Adrian Iusca
6e13baf89c
Merge branch 'master' into master
2020-03-09 22:23:36 +02:00
kimkulling
f3b6b78d4d
small refactorings.
2020-03-09 10:55:32 +01:00
Marc-Antoine Lortie
424f5e939f
Fixed wrong matrix type used in comparaison operators.
2020-03-08 12:18:09 -04:00
iamAdrianIusca
aca6aaf35d
small changes
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- removed static definition
- use emplace_back instead of push_back
- changed the c++ deprecated headers
- removed some redundant std containers initialization in the destructor
- removed redundant .clear call for the std containers in the destructor
- added some const reference for some std container parameters
- other small changes in different places
2020-03-01 11:12:37 +02:00
iamAdrianIusca
016c0a8665
small changes
2020-02-18 18:42:59 +02:00
Marc-Antoine Lortie
8c09cd2ef3
Fixed TextureTypeToString defined multiple times.
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- Moved TextureTypeToString to it's own file.
- Added new file to CMakeLists.txt.
- Added 6 missing values in TextureTypeToString.
- Added 6 missing aiTextureType enum values in assimp_cmd/Info.cpp.
2020-02-06 13:19:01 -05:00
Marc-Antoine Lortie
770c822621
Updated places to achFormatHint referencing array size.
2020-01-23 15:26:49 -05:00
Marc-Antoine Lortie
4e7e47bd43
Updated copyright dates.
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Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, assimp team".
Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, ASSIMP Development Team".
Changed copyright end year to 2020 in LICENCE.rtf.
Changed copyright end year in CMakeFiles.txt files and any other places referencing Assimp with a copyright start and end year.
2020-01-20 08:53:12 -05:00
RichardTea
ae7a0aa6ef
Merge branch 'master' into collada_modeller_metadata
2020-01-02 13:25:04 +00:00
Marc-Antoine Lortie
eed0bd3ef6
Added support to load Half-Life 1 MDL files.
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Added code to use Half-Life 1 MDL loader in MDLLoader.cpp.
Added Half-Life 1 MDL loader files to CMakeLists.
Added new options in config.h to use with Half-Life 1 MDL loader.
2019-12-16 10:26:46 -05:00
RichardTea
f498a395e4
Add common metadata to Collada
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Also add AI_METADATA_SOURCE_COPYRIGHT common metadata
2019-12-09 14:05:41 +00:00
Kim Kulling
c1706d9bf8
Update metadata.h
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Fix possible crashes.
2019-12-06 21:24:04 +01:00
Kim Kulling
b2ab3fa35e
Merge branch 'master' into ModellerMetaData
2019-12-06 21:19:29 +01:00
Malcolm Tyrrell
a2f8c84c6c
Fix deletion issue in aiMetadata::Add.
2019-12-05 17:06:28 +00:00
Malcolm Tyrrell
24f0a400b7
Extra comments.
2019-12-05 15:11:46 +00:00
Malcolm Tyrrell
894b8e3519
Initial version
2019-12-05 12:32:22 +00:00
Gordon MacPherson
505769935e
Merge branch 'master' into remove-cout-2797
2019-12-04 22:38:50 +00:00
RichardTea
e5b065da3e
Formatter is a stringstream
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Used wrong API. Sorry about that.
2019-12-03 13:35:53 +00:00
RichardTea
496382982a
Remove cout calls from FBX, LWO and B3D
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Fixes #2797
2019-12-02 11:56:55 +00:00
Mike Samsonov
631da3a3d1
Merge branch 'master' into preserve_error_string
2019-12-02 10:35:29 +00:00
Loïc
5cfb0fd633
Add function aiGetVersionPatch() to be able to display Assimp version as in Git tags
2019-11-22 18:27:34 +01:00
Mike Samsonov
80f5283b2f
Error string of Importer should contain a message in case of an exception
2019-11-18 16:57:01 +00:00
Justin Carpentier
28a9fb31fd
Merge branch 'master' into topic/c++11
2019-11-10 13:20:05 +01:00
Kim Kulling
aa25c815bd
closes https://github.com/assimp/assimp/issues/1320 : make sure build works with all exporter disabled.
2019-11-10 09:47:50 +01:00
Justin Carpentier
031d3b648e
defs: use noexcept only for C++11 and more
2019-11-10 08:23:17 +01:00
RevoluPowered
5155efe888
Fixed bitmask issue
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We are approaching the limit for the number of post processes
2019-10-27 14:16:39 +00:00
RevoluPowered
9c8d835704
Explicitly use nullptr
2019-10-27 14:16:39 +00:00
RevoluPowered
514257f587
Added unit tests for ArmaturePopulate when used (added huestos model to tests)
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Added clear documentation for this too to explain, you need to enable it to make it available
Signed-off-by: RevoluPowered <gordon@gordonite.tech>
2019-10-27 14:16:39 +00:00
RevoluPowered
46cdd81d75
Added ArmaturePopulate scale process for all formats
2019-10-27 14:16:39 +00:00
RevoluPowered
93efe4197a
Removed redundant rest matrix and fixed assert compile error
2019-10-27 14:16:39 +00:00
RevoluPowered
168ae22ad4
Implemented easy armature lookup
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This lets you directly retrieve the node a bone links to and informs you of the armature directly
This also fixes a bug with bone name being made unique which causes them to become not 1:1 what the modeller has imported.
2019-10-27 14:16:39 +00:00
Kim Kulling
b8321925c3
Merge branch 'master' into mingw-fix-2685
2019-10-27 10:43:00 +01:00
Paul Arden
e6a051d953
Fix compilation on VS2013 due to compiler bug with brace initialisers. This fixes issue #2678 .
2019-10-16 19:06:57 +11:00
Kim Kulling
d3ddf8de60
Merge branch 'master' into mingw-fix-2685
2019-10-12 11:24:33 +02:00
kimkulling
33af183bb8
Cleanup the public headers.
2019-10-11 13:27:36 +02:00
kkulling
789a2bdd36
Move stuff into def.h
2019-10-11 09:47:31 +02:00
Robikz
81d125a2cc
dllexport ASSIMP_API in all Windows compilers, not just MSVC
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This fixes a problem mentioned in issue #2685 where the libassimp.dll
compiled with MinGW doesn't export any symbols.
2019-10-06 19:02:41 +02:00
Victor Cebollada
e0fee3d87b
gltf2.0 importer - Support for mesh morph animations added.
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Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
2019-09-25 09:58:23 +01:00
Kim Kulling
ab3c17419e
fix warning
2019-09-22 12:27:44 +02:00
Kim Kulling
94c488d7ea
fix compiler warnings.
2019-09-22 10:15:44 +02:00
Kim Kulling
69087abc56
Ensure that the aiString lenght is 4 bytes independent which platform and add mingw back to appveyor.
2019-09-21 16:36:22 +02:00
Kim Kulling
f5dcd5060f
add missing namespace."
2019-09-17 22:11:58 +02:00
Kim Kulling
2edcf82f5a
add missing include.
2019-09-17 21:58:46 +02:00
Kim Kulling
8b95479bb0
closes https://github.com/assimp/assimp/issues/2598 : introduce getEpsilon
2019-09-15 19:25:37 +02:00
Kim Kulling
28d0300dbe
Merge branch 'master' into gltf_add_ortho_cam
2019-09-11 09:32:14 +02:00
Kim Kulling
d91eebf347
Add ortho camera.
2019-09-10 22:13:54 +02:00
RevoluPowered
ddc26e1c46
Added maya stingray support for textures
2019-09-08 19:15:27 +01:00
RevoluPowered
da97f1be79
Implemented basic PBR materials into assimp.
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This adds the following texture types:
- BASE_COLOR
- NORMAL_CAMERA
- EMISSION_COLOR
- METALNESS
- DIFFUSE_ROUGHNESS
This is the first small change required.
We only support maya right now.
2019-09-08 19:15:27 +01:00
Mike Samsonov
873a358ce4
A crash in the aiMesh descructor
2019-09-05 11:44:02 +01:00
Gordon MacPherson
abdd853ca5
FIX missing update call for scale to post process
2019-08-27 15:50:50 +01:00