- fbx: handle arbitrary rotation orders (all combinations of euler angles etc).
parent
1bdf39448a
commit
826b97a4fa
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@ -89,11 +89,6 @@ public:
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};
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/** supported rotation modes */
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enum RotationMode
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{
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RotationMode_Euler_XYZ
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};
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public:
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@ -451,31 +446,90 @@ private:
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// ------------------------------------------------------------------------------------------------
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void GetRotationMatrix(RotationMode mode, const aiVector3D& rotation, aiMatrix4x4& out)
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void GetRotationMatrix(Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out)
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{
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const float angle_epsilon = 1e-6f;
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aiMatrix4x4 temp;
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out = aiMatrix4x4();
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switch(mode)
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{
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case RotationMode_Euler_XYZ:
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if(fabs(rotation.z) > angle_epsilon) {
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out = aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(rotation.z),temp);
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}
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if(fabs(rotation.y) > angle_epsilon) {
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out = out * aiMatrix4x4::RotationY(AI_DEG_TO_RAD(rotation.y),temp);
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}
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if(fabs(rotation.x) > angle_epsilon) {
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out = out * aiMatrix4x4::RotationX(AI_DEG_TO_RAD(rotation.x),temp);
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}
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if(mode == Model::RotOrder_SphericXYZ) {
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FBXImporter::LogError("Unsupported RotationMode: SphericXYZ");
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out = aiMatrix4x4();
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return;
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}
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ai_assert(false);
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const float angle_epsilon = 1e-6f;
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out = aiMatrix4x4();
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bool is_id[3] = { true, true, true };
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aiMatrix4x4 temp[3];
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if(fabs(rotation.z) > angle_epsilon) {
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aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(rotation.z),temp[2]);
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is_id[2] = false;
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}
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if(fabs(rotation.y) > angle_epsilon) {
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aiMatrix4x4::RotationY(AI_DEG_TO_RAD(rotation.y),temp[1]);
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is_id[1] = false;
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}
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if(fabs(rotation.x) > angle_epsilon) {
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aiMatrix4x4::RotationX(AI_DEG_TO_RAD(rotation.x),temp[0]);
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is_id[0] = false;
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}
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int order[3] = {-1, -1, -1};
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// note: rotation order is inverted since we're left multiplying as is usual in assimp
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switch(mode)
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{
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case Model::RotOrder_EulerXYZ:
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order[0] = 2;
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order[1] = 1;
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order[2] = 0;
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break;
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case Model::RotOrder_EulerXZY:
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order[0] = 1;
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order[1] = 2;
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order[2] = 0;
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break;
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case Model::RotOrder_EulerYZX:
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order[0] = 0;
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order[1] = 2;
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order[2] = 1;
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break;
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case Model::RotOrder_EulerYXZ:
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order[0] = 2;
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order[1] = 0;
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order[2] = 1;
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break;
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case Model::RotOrder_EulerZXY:
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order[0] = 1;
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order[1] = 0;
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order[2] = 2;
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break;
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case Model::RotOrder_EulerZYX:
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order[0] = 0;
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order[1] = 1;
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order[2] = 2;
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break;
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default:
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ai_assert(false);
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}
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if(!is_id[order[0]]) {
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out = temp[order[0]];
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}
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if(!is_id[order[1]]) {
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out = out * temp[order[1]];
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}
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if(!is_id[order[2]]) {
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out = out * temp[order[2]];
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}
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}
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@ -521,9 +575,7 @@ private:
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std::vector<aiNode*>& output_nodes)
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{
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const PropertyTable& props = model.Props();
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// XXX handle different rotation modes
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const RotationMode rot = RotationMode_Euler_XYZ;
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const Model::RotOrder rot = model.RotationOrder();
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bool ok;
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@ -1891,7 +1943,7 @@ private:
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ScopeGuard<aiNodeAnim> na(new aiNodeAnim());
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na->mNodeName.Set(name);
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ConvertRotationKeys(na, curves, layer_map, max_time,min_time);
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ConvertRotationKeys(na, curves, layer_map, max_time,min_time, target.RotationOrder());
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// dummy scaling key
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na->mScalingKeys = new aiVectorKey[1];
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@ -2019,7 +2071,8 @@ private:
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ConvertRotationKeys(na, (*chain[TransformationComp_Rotation]).second,
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layer_map,
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max_time,
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min_time);
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min_time,
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target.RotationOrder());
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}
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else {
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na->mRotationKeys = new aiQuatKey[1];
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@ -2027,8 +2080,8 @@ private:
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na->mRotationKeys[0].mTime = 0.;
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na->mRotationKeys[0].mValue = EulerToQuaternion(
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PropertyGet(props,"Lcl Rotation",aiVector3D(0.f,0.f,0.f))
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);
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PropertyGet(props,"Lcl Rotation",aiVector3D(0.f,0.f,0.f)),
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target.RotationOrder());
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}
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if(chain[TransformationComp_Translation] != iter_end) {
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@ -2214,7 +2267,8 @@ private:
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// ------------------------------------------------------------------------------------------------
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void InterpolateKeys(aiQuatKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs, const bool geom,
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double& maxTime,
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double& minTime)
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double& minTime,
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Model::RotOrder order)
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{
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ai_assert(keys.size());
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ai_assert(valOut);
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@ -2225,17 +2279,17 @@ private:
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for (size_t i = 0, c = keys.size(); i < c; ++i) {
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valOut[i].mTime = temp[i].mTime;
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valOut[i].mValue = EulerToQuaternion(temp[i].mValue);
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valOut[i].mValue = EulerToQuaternion(temp[i].mValue, order);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// euler xyz -> quat
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aiQuaternion EulerToQuaternion(const aiVector3D& rot)
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aiQuaternion EulerToQuaternion(const aiVector3D& rot, Model::RotOrder order)
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{
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aiMatrix4x4 m;
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GetRotationMatrix(RotationMode_Euler_XYZ, rot, m);
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GetRotationMatrix(order, rot, m);
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return aiQuaternion(aiMatrix3x3(m));
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}
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@ -2262,7 +2316,8 @@ private:
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// ------------------------------------------------------------------------------------------------
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void ConvertTranslationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers,
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void ConvertTranslationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
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const LayerMap& layers,
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double& maxTime,
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double& minTime)
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{
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@ -2279,9 +2334,11 @@ private:
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// ------------------------------------------------------------------------------------------------
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void ConvertRotationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers,
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void ConvertRotationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
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const LayerMap& layers,
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double& maxTime,
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double& minTime)
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double& minTime,
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Model::RotOrder order)
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{
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ai_assert(nodes.size());
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@ -2291,7 +2348,7 @@ private:
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na->mNumRotationKeys = static_cast<unsigned int>(keys.size());
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na->mRotationKeys = new aiQuatKey[keys.size()];
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InterpolateKeys(na->mRotationKeys, keys, inputs, false, maxTime, minTime);
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InterpolateKeys(na->mRotationKeys, keys, inputs, false, maxTime, minTime, order);
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}
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