Fix warning on MSVC14

pull/1591/head
Alexandre Avenel 2017-11-25 11:38:12 +01:00
parent d529dd17f9
commit eb452b28a2
5 changed files with 6 additions and 6 deletions

View File

@ -1309,7 +1309,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
// Combine the above transformations
aiMatrix4x4 mat = TranslationM * RotationM * ScalingM;
for( size_t j = 0; j < 4; ++j) {
for( unsigned int j = 0; j < 4; ++j) {
keyframes.insert(keyframes.end(), mat[j], mat[j] + 4);
}
}

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@ -339,7 +339,7 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim)
int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
{
bool ret = false;
std::vector<bool> dirtyMask(pMesh->mNumVertices, pMesh->mNumFaces);
std::vector<bool> dirtyMask(pMesh->mNumVertices, pMesh->mNumFaces != 0);
// Ignore elements that are not referenced by vertices.
// (they are, for example, caused by the FindDegenerates step)

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@ -248,7 +248,7 @@ void STLImporter::LoadASCIIFile( aiNode *root ) {
std::vector<unsigned int> meshIndices;
aiMesh* pMesh = new aiMesh();
pMesh->mMaterialIndex = 0;
meshIndices.push_back( meshes.size() );
meshIndices.push_back((unsigned int) meshes.size() );
meshes.push_back(pMesh);
aiNode *node = new aiNode;
node->mParent = root;
@ -383,7 +383,7 @@ void STLImporter::LoadASCIIFile( aiNode *root ) {
pScene->mMeshes[ i ] = meshes[i];
}
root->mNumChildren = nodes.size();
root->mNumChildren = (unsigned int) nodes.size();
root->mChildren = new aiNode*[ root->mNumChildren ];
for ( size_t i=0; i<nodes.size(); ++i ) {
root->mChildren[ i ] = nodes[ i ];

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@ -212,7 +212,7 @@ unsigned int LazyDict<T>::Remove(const char* id)
mObjs.erase(mObjs.begin() + index);
//update index of object in mObjs;
for (size_t i = index; i < mObjs.size(); ++i) {
for (unsigned int i = index; i < mObjs.size(); ++i) {
T *obj = mObjs[i];
obj->index = i;

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@ -445,7 +445,7 @@ void glTF2Exporter::ExportMaterials()
mat->Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS
) {
// convert specular color to luminance
float specularIntensity = specularColor[0] * 0.2125 + specularColor[1] * 0.7154 + specularColor[2] * 0.0721;
float specularIntensity = specularColor[0] * 0.2125f + specularColor[1] * 0.7154f + specularColor[2] * 0.0721f;
//normalize shininess (assuming max is 1000) with an inverse exponentional curve
float normalizedShininess = std::sqrt(shininess / 1000);