bugfix: Obj-importer is now able to deal with 3d-texture coordinates.

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
pull/265/head
Kim Kulling 2014-04-29 00:04:54 +02:00
parent d49837819e
commit fbaf89492d
5 changed files with 79 additions and 52 deletions

View File

@ -290,7 +290,7 @@ struct Model
//! Active group
std::string m_strActiveGroup;
//! Vector with generated texture coordinates
std::vector<aiVector2D> m_TextureCoord;
std::vector<aiVector3D> m_TextureCoord;
//! Current mesh instance
Mesh *m_pCurrentMesh;
//! Vector with stored meshes

View File

@ -60,6 +60,7 @@ static const aiImporterDesc desc = {
"obj"
};
static const unsigned int ObjMinSize = 16;
namespace Assimp {
@ -80,12 +81,8 @@ ObjFileImporter::ObjFileImporter() :
// Destructor.
ObjFileImporter::~ObjFileImporter()
{
// Release root object instance
if (NULL != m_pRootObject)
{
delete m_pRootObject;
m_pRootObject = NULL;
}
delete m_pRootObject;
m_pRootObject = NULL;
}
// ------------------------------------------------------------------------------------------------
@ -118,12 +115,13 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
// Read file into memory
const std::string mode = "rb";
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, mode));
if (NULL == file.get())
throw DeadlyImportError( "Failed to open file " + pFile + ".");
if( !file.get() ) {
throw DeadlyImportError( "Failed to open file " + pFile + "." );
}
// Get the file-size and validate it, throwing an exception when fails
size_t fileSize = file->FileSize();
if( fileSize < 16) {
if( fileSize < ObjMinSize ) {
throw DeadlyImportError( "OBJ-file is too small.");
}
@ -154,10 +152,10 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
// ------------------------------------------------------------------------------------------------
// Create the data from parsed obj-file
void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene)
{
if (0L == pModel)
return;
void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene) {
if( 0L == pModel ) {
return;
}
// Create the root node of the scene
pScene->mRootNode = new aiNode;
@ -200,8 +198,9 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
std::vector<aiMesh*> &MeshArray )
{
ai_assert( NULL != pModel );
if ( NULL == pObject )
return NULL;
if( NULL == pObject ) {
return NULL;
}
// Store older mesh size to be able to computes mesh offsets for new mesh instances
const size_t oldMeshSize = MeshArray.size();
@ -210,8 +209,9 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
pNode->mName = pObject->m_strObjName;
// If we have a parent node, store it
if (pParent != NULL)
appendChildToParentNode(pParent, pNode);
if( pParent != NULL ) {
appendChildToParentNode( pParent, pNode );
}
for ( unsigned int i=0; i< pObject->m_Meshes.size(); i++ )
{
@ -265,8 +265,9 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
{
// Checking preconditions
ai_assert( NULL != pModel );
if (NULL == pData)
return;
if( NULL == pData ) {
return;
}
// Create faces
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
@ -284,8 +285,7 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
pMesh->mNumFaces += inp->m_pVertices->size();
pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
}
else {
} else {
++pMesh->mNumFaces;
if (inp->m_pVertices->size() > 3) {
pMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
@ -409,10 +409,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
ai_assert( tex < pModel->m_TextureCoord.size() );
if ( tex >= pModel->m_TextureCoord.size() )
throw DeadlyImportError("OBJ: texture coord index out of range");
throw DeadlyImportError("OBJ: texture coordinate index out of range");
aiVector2D coord2d = pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
}
ai_assert( pMesh->mNumVertices > newIndex );

View File

@ -108,19 +108,14 @@ void ObjFileParser::parseFile()
case 'v': // Parse a vertex texture coordinate
{
++m_DataIt;
if (*m_DataIt == ' ' || *m_DataIt == '\t')
{
// Read in vertex definition
if (*m_DataIt == ' ' || *m_DataIt == '\t') {
// read in vertex definition
getVector3(m_pModel->m_Vertices);
}
else if (*m_DataIt == 't')
{
// Read in texture coordinate (2D)
++m_DataIt;
getVector2(m_pModel->m_TextureCoord);
}
else if (*m_DataIt == 'n')
{
} else if (*m_DataIt == 't') {
// read in texture coordinate ( 2D or 3D )
++m_DataIt;
getVector( m_pModel->m_TextureCoord );
} else if (*m_DataIt == 'n') {
// Read in normal vector definition
++m_DataIt;
getVector3( m_pModel->m_Normals );
@ -235,10 +230,43 @@ void ObjFileParser::copyNextLine(char *pBuffer, size_t length)
pBuffer[ index ] = '\0';
}
// -------------------------------------------------------------------
void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
size_t numComponents( 0 );
DataArrayIt tmp( m_DataIt );
while( !IsLineEnd( *tmp ) ) {
if( *tmp == ' ' ) {
++numComponents;
}
tmp++;
}
float x, y, z;
if( 2 == numComponents ) {
copyNextWord( m_buffer, BUFFERSIZE );
x = ( float ) fast_atof( m_buffer );
copyNextWord( m_buffer, BUFFERSIZE );
y = ( float ) fast_atof( m_buffer );
z = 0.0;
} else if( 3 == numComponents ) {
copyNextWord( m_buffer, BUFFERSIZE );
x = ( float ) fast_atof( m_buffer );
copyNextWord( m_buffer, BUFFERSIZE );
y = ( float ) fast_atof( m_buffer );
copyNextWord( m_buffer, BUFFERSIZE );
z = ( float ) fast_atof( m_buffer );
} else {
ai_assert( !"Invalid number of components" );
}
point3d_array.push_back( aiVector3D( x, y, z ) );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
// -------------------------------------------------------------------
// Get values for a new 3D vector instance
void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array)
{
void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
float x, y, z;
copyNextWord(m_buffer, BUFFERSIZE);
x = (float) fast_atof(m_buffer);
@ -246,18 +274,16 @@ void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array)
copyNextWord(m_buffer, BUFFERSIZE);
y = (float) fast_atof(m_buffer);
copyNextWord(m_buffer, BUFFERSIZE);
z = (float) fast_atof(m_buffer);
copyNextWord( m_buffer, BUFFERSIZE );
z = ( float ) fast_atof( m_buffer );
point3d_array.push_back( aiVector3D( x, y, z ) );
//skipLine();
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
// -------------------------------------------------------------------
// Get values for a new 2D vector instance
void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array )
{
void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
float x, y;
copyNextWord(m_buffer, BUFFERSIZE);
x = (float) fast_atof(m_buffer);

View File

@ -37,8 +37,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef OBJ_FILEPARSER_H_INC
#define OBJ_FILEPARSER_H_INC
@ -79,26 +77,29 @@ public:
ObjFile::Model *GetModel() const;
private:
/// Parse the loadedfile
/// Parse the loaded file
void parseFile();
/// Method to copy the new delimited word in the current line.
void copyNextWord(char *pBuffer, size_t length);
/// Method to copy the new line.
void copyNextLine(char *pBuffer, size_t length);
/// Stores the following 3d vector.
/// Stores the vector
void getVector( std::vector<aiVector3D> &point3d_array );
/// Stores the following 3d vector.
void getVector3( std::vector<aiVector3D> &point3d_array );
/// Stores the following 3d vector.
void getVector2(std::vector<aiVector2D> &point2d_array);
/// Stores the following face.
/// Stores the following face.
void getFace(aiPrimitiveType type);
void getMaterialDesc();
/// Reads the material description.
void getMaterialDesc();
/// Gets a comment.
void getComment();
/// Gets a a material library.
void getMaterialLib();
/// Creates a new material.
void getNewMaterial();
/// Gets the groupname from file.
/// Gets the group name from file.
void getGroupName();
/// Gets the group number from file.
void getGroupNumber();

View File

@ -107,7 +107,7 @@ inline Char_T getNextWord( Char_T pBuffer, Char_T pEnd )
return pBuffer;
}
/** @brief Returns ponter a next token
/** @brief Returns pointer a next token
* @param pBuffer Pointer to data buffer
* @param pEnd Pointer to end of buffer
* @return Pointer to next token