awefers
0031165789
Add support for tangents in glTF2.0 import
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Closes #1562
2017-11-27 13:45:40 -05:00
Kim Kulling
623b5a515a
Merge branch 'master' into fix-typo-gltf
2017-11-25 20:11:49 +01:00
Alexandre Avenel
eb452b28a2
Fix warning on MSVC14
2017-11-25 11:38:12 +01:00
Alexandre Avenel
c63263b025
Fix typo on gltf2 camera parameters
2017-11-24 22:02:47 +01:00
Patrick Dähne
a05d74a281
[glTF2] Moved byteStride from accessor to bufferView
2017-11-20 19:01:28 +01:00
Patrick Dähne
6cbfd5b977
[glTF2] Implemented reading binary glTF2 (glb) files
2017-11-20 14:59:05 +01:00
Kim Kulling
07a99e0843
Merge branch 'master' into issue_1513
2017-11-16 17:32:34 +01:00
Kim Kulling
7db10022e9
closes https://github.com/assimp/assimp/issues/1513 : fix assimp for cross compile for android
2017-11-15 21:26:25 +01:00
Turo Lamminen
f470b8466f
GLTF2: Fix signed/unsigned warning
2017-11-15 11:45:21 +02:00
Kim Kulling
de1ec4ee5d
Merge branch 'master' into gltf2-mesh-export-fix
2017-11-10 19:07:46 +01:00
Daniel Hritzkiv
9ec117d0bc
Fix export of deleted meshes; Add LazyDict::Remove method
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When I was merging a node’s multiple meshes into that node’s first mesh’s primitives, I was deleting the merged meshes from the node.
However, I wasn’t deleting the merged meshes from the mAsset->meshes Dict, causing the gltf2 export to contain extra unreferenced meshes and duplicate primitives.
This new code adds a new method to LazyDict, which removes the object from it, taking care to update indexes of the subsequent objects. This change also requires that `Ref`s of `Mesh`es (stored in node->meshes) have their indexes updated.
2017-11-08 18:31:32 -05:00
Thomas Lemaire
5b76a31485
fix trivial warnings
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mainly unused parameter and unused function
some parameters are indeed used in a debug built, I used the
(void)(param) trick
warnings reported by clang 4
2017-11-02 11:13:52 +01:00
Jared Mulconry
326158633b
Fixed warnings on MSVC caused by implicit conversions from double to float.
2017-10-06 18:23:28 +03:00
Kim Kulling
c1f93a69ae
Revert "WIP: Enable Travis clang build"
2017-10-06 15:42:05 +02:00
Jared Mulconry
3803a5181c
Fixed warnings on MSVC caused by implicit conversions from double to float.
2017-10-06 20:32:33 +11:00
Jared Mulconry
5804667dbb
Addressed some mismatched news/deletes caused by the new glTF2 sources.
2017-10-02 11:04:15 +03:00
Turo Lamminen
1095ec454b
Fix delete / delete[] mismatches in glTF2 importer
2017-10-02 10:55:26 +03:00
Josh Faust
febd611d48
Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars
2017-09-27 18:41:35 -07:00
Daniel Hritzkiv
814e8b3f8e
Formatting
2017-09-18 11:16:05 -04:00
Daniel Hritzkiv
5147acfe65
Revert "store node mesh vs. meshes"
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This reverts commit a0d97505e5
.
2017-09-18 11:16:04 -04:00
Daniel Hritzkiv
816e6909ca
Remove KHR_binary_glTF code
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Binary glTF is now part of the glTF2 spec. However, it’s implemented incorrectly, so will be temporarily removed
2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
5cb13aa4b3
Load gltf .bin files from correct directory
2017-09-11 11:02:15 -04:00
Daniel Hritzkiv
a438ece655
Remove premultipliedAlpha from gltf2
2017-09-11 11:02:15 -04:00
John Senneker
140b903d7a
Fix parsing of glTF version
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Handle version as int in gltf
Fix format specifiers in glTF version parser
2017-09-11 11:02:15 -04:00
Daniel Hritzkiv
44757af34a
Implement pbrSpecularGlossiness property as Nullable
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
03cfa04ee4
Define default material values as static constants
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for reuse
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
1a5823700f
Remove need for Has by returning an empty Ref in Get
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
21259e0835
Use different form of index accessor
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
a9c4fa84b5
Sampler improvements; Add new LazyDict method
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Samplers are now imported into assimp internal format from textures;
Samplers have defaults as per spec;
Sampler enums are strongly typed with UNSET values;
Samplers are exported properly;
Sampler filters are exported as well;
Samplers are re-used across textures on export
Default sampler values are not written
2017-09-11 11:02:12 -04:00
Daniel Hritzkiv
a0d97505e5
store node mesh vs. meshes
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glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
ab08a7c3cb
reenable animation and skins exports
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Currently incorrect, however. May need to be removed
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
2d54019b8f
Remove OPEN3DGC and compression references
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
562920fbb8
Changes to GLTF2 materials
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pbrMetallicRoughness and pbrSpecularGlossiness as structs; persist textureinfo properties from start to finish; persist pbrSpecularGlossiness (via extensionsUsed) usage from start to finish
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
7532d6aac1
Remove Light, Technique references
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
863458cd4a
Start removing materials common, and adding pbrSpecularGlossiness
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
11cb9ac139
Working read, import, export, and write of gltf2 (pbr) material
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
b42d785afe
Start managing and importing gltf2 pbr materials
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
39172feb3e
Start reading pbr materials
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
4d59dee5ea
Cache retrieved items via an original index map
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
47c7c3cf50
Disambiguate Get methods
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
f814acf33a
Update glTF2 Asset to use indexes
2017-09-11 10:50:37 -04:00
Jared Mulconry
698cd5826d
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-11 00:16:26 +10:00
Daniel Hritzkiv
5b3b80cbc2
Formatting
2017-08-09 11:41:12 -04:00
Daniel Hritzkiv
7a4a32625c
Ensure gltf asset version is printed as \d.0
2017-08-09 10:47:34 -04:00
jamesgk
bb55246c18
Export glTF 2
2017-07-25 18:05:18 -07:00
jamesgk
d7cbbaf23e
Compile with glTF2 export option (currently same as glTF1 output)
2017-07-25 17:34:03 -07:00
jamesgk
38626d4260
glTF: start fork of files used in export, for glTF2
2017-07-25 17:34:03 -07:00