Merge pull request #317 from assimp/export-3ds

3DS Exporter
pull/321/head
Alexander Gessler 2014-07-23 22:26:58 +02:00
commit 9eba139feb
7 changed files with 919 additions and 120 deletions

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
#include "3DSExporter.h"
#include "3DSLoader.h"
#include "SceneCombiner.h"
#include "SplitLargeMeshes.h"
using namespace Assimp;
namespace Assimp {
namespace {
//////////////////////////////////////////////////////////////////////////////////////
// Scope utility to write a 3DS file chunk.
//
// Upon construction, the chunk header is written with the chunk type (flags)
// filled out, but the chunk size left empty. Upon destruction, the correct chunk
// size based on the then-position of the output stream cursor is filled in.
class ChunkWriter {
enum {
CHUNK_SIZE_NOT_SET = 0xdeadbeef
, SIZE_OFFSET = 2
};
public:
ChunkWriter(StreamWriterLE& writer, uint16_t chunk_type)
: writer(writer)
{
chunk_start_pos = writer.GetCurrentPos();
writer.PutU2(chunk_type);
writer.PutU4(CHUNK_SIZE_NOT_SET);
}
~ChunkWriter() {
std::size_t head_pos = writer.GetCurrentPos();
ai_assert(head_pos > chunk_start_pos);
const std::size_t chunk_size = head_pos - chunk_start_pos;
writer.SetCurrentPos(chunk_start_pos + SIZE_OFFSET);
writer.PutU4(chunk_size);
writer.SetCurrentPos(head_pos);
}
private:
StreamWriterLE& writer;
std::size_t chunk_start_pos;
};
// Return an unique name for a given |mesh| attached to |node| that
// preserves the mesh's given name if it has one. |index| is the index
// of the mesh in |aiScene::mMeshes|.
std::string GetMeshName(const aiMesh& mesh, unsigned int index, const aiNode& node) {
static const std::string underscore = "_";
char postfix[10] = {0};
ASSIMP_itoa10(postfix, index);
std::string result = node.mName.C_Str();
if (mesh.mName.length > 0) {
result += underscore + mesh.mName.C_Str();
}
return result + underscore + postfix;
}
// Return an unique name for a given |mat| with original position |index|
// in |aiScene::mMaterials|. The name preserves the original material
// name if possible.
std::string GetMaterialName(const aiMaterial& mat, unsigned int index) {
static const std::string underscore = "_";
char postfix[10] = {0};
ASSIMP_itoa10(postfix, index);
aiString mat_name;
if (AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) {
return mat_name.C_Str() + underscore + postfix;
}
return "Material" + underscore + postfix;
}
// Collect world transformations for each node
void CollectTrafos(const aiNode* node, std::map<const aiNode*, aiMatrix4x4>& trafos) {
const aiMatrix4x4& parent = node->mParent ? trafos[node->mParent] : aiMatrix4x4();
trafos[node] = parent * node->mTransformation;
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
CollectTrafos(node->mChildren[i], trafos);
}
}
// Generate a flat list of the meshes (by index) assigned to each node
void CollectMeshes(const aiNode* node, std::multimap<const aiNode*, unsigned int>& meshes) {
for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
meshes.insert(std::make_pair(node, node->mMeshes[i]));
}
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
CollectMeshes(node->mChildren[i], meshes);
}
}
}
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp
void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene)
{
boost::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb"));
if(outfile == NULL) {
throw DeadlyExportError("Could not open output .3ds file: " + std::string(pFile));
}
// TODO: This extra copy should be avoided and all of this made a preprocess
// requirement of the 3DS exporter.
//
// 3DS meshes can be max 0xffff (16 Bit) vertices and faces, respectively.
// SplitLargeMeshes can do this, but it requires the correct limit to be set
// which is not possible with the current way of specifying preprocess steps
// in |Exporter::ExportFormatEntry|.
aiScene* scenecopy_tmp;
SceneCombiner::CopyScene(&scenecopy_tmp,pScene);
std::auto_ptr<aiScene> scenecopy(scenecopy_tmp);
SplitLargeMeshesProcess_Triangle tri_splitter;
tri_splitter.SetLimit(0xffff);
tri_splitter.Execute(scenecopy.get());
SplitLargeMeshesProcess_Vertex vert_splitter;
vert_splitter.SetLimit(0xffff);
vert_splitter.Execute(scenecopy.get());
// Invoke the actual exporter
Discreet3DSExporter exporter(outfile, scenecopy.get());
}
} // end of namespace Assimp
// ------------------------------------------------------------------------------------------------
Discreet3DSExporter:: Discreet3DSExporter(boost::shared_ptr<IOStream> outfile, const aiScene* scene)
: scene(scene)
, writer(outfile)
{
CollectTrafos(scene->mRootNode, trafos);
CollectMeshes(scene->mRootNode, meshes);
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAIN);
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJMESH);
WriteMeshes();
WriteMaterials();
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MASTER_SCALE);
writer.PutF4(1.0f);
}
}
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_KEYFRAMER);
WriteHierarchy(*scene->mRootNode, -1, -1);
}
}
// ------------------------------------------------------------------------------------------------
int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling_level)
{
// 3DS scene hierarchy is serialized as in http://www.martinreddy.net/gfx/3d/3DS.spec
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKINFO);
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
// Assimp node names are unique and distinct from all mesh-node
// names we generate; thus we can use them as-is
WriteString(node.mName);
// Two unknown int16 values - it is even unclear if 0 is a safe value
// but luckily importers do not know better either.
writer.PutI4(0);
int16_t hierarchy_pos = static_cast<int16_t>(seq);
if (sibling_level != -1) {
hierarchy_pos = sibling_level;
}
// Write the hierarchy position
writer.PutI2(hierarchy_pos);
}
}
// TODO: write transformation chunks
++seq;
sibling_level = seq;
// Write all children
for (unsigned int i = 0; i < node.mNumChildren; ++i) {
seq = WriteHierarchy(*node.mChildren[i], seq, i == 0 ? -1 : sibling_level);
}
// Write all meshes as separate nodes to be able to reference the meshes by name
for (unsigned int i = 0; i < node.mNumMeshes; ++i) {
const bool first_child = node.mNumChildren == 0 && i == 0;
const unsigned int mesh_idx = node.mMeshes[i];
const aiMesh& mesh = *scene->mMeshes[mesh_idx];
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKINFO);
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
WriteString(GetMeshName(mesh, mesh_idx, node));
writer.PutI4(0);
writer.PutI2(static_cast<int16_t>(first_child ? seq : sibling_level));
++seq;
}
}
return seq;
}
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteMaterials()
{
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MATERIAL);
const aiMaterial& mat = *scene->mMaterials[i];
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MATNAME);
const std::string& name = GetMaterialName(mat, i);
WriteString(name);
}
aiColor3D color;
if (mat.Get(AI_MATKEY_COLOR_DIFFUSE, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_DIFFUSE);
WriteColor(color);
}
if (mat.Get(AI_MATKEY_COLOR_SPECULAR, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR);
WriteColor(color);
}
if (mat.Get(AI_MATKEY_COLOR_AMBIENT, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT);
WriteColor(color);
}
if (mat.Get(AI_MATKEY_COLOR_EMISSIVE, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SELF_ILLUM);
WriteColor(color);
}
aiShadingMode shading_mode;
if (mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHADING);
Discreet3DS::shadetype3ds shading_mode_out;
switch(shading_mode) {
case aiShadingMode_Flat:
case aiShadingMode_NoShading:
shading_mode_out = Discreet3DS::Flat;
break;
case aiShadingMode_Gouraud:
case aiShadingMode_Toon:
case aiShadingMode_OrenNayar:
case aiShadingMode_Minnaert:
shading_mode_out = Discreet3DS::Gouraud;
break;
case aiShadingMode_Phong:
case aiShadingMode_Blinn:
case aiShadingMode_CookTorrance:
case aiShadingMode_Fresnel:
shading_mode_out = Discreet3DS::Phong;
break;
default:
ai_assert(false);
};
writer.PutU2(static_cast<uint16_t>(shading_mode_out));
}
float f;
if (mat.Get(AI_MATKEY_SHININESS, f) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS);
WritePercentChunk(f);
}
if (mat.Get(AI_MATKEY_SHININESS_STRENGTH, f) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS_PERCENT);
WritePercentChunk(f);
}
int twosided;
if (mat.Get(AI_MATKEY_TWOSIDED, twosided) == AI_SUCCESS && twosided != 0) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_TWO_SIDE);
writer.PutI2(1);
}
WriteTexture(mat, aiTextureType_DIFFUSE, Discreet3DS::CHUNK_MAT_TEXTURE);
WriteTexture(mat, aiTextureType_HEIGHT, Discreet3DS::CHUNK_MAT_BUMPMAP);
WriteTexture(mat, aiTextureType_OPACITY, Discreet3DS::CHUNK_MAT_OPACMAP);
WriteTexture(mat, aiTextureType_SHININESS, Discreet3DS::CHUNK_MAT_MAT_SHINMAP);
WriteTexture(mat, aiTextureType_SPECULAR, Discreet3DS::CHUNK_MAT_SPECMAP);
WriteTexture(mat, aiTextureType_EMISSIVE, Discreet3DS::CHUNK_MAT_SELFIMAP);
WriteTexture(mat, aiTextureType_REFLECTION, Discreet3DS::CHUNK_MAT_REFLMAP);
}
}
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags)
{
aiString path;
aiTextureMapMode map_mode[2] = {
aiTextureMapMode_Wrap, aiTextureMapMode_Wrap
};
float blend = 1.0f;
if (mat.GetTexture(type, 0, &path, NULL, NULL, &blend, NULL, map_mode) != AI_SUCCESS || !path.length) {
return;
}
// TODO: handle embedded textures properly
if (path.data[0] == '*') {
DefaultLogger::get()->error("Ignoring embedded texture for export: " + std::string(path.C_Str()));
return;
}
ChunkWriter chunk(writer, chunk_flags);
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPFILE);
WriteString(path);
}
WritePercentChunk(blend);
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MAP_TILING);
uint16_t val = 0; // WRAP
if (map_mode[0] == aiTextureMapMode_Mirror) {
val = 0x2;
}
else if (map_mode[0] == aiTextureMapMode_Decal) {
val = 0x10;
}
writer.PutU2(val);
}
// TODO: export texture transformation (i.e. UV offset, scale, rotation)
}
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteMeshes()
{
// NOTE: 3DS allows for instances. However:
// i) not all importers support reading them
// ii) instances are not as flexible as they are in assimp, in particular,
// nodes can carry (and instance) only one mesh.
//
// This exporter currently deep clones all instanced meshes, i.e. for each mesh
// attached to a node a full TRIMESH chunk is written to the file.
//
// Furthermore, the TRIMESH is transformed into world space so that it will
// appear correctly if importers don't read the scene hierarchy at all.
for (MeshesByNodeMap::const_iterator it = meshes.begin(); it != meshes.end(); ++it) {
const aiNode& node = *(*it).first;
const unsigned int mesh_idx = (*it).second;
const aiMesh& mesh = *scene->mMeshes[mesh_idx];
// This should not happen if the SLM step is correctly executed
// before the scene is handed to the exporter
ai_assert(mesh.mNumVertices <= 0xffff);
ai_assert(mesh.mNumFaces <= 0xffff);
const aiMatrix4x4& trafo = trafos[&node];
ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJBLOCK);
// Mesh name is tied to the node it is attached to so it can later be referenced
const std::string& name = GetMeshName(mesh, mesh_idx, node);
WriteString(name);
// TRIMESH chunk
ChunkWriter chunk2(writer, Discreet3DS::CHUNK_TRIMESH);
// Vertices in world space
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_VERTLIST);
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
writer.PutU2(count);
for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
const aiVector3D& v = trafo * mesh.mVertices[i];
writer.PutF4(v.x);
writer.PutF4(v.y);
writer.PutF4(v.z);
}
}
// UV coordinates
if (mesh.HasTextureCoords(0)) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPLIST);
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
writer.PutU2(count);
for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
const aiVector3D& v = mesh.mTextureCoords[0][i];
writer.PutF4(v.x);
writer.PutF4(v.y);
}
}
// Faces (indices)
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACELIST);
ai_assert(mesh.mNumFaces <= 0xffff);
// Count triangles, discard lines and points
uint16_t count = 0;
for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
const aiFace& f = mesh.mFaces[i];
if (f.mNumIndices < 3) {
continue;
}
// TRIANGULATE step is a pre-requisite so we should not see polys here
ai_assert(f.mNumIndices == 3);
++count;
}
writer.PutU2(count);
for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
const aiFace& f = mesh.mFaces[i];
if (f.mNumIndices < 3) {
continue;
}
for (unsigned int j = 0; j < 3; ++j) {
ai_assert(f.mIndices[j] <= 0xffff);
writer.PutI2(static_cast<uint16_t>(f.mIndices[j]));
}
// Edge visibility flag
writer.PutI2(0x0);
}
// TODO: write smoothing groups (CHUNK_SMOOLIST)
WriteFaceMaterialChunk(mesh);
}
// Transformation matrix by which the mesh vertices have been pre-transformed with.
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRMATRIX);
for (unsigned int r = 0; r < 4; ++r) {
for (unsigned int c = 0; c < 3; ++c) {
writer.PutF4(trafo[r][c]);
}
}
}
}
}
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh& mesh)
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACEMAT);
const std::string& name = GetMaterialName(*scene->mMaterials[mesh.mMaterialIndex], mesh.mMaterialIndex);
WriteString(name);
// Because assimp splits meshes by material, only a single
// FACEMAT chunk needs to be written
ai_assert(mesh.mNumFaces <= 0xffff);
const uint16_t count = static_cast<uint16_t>(mesh.mNumFaces);
writer.PutU2(count);
for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
writer.PutU2(static_cast<uint16_t>(i));
}
}
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteString(const std::string& s) {
for (std::string::const_iterator it = s.begin(); it != s.end(); ++it) {
writer.PutI1(*it);
}
writer.PutI1('\0');
}
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteString(const aiString& s) {
for (std::size_t i = 0; i < s.length; ++i) {
writer.PutI1(s.data[i]);
}
writer.PutI1('\0');
}
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteColor(const aiColor3D& color) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF);
writer.PutF4(color.r);
writer.PutF4(color.g);
writer.PutF4(color.b);
}
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WritePercentChunk(float f) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_PERCENTF);
writer.PutF4(f);
}
#endif // ASSIMP_BUILD_NO_3DS_EXPORTER
#endif // ASSIMP_BUILD_NO_EXPORT

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code/3DSExporter.h 100644
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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file 3DSExporter.h
* 3DS Exporter Main Header
*/
#ifndef AI_3DSEXPORTER_H_INC
#define AI_3DSEXPORTER_H_INC
#include <map>
#include "StreamWriter.h"
struct aiScene;
struct aiNode;
namespace Assimp
{
// ------------------------------------------------------------------------------------------------
/** Helper class to export a given scene to a 3DS file. */
// ------------------------------------------------------------------------------------------------
class Discreet3DSExporter
{
public:
Discreet3DSExporter(boost::shared_ptr<IOStream> outfile, const aiScene* pScene);
private:
void WriteMeshes();
void WriteMaterials();
void WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags);
void WriteFaceMaterialChunk(const aiMesh& mesh);
int WriteHierarchy(const aiNode& node, int level, int sibling_level);
void WriteString(const std::string& s);
void WriteString(const aiString& s);
void WriteColor(const aiColor3D& color);
void WritePercentChunk(float f);
private:
const aiScene* const scene;
StreamWriterLE writer;
std::map<const aiNode*, aiMatrix4x4> trafos;
typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap;
MeshesByNodeMap meshes;
};
}
#endif

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@ -111,6 +111,7 @@ SET( Common_SRCS
MemoryIOWrapper.h
ParsingUtils.h
StreamReader.h
StreamWriter.h
StringComparison.h
SGSpatialSort.cpp
SGSpatialSort.h
@ -151,6 +152,8 @@ SET( 3DS_SRCS
3DSHelper.h
3DSLoader.cpp
3DSLoader.h
3DSExporter.h
3DSExporter.cpp
)
SOURCE_GROUP(3DS FILES ${3DS_SRCS})

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@ -78,7 +78,7 @@ void ExportSceneObj(const char*,IOSystem*, const aiScene*);
void ExportSceneSTL(const char*,IOSystem*, const aiScene*);
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*);
void ExportScenePly(const char*,IOSystem*, const aiScene*);
void ExportScene3DS(const char*, IOSystem*, const aiScene*) {}
void ExportScene3DS(const char*, IOSystem*, const aiScene*);
// ------------------------------------------------------------------------------------------------
// global array of all export formats which Assimp supports in its current build
@ -90,7 +90,7 @@ Exporter::ExportFormatEntry gExporters[] =
#ifndef ASSIMP_BUILD_NO_FXILE_EXPORTER
Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs),
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs),
#endif
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
@ -113,9 +113,10 @@ Exporter::ExportFormatEntry gExporters[] =
),
#endif
//#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
// ExportFormatEntry( "3ds", "Autodesk 3DS (legacy format)", "3ds" , &ExportScene3DS),
//#endif
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS,
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices),
#endif
};
#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0]))

235
code/StreamWriter.h 100644
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@ -0,0 +1,235 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Defines the StreamWriter class which writes data to
* a binary stream with a well-defined endianess. */
#ifndef AI_STREAMWRITER_H_INCLUDED
#define AI_STREAMWRITER_H_INCLUDED
#include "ByteSwap.h"
namespace Assimp {
// --------------------------------------------------------------------------------------------
/** Wrapper class around IOStream to allow for consistent writing of binary data in both
* little and big endian format. Don't attempt to instance the template directly. Use
* StreamWriterLE to read from a little-endian stream and StreamWriterBE to read from a
* BE stream. Alternatively, there is StreamWriterAny if the endianess of the output
* stream is to be determined at runtime.
*/
// --------------------------------------------------------------------------------------------
template <bool SwapEndianess = false, bool RuntimeSwitch = false>
class StreamWriter
{
enum {
INITIAL_CAPACITY = 1024
};
public:
// ---------------------------------------------------------------------
/** Construction from a given stream with a well-defined endianess.
*
* The StreamReader holds a permanent strong reference to the
* stream, which is released upon destruction.
* @param stream Input stream. The stream is not re-seeked and writing
continues at the current position of the stream cursor.
* @param le If @c RuntimeSwitch is true: specifies whether the
* stream is in little endian byte order. Otherwise the
* endianess information is defined by the @c SwapEndianess
* template parameter and this parameter is meaningless. */
StreamWriter(boost::shared_ptr<IOStream> stream, bool le = false)
: stream(stream)
, le(le)
, cursor()
{
ai_assert(stream);
buffer.reserve(INITIAL_CAPACITY);
}
// ---------------------------------------------------------------------
StreamWriter(IOStream* stream, bool le = false)
: stream(boost::shared_ptr<IOStream>(stream))
, le(le)
, cursor()
{
ai_assert(stream);
buffer.reserve(INITIAL_CAPACITY);
}
// ---------------------------------------------------------------------
~StreamWriter() {
stream->Write(&buffer[0], 1, buffer.size());
stream->Flush();
}
public:
// ---------------------------------------------------------------------
/** Write a float to the stream */
void PutF4(float f)
{
Put(f);
}
// ---------------------------------------------------------------------
/** Write a double to the stream */
void PutF8(double d) {
Put(d);
}
// ---------------------------------------------------------------------
/** Write a signed 16 bit integer to the stream */
void PutI2(int16_t n) {
Put(n);
}
// ---------------------------------------------------------------------
/** Write a signed 8 bit integer to the stream */
void PutI1(int8_t n) {
Put(n);
}
// ---------------------------------------------------------------------
/** Write an signed 32 bit integer to the stream */
void PutI4(int32_t n) {
Put(n);
}
// ---------------------------------------------------------------------
/** Write a signed 64 bit integer to the stream */
void PutI8(int64_t n) {
Put(n);
}
// ---------------------------------------------------------------------
/** Write a unsigned 16 bit integer to the stream */
void PutU2(uint16_t n) {
Put(n);
}
// ---------------------------------------------------------------------
/** Write a unsigned 8 bit integer to the stream */
void PutU1(uint8_t n) {
Put(n);
}
// ---------------------------------------------------------------------
/** Write an unsigned 32 bit integer to the stream */
void PutU4(uint32_t n) {
Put(n);
}
// ---------------------------------------------------------------------
/** Write a unsigned 64 bit integer to the stream */
void PutU8(uint64_t n) {
Put(n);
}
public:
// ---------------------------------------------------------------------
/** overload operator<< and allow chaining of MM ops. */
template <typename T>
StreamWriter& operator << (T f) {
Put(f);
return *this;
}
// ---------------------------------------------------------------------
std::size_t GetCurrentPos() const {
return cursor;
}
// ---------------------------------------------------------------------
void SetCurrentPos(std::size_t new_cursor) {
cursor = new_cursor;
}
private:
// ---------------------------------------------------------------------
/** Generic write method. ByteSwap::Swap(T*) *must* be defined */
template <typename T>
void Put(T f) {
Intern :: Getter<SwapEndianess,T,RuntimeSwitch>() (&f, le);
if (cursor + sizeof(T) >= buffer.size()) {
buffer.resize(cursor + sizeof(T));
}
void* dest = &buffer[cursor];
// reinterpret_cast + assignment breaks strict aliasing rules
// and generally causes trouble on platforms such as ARM that
// do not silently ignore alignment faults.
::memcpy(dest, &f, sizeof(T));
cursor += sizeof(T);
}
private:
boost::shared_ptr<IOStream> stream;
bool le;
std::vector<uint8_t> buffer;
std::size_t cursor;
};
// --------------------------------------------------------------------------------------------
// `static` StreamWriter. Their byte order is fixed and they might be a little bit faster.
#ifdef AI_BUILD_BIG_ENDIAN
typedef StreamWriter<true> StreamWriterLE;
typedef StreamWriter<false> StreamWriterBE;
#else
typedef StreamWriter<true> StreamWriterBE;
typedef StreamWriter<false> StreamWriterLE;
#endif
// `dynamic` StreamWriter. The byte order of the input data is specified in the
// c'tor. This involves runtime branching and might be a little bit slower.
typedef StreamWriter<true,true> StreamWriterAny;
} // end namespace Assimp
#endif // !! AI_STREAMWriter_H_INCLUDED

View File

@ -15,7 +15,8 @@ SOURCE_GROUP( unit FILES
unit/BoostWorkaround/tupletest.cpp
)
SOURCE_GROUP( cppunit FILES
SET( CPPUNIT_SRCS
../contrib/cppunit-1.12.1/src/cppunit/AdditionalMessage.cpp
../contrib/cppunit-1.12.1/src/cppunit/Asserter.cpp
../contrib/cppunit-1.12.1/src/cppunit/BeOsDynamicLibraryManager.cpp
@ -70,59 +71,10 @@ SOURCE_GROUP( cppunit FILES
../contrib/cppunit-1.12.1/src/cppunit/XmlOutputter.cpp
../contrib/cppunit-1.12.1/src/cppunit/XmlOutputterHook.cpp
)
SOURCE_GROUP(cppunit FILES ${CPPUNIT_SRCS})
SOURCE_GROUP( tests FILES
unit/Main.cpp
unit/UnitTestPCH.cpp
unit/UnitTestPCH.h
unit/utFindDegenerates.cpp
unit/utFindDegenerates.h
unit/utFindInvalidData.cpp
unit/utFindInvalidData.h
unit/utFixInfacingNormals.cpp
unit/utGenNormals.cpp
unit/utGenNormals.h
unit/utImporter.cpp
unit/utImporter.h
unit/utImproveCacheLocality.cpp
unit/utJoinVertices.cpp
unit/utJoinVertices.h
unit/utLimitBoneWeights.cpp
unit/utLimitBoneWeights.h
unit/utMaterialSystem.cpp
unit/utMaterialSystem.h
unit/utPretransformVertices.cpp
unit/utPretransformVertices.h
unit/utRemoveComments.cpp
unit/utRemoveComments.h
unit/utRemoveComponent.cpp
unit/utRemoveComponent.h
unit/utRemoveRedundantMaterials.cpp
unit/utRemoveRedundantMaterials.h
unit/utScenePreprocessor.cpp
unit/utScenePreprocessor.h
unit/utSharedPPData.cpp
unit/utSharedPPData.h
unit/utSortByPType.cpp
unit/utSortByPType.h
unit/utSplitLargeMeshes.cpp
unit/utSplitLargeMeshes.h
unit/utTargetAnimation.cpp
unit/utTargetAnimation.h
unit/utTextureTransform.cpp
unit/utTriangulate.cpp
unit/utTriangulate.h
unit/utVertexTriangleAdjacency.cpp
unit/utVertexTriangleAdjacency.h
unit/utNoBoostTest.cpp
unit/utNoBoostTest.h
)
add_executable( unit
unit/CCompilerTest.c
unit/Main.cpp
unit/UnitTestPCH.cpp
unit/UnitTestPCH.h
SET( TEST_SRCS
unit/utFindDegenerates.cpp
unit/utFindDegenerates.h
unit/utFindInvalidData.cpp
@ -165,65 +117,20 @@ add_executable( unit
unit/utNoBoostTest.cpp
unit/utNoBoostTest.h
unit/BoostWorkaround/tupletest.cpp
../contrib/cppunit-1.12.1/src/cppunit/AdditionalMessage.cpp
../contrib/cppunit-1.12.1/src/cppunit/Asserter.cpp
../contrib/cppunit-1.12.1/src/cppunit/BeOsDynamicLibraryManager.cpp
../contrib/cppunit-1.12.1/src/cppunit/BriefTestProgressListener.cpp
../contrib/cppunit-1.12.1/src/cppunit/CompilerOutputter.cpp
../contrib/cppunit-1.12.1/src/cppunit/DefaultProtector.cpp
../contrib/cppunit-1.12.1/src/cppunit/DefaultProtector.h
../contrib/cppunit-1.12.1/src/cppunit/DllMain.cpp
../contrib/cppunit-1.12.1/src/cppunit/DynamicLibraryManager.cpp
../contrib/cppunit-1.12.1/src/cppunit/DynamicLibraryManagerException.cpp
../contrib/cppunit-1.12.1/src/cppunit/Exception.cpp
../contrib/cppunit-1.12.1/src/cppunit/Message.cpp
../contrib/cppunit-1.12.1/src/cppunit/PlugInManager.cpp
../contrib/cppunit-1.12.1/src/cppunit/PlugInParameters.cpp
../contrib/cppunit-1.12.1/src/cppunit/Protector.cpp
../contrib/cppunit-1.12.1/src/cppunit/ProtectorChain.cpp
../contrib/cppunit-1.12.1/src/cppunit/ProtectorChain.h
../contrib/cppunit-1.12.1/src/cppunit/ProtectorContext.h
../contrib/cppunit-1.12.1/src/cppunit/RepeatedTest.cpp
../contrib/cppunit-1.12.1/src/cppunit/ShlDynamicLibraryManager.cpp
../contrib/cppunit-1.12.1/src/cppunit/SourceLine.cpp
../contrib/cppunit-1.12.1/src/cppunit/StringTools.cpp
../contrib/cppunit-1.12.1/src/cppunit/SynchronizedObject.cpp
../contrib/cppunit-1.12.1/src/cppunit/Test.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestAssert.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestCase.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestCaseDecorator.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestComposite.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestDecorator.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestFactoryRegistry.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestFailure.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestLeaf.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestNamer.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestPath.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestPlugInDefaultImpl.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestResult.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestResultCollector.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestRunner.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestSetUp.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestSuccessListener.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestSuite.cpp
../contrib/cppunit-1.12.1/src/cppunit/TestSuiteBuilderContext.cpp
../contrib/cppunit-1.12.1/src/cppunit/TextOutputter.cpp
../contrib/cppunit-1.12.1/src/cppunit/TextTestProgressListener.cpp
../contrib/cppunit-1.12.1/src/cppunit/TextTestResult.cpp
../contrib/cppunit-1.12.1/src/cppunit/TextTestRunner.cpp
../contrib/cppunit-1.12.1/src/cppunit/TypeInfoHelper.cpp
../contrib/cppunit-1.12.1/src/cppunit/UnixDynamicLibraryManager.cpp
../contrib/cppunit-1.12.1/src/cppunit/Win32DynamicLibraryManager.cpp
../contrib/cppunit-1.12.1/src/cppunit/XmlDocument.cpp
../contrib/cppunit-1.12.1/src/cppunit/XmlElement.cpp
../contrib/cppunit-1.12.1/src/cppunit/XmlOutputter.cpp
../contrib/cppunit-1.12.1/src/cppunit/XmlOutputterHook.cpp
)
IF( WIN32 )
FIND_PACKAGE(DirectX REQUIRED)
ENDIF( WIN32 )
SOURCE_GROUP(tests FILES ${TEST_SRCS})
add_executable( unit
unit/CCompilerTest.c
unit/Main.cpp
unit/UnitTestPCH.cpp
unit/UnitTestPCH.h
${TEST_SRCS}
${CPPUNIT_SRCS}
)
SET_PROPERTY(TARGET assimp PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX})
# TODO: Port to non-Windows platforms.
target_link_libraries ( unit assimp ${DirectX_LIBRARY} ${DirectX_D3DX9_LIBRARY} comctl32.lib Winmm.lib )
target_link_libraries ( unit assimp )

View File

@ -1030,18 +1030,17 @@ void PopulateExportMenu()
//-------------------------------------------------------------------------------
void DoExport(size_t formatId)
{
if (!g_szFileName) {
if (!g_szFileName[0]) {
MessageBox(g_hDlg, "No model loaded", "Export", MB_ICONERROR);
return;
}
Exporter exp;
const aiExportFormatDesc* const e = exp.GetExportFormatDescription(formatId);
ai_assert(e);
char szFileName[MAX_PATH*2];
DWORD dwTemp;
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"ModelExportDest",NULL,NULL,(BYTE*)szFileName,&dwTemp)) {
ai_assert(dwTemp == MAX_PATH + 1);
DWORD dwTemp = sizeof(szFileName);
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"ModelExportDest",NULL,NULL,(BYTE*)szFileName, &dwTemp)) {
ai_assert(strlen(szFileName) <= MAX_PATH);
// invent a nice default file name