- fbx: add import settings to public assimp config interface.
parent
eb16c193ea
commit
3e86e1b857
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@ -231,8 +231,13 @@ private:
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// attach sub-nodes
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ConvertNodes(model->ID(), *nodes_chain.back(), new_abs_transform);
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ConvertLights(*model);
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ConvertCameras(*model);
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if(doc.Settings().readLights) {
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ConvertLights(*model);
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}
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if(doc.Settings().readCameras) {
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ConvertCameras(*model);
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}
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nodes.push_back(nodes_chain.front());
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nodes_chain.clear();
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@ -123,7 +123,15 @@ const aiImporterDesc* FBXImporter::GetInfo () const
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// Setup configuration properties for the loader
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void FBXImporter::SetupProperties(const Importer* pImp)
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{
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// no tweakables yet
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settings.readAllLayers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS, true);
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settings.readAllMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS, false);
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settings.readMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_MATERIALS, true);
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settings.readCameras = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_CAMERAS, true);
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settings.readLights = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_LIGHTS, true);
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settings.readAnimations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS, true);
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settings.strictMode = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_STRICT_MODE, false);
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settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true);
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settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true);
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}
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@ -511,6 +511,100 @@ enum aiComponent
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// ###########################################################################
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// ---------------------------------------------------------------------------
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/** @brief Set whether the fbx importer will merge all geometry layers present
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* in the source file or take only the first.
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*
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* The default value is true (1)
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* Property type: bool
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*/
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#define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \
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"IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS"
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// ---------------------------------------------------------------------------
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/** @brief Set whether the fbx importer will read all materials present in the
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* source file or take only the referenced materials.
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*
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* This is void unless IMPORT_FBX_READ_MATERIALS=1.
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*
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* The default value is false (0)
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* Property type: bool
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*/
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#define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \
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"IMPORT_FBX_READ_ALL_MATERIALS"
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// ---------------------------------------------------------------------------
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/** @brief Set whether the fbx importer will read materials.
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*
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* The default value is true (1)
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* Property type: bool
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*/
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#define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \
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"IMPORT_FBX_READ_MATERIALS"
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// ---------------------------------------------------------------------------
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/** @brief Set whether the fbx importer will read cameras.
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*
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* The default value is true (1)
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* Property type: bool
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*/
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#define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \
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"IMPORT_FBX_READ_CAMERAS"
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// ---------------------------------------------------------------------------
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/** @brief Set whether the fbx importer will read light sources.
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*
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* The default value is true (1)
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* Property type: bool
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*/
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#define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \
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"IMPORT_FBX_READ_LIGHTS"
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// ---------------------------------------------------------------------------
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/** @brief Set whether the fbx importer will read animations.
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*
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* The default value is true (1)
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* Property type: bool
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*/
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#define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \
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"IMPORT_FBX_READ_ANIMATIONS"
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// ---------------------------------------------------------------------------
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/** @brief Set whether the fbx importer will act in strict mode in which only
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* FBX 2013 is supported and any other sub formats are rejected. FBX 2013
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* is the primary target for the importer, so this format is best
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* supported and well-tested.
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*
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* The default value is false (0)
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* Property type: bool
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*/
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#define AI_CONFIG_IMPORT_FBX_STRICT_MODE \
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"IMPORT_FBX_STRICT_MODE"
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// ---------------------------------------------------------------------------
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/** @brief Set whether the fbx importer will preserve pivot points for
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* transformations (as extra nodes). If set to false, pivots and offsets
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* will be evaluated whenever possible.
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*
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* The default value is true (1)
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* Property type: bool
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*/
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#define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \
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"IMPORT_FBX_PRESERVE_PIVOTS"
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// ---------------------------------------------------------------------------
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/** @brief Specifies whether the importer will drop empty animation curves or
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* animation curves which match the bind pose transformation over their
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* entire defined range.
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*
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* The default value is true (1)
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* Property type: bool
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*/
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#define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \
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"IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES"
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// ---------------------------------------------------------------------------
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/** @brief Set the vertex animation keyframe to be imported
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*
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