:21 +02:00 |
Alexander Gessler
|
990e6bdf3f
|
- fbx: better conversion of material colors.
|
2012-07-02 23:31:48 +02:00 |
acgessler
|
3f811f4a62
|
- fbx: DOM Material -> aiMaterial converter (WIP!).
|
2012-07-02 19:59:31 +02:00 |
acgessler
|
6ddb1c9aa7
|
- fbx: refactor code
|
2012-07-01 14:38:14 +02:00 |
Alexander Gessler
|
7a3e3b1353
|
- fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading.
|
2012-06-28 23:44:23 +02:00 |
Alexander Gessler
|
524285c90d
|
- fbx: converter now handles FBX mesh to aiMesh conversion.
|
2012-06-28 23:24:46 +02:00 |
Alexander Gessler
|
d7270aa278
|
- fbx: skeleton for DOM -> aiScene converter.
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2012-06-28 20:02:09 +02:00 |