- fbx: fix weight conversion for multi-mesh geometry.

pull/14/head
Alexander Gessler 2012-07-27 00:50:58 +02:00
parent f230ac2f60
commit 916947327f
3 changed files with 53 additions and 19 deletions

View File

@ -150,7 +150,8 @@ AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, cons
continue;
}
ai_assert(dynamic_cast<const Model*>(ob) || dynamic_cast<const NodeAttribute*>(ob));
// XXX support constraints as DOM class
//ai_assert(dynamic_cast<const Model*>(ob) || dynamic_cast<const NodeAttribute*>(ob));
target = ob;
if(!target) {
continue;
@ -161,7 +162,7 @@ AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, cons
}
}
if(!target) {
DOMError("failed to resolve target Model/NodeAttribute for AnimationCurveNode",&element);
DOMWarning("failed to resolve target Model/NodeAttribute/Constraint for AnimationCurveNode",&element);
}
}

View File

@ -415,7 +415,7 @@ private:
}
if(doc.Settings().readWeights && mesh.DeformerSkin() != NULL) {
ConvertWeights(out_mesh, model, mesh, std::numeric_limits<unsigned int>::max());
ConvertWeights(out_mesh, model, mesh, NO_MATERIAL_SEPARATION);
}
return static_cast<unsigned int>(meshes.size() - 1);
@ -452,6 +452,8 @@ private:
const std::vector<aiVector3D>& vertices = mesh.GetVertices();
const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts();
const bool process_weights = doc.Settings().readWeights && mesh.DeformerSkin() != NULL;
unsigned int count_faces = 0;
unsigned int count_vertices = 0;
@ -467,7 +469,14 @@ private:
}
ai_assert(count_faces);
ai_assert(count_vertices);
// mapping from output indices to DOM indexing, needed to resolve weights
std::vector<unsigned int> reverseMapping;
if (process_weights) {
reverseMapping.resize(count_vertices);
}
// allocate output data arrays, but don't fill them yet
out_mesh->mNumVertices = count_vertices;
@ -570,6 +579,10 @@ private:
for (unsigned int i = 0; i < pcount; ++i, ++cursor, ++in_cursor) {
f.mIndices[i] = cursor;
if(reverseMapping.size()) {
reverseMapping[cursor] = in_cursor;
}
out_mesh->mVertices[cursor] = vertices[in_cursor];
if(out_mesh->mNormals) {
@ -595,16 +608,25 @@ private:
ConvertMaterialForMesh(out_mesh,model,mesh,index);
if(doc.Settings().readWeights && mesh.DeformerSkin() != NULL) {
ConvertWeights(out_mesh, model, mesh, index);
if(process_weights) {
ConvertWeights(out_mesh, model, mesh, index, &reverseMapping);
}
return static_cast<unsigned int>(meshes.size() - 1);
}
static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
static_cast<unsigned int>(-1);
// ------------------------------------------------------------------------------------------------
void ConvertWeights(aiMesh* out, const Model& model, const MeshGeometry& geo, unsigned int materialIndex)
/** - if materialIndex == NO_MATERIAL_SEPARATION, materials are not taken into
* account when determining which weights to include.
* - outputVertStartIndices is only used when a material index is specified, it gives for
* each output vertex the DOM index it maps to. */
void ConvertWeights(aiMesh* out, const Model& model, const MeshGeometry& geo,
unsigned int materialIndex = NO_MATERIAL_SEPARATION,
std::vector<unsigned int>* outputVertStartIndices = NULL)
{
ai_assert(geo.DeformerSkin());
@ -617,7 +639,8 @@ private:
std::vector<aiBone*> bones;
bones.reserve(sk.Clusters().size());
const bool no_mat_check = materialIndex == std::numeric_limits<unsigned int>::max();
const bool no_mat_check = materialIndex == NO_MATERIAL_SEPARATION;
ai_assert(!no_mat_check || outputVertStartIndices);
try {
@ -649,20 +672,29 @@ private:
const unsigned int* const out_idx = geo.ToOutputVertexIndex(index, count);
index_out_indices.push_back(no_index_sentinel);
count_out_indices.push_back(0);
for(unsigned int i = 0; i < count; ++i) {
const unsigned int out_face_idx = geo.FaceForVertexIndex(out_idx[i]);
ai_assert(out_face_idx <= mats.size());
if (no_mat_check || mats[out_face_idx] == materialIndex) {
for(unsigned int i = 0; i < count; ++i) {
if (no_mat_check || mats[geo.FaceForVertexIndex(out_idx[i])] == materialIndex) {
if (index_out_indices.back() == no_index_sentinel) {
index_out_indices.back() = out_indices.size();
count_out_indices.push_back(0);
}
out_indices.push_back(out_idx[i]);
if (no_mat_check) {
out_indices.push_back(out_idx[i]);
}
else {
// this extra lookup is in O(logn), so the entire algorithm becomes O(nlogn)
const std::vector<unsigned int>::iterator it = std::lower_bound(
outputVertStartIndices->begin(),
outputVertStartIndices->end(),
out_idx[i]
);
out_indices.push_back(std::distance(outputVertStartIndices->begin(), it));
}
++count_out_indices.back();
ok = true;

View File

@ -491,13 +491,13 @@ public:
}
ai_assert(facesVertexStartIndices.size() == faces.size());
const std::vector<unsigned int>::const_iterator it = std::upper_bound(
const std::vector<unsigned int>::iterator it = std::upper_bound(
facesVertexStartIndices.begin(),
facesVertexStartIndices.end(),
in_index
);
return *(it - 1);
return static_cast<unsigned int>(std::distance(facesVertexStartIndices.begin(), it - 1));
}
public:
@ -619,8 +619,9 @@ public:
return curves;
}
/** Model or NodeAttribute the curve is assigned to, this is always non-NULL
* and never an objects not deriving one of the two aforementioned classes.*/
/** Object the curve is assigned to, this can be NULL if the
* target object has no DOM representation or could not
* be read for other reasons.*/
const Object* Target() const {
return target;
}