- fix redundant checks against nullptr ( see https://github.com/assimp/assimp/issues/241 ).

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
pull/251/head
Kim Kulling 2014-03-27 20:33:08 +01:00
parent f9d5852ef9
commit 38de6a658d
3 changed files with 84 additions and 108 deletions

View File

@ -42,10 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
namespace Assimp
{
namespace Q3BSP
{
namespace Assimp {
namespace Q3BSP {
static const unsigned int CE_BSP_LIGHTMAPWIDTH = 128;
static const unsigned int CE_BSP_LIGHTMAPHEIGHT = 128;
@ -54,8 +52,7 @@ static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) *
static const int VERION_Q3LEVEL = 46; ///< Supported version.
/// Geometric type enumeration
enum Q3BSPGeoType
{
enum Q3BSPGeoType {
Polygon = 1,
Patch,
TriangleMesh,
@ -63,25 +60,23 @@ enum Q3BSPGeoType
};
/// Integer vector.
struct ceVec3i
{
struct ceVec3i {
int x, y, z;
ceVec3i(): x( 0 ), y( 0 ), z( 0 ) { /* empty */ }
ceVec3i( int iX, int iY=0, int iZ=0) : x( iX ), y( iY ), z( iZ ) { /* empty */ }
};
/// Fileheader
struct sQ3BSPHeader
{
char strID[ 4 ]; //!< Should be "IBSP"
int iVersion; //!< 46 for standard levels
/// the file header
struct sQ3BSPHeader {
char strID[ 4 ]; ///< Should be "IBSP"
int iVersion; ///< 46 for standard levels
};
/// Descripes an entry.
/// Describes an entry.
struct sQ3BSPLump
{
int iOffset; ///< Offset from startpointer of file
int iSize; ///< Size fo part
int iOffset; ///< Offset from start pointer of file
int iSize; ///< Size of part
};
struct vec2f
@ -108,47 +103,42 @@ struct sQ3BSPVertex
struct sQ3BSPFace
{
int iTextureID; ///< Index in texture array
int iEffect; ///< Index in effectarray (-1 = no effect)
int iEffect; ///< Index in effect array (-1 = no effect)
int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
int iVertexIndex; ///< Start index of polygon
int iNumOfVerts; ///< Number of vertices
int iFaceVertexIndex; ///< Index of first mesh vertex
int iNumOfFaceVerts; ///< Anzahl der Meshvertices
int iLightmapID; ///< Index to the lightmap array
int iLMapCorner[ 2 ]; ///< Die Ecke der Lightmap in der Textur
int iLMapSize[ 2 ]; ///< Size of the lightmap stored on the texture
vec3f vLMapPos; ///< 3D-Ursprung der Lightmap
vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-Vektoren
vec3f vNormal; ///< Polygonnormale
int iNumOfFaceVerts; ///< number of mesh vertices
int iLightmapID; ///< Index to the light-map array
int iLMapCorner[ 2 ]; ///< edge of the light-map in texture
int iLMapSize[ 2 ]; ///< Size of the light-map stored on the texture
vec3f vLMapPos; ///< 3D origin of the light-map
vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-vectors
vec3f vNormal; ///< Polygon normals
int patchWidth, patchHeight; ///< bezier patch
};
/// A quake3 texture name.
struct sQ3BSPTexture
{
char strName[ 64 ]; ///< Name of the texture without extention
struct sQ3BSPTexture {
char strName[ 64 ]; ///< Name of the texture without extension
int iFlags; ///< Not used
int iContents; ///< Not used
};
/// A lightmap of the level, size 128 x 128, RGB components.
struct sQ3BSPLightmap
{
/// A light-map of the level, size 128 x 128, RGB components.
struct sQ3BSPLightmap {
unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ];
sQ3BSPLightmap()
{
memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
sQ3BSPLightmap() {
::memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
}
};
struct SubPatch
{
struct SubPatch {
std::vector<size_t> indices;
int lightmapID;
};
enum eLumps
{
enum eLumps {
kEntities = 0,
kTextures,
kPlanes,
@ -169,8 +159,7 @@ enum eLumps
kMaxLumps
};
struct Q3BSPModel
{
struct Q3BSPModel {
std::vector<unsigned char> m_Data;
std::vector<sQ3BSPLump*> m_Lumps;
std::vector<sQ3BSPVertex*> m_Vertices;
@ -195,24 +184,22 @@ struct Q3BSPModel
// empty
}
~Q3BSPModel()
{
for ( unsigned int i=0; i<m_Lumps.size(); i++ )
if ( NULL != m_Lumps[i] )
delete m_Lumps[i];
for ( unsigned int i=0; i<m_Vertices.size(); i++ )
if ( NULL != m_Vertices[ i ] )
delete m_Vertices[ i ];
for ( unsigned int i=0; i<m_Faces.size(); i++ )
if ( NULL != m_Faces[ i ] )
delete m_Faces[ i ];
for ( unsigned int i=0; i<m_Textures.size(); i++ )
if ( NULL != m_Textures[ i ] )
delete m_Textures[ i ];
for ( unsigned int i=0; i<m_Lightmaps.size(); i++ )
if ( NULL != m_Lightmaps[ i ] )
delete m_Lightmaps[ i ];
~Q3BSPModel() {
for ( unsigned int i=0; i<m_Lumps.size(); i++ ) {
delete m_Lumps[ i ];
}
for ( unsigned int i=0; i<m_Vertices.size(); i++ ) {
delete m_Vertices[ i ];
}
for ( unsigned int i=0; i<m_Faces.size(); i++ ) {
delete m_Faces[ i ];
}
for ( unsigned int i=0; i<m_Textures.size(); i++ ) {
delete m_Textures[ i ];
}
for ( unsigned int i=0; i<m_Lightmaps.size(); i++ ) {
delete m_Lightmaps[ i ];
}
m_Lumps.clear();
m_Vertices.clear();

View File

@ -71,9 +71,14 @@ static const aiImporterDesc desc = {
"pk3"
};
namespace Assimp
{
namespace Assimp {
static void getSupportedExtensions(std::vector<std::string> &supportedExtensions) {
supportedExtensions.push_back( ".jpg" );
supportedExtensions.push_back( ".png" );
supportedExtensions.push_back( ".tga" );
}
using namespace Q3BSP;
// ------------------------------------------------------------------------------------------------
@ -86,7 +91,7 @@ static void createKey( int id1, int id2, std::string &rKey )
}
// ------------------------------------------------------------------------------------------------
// Local function to extract the texture ids from a material keyname.
// Local function to extract the texture ids from a material key-name.
static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
{
rId1 = -1;
@ -146,24 +151,16 @@ Q3BSPFileImporter::Q3BSPFileImporter() :
// ------------------------------------------------------------------------------------------------
// Destructor.
Q3BSPFileImporter::~Q3BSPFileImporter()
{
// For lint
Q3BSPFileImporter::~Q3BSPFileImporter() {
m_pCurrentMesh = NULL;
m_pCurrentFace = NULL;
// Clear face-to-material map
for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
++it )
{
const std::string matName = (*it).first;
if ( matName.empty() )
{
continue;
for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
const std::string &matName = it->first;
if ( !matName.empty() ) {
delete it->second;
}
std::vector<Q3BSP::sQ3BSPFace*> *pCurFaceArray = (*it).second;
delete pCurFaceArray;
}
m_MaterialLookupMap.clear();
}
@ -566,7 +563,7 @@ size_t Q3BSPFileImporter::countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rAr
}
// ------------------------------------------------------------------------------------------------
// Counts the number of triangles in a Q3-facearray.
// Counts the number of triangles in a Q3-face-array.
size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const
{
size_t numTriangles = 0;
@ -617,16 +614,11 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
// Returns the next face.
aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
{
aiFace *pFace = NULL;
if ( rFaceIdx < pMesh->mNumFaces )
{
aiFace *pFace( NULL );
if ( rFaceIdx < pMesh->mNumFaces ) {
pFace = &pMesh->mFaces[ rFaceIdx ];
rFaceIdx++;
}
else
{
pFace = NULL;
}
return pFace;
}
@ -634,34 +626,30 @@ aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
// ------------------------------------------------------------------------------------------------
// Imports a texture file.
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel,
Q3BSP::Q3BSPZipArchive *pArchive, aiScene* /*pScene*/,
aiMaterial *pMatHelper, int textureId )
{
std::vector<std::string> supportedExtensions;
supportedExtensions.push_back( ".jpg" );
supportedExtensions.push_back( ".png" );
supportedExtensions.push_back( ".tga" );
if ( NULL == pArchive || NULL == pArchive || NULL == pMatHelper )
{
Q3BSP::Q3BSPZipArchive *pArchive, aiScene*,
aiMaterial *pMatHelper, int textureId ) {
if ( NULL == pArchive || NULL == pArchive || NULL == pMatHelper ) {
return false;
}
if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) )
{
if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) ) {
return false;
}
bool res = true;
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
if ( NULL == pTexture )
return false;
if ( !pTexture ) {
return false;
}
std::vector<std::string> supportedExtensions;
supportedExtensions.push_back( ".jpg" );
supportedExtensions.push_back( ".png" );
supportedExtensions.push_back( ".tga" );
std::string textureName, ext;
if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) )
{
if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
IOStream *pTextureStream = pArchive->Open( textureName.c_str() );
if ( NULL != pTextureStream )
{
if ( !pTextureStream ) {
size_t texSize = pTextureStream->FileSize();
aiTexture *pTexture = new aiTexture;
pTexture->mHeight = 0;
@ -685,9 +673,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
mTextures.push_back( pTexture );
}
else
{
} else {
// If it doesn't exist in the archive, it is probably just a reference to an external file.
// We'll leave it up to the user to figure out which extension the file has.
aiString name;

View File

@ -141,8 +141,8 @@ struct aiMetadata
/** Destructor */
~aiMetadata()
{
if (mKeys)
delete [] mKeys;
delete[] mKeys;
mKeys = NULL;
if (mValues)
{
// Delete each metadata entry
@ -177,8 +177,8 @@ struct aiMetadata
// Delete the metadata array
delete [] mValues;
mValues = NULL;
}
}
@ -206,8 +206,9 @@ struct aiMetadata
// Return false if the output data type does
// not match the found value's data type
if (GetAiType(value) != mValues[index].mType)
return false;
if ( GetAiType( value ) != mValues[ index ].mType ) {
return false;
}
// Otherwise, output the found value and
// return true
@ -226,10 +227,12 @@ struct aiMetadata
}
template<typename T>
inline bool Get( const std::string& key, T& value )
{ return Get(aiString(key), value); }
inline bool Get( const std::string& key, T& value ) {
return Get(aiString(key), value);
}
#endif // __cplusplus
};
#endif // __AI_METADATA_H_INC__