- fbx: set mesh names, drop prefix from root node, simplify mesh splitting logic.
parent
6441f9d984
commit
e4aee83c5b
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@ -109,7 +109,7 @@ private:
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void ConvertRootNode()
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{
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out->mRootNode = new aiNode();
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out->mRootNode->mName.Set("Model::RootNode");
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out->mRootNode->mName.Set("RootNode");
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// root has ID 0
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ConvertNodes(0L, *out->mRootNode);
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@ -223,11 +223,7 @@ private:
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const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*>(geo);
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if(mesh) {
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std::vector<unsigned int>& indices = ConvertMesh(*mesh, model);
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// mesh indices are shifted by 1 and 0 entries are failed conversions -
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// XXX maybe log how many conversions went wrong?
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std::remove(indices.begin(),indices.end(),0);
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std::transform(indices.begin(),indices.end(),std::back_inserter(meshes), std::bind2nd(std::minus<unsigned int>(),1) );
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std::copy(indices.begin(),indices.end(),std::back_inserter(meshes) );
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}
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else {
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FBXImporter::LogWarn("ignoring unrecognized geometry: " + geo->Name());
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@ -251,7 +247,7 @@ private:
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MeshMap::const_iterator it = meshes_converted.find(&mesh);
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if (it != meshes_converted.end()) {
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temp.push_back((*it).second + 1);
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std::copy((*it).second.begin(),(*it).second.end(),std::back_inserter(temp));
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return temp;
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}
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@ -281,11 +277,31 @@ private:
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// ------------------------------------------------------------------------------------------------
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unsigned int ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model)
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aiMesh* SetupEmptyMesh(const MeshGeometry& mesh, unsigned int material_index)
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{
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aiMesh* const out_mesh = new aiMesh();
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meshes.push_back(out_mesh);
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meshes_converted[&mesh] = static_cast<unsigned int>(meshes.size()-1);
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meshes_converted[&mesh].push_back(static_cast<unsigned int>(meshes.size()-1));
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// set name
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std::string name = mesh.Name();
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if (name.substr(0,10) == "Geometry::") {
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name = name.substr(10);
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}
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if(name.length()) {
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out_mesh->mName.Set(name);
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}
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return out_mesh;
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}
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// ------------------------------------------------------------------------------------------------
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unsigned int ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model)
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{
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const std::vector<unsigned int>& mindices = mesh.GetMaterialIndices();
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aiMesh* const out_mesh = SetupEmptyMesh(mesh,mindices.size() ? mindices[0] : static_cast<unsigned int>(-1));
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const std::vector<aiVector3D>& vertices = mesh.GetVertices();
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const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts();
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@ -392,7 +408,6 @@ private:
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std::copy(colors.begin(),colors.end(),out_mesh->mColors[i]);
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}
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const std::vector<unsigned int>& mindices = mesh.GetMaterialIndices();
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if(mindices.empty()) {
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FBXImporter::LogError("no material assigned to mesh, setting default material");
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out_mesh->mMaterialIndex = GetDefaultMaterial();
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@ -401,7 +416,7 @@ private:
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ConvertMaterialForMesh(out_mesh,model,mesh,mindices[0]);
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}
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return static_cast<unsigned int>(meshes.size());
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return static_cast<unsigned int>(meshes.size() - 1);
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}
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@ -429,13 +444,9 @@ private:
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// ------------------------------------------------------------------------------------------------
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unsigned int ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model, unsigned int index)
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{
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aiMesh* const out_mesh = new aiMesh();
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meshes.push_back(out_mesh);
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meshes_converted[&mesh] = static_cast<unsigned int>(meshes.size()-1);
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aiMesh* const out_mesh = SetupEmptyMesh(mesh, index);
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const std::vector<unsigned int>& mindices = mesh.GetMaterialIndices();
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ai_assert(mindices.size());
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const std::vector<aiVector3D>& vertices = mesh.GetVertices();
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const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts();
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@ -581,7 +592,7 @@ private:
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}
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ConvertMaterialForMesh(out_mesh,model,mesh,index);
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return static_cast<unsigned int>(meshes.size());
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return static_cast<unsigned int>(meshes.size() - 1);
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}
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@ -889,7 +900,8 @@ private:
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typedef std::map<const Material*, unsigned int> MaterialMap;
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MaterialMap materials_converted;
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typedef std::map<const Geometry*, unsigned int> MeshMap;
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typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
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MeshMap meshes_converted;
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aiScene* const out;
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