bugfix:
- fix redundant checks against nullptr ( see https://github.com/assimp/assimp/issues/241 ). Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>pull/251/head
parent
f9d5852ef9
commit
38de6a658d
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@ -42,10 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <vector>
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namespace Assimp
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{
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namespace Q3BSP
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{
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namespace Assimp {
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namespace Q3BSP {
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static const unsigned int CE_BSP_LIGHTMAPWIDTH = 128;
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static const unsigned int CE_BSP_LIGHTMAPHEIGHT = 128;
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@ -54,8 +52,7 @@ static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) *
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static const int VERION_Q3LEVEL = 46; ///< Supported version.
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/// Geometric type enumeration
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enum Q3BSPGeoType
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{
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enum Q3BSPGeoType {
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Polygon = 1,
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Patch,
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TriangleMesh,
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@ -63,25 +60,23 @@ enum Q3BSPGeoType
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};
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/// Integer vector.
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struct ceVec3i
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{
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struct ceVec3i {
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int x, y, z;
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ceVec3i(): x( 0 ), y( 0 ), z( 0 ) { /* empty */ }
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ceVec3i( int iX, int iY=0, int iZ=0) : x( iX ), y( iY ), z( iZ ) { /* empty */ }
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};
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/// Fileheader
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struct sQ3BSPHeader
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{
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char strID[ 4 ]; //!< Should be "IBSP"
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int iVersion; //!< 46 for standard levels
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/// the file header
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struct sQ3BSPHeader {
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char strID[ 4 ]; ///< Should be "IBSP"
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int iVersion; ///< 46 for standard levels
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};
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/// Descripes an entry.
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/// Describes an entry.
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struct sQ3BSPLump
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{
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int iOffset; ///< Offset from startpointer of file
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int iSize; ///< Size fo part
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int iOffset; ///< Offset from start pointer of file
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int iSize; ///< Size of part
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};
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struct vec2f
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@ -108,47 +103,42 @@ struct sQ3BSPVertex
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struct sQ3BSPFace
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{
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int iTextureID; ///< Index in texture array
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int iEffect; ///< Index in effectarray (-1 = no effect)
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int iEffect; ///< Index in effect array (-1 = no effect)
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int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
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int iVertexIndex; ///< Start index of polygon
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int iNumOfVerts; ///< Number of vertices
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int iFaceVertexIndex; ///< Index of first mesh vertex
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int iNumOfFaceVerts; ///< Anzahl der Meshvertices
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int iLightmapID; ///< Index to the lightmap array
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int iLMapCorner[ 2 ]; ///< Die Ecke der Lightmap in der Textur
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int iLMapSize[ 2 ]; ///< Size of the lightmap stored on the texture
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vec3f vLMapPos; ///< 3D-Ursprung der Lightmap
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vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-Vektoren
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vec3f vNormal; ///< Polygonnormale
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int iNumOfFaceVerts; ///< number of mesh vertices
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int iLightmapID; ///< Index to the light-map array
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int iLMapCorner[ 2 ]; ///< edge of the light-map in texture
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int iLMapSize[ 2 ]; ///< Size of the light-map stored on the texture
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vec3f vLMapPos; ///< 3D origin of the light-map
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vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-vectors
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vec3f vNormal; ///< Polygon normals
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int patchWidth, patchHeight; ///< bezier patch
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};
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/// A quake3 texture name.
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struct sQ3BSPTexture
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{
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char strName[ 64 ]; ///< Name of the texture without extention
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struct sQ3BSPTexture {
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char strName[ 64 ]; ///< Name of the texture without extension
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int iFlags; ///< Not used
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int iContents; ///< Not used
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};
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/// A lightmap of the level, size 128 x 128, RGB components.
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struct sQ3BSPLightmap
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{
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/// A light-map of the level, size 128 x 128, RGB components.
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struct sQ3BSPLightmap {
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unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ];
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sQ3BSPLightmap()
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{
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memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
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sQ3BSPLightmap() {
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::memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
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}
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};
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struct SubPatch
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{
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struct SubPatch {
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std::vector<size_t> indices;
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int lightmapID;
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};
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enum eLumps
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{
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enum eLumps {
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kEntities = 0,
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kTextures,
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kPlanes,
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@ -169,8 +159,7 @@ enum eLumps
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kMaxLumps
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};
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struct Q3BSPModel
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{
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struct Q3BSPModel {
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std::vector<unsigned char> m_Data;
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std::vector<sQ3BSPLump*> m_Lumps;
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std::vector<sQ3BSPVertex*> m_Vertices;
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@ -195,24 +184,22 @@ struct Q3BSPModel
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// empty
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}
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~Q3BSPModel()
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{
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for ( unsigned int i=0; i<m_Lumps.size(); i++ )
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if ( NULL != m_Lumps[i] )
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delete m_Lumps[i];
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for ( unsigned int i=0; i<m_Vertices.size(); i++ )
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if ( NULL != m_Vertices[ i ] )
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delete m_Vertices[ i ];
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for ( unsigned int i=0; i<m_Faces.size(); i++ )
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if ( NULL != m_Faces[ i ] )
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delete m_Faces[ i ];
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for ( unsigned int i=0; i<m_Textures.size(); i++ )
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if ( NULL != m_Textures[ i ] )
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delete m_Textures[ i ];
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for ( unsigned int i=0; i<m_Lightmaps.size(); i++ )
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if ( NULL != m_Lightmaps[ i ] )
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delete m_Lightmaps[ i ];
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~Q3BSPModel() {
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for ( unsigned int i=0; i<m_Lumps.size(); i++ ) {
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delete m_Lumps[ i ];
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}
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for ( unsigned int i=0; i<m_Vertices.size(); i++ ) {
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delete m_Vertices[ i ];
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}
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for ( unsigned int i=0; i<m_Faces.size(); i++ ) {
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delete m_Faces[ i ];
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}
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for ( unsigned int i=0; i<m_Textures.size(); i++ ) {
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delete m_Textures[ i ];
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}
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for ( unsigned int i=0; i<m_Lightmaps.size(); i++ ) {
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delete m_Lightmaps[ i ];
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}
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m_Lumps.clear();
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m_Vertices.clear();
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@ -71,9 +71,14 @@ static const aiImporterDesc desc = {
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"pk3"
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};
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namespace Assimp
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{
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namespace Assimp {
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static void getSupportedExtensions(std::vector<std::string> &supportedExtensions) {
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supportedExtensions.push_back( ".jpg" );
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supportedExtensions.push_back( ".png" );
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supportedExtensions.push_back( ".tga" );
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}
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using namespace Q3BSP;
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// ------------------------------------------------------------------------------------------------
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@ -86,7 +91,7 @@ static void createKey( int id1, int id2, std::string &rKey )
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}
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// ------------------------------------------------------------------------------------------------
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// Local function to extract the texture ids from a material keyname.
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// Local function to extract the texture ids from a material key-name.
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static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
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{
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rId1 = -1;
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@ -146,24 +151,16 @@ Q3BSPFileImporter::Q3BSPFileImporter() :
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// ------------------------------------------------------------------------------------------------
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// Destructor.
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Q3BSPFileImporter::~Q3BSPFileImporter()
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{
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// For lint
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Q3BSPFileImporter::~Q3BSPFileImporter() {
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m_pCurrentMesh = NULL;
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m_pCurrentFace = NULL;
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// Clear face-to-material map
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for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
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++it )
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{
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const std::string matName = (*it).first;
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if ( matName.empty() )
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{
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continue;
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for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
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const std::string &matName = it->first;
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if ( !matName.empty() ) {
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delete it->second;
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}
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std::vector<Q3BSP::sQ3BSPFace*> *pCurFaceArray = (*it).second;
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delete pCurFaceArray;
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}
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m_MaterialLookupMap.clear();
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}
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@ -566,7 +563,7 @@ size_t Q3BSPFileImporter::countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rAr
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}
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// ------------------------------------------------------------------------------------------------
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// Counts the number of triangles in a Q3-facearray.
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// Counts the number of triangles in a Q3-face-array.
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size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const
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{
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size_t numTriangles = 0;
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@ -617,16 +614,11 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
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// Returns the next face.
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aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
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{
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aiFace *pFace = NULL;
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if ( rFaceIdx < pMesh->mNumFaces )
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{
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aiFace *pFace( NULL );
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if ( rFaceIdx < pMesh->mNumFaces ) {
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pFace = &pMesh->mFaces[ rFaceIdx ];
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rFaceIdx++;
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}
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else
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{
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pFace = NULL;
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}
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return pFace;
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}
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@ -634,34 +626,30 @@ aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
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// ------------------------------------------------------------------------------------------------
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// Imports a texture file.
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bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel,
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Q3BSP::Q3BSPZipArchive *pArchive, aiScene* /*pScene*/,
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aiMaterial *pMatHelper, int textureId )
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{
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std::vector<std::string> supportedExtensions;
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supportedExtensions.push_back( ".jpg" );
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supportedExtensions.push_back( ".png" );
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supportedExtensions.push_back( ".tga" );
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if ( NULL == pArchive || NULL == pArchive || NULL == pMatHelper )
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{
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Q3BSP::Q3BSPZipArchive *pArchive, aiScene*,
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aiMaterial *pMatHelper, int textureId ) {
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if ( NULL == pArchive || NULL == pArchive || NULL == pMatHelper ) {
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return false;
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}
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if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) )
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{
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if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) ) {
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return false;
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}
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bool res = true;
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sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
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if ( NULL == pTexture )
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return false;
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if ( !pTexture ) {
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return false;
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}
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std::vector<std::string> supportedExtensions;
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supportedExtensions.push_back( ".jpg" );
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supportedExtensions.push_back( ".png" );
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supportedExtensions.push_back( ".tga" );
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std::string textureName, ext;
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if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) )
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{
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if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
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IOStream *pTextureStream = pArchive->Open( textureName.c_str() );
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if ( NULL != pTextureStream )
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{
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if ( !pTextureStream ) {
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size_t texSize = pTextureStream->FileSize();
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aiTexture *pTexture = new aiTexture;
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pTexture->mHeight = 0;
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@ -685,9 +673,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
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pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
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mTextures.push_back( pTexture );
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}
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else
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{
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} else {
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// If it doesn't exist in the archive, it is probably just a reference to an external file.
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// We'll leave it up to the user to figure out which extension the file has.
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aiString name;
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@ -141,8 +141,8 @@ struct aiMetadata
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/** Destructor */
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~aiMetadata()
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{
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if (mKeys)
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delete [] mKeys;
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delete[] mKeys;
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mKeys = NULL;
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if (mValues)
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{
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// Delete each metadata entry
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@ -177,8 +177,8 @@ struct aiMetadata
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// Delete the metadata array
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delete [] mValues;
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mValues = NULL;
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}
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}
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@ -206,8 +206,9 @@ struct aiMetadata
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// Return false if the output data type does
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// not match the found value's data type
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if (GetAiType(value) != mValues[index].mType)
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return false;
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if ( GetAiType( value ) != mValues[ index ].mType ) {
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return false;
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}
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// Otherwise, output the found value and
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// return true
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@ -226,10 +227,12 @@ struct aiMetadata
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}
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template<typename T>
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inline bool Get( const std::string& key, T& value )
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{ return Get(aiString(key), value); }
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inline bool Get( const std::string& key, T& value ) {
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return Get(aiString(key), value);
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}
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#endif // __cplusplus
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};
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#endif // __AI_METADATA_H_INC__
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