- fbx: fix memleak in exception cases.

pull/14/head
Alexander Gessler 2012-07-27 01:49:02 +02:00
parent 916947327f
commit 23c62f07f7
1 changed files with 38 additions and 32 deletions

View File

@ -129,41 +129,45 @@ private:
std::vector<aiNode*> nodes;
nodes.reserve(conns.size());
BOOST_FOREACH(const Connection* con, conns) {
try {
BOOST_FOREACH(const Connection* con, conns) {
// ignore object-property links
if(con->PropertyName().length()) {
continue;
// ignore object-property links
if(con->PropertyName().length()) {
continue;
}
const Object* const object = con->SourceObject();
if(!object) {
FBXImporter::LogWarn("failed to convert source object for Model link");
continue;
}
const Model* const model = dynamic_cast<const Model*>(object);
if(model) {
aiNode* nd = new aiNode();
nodes.push_back(nd);
nd->mName.Set(FixNodeName(model->Name()));
nd->mParent = &parent;
ConvertTransformation(*model,*nd);
ConvertModel(*model, *nd);
ConvertNodes(model->ID(), *nd);
}
}
const Object* const object = con->SourceObject();
if(!object) {
FBXImporter::LogWarn("failed to convert source object for node link");
continue;
if(nodes.size()) {
parent.mChildren = new aiNode*[nodes.size()]();
parent.mNumChildren = static_cast<unsigned int>(nodes.size());
std::swap_ranges(nodes.begin(),nodes.end(),parent.mChildren);
}
const Model* const model = dynamic_cast<const Model*>(object);
if(model) {
aiNode* nd = new aiNode();
nodes.push_back(nd);
nd->mName.Set(FixNodeName(model->Name()));
nd->mParent = &parent;
ConvertTransformation(*model,*nd);
ConvertModel(*model, *nd);
ConvertNodes(model->ID(), *nd);
}
}
if(nodes.size()) {
parent.mChildren = new aiNode*[nodes.size()]();
parent.mNumChildren = static_cast<unsigned int>(nodes.size());
std::swap_ranges(nodes.begin(),nodes.end(),parent.mChildren);
}
catch(std::exception&) {
std::for_each(nodes.begin(),nodes.end(),Util::delete_fun<aiNode>());
}
}
@ -173,6 +177,8 @@ private:
{
const PropertyTable& props = model.Props();
// XXX this is not complete, need to handle rotation and scaling pivots etc
bool ok;
aiVector3D Translation = PropertyGet<aiVector3D>(props,"Lcl Translation",ok);
@ -640,7 +646,7 @@ private:
bones.reserve(sk.Clusters().size());
const bool no_mat_check = materialIndex == NO_MATERIAL_SEPARATION;
ai_assert(!no_mat_check || outputVertStartIndices);
ai_assert(no_mat_check || outputVertStartIndices);
try {