Joe Hermaszewski
e8d4479344
Squash incorrect abs usage
...
Replace calls to abs with a float to calls to std::abs. Before int abs(int)
was being called.
2015-01-22 20:03:13 +00:00
Tom Mettam
a09de30d83
Add support for component controlled matrix transforms, i.e transform(0)(0) etc.
2015-01-21 01:45:35 +00:00
Kim Kulling
62225f61e4
Merge branch 'master' into opengex_support
...
Conflicts:
.gitignore
2015-01-13 20:21:17 +01:00
Léo Terziman
b367d9b390
Fixed some warnings related to empty statement when using assert & building in release mode
2014-12-18 11:01:16 +01:00
Léo Terziman
469db95cd5
Merge remote-tracking branch 'official/master' into contrib
2014-12-18 10:42:29 +01:00
abma
b1221ade64
fix some errors/warnings found by static code analyzer
2014-12-16 23:41:10 +01:00
Léo Terziman
3303f97f13
Merge remote-tracking branch 'official/master' into contrib
2014-12-16 17:48:30 +01:00
Andreas Henne
ab7754ab2a
Code style changes.
2014-12-11 23:05:09 +01:00
Andreas Henne
33f9745b62
Formatting changes.
2014-12-05 19:40:09 +01:00
Andreas Henne
4550279629
Added binary ply exporter.
2014-12-05 17:25:18 +01:00
Kim Kulling
bc0fd00e96
Merge pull request #414 from l337r007/collada-tristrips
...
Collada: tristrip support: helps a lot :-). Thanks for that!
2014-12-01 20:48:10 +01:00
Kim Kulling
7a31a68cfc
adapt c-api to get ImporterDesc for a given loader ( see https://github.com/assimp/assimp/issues/412 ).
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-12-01 20:34:15 +01:00
Kim Kulling
1f13158b31
fix vs2013 compiler warnings and add missing doxygen tags.
...
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-11-29 12:12:32 +01:00
Kim Kulling
098ddd3a95
make copy constructor and a assignment operator private to avoid misuse of helper class scope guard
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-11-29 11:56:39 +01:00
Kim Kulling
9f80a2a2a9
update parser.
...
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-11-29 11:33:49 +01:00
Wolfgang Herget
c08a5581dd
ColladaParser::CopyVertex: don't make a local copy of the vertex' indices.
...
Instead, we address the relevant indices in the main vector directly by
adding the input offsets to the per-vertex base offset.
2014-11-20 17:53:06 +01:00
Wolfgang Herget
8dead93504
ColladaParser: don't arbitrarily limit number of per-vertex attributes.
2014-11-20 16:42:41 +01:00
Wolfgang Herget
ca3ce4703d
Rename ColladaParser::CopyPrimitive to ::CopyVertex.
...
That's a bit closer to what the function actually does.
2014-11-20 13:12:09 +01:00
Wolfgang Herget
13a157ea66
For Polylists, manually compute the start offset outside CopyPrimitive.
2014-11-20 13:10:15 +01:00
Johannes Ebersold
e568c2df9d
ColladaParser::ReadIndexData: don't rely on the specified number of primitives.
...
Especially TriStrips don't specify triangle count upfront, so one needs to
sum up the count of triangles read from all <p> tags in a tristrip collection.
2014-11-19 14:40:43 +01:00
Johannes Ebersold
72f67ea0cd
Whitespace changes
2014-11-19 14:40:42 +01:00
Johannes Ebersold
593484829b
Add Function ColladaParser::ReadPrimTriStrips.
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This does the index mangling for reading tristrips.
2014-11-19 14:40:42 +01:00
Johannes Ebersold
0f40dcca7e
Add calculation for nuber of Primitives for TriStrips
2014-11-19 14:40:42 +01:00
Johannes Ebersold
7c4bf383d7
Move vertex copy operation into switch statement.
...
We will be adding special handling for Tristrips in an upcoming commit,
which unfortunately doesn't map to a common copy loop as it is.
2014-11-19 14:40:42 +01:00
Johannes Ebersold
4ef244f672
Extract function ColladaParser::CopyPrimitive
2014-11-19 14:40:42 +01:00
Johannes Ebersold
70d2c8571b
ColladaParser::ReadPrimitives: get rid of "idx" iterator.
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We will be adding non-sequential access to the indices vector in one of the upcoming commits.
2014-11-19 14:04:49 +01:00
Johannes Ebersold
543bd5c0d0
ColladaParser::ReadPrimitives: rename "a" to currentPrimitive
2014-11-19 13:51:22 +01:00
Jared Duke
c7b6b5ea2f
Support lowercase 'ns' and 'ni' obj material tokens
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Previously, the obj material parser would interpret all key tokens
starting with 'n' as 'newmtl' tokens. However, there are other tokens
that can start with 'n', namely 'ns' and 'ni' for material properties.
Make the parser robust to such cases, despite their canonical forms
being uppercase.
Resolves #410 .
2014-11-18 16:56:46 -08:00
Kim Kulling
dbf9536213
bugfix: add correct handling for metric line end for example file.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-11-02 20:30:45 +01:00
Kim Kulling
1a5695ff48
update: add parsing of metric nodes.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-11-02 19:01:04 +01:00
Kim Kulling
6843c42da1
update:
...
- merge master into branch
- fix metrix header parsing.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-10-28 21:45:09 +01:00
Kim Kulling
f84589fec4
Merge branch 'master' into opengex_support
2014-10-24 15:24:32 +02:00
Kim Kulling
cee583db06
bugfix: fix compiler warning: converting double to float.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-10-22 23:05:25 +02:00
Léo Terziman
940414104a
Merge remote-tracking branch 'official/master' into contrib
2014-10-13 14:10:11 +02:00
Alexander Gessler
b483be3069
Merge pull request #402 from jdduke/disable_bmesh
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Temporarily disable Blender BMesh conversion
2014-10-10 22:46:25 -07:00
Jared Duke
a1a1bf77a8
Temporarily disable Blender BMesh conversion
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Disable BMesh conversion while associated unresolved issues receive due
attention. Referencing #400 , #373 , #318 #315 and #132 .
2014-10-10 14:16:42 -07:00
Kim Kulling
487c9449d2
bugfix: search for token checks for the given tokenlist against the lowercased info coming from the asset file. So we also have to used a lowercased token. Thanks to Robinson for the report.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-10-10 15:59:42 +02:00
Filip Wasil
88f6e8213b
Android JNI asset extraction support (API 9+)
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- installation fixes
Signed-off-by: Filip Wasil <filip.wasil@tieto.com>
2014-10-07 17:05:14 +02:00
Filip Wasil
7224476ee1
Android JNI asset extraction support (API 9+)
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Signed-off-by: Filip Wasil <filip.wasil@tieto.com>
2014-10-07 16:33:43 +02:00
Gargaj
397989e169
Null-terminate string
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In theory it shouldn't be necessary since the length is specified but there are parts like https://github.com/assimp/assimp/blob/master/code/MaterialSystem.cpp#L74 that depend on it.
2014-09-26 01:29:23 +02:00
Kim Kulling
a5afbcf29c
refactoring: remove duplicate code.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-09-23 23:34:05 +02:00
abma
775b26e614
use std:: namespace for most cmath functions:
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http://en.cppreference.com/w/cpp/header/cmath
2014-09-23 00:43:33 +02:00
Kim Kulling
b359deb7fd
update:
...
- add assert test in obj-import
- fix material token in Obj.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-09-21 20:37:36 +02:00
Jared Duke
4dcd316430
Use strict inequality when validating BMesh uvloop access
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Change the inequality to a strict inequality when validating
BMesh uvloop access during face conversion.
2014-09-20 10:23:21 -07:00
Alexander Gessler
6a8f69ad5d
Merge pull request #386 from jdduke/rebase_fbx_fov
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Rebase FBX regression db entries
2014-09-16 09:37:37 -07:00
Alexander Gessler
aac40dd5b8
Merge pull request #385 from jdduke/fix_blend_and_rebase_regression_tests
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Fix non-BMesh-containing .blend import
2014-09-16 01:10:53 -07:00
Jared Duke
046b7e5f47
Rebase FBX regression db entries
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The FBX importer now properly parses field-of-view tokens. Rebase
only the failing FBX entries to accomodate the fix, also removing
the comment noting the (now incorrect) comment about improper import
of the FOV property.
2014-09-15 18:14:38 -07:00
Jared Duke
c482458cae
Fix non-BMesh containing .blend import
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BlenderBMeshConverter was erroneously asserting that it contained valid
mesh upon construction. The assertion should only occur when
triangulation is requested, allowing non-BMesh blender meshes to load
properly.
Note that this fixes a number of .blend regression tests that are
currently baselined as failures.
2014-09-15 17:19:33 -07:00
Denis Biryukov
ab6b5a7b21
Fix gcc warnings. (initialization order)
2014-09-15 23:35:03 +04:00
Jared Duke
35c9a33718
Fix crash for Blender poly to face conversion without UVs
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BlenderBMeshConverter assumes that the BMesh has UVs, but that is not
always the case. Handle the non-UV case by only adding a T face when
UVs are present.
2014-09-13 09:43:00 -07:00
Jared Duke
485aa8b39d
Fix null check in Q3BSPFileImporter
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Reverse the null condition, preventing invalid texture stream
dereferencing. Fixes #380 .
2014-09-12 19:37:10 -07:00
Kim Kulling
db582ee024
bugfix: replace nullptr with NULL:
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-09-12 18:12:18 +02:00
Kim Kulling
49c9786b0a
update: avoid mesh generation on heap, when the mesh will be empty ( obj-loader ).
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-09-12 15:40:50 +02:00
Kim Kulling
7dff0c6d52
refactoring: remove not use iosystem.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-09-12 12:05:42 +02:00
Kim Kulling
75d3c8e9f2
update: metric parsing ongoing.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-09-12 12:00:03 +02:00
Jared Duke
43c82b0b38
Remove std::isnan and std::isinf usage from utFastAtofTest
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These functions were added in C++11, and should not be used nakedly
in the current code base. Replace them with suitable C++03 constructs.
2014-09-09 16:34:10 -07:00
Jared Duke
66e608a393
Replace cppunit with the googletest framework
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The GTest framework has a more active support base, and natively
supports CMake. Introduce it as an external dependency (using CMake's
ExternalProject_Add), replacing cppunit and porting the associated unit
tests.
2014-09-07 16:52:03 -07:00
Kim Kulling
c3b35f3933
update: add endline.
2014-09-06 09:19:28 +02:00
acgessler
185f01963f
LWO: replace legacy reinterpret_cast based code by memcpy to solve Android SIGBUS problems due to unaligned accesses. Fixes #351
2014-09-04 20:49:48 -07:00
acgessler
1a594b861a
Collada: use a counter instead of clock() to generate unique names. Closes #357
2014-09-04 18:50:37 -07:00
Kim Kulling
ed9a466c30
update:
...
- add OpenGEX parser sceleton
- add base datatypes for OpenGEX support.
2014-09-04 19:41:14 +02:00
George Papadopoulos
8bf26065de
[FBX] parse upper cased Int/Enum properties
2014-09-01 19:06:59 +03:00
Adam Petrone
625d2b7c4a
Fix #325 ; Blender UV unwrap issue
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The BMesh converter might be missing more details, but this should get basic UVs working for now.
2014-08-30 00:50:26 -04:00
Alexander Gessler
201807f733
Merge pull request #350 from Gargaj/ambientlight
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Enable ambient lights
2014-08-28 09:20:04 -07:00
Gargaj
d333e08343
add ambient light type, allow collada to load it
2014-08-28 16:27:29 +02:00
Gargaj
e2401c8b58
fix va_end call
2014-08-28 15:51:01 +02:00
Gargaj
6f828087f9
add stdarg.h
2014-08-28 15:45:48 +02:00
Gargaj
19de24a442
...and some more assbin leftovers
2014-08-28 15:42:22 +02:00
Gargaj
8f0208e5a8
whoops, still some residue from ASSBIN
2014-08-28 15:41:17 +02:00
Gargaj
c47dc2802e
convert assxml exporter
2014-08-28 15:38:57 +02:00
Gargaj
2e9195819a
start assxml exporter basics
2014-08-28 15:17:53 +02:00
Kim Kulling
7f45f5fc95
bugfix: fix license.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-08-27 23:01:35 +02:00
Kim Kulling
8126dce94d
update: add sceleton for OpenGEX importer.
...
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-08-27 23:00:19 +02:00
unknown
9d04a45088
Collada : Add missing parsing <image> into <effect><profile> markup
2014-08-27 10:15:13 +02:00
Léo Terziman
e2d9512275
Merge remote-tracking branch 'official/collada_export_escape' into contrib
2014-08-25 10:51:50 +02:00
acgessler
33ffb0003e
Collada Export: escape user-defined strings in XML output.
2014-08-23 15:42:47 -07:00
Alexander Gessler
fddae20cb7
Merge pull request #338 from jdduke/fast_atof_fix_final
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Gracefully handle NaN/inf values in fast_atoreal_move
2014-08-20 19:29:44 -07:00
Jared Duke
ed124ccbab
Gracefully handle NaN/inf values in fast_atoreal_move
...
There are legitimate cases where inf/nan values are embeddded in a mesh.
Such values should not cause loading to fail, and indeed, previous versions of
Assimp supported their existence. Update the new fast_atoreal_move method
to gracefully parse such values, allowing case-insensitive checks for "NAN",
"INF" and "INFINITY" as per the atof guidelines found at
http://en.cppreference.com/w/cpp/string/byte/atof .
Note that the inf/nan text parsing is fairly loose, but is fast for the general
case and should handle most legitimate inf/nan values.
2014-08-20 18:42:37 -07:00
Alexander Gessler
7ff7b783ee
Merge pull request #335 from abma/master
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fix most warnings with -pedantic
2014-08-17 17:49:21 -07:00
abma
6c5f9ecb06
fix most warnings with -pendantic
2014-08-18 02:09:06 +02:00
Alexander Gessler
6636e596ab
Merge pull request #334 from jdduke/fbx_binary_fix
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Avoid raw reinterpret_casts in the FBX parser
2014-08-17 17:01:10 -07:00
abma
48a772b20b
fix compiler warnings:
...
- defined but not used
- deprecated conversion from string constant to ‘char*’
2014-08-18 00:46:21 +02:00
abma
d795491c48
fix unittests on linux / enable on travis-ci
2014-08-18 00:34:45 +02:00
abma
56ddb4f4af
fix some compile warnings:
...
- passing NULL to non-pointer
- unused vars
- unused function
- order of init
- parentheses
2014-08-17 23:28:00 +02:00
abma
aafc8d5f3f
CMake: changed cached bools into "option"
2014-08-17 23:10:06 +02:00
Jared Duke
69810a2a07
Avoid raw reinterpret_casts in the FBX parser
...
As reinterpret_cast can break strict aliasing rules, causing runtime failure
on Android, replace such usage in FBXParser with memcpy. Also provide a
utility routine for both performing the copy and asserting the validity of
the buffer length relative to the copied region.
2014-08-17 08:41:45 -07:00
Kim Kulling
5e265610fb
bugfix: add obj-material handling for <color> 0 instead of <color> r g b.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-08-16 11:39:28 +02:00
Gargaj
58b78fa265
comment
2014-08-08 13:10:05 +02:00
Gargaj
fa99aa0d3a
add remaining specializations
...
hopefully i didnt mess this up too bad
2014-08-08 12:56:11 +02:00
Gargaj
b712bf1770
Change to looped writes
...
to avoid struct packing issues
2014-08-08 12:46:29 +02:00
Kim Kulling
9f795c64d5
Merge pull request #326 from Gargaj/newprogresshandler
...
More elaborate progress handler
2014-08-07 11:45:29 +02:00
Kim Kulling
63a110468f
Merge pull request #327 from Gargaj/assbinintegrate
...
Integrate import/export for .ASSBIN format
2014-08-07 11:41:35 +02:00
Gargaj
5886154247
tweaks according to the comments of kimkulling
2014-08-07 11:30:44 +02:00
Gargaj
c3977bd132
unify data types
2014-08-07 09:32:00 +02:00
Gargaj
61ecff3474
missed one 32/64 type conversion
2014-08-07 09:30:20 +02:00
Gargaj
b53a425fe4
make templates gcc compatible
2014-08-07 09:28:50 +02:00
Gargaj
2775141da3
#include should be outside
2014-08-07 09:07:09 +02:00
Gargaj
3c172988bb
remove BUG notices (discussed with acgessler)
2014-08-07 08:43:52 +02:00
Gargaj
df4b17d145
code style
2014-08-07 08:26:34 +02:00
Gargaj
aa5c1a1a23
syntax
2014-08-07 08:26:04 +02:00
Gargaj
7925dcadba
avoid NULL, just in case
...
(loader might just probably crash anyway)
2014-08-07 08:25:10 +02:00
Gargaj
523d87bbe7
use 0..fileSize as progress metric (easier for loaders)
2014-08-07 08:22:47 +02:00
Gargaj
061911bdbf
add support for compressed, drop support for shortened
2014-08-07 08:05:07 +02:00
Gargaj
fb546b694e
code style
2014-08-06 15:25:39 +02:00
Gargaj
1aeaef2037
add lights and cameras
2014-08-06 15:01:04 +02:00
Gargaj
97c9ce1d5b
add animations and textures
2014-08-06 14:44:06 +02:00
Gargaj
886a704c17
some notes to self
2014-08-06 14:43:47 +02:00
Gargaj
5048793096
add material import
2014-08-06 14:21:53 +02:00
Gargaj
f38dd8e6e2
add mesh loader
2014-08-06 14:06:08 +02:00
Gargaj
ad298cd84f
fix code style
2014-08-06 13:29:09 +02:00
Gargaj
ac5c1f9df1
add to cmake
2014-08-06 13:27:09 +02:00
Gargaj
87dff6a00e
start importer, load nodes
2014-08-06 13:26:26 +02:00
Gargaj
5b512dd9dd
add info + header check
2014-08-06 00:52:05 +02:00
Gargaj
9cdecc780b
Fix wrong nesting
...
Otherwise doesn't compile if ASSIMP_BUILD_NO_3DS_IMPORTER is defined because the #endif is inside the namespace block
2014-08-06 00:44:30 +02:00
Gargaj
0f822d38cd
add basic framework for importer
2014-08-06 00:39:54 +02:00
Gargaj
cd86818888
- add compression support
...
- remove unneeded code
- change log warning to exception
- document
2014-08-05 23:18:45 +02:00
Gargaj
fc9b4e2adf
follow assimp code style (tabs)
2014-08-05 22:55:20 +02:00
Gargaj
2592ff0796
convert exporter from tools/assimp_cmd
2014-08-05 22:54:45 +02:00
Gargaj
3d5e1b5cbc
add basic framework (files, etc)
2014-08-05 20:54:38 +02:00
Gargaj
6b8cbe5c83
this isn't needed anymore
2014-08-05 00:10:23 +02:00
Gargaj
dbc553343c
Granulate file loading too
2014-08-05 00:05:18 +02:00
Gargaj
dfe1f03e5b
Split off postprocessing progress
2014-08-04 23:57:08 +02:00
acgessler
203d5d6fcc
Obj: make mtl importer accept kd, ks etc. as well (Kd, Ks being the correct form). This is for keeping up compatibility with assimp's own Obj exporter, which has been inaccurate about this since inception.
2014-08-02 21:18:21 -07:00
Alexander Gessler
f5b9f5cb50
Merge pull request #321 from Gargaj/patch-1
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Add FieldOfView token type (fixes #245 )
2014-08-02 11:38:23 -07:00
Gargaj
e5ed62581d
Handle both types of element names
...
MAX seems to add an "s" to "Binormal" and "Tangent" when exporting
2014-08-02 14:57:43 +02:00
Gargaj
11af0866dc
Add FieldOfView token type ( fixes #245 )
...
"FieldOfView" has its own token type (basically just one float), if it's missing the camera will keep reverting to default FOV in ASSIMP.
2014-08-02 14:47:59 +02:00
Kim Kulling
5d861a8250
bugfix:
...
- fix gcc-specific compiler warnings.
2014-07-31 15:09:49 +02:00
Alexander Gessler
9eba139feb
Merge pull request #317 from assimp/export-3ds
...
3DS Exporter
2014-07-23 22:26:58 +02:00
Alexander Gessler
a07cde4a81
3DS Exporter: export scene hierarchy.
2014-07-23 22:08:35 +02:00
Alexander Gessler
026f32733d
3DS Export: fix texture export.
2014-07-23 20:14:32 +02:00
Alexander Gessler
d5db6f39e6
Fix CI build.
2014-07-23 18:54:05 +02:00
Alexander Gessler
6fde07f7e5
Initial implementation of 3DS Exporter. Hierarchy exporting and smoothing groups missing.
2014-07-23 18:27:22 +02:00
Tyson Grant Nottingham
0c5605d07d
Don't use isspace() in OBJ file parser.
2014-07-22 21:59:23 -07:00
Tyson Grant Nottingham
79c56adea4
Don't use isdigit() in fast_atof.
2014-07-22 21:58:41 -07:00
Alexander Gessler
0166518132
Extend StreamWriter to write to a buffer and to allow re-positioning of the write cursor within the buffer.
2014-07-22 20:36:16 +02:00
Alexander Gessler
3419fedb3c
Add StreamWriter utility (mostly symmetric to StreamReader).
2014-07-22 17:55:37 +02:00
Tyson Grant Nottingham
36c82fe5b0
Allow several spaces between numbers in OBJ files.
2014-07-21 23:03:08 -07:00
Tyson Grant Nottingham
3e9fab3bfc
Allow numbers starting with decimal in fast_atof.
2014-07-21 22:43:13 -07:00
Kim Kulling
d655199043
bugfix: fix stupid test introduced by myself.
...
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-07-19 16:22:15 +02:00
Kim Kulling
46ca36cb6f
update:
...
- remove dead code.
- check for a possible division by zero.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-07-19 14:45:21 +02:00
Alexander Gessler
2edccb7f34
fast_atof: If a literal ends with a trailing dot (.), only parse further if the next character is a digit. In cases where the dot ends the literal (i.e. "1.") this would cause strtoul10_64 to throw an exception. To preserve as much of the old behaviour, we still consume trailing dots though. This "regression" was introduced (exposed) by #261 , which added the extra check to strtoul10_64 that triggered here. This commit now fixes #304 (IFC file reading broken due to IFC files containing "(1.,1.,1.)" lists.
2014-07-13 15:08:28 +02:00
Alexander Gessler
7e48c1cce9
FBX: fix memory leak, parsed TokenList never released. See #307 .
2014-07-13 14:11:58 +02:00
Alexander Gessler
5ae010028b
FBX: fix memory leak. Connection objects in Document never freed. See #307
2014-07-13 14:07:19 +02:00
Andrew Short
a30ea8e92c
Fix overflow in STL header colour reading.
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When reading the STL header for a "COLOR=rgb" part, the bytes were treated as signed chars, when in fact they can range from 0-255. This meant that any value greater than 127 would overflow, leading to an incorrect colour.
This change fixes the issue by treating the header as unsigned chars.
2014-07-13 00:34:08 +10:00
Robin
ce37d3bcad
Fixed possible bug with map_emmissive keyword and removed second check for ambient texture keyword
2014-07-11 08:11:54 +02:00
Robin
afa2d3da94
Improved texture map data in mtl exporter (in most cases an upper first character is used)
2014-07-10 08:26:32 +02:00
Robin
47e7667071
Added alpha texture map (map_d)
2014-07-09 15:51:09 +02:00
Kim Kulling
231e4e0cd0
update: commit not saved changes.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-07-04 00:23:02 +02:00
Kim Kulling
c6b516b68b
bugfix: handling possible nullptr access.
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update: replace clear be resize( 0 ) at some places to avoid double allocations ( only a micro optimization ).
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-07-04 00:22:13 +02:00
Kim Kulling
b3b732c12b
update: some micro improvements, replace post-increment operator with pre-increment operator.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-07-03 20:33:52 +02:00
Léo Terziman
6d16a5a5b7
Merge remote-tracking branch 'official/master' into contrib
2014-07-03 10:25:47 +02:00
Kim Kulling
0856ff9659
update: replace some clear / push-back by resize( 0 ) / push_back to avoid redundat allocations.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-06-29 21:16:37 +02:00
Alexander Gessler
7abfcd1a4d
Merge pull request #300 from eyethereal/fix-obj-exporter-vertex-references
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Fixed vertex reference output format in face element for OBJ exporter
2014-06-21 18:55:51 +02:00
Alexander Gessler
1207f84f7b
Merge pull request #298 from Madrich/master
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Collada fixes, adding XFile Exporter
2014-06-21 18:54:11 +02:00
Madrich
2c34f24497
Fix XFile define
2014-06-21 17:23:30 +02:00
Kim Kulling
9fbc9c4fb7
Merge pull request #301 from eyethereal/obj-exporter-no-name-no-group
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OBJ Exporter: No "g" lines with empty names
2014-06-21 15:21:27 +02:00
Nathan Morse
77faf04aa3
OBJ Exporter: No "g" lines with empty names
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In the OBJ spec ( http://www.martinreddy.net/gfx/3d/OBJ.spec ), in the section labeled "Grouping" -> "Syntax", the structure of the "g" group statement is defined. Though this statement allows multiple names on a single line, it is unclear whether there must be at least one name on the line. However, the examples don't show any "g" group statements with no names. So, let's be conservative and not write out a "g" group statement that doesn't have a name. These empty "g" statements were prompting an error message from the three.js OBJ loader code.
2014-06-20 16:06:04 -07:00
Nathan Morse
d10d20f62f
Update ObjExporter.cpp
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In the OBJ spec ( http://www.martinreddy.net/gfx/3d/OBJ.spec ), in the section labeled "Referencing groups of vertices", there is no support for allowing a trailing slash with no valid vertex normal reference at the end. This commit modifies the vertex reference output code to prevent this behavior, as it has been causing compatibility issues with other software that parse OBJ files.
2014-06-20 15:08:29 -07:00
Madrich
1cb01c54a3
Fix IOSFixed
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Fix Author/AuthoringTool in Collada by MetaData
2014-06-20 00:08:11 +02:00
Alexander Gessler
be5fc42e16
Fix memory corruption in the aiGetExportFormatDescription() API. Clarify Exporter doc.
2014-06-17 16:10:55 +02:00
Alexander Gessler
75fd29ac19
SceneCombiner: implement proper copying of meta data. This entire module will need to be revamped in future as it is highly likely to cause further regressions as assimp data structures are modified.
2014-06-17 15:18:10 +02:00
Alexander Gessler
d044ce7a62
FBXConverter: avoid creating an empty metadata slot (UDP3DSMAX was erased from list _after_ its size was taken)/
2014-06-17 14:31:14 +02:00
Alexander Gessler
244f981f6a
ObjExporter: cleanup code. Fix bug writing normal: normals would not be transformed by world transform.
2014-06-17 14:15:48 +02:00
Gregory Jaegy
5efc0207f3
Merge branch 'master' of https://github.com/assimp/assimp
2014-06-13 10:59:16 +02:00
Gregory Jaegy
16ae05eeeb
obj loader: added multiline support
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collada loaded: bug fixed when importing several files, whith one containing animation
2014-06-13 10:56:10 +02:00
Madrich
edc7a950c4
ReFix the stuff before
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Fix XFileExporter Normal
Fix Collada (Triangle->Poly)
2014-06-11 00:41:18 +02:00
EdgarsT
8549e4b1b1
fixed OgreImporter compilation error with boost scoped_ptr
2014-06-10 19:58:02 +03:00
Madrich
272a59cd36
Fix convertToLH for uv coordinates
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Fix Collada export
Fix XFile export
2014-06-10 13:14:41 +02:00
Madrich
c4021fbaaf
Fix Collada export validated by Schema
2014-06-09 15:17:45 +02:00
Madrich
77cec96d74
Fix collada
2014-06-07 21:17:31 +02:00
Madrich
ec2ce90654
Add Scene Author + AuthorTool
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Add XFileExporter
Add Collada Triangle+Line export
Fix Obj Comment
2014-06-06 01:56:54 +02:00
Alexander Gessler
1403cabb71
FBXParser: fix compiler warning on double -> float.
2014-06-01 17:34:11 +02:00
Madrich
9ddd459fe8
Extend Collada Exporter using lines and triangles
2014-05-31 12:50:11 +02:00
Jonne Nauha
fe87b09246
Move pstdint.h for <= VC9 under include. Apps that include the Assimp headers need to have this available, as its pulled in by metadata.h. Fixes #290 .
2014-05-30 01:57:21 +03:00
arkeon
b2ac7b878f
Correction on FBX material texture UV index
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(keep the previous method for "allMaterials" option, this should be change too since the materials indexes used are not the good ones, or just remove the object / material test
2014-05-27 09:11:27 +02:00
Alexander Gessler
62554a055d
Merge pull request #285 from jdduke/blend_fix_mirror_winding
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Properly orient mirrored blend mesh faces
2014-05-25 01:34:52 +02:00
Jared Duke
d9b65f9bd8
Properly orient mirrored blend mesh faces
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If the mirrored axis count is odd, the face orientation has logically
been inverted. In such cases, the winding order should be inverted as
well, easing the burden on applications sensitive to index ordering
(e.g., one-sided renderers) to detect and fix such issues after import.
Add this functionality for .blend meshes.
2014-05-24 08:49:33 -07:00
Alexander Gessler
1b6b238f09
FBX: fix handling of string metadata. Before, we would accidentially confuse aiString and std::string and trigger a debug assertion.
2014-05-22 16:22:38 +02:00
Alexander Gessler
becd298e77
FBX: use memcpy() instead of reinterpret_cast or union to populate a float from a blob, causing SIGBUS errors on Android due to memory alignment of the source blob not being a multiple of 4/8. This fixes #24 .
2014-05-22 16:17:42 +02:00
Léo Terziman
274a6ce1ff
Fixed space
2014-05-21 15:59:13 +02:00
Jonne Nauha
8a5041ea11
Merge remote-tracking branch 'upstream/master' into ogre-binary
2014-05-21 04:55:09 +03:00
Jonne Nauha
43e620e04a
OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser.
2014-05-21 04:37:45 +03:00
Jonne Nauha
f8e1dcb102
OgreImporter: Mirror bool return for XmlSerializer as it is in BinarySerializer. Document its meaning.
2014-05-21 04:06:22 +03:00
Jonne Nauha
1129ae5a6e
OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request.
2014-05-21 04:00:11 +03:00
Jonne Nauha
cf9b705829
OgreImporter: Move skeleton functions to the end of file (after mesh functions). Put all constant to same place in the file. Implement support for 'animationlinks' (skipped) and bone 'scale' (read to Bone but not utilized atm).
2014-05-21 00:09:30 +03:00
Jonne Nauha
0b937c5a4b
OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
2014-05-20 04:52:53 +03:00
Léo Terziman
311f5b47ca
Fixed bug during compilation with mingw & improved git revision support for automatic up to date revision number.
2014-05-19 14:36:24 +02:00
Jonne Nauha
75598f69b7
OgreImporter: Format code and move commented verbose debug logging behind internal OGRE_BINARY_SERIALIZER_DEBUG. Thow deadly importer error on clear invlid mesh file errors.
2014-05-18 12:30:16 +03:00
Jonne Nauha
4b16b182be
OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
2014-05-18 11:57:44 +03:00
Alexander Gessler
d531945888
Merge branch 'master' of github.com:assimp/assimp
2014-05-16 14:58:01 +02:00
Alexander Gessler
908b945f50
BoostWorkaround/shared_array and shared_ptr: fix checks for whether the boost originals are included already. Fixes #277
2014-05-16 14:57:33 +02:00
James Lupiani
427eaad642
Fixes #158 via anonymous user
2014-05-12 12:04:19 -05:00
Alexander Gessler
04f0075b63
Change default extension for binary STL exports from stlb to stl
2014-05-12 12:50:21 +02:00
Kim Kulling
f6925db3d8
update: add cmake_mimimum_required statement to each cmake file
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for consistency
2014-05-10 10:31:42 +02:00
Jonne Nauha
eea8099b05
RemoveRedundantMaterials: Fix crash bug when unreferenced materials were destroyed. The logic only rebuilt the material list if there were redundant materials being removed. This is a clear bug as it left freed aiMaterial ptrs into the list and did not fix the scene->numMaterials to be correct, even when deleting materials. This crashed later on in the ComputeUVMappingsProcess that accessed the freed ptr.
2014-05-09 01:33:30 +03:00
Léo Terziman
f8b79acb36
Fixed compilation errors on OgreImporter with Visual Studio 2012
2014-05-05 10:25:04 +02:00
Kim Kulling
1ec72cdddb
Release candidate 2 : 3.1
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-04 19:17:51 +02:00
Kim Kulling
392730be07
bugfix: export processes for unittests.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-04 16:02:52 +02:00
Jonne Nauha
9ad74e461e
OgreImporter: Added brackets for all conditional etc. statements, even when there is a single line as requested by @kimkulling. I'm still not sure about the coding convention but looked for guidance in the obj importer code. Now newline before { if only one line and no else/else if after it, othewise a newline before it.
2014-05-03 00:20:17 +03:00
Jonne Nauha
22a4215c06
OgreImporter: Remove unnecessary comments.
2014-05-02 01:54:42 +03:00
Jonne Nauha
dcf6002bed
Try fix travis ci produced build errors on gcc and clang.
2014-05-02 01:38:13 +03:00
Jonne Nauha
409c2cf332
OgreImporter: One more function cleanup.
2014-05-02 00:56:35 +03:00
Jonne Nauha
283394d695
OgreImporter: Cleanup skeleton related code and code that populates the assimp scene. Tested skeleton/animation imports and it seems to work correctly now.
2014-05-02 00:28:14 +03:00
Jonne Nauha
f5c7b283bc
OgreImporter: Cleanup and bugfixes to OgreSkeleton.cpp. This was actually so badly broken that it did nothing if the mesh referenced a binary skeleton. Now logs a warning for this case and tries to read from .skeleton.xml like the original author intended it to work. The assimp skeleton is still broken, I will fix that later on when I (eventually) get to that part of the code.
2014-05-02 00:28:13 +03:00
Jonne Nauha
45715df263
OgreImporter: Forgot to rebuild after filename changes so broke the build. Fix includes, add include guards and ASSIMP_BUILD_NO_OGRE_IMPORTER to missing places.
2014-05-02 00:28:12 +03:00
Jonne Nauha
fcb97bb595
OgreImporter: Rename .hpp to .h. Shuffled parsing utils to a single file.
2014-05-02 00:28:12 +03:00
Jonne Nauha
f98584cdea
OgreImporter: Remove unnecessary m_currentX state. Improve and clean OgreMaterial: split tech/pass/texture_unit to their own functions. Document missing features and potential bugs. Improve the original authors 'detection from texture filename' logic (enabled with AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME). Add generic detection from texture unit name, which is commonly used in Ogre materials.
2014-05-02 00:28:10 +03:00
Jonne Nauha
6c51fa2072
OgreImporter: Continue cleanup.
2014-05-02 00:28:09 +03:00
Jonne Nauha
09517b342b
OgreImporter: Started cleanup and refactoring. Aim is to get this into a shape that its easy to read and understand before I start making any new features.
2014-05-02 00:28:09 +03:00
Kim Kulling
825a61fbc0
update:
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- update version info for 3.1
- aiGetVersionRevision will now return the git tag.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-01 11:32:15 +02:00
Kim Kulling
d1886daf5a
Merge branch 'master' of https://github.com/assimp/assimp
2014-04-29 00:06:14 +02:00
Kim Kulling
fbaf89492d
bugfix: Obj-importer is now able to deal with 3d-texture coordinates.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-04-29 00:04:54 +02:00
Léo Terziman
7c3a039349
Merge remote-tracking branch 'official/master' into contrib
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Conflicts:
include/assimp/matrix4x4.inl
include/assimp/vector2.h
include/assimp/vector3.h
2014-04-22 14:32:59 +02:00
Kim Kulling
129e4318e6
Merge pull request #255 from xantares/master
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mingw|cmake fixes
2014-04-22 08:49:59 +02:00
tszirr
25c2dd58de
fix: smoothed normal qnan handling & more stable smoothed normals for imprecise geometry w/ long thin faces
2014-04-21 23:12:51 +02:00
tszirr
0a01da7242
fix: optimize meshes when vertex & primitive format final
2014-04-21 22:52:50 +02:00
tszirr
8699021f17
fix: OptimizeMeshes w/o SplitLargeMeshes was disabled due to obscure max_verts = 0 assignment
2014-04-21 22:40:48 +02:00
xantares
0e62405406
use standard BUILD_SHARED_LIB option. Install dll to <prefix>/bin (mingw)
2014-04-21 21:36:33 +02:00
Kim Kulling
aae01c47ad
bugfix: fix compiler warnings for gcc-4.8.1.
2014-04-21 16:18:14 +02:00
Kim Kulling
a6044e125e
Merge pull request #249 from attila-barsi/master
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Initial version for FBX layered textures.
2014-04-01 16:02:16 +02:00
attila-barsi
4f36e85bd8
Added required changes to doc and protection from nullptr.
2014-03-31 10:30:04 +02:00
Kim Kulling
38de6a658d
bugfix:
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- fix redundant checks against nullptr ( see https://github.com/assimp/assimp/issues/241 ).
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-03-27 20:33:08 +01:00
DoubleLee
2e3b602c0b
Aspect Ratio fix, and comment about field of view.
2014-03-26 16:44:49 -05:00
attila-barsi
ed9204ab1b
Initial version for FBX layered textures.
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Fixed assert during parsing UDP3DSMAX.
2014-03-24 11:46:36 +01:00
Léo Terziman
1f3be52079
Merge remote-tracking branch 'official/master' into contrib
2014-03-24 10:44:57 +01:00
Léo Terziman
2dd6726c02
Changed order of some post processing steps in order to switch coordinate system as early as possible because pretransform now accept external matrices for the root transformation & this matrice should imperatively be in the same system coordinates as the rest of assimp structures
2014-03-24 10:43:07 +01:00
Léo Terziman
358819c1a0
Fixed error in GetProperty when accessed from external libraries using a different language (using swig for example)
2014-03-20 15:32:12 +01:00
Alexander Gessler
331158e410
Merge pull request #237 from frederikaalund/master
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Added support for heterogenous metadata on aiNode
2014-03-20 02:23:07 -04:00
Léo Terziman
e9fa779a65
Fixed error when compiling with mingw
2014-03-19 15:45:12 +01:00
Léo Terziman
82cc038a83
Merge remote-tracking branch 'official/master' into contrib
2014-03-19 10:18:47 +01:00
Judith Hartmann
7d1a704ed7
saves value in the 'Ke'-Attribute in ObjMtl Files in COLOR_EMISSIVE
2014-03-16 21:30:10 +01:00
Frederik Aalund
595529ef8b
Refactored the metadata for inner consistency.
2014-03-15 08:37:45 +01:00
Frederik Aalund
a8401ba377
Added support for heterogenous metadata on the aiNodes.
2014-03-14 14:17:34 +01:00
Léo Terziman
8fad549649
Merge remote-tracking branch 'official/master' into contrib
2014-03-10 17:21:26 +01:00
Léo Terziman
77263c631f
Fixed unzip support to use IOSystem/IOStream abstraction
2014-03-10 17:21:17 +01:00
Léo Terziman
29e3b82238
Fixed some header files in CMakeLists
2014-03-10 17:20:14 +01:00
Frederik Aalund
f65e5d5487
Fixed a compile error due to a >> expression in a nested template statement.
2014-03-09 17:04:27 +01:00
Frederik Aalund
9eb8677aba
Added unparsed FBX properties to the aiNode's metadata. This allows the
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user to extract extra/custom/user attributes/properties from the scene
graph. E.g., extracting attributes set under "extra attributes" in Maya.
2014-03-09 16:18:05 +01:00
Kim Kulling
84b66092d7
Merge pull request #217 from lousyphreak/master
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Fix 3DS instances loading, fixes #151
2014-03-06 00:07:33 +01:00
Kim Kulling
34882177a9
bugfix: install_name should be set to absolute path to installed library in macosx build #226
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-03-06 00:06:19 +01:00
Kim Kulling
ec2b8dd3fa
bugfix:
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add handling for special cases for the uv-calculation:
- When 3 vector have same UV, using default UV direction:
- When 2 vector have same UV, recalculate tangent/bitangent according to normal and bitangent/tangent.
Thanks to Ya ping Jin.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-03-05 23:25:49 +01:00
Léo Terziman
172c917c37
Merge remote-tracking branch 'official/master' into contrib
2014-03-03 12:47:45 +01:00
Alexander Gessler
5c95848f51
Merge pull request #224 from VirusFree/master
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[FBX] Do not rename null nodes. Preserve information in node metadata.
2014-03-02 10:41:28 -05:00
YoheiKakiuchi
08324b8095
fix miss commit at 8e35ea59d5
2014-03-01 20:34:57 +09:00
Léo Terziman
f54c85d4e6
Added custom root transformation for pre-transform vertices post-process step
2014-02-28 15:32:43 +01:00
Léo Terziman
843e56c252
Added matrix properties
2014-02-28 15:21:10 +01:00
Léo Terziman
b90718bd21
Merge remote-tracking branch 'official/master' into contrib
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Conflicts:
code/IFCLoader.cpp
2014-02-26 18:06:46 +01:00
Kim Kulling
fd4cd67edb
Merge pull request #218 from YoheiKakiuchi/fix-ply-parse
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remove SkipSpaceAndLineEnd after parsing end_header in PlyParser.cpp
2014-02-26 16:42:18 +01:00
George Papadopoulos
2db48ef532
[FBX] Do not rename nodes if they are marked as null in fbx. Preserve this information in node metadata.
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Use can use node.Metadata.Get("IsNull") to check. (returns "true" or "false")
2014-02-23 12:27:34 +02:00
George Papadopoulos
5ef8c09dbb
Use AiNode's metadata to keep per-node(and per-instance) FBX (3dsmax) UserDefinedProperties
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Also simplify metadata structure to avoid unnecessary allocations (and make it easier for wrappers like AssimpNET to read it)
2014-02-22 21:57:01 +02:00