Add Scene Author + AuthorTool
Add XFileExporter Add Collada Triangle+Line export Fix Obj Commentpull/298/head
parent
9ddd459fe8
commit
ec2ce90654
|
@ -88,6 +88,8 @@ ASSIMP_API aiScene::aiScene()
|
|||
, mNumCameras(0)
|
||||
, mCameras(NULL)
|
||||
, mPrivate(new Assimp::ScenePrivateData())
|
||||
, author("Assimp")
|
||||
, authoringTool("Assimp Importer/Exporter")
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -187,7 +187,7 @@ SET( Collada_SRCS
|
|||
ColladaParser.cpp
|
||||
ColladaParser.h
|
||||
ColladaExporter.h
|
||||
ColladaExporter.cpp
|
||||
ColladaExporter.cpp
|
||||
)
|
||||
SOURCE_GROUP( Collada FILES ${Collada_SRCS})
|
||||
|
||||
|
@ -543,6 +543,8 @@ SET( XFile_SRCS
|
|||
XFileImporter.h
|
||||
XFileParser.cpp
|
||||
XFileParser.h
|
||||
XFileExporter.h
|
||||
XFileExporter.cpp
|
||||
)
|
||||
SOURCE_GROUP( XFile FILES ${XFile_SRCS})
|
||||
|
||||
|
|
|
@ -151,7 +151,7 @@ void ColladaExporter::WriteFile()
|
|||
// Writes the asset header
|
||||
void ColladaExporter::WriteHeader()
|
||||
{
|
||||
static const float epsilon = 0.000001f;
|
||||
static const float epsilon = 0.00001f;
|
||||
static const aiQuaternion x_rot(aiMatrix3x3(
|
||||
0, -1, 0,
|
||||
1, 0, 0,
|
||||
|
@ -176,6 +176,7 @@ void ColladaExporter::WriteHeader()
|
|||
aiQuaternion rotation;
|
||||
aiVector3D position;
|
||||
mScene->mRootNode->mTransformation.Decompose(scaling, rotation, position);
|
||||
rotation.Normalize();
|
||||
|
||||
bool add_root_node = false;
|
||||
|
||||
|
@ -229,8 +230,8 @@ void ColladaExporter::WriteHeader()
|
|||
PushTag();
|
||||
mOutput << startstr << "<contributor>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<author>Assimp</author>" << endstr;
|
||||
mOutput << startstr << "<authoring_tool>Assimp Collada Exporter</authoring_tool>" << endstr;
|
||||
mOutput << startstr << "<author>" << mScene->author.C_Str() << "</author>" << endstr;
|
||||
mOutput << startstr << "<authoring_tool>" << mScene->authoringTool.C_Str() << "</authoring_tool>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</contributor>" << endstr;
|
||||
mOutput << startstr << "<created>" << date_str << "</created>" << endstr;
|
||||
|
|
|
@ -72,6 +72,7 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
|
||||
void ExportSceneCollada(const char*,IOSystem*, const aiScene*);
|
||||
void ExportSceneXFile(const char*,IOSystem*, const aiScene*);
|
||||
void ExportSceneObj(const char*,IOSystem*, const aiScene*);
|
||||
void ExportSceneSTL(const char*,IOSystem*, const aiScene*);
|
||||
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*);
|
||||
|
@ -86,6 +87,10 @@ Exporter::ExportFormatEntry gExporters[] =
|
|||
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
|
||||
Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
|
||||
Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
|
||||
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */),
|
||||
|
|
|
@ -38,7 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file ColladaExporter.h
|
||||
/** @file ObjExporter.h
|
||||
* Declares the exporter class to write a scene to a Collada file
|
||||
*/
|
||||
#ifndef AI_OBJEXPORTER_H_INC
|
||||
|
|
|
@ -0,0 +1,454 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
@author: Richard Steffen, 2014
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "AssimpPCH.h"
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_XFILE_EXPORTER
|
||||
#include "XFileExporter.h"
|
||||
|
||||
#include "Bitmap.h"
|
||||
#include "fast_atof.h"
|
||||
#include "SceneCombiner.h"
|
||||
|
||||
#include <ctime>
|
||||
#include <set>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneXFile(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
|
||||
{
|
||||
std::string path = "";
|
||||
std::string file = pFile;
|
||||
|
||||
// We need to test both types of folder separators because pIOSystem->getOsSeparator() is not reliable.
|
||||
// Moreover, the path given by some applications is not even consistent with the OS specific type of separator.
|
||||
const char* end_path = std::max(strrchr(pFile, '\\'), strrchr(pFile, '/'));
|
||||
|
||||
if(end_path != NULL) {
|
||||
path = std::string(pFile, end_path + 1 - pFile);
|
||||
file = file.substr(end_path + 1 - pFile, file.npos);
|
||||
|
||||
std::size_t pos = file.find_last_of('.');
|
||||
if(pos != file.npos) {
|
||||
file = file.substr(0, pos);
|
||||
}
|
||||
}
|
||||
|
||||
// invoke the exporter
|
||||
XFileExporter iDoTheExportThing( pScene, pIOSystem, path, file);
|
||||
|
||||
// we're still here - export successfully completed. Write result to the given IOSYstem
|
||||
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
|
||||
if(outfile == NULL) {
|
||||
throw DeadlyExportError("could not open output .dae file: " + std::string(pFile));
|
||||
}
|
||||
|
||||
// XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy.
|
||||
outfile->Write( iDoTheExportThing.mOutput.str().c_str(), static_cast<size_t>(iDoTheExportThing.mOutput.tellp()),1);
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor for a specific scene to export
|
||||
XFileExporter::XFileExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file) : mIOSystem(pIOSystem), mPath(path), mFile(file)
|
||||
{
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
mOutput.imbue( std::locale("C") );
|
||||
|
||||
mScene = pScene;
|
||||
mSceneOwned = false;
|
||||
|
||||
// set up strings
|
||||
endstr = "\n";
|
||||
|
||||
// start writing
|
||||
WriteFile();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
XFileExporter::~XFileExporter()
|
||||
{
|
||||
if(mSceneOwned) {
|
||||
delete mScene;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Starts writing the contents
|
||||
void XFileExporter::WriteFile()
|
||||
{
|
||||
// note, that all realnumber values must be comma separated in x files
|
||||
mOutput.setf(_IOSfixed);
|
||||
mOutput.precision(6); // precission for float
|
||||
|
||||
// entry of writing the file
|
||||
WriteHeader();
|
||||
|
||||
mOutput << startstr << "Frame DXCC_ROOT {" << endstr;
|
||||
PushTag();
|
||||
|
||||
aiMatrix4x4 I; // identity
|
||||
WriteFrameTransform(I);
|
||||
|
||||
WriteNode(mScene->mRootNode);
|
||||
PopTag();
|
||||
|
||||
mOutput << startstr << "}" << endstr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Writes the asset header
|
||||
void XFileExporter::WriteHeader()
|
||||
{
|
||||
mOutput << startstr << "xof 0303txt 0032" << endstr;
|
||||
mOutput << endstr;
|
||||
mOutput << startstr << "template Frame {" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<3d82ab46-62da-11cf-ab39-0020af71e433>" << endstr;
|
||||
mOutput << startstr << "[...]" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "}" << endstr;
|
||||
mOutput << endstr;
|
||||
mOutput << startstr << "template Matrix4x4 {" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<f6f23f45-7686-11cf-8f52-0040333594a3>" << endstr;
|
||||
mOutput << startstr << "array FLOAT matrix[16];" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "}" << endstr;
|
||||
mOutput << endstr;
|
||||
mOutput << startstr << "template FrameTransformMatrix {" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<f6f23f41-7686-11cf-8f52-0040333594a3>" << endstr;
|
||||
mOutput << startstr << "Matrix4x4 frameMatrix;" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "}" << endstr;
|
||||
mOutput << endstr;
|
||||
mOutput << startstr << "template Vector {" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<3d82ab5e-62da-11cf-ab39-0020af71e433>" << endstr;
|
||||
mOutput << startstr << "FLOAT x;" << endstr;
|
||||
mOutput << startstr << "FLOAT y;" << endstr;
|
||||
mOutput << startstr << "FLOAT z;" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "}" << endstr;
|
||||
mOutput << endstr;
|
||||
mOutput << startstr << "template MeshFace {" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<3d82ab5f-62da-11cf-ab39-0020af71e433>" << endstr;
|
||||
mOutput << startstr << "DWORD nFaceVertexIndices;" << endstr;
|
||||
mOutput << startstr << "array DWORD faceVertexIndices[nFaceVertexIndices];" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "}" << endstr;
|
||||
mOutput << endstr;
|
||||
mOutput << startstr << "template Mesh {" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<3d82ab44-62da-11cf-ab39-0020af71e433>" << endstr;
|
||||
mOutput << startstr << "DWORD nVertices;" << endstr;
|
||||
mOutput << startstr << "array Vector vertices[nVertices];" << endstr;
|
||||
mOutput << startstr << "DWORD nFaces;" << endstr;
|
||||
mOutput << startstr << "array MeshFace faces[nFaces];" << endstr;
|
||||
mOutput << startstr << "[...]" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "}" << endstr;
|
||||
mOutput << endstr;
|
||||
mOutput << startstr << "template MeshNormals {" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<f6f23f43-7686-11cf-8f52-0040333594a3>" << endstr;
|
||||
mOutput << startstr << "DWORD nNormals;" << endstr;
|
||||
mOutput << startstr << "array Vector normals[nNormals];" << endstr;
|
||||
mOutput << startstr << "DWORD nFaceNormals;" << endstr;
|
||||
mOutput << startstr << "array MeshFace faceNormals[nFaceNormals];" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "}" << endstr;
|
||||
mOutput << endstr;
|
||||
mOutput << startstr << "template Coords2d {" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<f6f23f44-7686-11cf-8f52-0040333594a3>" << endstr;
|
||||
mOutput << startstr << "FLOAT u;" << endstr;
|
||||
mOutput << startstr << "FLOAT v;" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "}" << endstr;
|
||||
mOutput << endstr;
|
||||
mOutput << startstr << "template MeshTextureCoords {" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<f6f23f40-7686-11cf-8f52-0040333594a3>" << endstr;
|
||||
mOutput << startstr << "DWORD nTextureCoords;" << endstr;
|
||||
mOutput << startstr << "array Coords2d textureCoords[nTextureCoords];" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "}" << endstr;
|
||||
mOutput << endstr;
|
||||
mOutput << startstr << "template ColorRGBA {" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<35ff44e0-6c7c-11cf-8f52-0040333594a3>" << endstr;
|
||||
mOutput << startstr << "FLOAT red;" << endstr;
|
||||
mOutput << startstr << "FLOAT green;" << endstr;
|
||||
mOutput << startstr << "FLOAT blue;" << endstr;
|
||||
mOutput << startstr << "FLOAT alpha;" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "}" << endstr;
|
||||
mOutput << endstr;
|
||||
mOutput << startstr << "template IndexedColor {" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<1630b820-7842-11cf-8f52-0040333594a3>" << endstr;
|
||||
mOutput << startstr << "DWORD index;" << endstr;
|
||||
mOutput << startstr << "ColorRGBA indexColor;" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "}" << endstr;
|
||||
mOutput << endstr;
|
||||
mOutput << startstr << "template MeshVertexColors {" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<1630b821-7842-11cf-8f52-0040333594a3>" << endstr;
|
||||
mOutput << startstr << "DWORD nVertexColors;" << endstr;
|
||||
mOutput << startstr << "array IndexedColor vertexColors[nVertexColors];" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "}" << endstr;
|
||||
mOutput << endstr;
|
||||
mOutput << startstr << "template VertexElement {" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<f752461c-1e23-48f6-b9f8-8350850f336f>" << endstr;
|
||||
mOutput << startstr << "DWORD Type;" << endstr;
|
||||
mOutput << startstr << "DWORD Method;" << endstr;
|
||||
mOutput << startstr << "DWORD Usage;" << endstr;
|
||||
mOutput << startstr << "DWORD UsageIndex;" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "}" << endstr;
|
||||
mOutput << endstr;
|
||||
mOutput << startstr << "template DeclData {" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<bf22e553-292c-4781-9fea-62bd554bdd93>" << endstr;
|
||||
mOutput << startstr << "DWORD nElements;" << endstr;
|
||||
mOutput << startstr << "array VertexElement Elements[nElements];" << endstr;
|
||||
mOutput << startstr << "DWORD nDWords;" << endstr;
|
||||
mOutput << startstr << "array DWORD data[nDWords];" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "}" << endstr;
|
||||
mOutput << endstr;
|
||||
}
|
||||
|
||||
|
||||
// Writes the material setup
|
||||
void XFileExporter::WriteFrameTransform(aiMatrix4x4& m)
|
||||
{
|
||||
mOutput << startstr << "FrameTransformMatrix {" << endstr << " ";
|
||||
PushTag();
|
||||
mOutput << startstr << m.a1 << "," << m.a2 << "," << m.a3 << "," << m.a4 << ","
|
||||
<< m.b1 << "," << m.b2 << "," << m.b3 << "," << m.b4 << ","
|
||||
<< m.c1 << "," << m.c2 << "," << m.c3 << "," << m.c4 << ","
|
||||
<< m.d1 << "," << m.d2 << "," << m.d3 << "," << m.d4 << ";;" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "}" << endstr << endstr;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Recursively writes the given node
|
||||
void XFileExporter::WriteNode( const aiNode* pNode)
|
||||
{
|
||||
mOutput << startstr << "Frame " << pNode->mName.C_Str() << " {" << endstr;
|
||||
|
||||
PushTag();
|
||||
|
||||
aiMatrix4x4 m;// = pNode->mTransformation;
|
||||
|
||||
WriteFrameTransform(m);
|
||||
|
||||
for (size_t i = 0; i < pNode->mNumMeshes; i++)
|
||||
WriteMesh(mScene->mMeshes[pNode->mMeshes[i]]);
|
||||
|
||||
// recursive call the Nodes
|
||||
for (size_t a = 0; a < pNode->mNumChildren; a++)
|
||||
WriteNode( mScene->mRootNode->mChildren[a]);
|
||||
|
||||
PopTag();
|
||||
|
||||
mOutput << startstr << "}" << endstr << endstr;
|
||||
}
|
||||
|
||||
void XFileExporter::WriteMesh(const aiMesh* mesh)
|
||||
{
|
||||
mOutput << startstr << "Mesh " << mesh->mName.C_Str() << "_mShape" << " {" << endstr;
|
||||
|
||||
PushTag();
|
||||
|
||||
// write all the vertices
|
||||
mOutput << startstr << mesh->mNumVertices << ";" << endstr;
|
||||
for (size_t a = 0; a < mesh->mNumVertices; a++)
|
||||
{
|
||||
aiVector3D &v = mesh->mVertices[a];
|
||||
mOutput << startstr << v[0] << ";"<< v[1] << ";" << v[2] << ";";
|
||||
if (a < mesh->mNumVertices - 1)
|
||||
mOutput << "," << endstr;
|
||||
else
|
||||
mOutput << ";" << endstr;
|
||||
}
|
||||
|
||||
// write all the faces
|
||||
mOutput << startstr << mesh->mNumFaces << ";" << endstr;
|
||||
for( size_t a = 0; a < mesh->mNumFaces; ++a )
|
||||
{
|
||||
const aiFace& face = mesh->mFaces[a];
|
||||
mOutput << startstr << face.mNumIndices << ";";
|
||||
// must be counter clockwise triangle
|
||||
//for(int b = face.mNumIndices - 1; b >= 0 ; --b)
|
||||
for(size_t b = 0; b < face.mNumIndices ; ++b)
|
||||
{
|
||||
mOutput << face.mIndices[b];
|
||||
//if (b > 0)
|
||||
if (b<face.mNumIndices-1)
|
||||
mOutput << ",";
|
||||
else
|
||||
mOutput << ";";
|
||||
}
|
||||
|
||||
if (a < mesh->mNumFaces - 1)
|
||||
mOutput << "," << endstr;
|
||||
else
|
||||
mOutput << ";" << endstr;
|
||||
}
|
||||
|
||||
// write normals (every vertex has one)
|
||||
mOutput << endstr;
|
||||
if (mesh->HasNormals())
|
||||
{
|
||||
mOutput << startstr << "MeshNormals {" << endstr;
|
||||
mOutput << startstr << mesh->mNumVertices << ";" << endstr;
|
||||
for (size_t a = 0; a < mesh->mNumVertices; a++)
|
||||
{
|
||||
aiVector3D &v = mesh->mNormals[a];
|
||||
mOutput << startstr << v[0] << ";"<< v[1] << ";" << v[2] << ";";
|
||||
if (a < mesh->mNumVertices - 1)
|
||||
mOutput << "," << endstr;
|
||||
else
|
||||
mOutput << ";" << endstr;
|
||||
}
|
||||
|
||||
mOutput << startstr << mesh->mNumFaces << ";" << endstr;
|
||||
for (size_t a = 0; a < mesh->mNumFaces; a++)
|
||||
{
|
||||
const aiFace& face = mesh->mFaces[a];
|
||||
mOutput << startstr << face.mNumIndices << ";";
|
||||
|
||||
//for(int b = face.mNumIndices-1; b >= 0 ; --b)
|
||||
for(size_t b = 0; b < face.mNumIndices ; ++b)
|
||||
{
|
||||
mOutput << face.mIndices[b];
|
||||
//if (b > 0)
|
||||
if (b<face.mNumIndices-1)
|
||||
mOutput << ",";
|
||||
else
|
||||
mOutput << ";";
|
||||
}
|
||||
|
||||
if (a < mesh->mNumFaces-1)
|
||||
mOutput << "," << endstr;
|
||||
else
|
||||
mOutput << ";" << endstr;
|
||||
}
|
||||
mOutput << startstr << "}" << endstr;
|
||||
}
|
||||
|
||||
// write texture UVs if available
|
||||
if (mesh->HasTextureCoords(0))
|
||||
{
|
||||
mOutput << startstr << "MeshTextureCoords {" << endstr;
|
||||
mOutput << startstr << mesh->mNumVertices << ";" << endstr;
|
||||
for (size_t a = 0; a < mesh->mNumVertices; a++)
|
||||
{
|
||||
aiVector3D& uv = mesh->mTextureCoords[0][a]; // uv of first uv layer for the vertex
|
||||
mOutput << uv.x << ";" << uv.y;
|
||||
if (a < mesh->mNumVertices-1)
|
||||
mOutput << ";," << endstr;
|
||||
else
|
||||
mOutput << ";;" << endstr;
|
||||
}
|
||||
mOutput << startstr << "}" << endstr;
|
||||
}
|
||||
|
||||
// write color channel if available
|
||||
if (mesh->HasVertexColors(0))
|
||||
{
|
||||
mOutput << startstr << "MeshVertexColors {" << endstr;
|
||||
mOutput << startstr << mesh->mNumVertices << ";" << endstr;
|
||||
for (size_t a = 0; a < mesh->mNumVertices; a++)
|
||||
{
|
||||
aiColor4D& mColors = mesh->mColors[0][a]; // color of first vertex color set for the vertex
|
||||
mOutput << startstr << a << ";" << mColors.r << ";" << mColors.g << ";" << mColors.b << ";" << mColors.a << ";;";
|
||||
if (a < mesh->mNumVertices-1)
|
||||
mOutput << "," << endstr;
|
||||
else
|
||||
mOutput << ";" << endstr;
|
||||
}
|
||||
mOutput << startstr << "}" << endstr;
|
||||
}
|
||||
// test ...
|
||||
else
|
||||
{
|
||||
mOutput << startstr << "MeshVertexColors {" << endstr;
|
||||
mOutput << startstr << mesh->mNumVertices << ";" << endstr;
|
||||
for (size_t a = 0; a < mesh->mNumVertices; a++)
|
||||
{
|
||||
aiColor4D* mColors = mesh->mColors[a];
|
||||
mOutput << startstr << a << ";0.500000;0.000000;0.000000;0.000000;;";
|
||||
if (a < mesh->mNumVertices-1)
|
||||
mOutput << "," << endstr;
|
||||
else
|
||||
mOutput << ";" << endstr;
|
||||
}
|
||||
mOutput << startstr << "}" << endstr;
|
||||
}
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "}" << endstr << endstr;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
@ -0,0 +1,120 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
@author: Richard Steffen, 2014
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file XFileExporter.h
|
||||
* Declares the exporter class to write a scene to a Collada file
|
||||
*/
|
||||
#ifndef AI_XFILEEXPORTER_H_INC
|
||||
#define AI_XFILEEXPORTER_H_INC
|
||||
|
||||
#include "../include/assimp/ai_assert.h"
|
||||
#include <sstream>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
/// Helper class to export a given scene to a Collada file. Just for my personal
|
||||
/// comfort when implementing it.
|
||||
class XFileExporter
|
||||
{
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
XFileExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file);
|
||||
|
||||
/// Destructor
|
||||
virtual ~XFileExporter();
|
||||
|
||||
protected:
|
||||
/// Starts writing the contents
|
||||
void WriteFile();
|
||||
|
||||
/// Writes the asset header
|
||||
void WriteHeader();
|
||||
|
||||
/// write a frame transform
|
||||
void WriteFrameTransform(aiMatrix4x4& m);
|
||||
|
||||
/// Recursively writes the given node
|
||||
void WriteNode( const aiNode* pNode);
|
||||
|
||||
/// write a mesh entry of the scene
|
||||
void WriteMesh(const aiMesh* mesh);
|
||||
|
||||
/// Enters a new xml element, which increases the indentation
|
||||
void PushTag() { startstr.append( " "); }
|
||||
|
||||
/// Leaves an element, decreasing the indentation
|
||||
void PopTag() { ai_assert( startstr.length() > 1); startstr.erase( startstr.length() - 2); }
|
||||
|
||||
public:
|
||||
/// Stringstream to write all output into
|
||||
std::stringstream mOutput;
|
||||
|
||||
protected:
|
||||
/// The IOSystem for output
|
||||
IOSystem* mIOSystem;
|
||||
|
||||
/// Path of the directory where the scene will be exported
|
||||
const std::string mPath;
|
||||
|
||||
/// Name of the file (without extension) where the scene will be exported
|
||||
const std::string mFile;
|
||||
|
||||
/// The scene to be written
|
||||
const aiScene* mScene;
|
||||
bool mSceneOwned;
|
||||
|
||||
/// current line start string, contains the current indentation for simple stream insertion
|
||||
std::string startstr;
|
||||
/// current line end string for simple stream insertion
|
||||
std::string endstr;
|
||||
|
||||
protected:
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // !! AI_XFILEEXPORTER_H_INC
|
|
@ -375,6 +375,15 @@ struct aiScene
|
|||
*/
|
||||
C_STRUCT aiCamera** mCameras;
|
||||
|
||||
|
||||
/** a string representing the author
|
||||
*/
|
||||
aiString author;
|
||||
|
||||
/** a string representing the authoringtool
|
||||
*/
|
||||
aiString authoringTool;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
//! Default constructor - set everything to 0/NULL
|
||||
|
|
Loading…
Reference in New Issue