ColladaParser::ReadIndexData: don't rely on the specified number of primitives.

Especially TriStrips don't specify triangle count upfront, so one needs to
sum up the count of triangles read from all <p> tags in a tristrip collection.
pull/414/head
Johannes Ebersold 2014-11-19 14:38:03 +01:00 committed by Wolfgang Herget
parent 72f67ea0cd
commit e568c2df9d
2 changed files with 15 additions and 5 deletions

View File

@ -1867,14 +1867,15 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
// read primitive count from the attribute
int attrCount = GetAttribute( "count");
size_t numPrimitives = (size_t) mReader->getAttributeValueAsInt( attrCount);
// some mesh types (e.g. tristrips) don't specify primitive count upfront,
// so we need to sum up the actual number of primitives while we read the <p>-tags
size_t actualPrimitives = 0;
// material subgroup
int attrMaterial = TestAttribute( "material");
SubMesh subgroup;
if( attrMaterial > -1)
subgroup.mMaterial = mReader->getAttributeValue( attrMaterial);
subgroup.mNumFaces = numPrimitives;
pMesh->mSubMeshes.push_back( subgroup);
// distinguish between polys and triangles
std::string elementName = mReader->getNodeName();
@ -1933,7 +1934,7 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
if( !mReader->isEmptyElement())
{
// now here the actual fun starts - these are the indices to construct the mesh data from
ReadPrimitives( pMesh, perIndexData, numPrimitives, vcount, primType);
actualPrimitives += ReadPrimitives(pMesh, perIndexData, numPrimitives, vcount, primType);
}
} else
{
@ -1948,6 +1949,14 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
break;
}
}
// small sanity check
if (primType != Prim_TriFans && primType != Prim_TriStrips)
ai_assert(actualPrimitives == numPrimitives);
// only when we're done reading all <p> tags (and thus know the final vertex count) can we commit the submesh
subgroup.mNumFaces = actualPrimitives;
pMesh->mSubMeshes.push_back(subgroup);
}
// ------------------------------------------------------------------------------------------------
@ -1995,7 +2004,7 @@ void ColladaParser::ReadInputChannel( std::vector<InputChannel>& poChannels)
// ------------------------------------------------------------------------------------------------
// Reads a <p> primitive index list and assembles the mesh data into the given mesh
void ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels,
size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels,
size_t pNumPrimitives, const std::vector<size_t>& pVCount, PrimitiveType pPrimType)
{
// determine number of indices coming per vertex
@ -2149,6 +2158,7 @@ void ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPer
// if I ever get my hands on that guy who invented this steaming pile of indirection...
TestClosing( "p");
return numPrimitives;
}
void ColladaParser::CopyPrimitive(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices){

View File

@ -177,7 +177,7 @@ protected:
void ReadInputChannel( std::vector<Collada::InputChannel>& poChannels);
/** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
void ReadPrimitives( Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
size_t ReadPrimitives( Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
size_t pNumPrimitives, const std::vector<size_t>& pVCount, Collada::PrimitiveType pPrimType);
/** Copies the data for a single primitive into the mesh, based on the InputChannels */