Merge branch 'master' into topic/c++11
commit
28a9fb31fd
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@ -106,97 +106,88 @@ void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperti
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void ExportSceneA3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
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// ------------------------------------------------------------------------------------------------
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// global array of all export formats which Assimp supports in its current build
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Exporter::ExportFormatEntry gExporters[] =
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{
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static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) {
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#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
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Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada ),
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exporters.push_back(Exporter::ExportFormatEntry("collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada));
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#endif
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#ifndef ASSIMP_BUILD_NO_X_EXPORTER
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Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
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aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs ),
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exporters.push_back(Exporter::ExportFormatEntry("x", "X Files", "x", &ExportSceneXFile,
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aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs));
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#endif
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#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
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Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0 ),
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exporters.push_back(Exporter::ExportFormatEntry("stp", "Step Files", "stp", &ExportSceneStep, 0));
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#endif
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#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
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Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
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aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
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Exporter::ExportFormatEntry( "objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
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aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
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exporters.push_back(Exporter::ExportFormatEntry("obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
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aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */));
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exporters.push_back(Exporter::ExportFormatEntry("objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
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aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */));
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#endif
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#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
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Exporter::ExportFormatEntry( "stl", "Stereolithography", "stl" , &ExportSceneSTL,
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aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
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),
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Exporter::ExportFormatEntry( "stlb", "Stereolithography (binary)", "stl" , &ExportSceneSTLBinary,
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aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
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),
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exporters.push_back(Exporter::ExportFormatEntry("stl", "Stereolithography", "stl", &ExportSceneSTL,
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aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices));
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exporters.push_back(Exporter::ExportFormatEntry("stlb", "Stereolithography (binary)", "stl", &ExportSceneSTLBinary,
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aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices));
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#endif
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#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
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Exporter::ExportFormatEntry( "ply", "Stanford Polygon Library", "ply" , &ExportScenePly,
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aiProcess_PreTransformVertices
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),
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Exporter::ExportFormatEntry( "plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary,
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aiProcess_PreTransformVertices
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),
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exporters.push_back(Exporter::ExportFormatEntry("ply", "Stanford Polygon Library", "ply", &ExportScenePly,
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aiProcess_PreTransformVertices));
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exporters.push_back(Exporter::ExportFormatEntry("plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary,
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aiProcess_PreTransformVertices));
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#endif
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#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
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Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS,
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aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices ),
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exporters.push_back(Exporter::ExportFormatEntry("3ds", "Autodesk 3DS (legacy)", "3ds", &ExportScene3DS,
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aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices));
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#endif
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#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
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Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
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Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
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Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
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Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
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exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
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exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
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exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
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exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
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Exporter::ExportFormatEntry( "assbin", "Assimp Binary File", "assbin" , &ExportSceneAssbin, 0 ),
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exporters.push_back(Exporter::ExportFormatEntry("assbin", "Assimp Binary File", "assbin", &ExportSceneAssbin, 0));
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
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Exporter::ExportFormatEntry( "assxml", "Assimp XML Document", "assxml" , &ExportSceneAssxml, 0 ),
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exporters.push_back(Exporter::ExportFormatEntry("assxml", "Assimp XML Document", "assxml", &ExportSceneAssxml, 0));
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#endif
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#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
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Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ),
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exporters.push_back(Exporter::ExportFormatEntry("x3d", "Extensible 3D", "x3d", &ExportSceneX3D, 0));
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#endif
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#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
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Exporter::ExportFormatEntry( "fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0 ),
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Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ),
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exporters.push_back(Exporter::ExportFormatEntry("fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0));
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exporters.push_back(Exporter::ExportFormatEntry("fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0));
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#endif
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#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
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Exporter::ExportFormatEntry( "m3d", "Model 3D (binary)", "m3d", &ExportSceneM3D, 0 ),
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Exporter::ExportFormatEntry( "a3d", "Model 3D (ascii)", "m3d", &ExportSceneA3D, 0 ),
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exporters.push_back(Exporter::ExportFormatEntry("m3d", "Model 3D (binary)", "m3d", &ExportSceneM3D, 0));
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exporters.push_back(Exporter::ExportFormatEntry("a3d", "Model 3D (ascii)", "m3d", &ExportSceneA3D, 0));
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#endif
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#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
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Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 ),
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exporters.push_back(Exporter::ExportFormatEntry("3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0));
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
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Exporter::ExportFormatEntry( "assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0)
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exporters.push_back(Exporter::ExportFormatEntry("assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0));
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#endif
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};
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#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0]))
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}
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class ExporterPimpl {
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public:
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@ -212,10 +203,7 @@ public:
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GetPostProcessingStepInstanceList(mPostProcessingSteps);
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// grab all built-in exporters
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if ( 0 != ( ASSIMP_NUM_EXPORTERS ) ) {
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mExporters.resize( ASSIMP_NUM_EXPORTERS );
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std::copy( gExporters, gExporters + ASSIMP_NUM_EXPORTERS, mExporters.begin() );
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}
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setupExporterArray(mExporters);
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}
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~ExporterPimpl() {
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@ -259,24 +247,28 @@ Exporter :: Exporter()
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// ------------------------------------------------------------------------------------------------
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Exporter::~Exporter() {
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FreeBlob();
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ai_assert(nullptr != pimpl);
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FreeBlob();
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delete pimpl;
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}
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// ------------------------------------------------------------------------------------------------
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void Exporter::SetIOHandler( IOSystem* pIOHandler) {
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pimpl->mIsDefaultIOHandler = !pIOHandler;
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ai_assert(nullptr != pimpl);
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pimpl->mIsDefaultIOHandler = !pIOHandler;
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pimpl->mIOSystem.reset(pIOHandler);
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}
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// ------------------------------------------------------------------------------------------------
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IOSystem* Exporter::GetIOHandler() const {
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return pimpl->mIOSystem.get();
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ai_assert(nullptr != pimpl);
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return pimpl->mIOSystem.get();
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}
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// ------------------------------------------------------------------------------------------------
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bool Exporter::IsDefaultIOHandler() const {
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return pimpl->mIsDefaultIOHandler;
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ai_assert(nullptr != pimpl);
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return pimpl->mIsDefaultIOHandler;
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}
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// ------------------------------------------------------------------------------------------------
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@ -302,6 +294,7 @@ void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
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// ------------------------------------------------------------------------------------------------
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const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
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unsigned int pPreprocessing, const ExportProperties* pProperties) {
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ai_assert(nullptr != pimpl);
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if (pimpl->blob) {
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delete pimpl->blob;
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pimpl->blob = nullptr;
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@ -326,7 +319,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
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aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
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unsigned int pPreprocessing, const ExportProperties* pProperties) {
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ASSIMP_BEGIN_EXCEPTION_REGION();
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ai_assert(nullptr != pimpl);
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// when they create scenes from scratch, users will likely create them not in verbose
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// format. They will likely not be aware that there is a flag in the scene to indicate
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// this, however. To avoid surprises and bug reports, we check for duplicates in
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@ -473,11 +466,13 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
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// ------------------------------------------------------------------------------------------------
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const char* Exporter::GetErrorString() const {
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ai_assert(nullptr != pimpl);
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return pimpl->mError.c_str();
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}
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// ------------------------------------------------------------------------------------------------
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void Exporter::FreeBlob() {
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ai_assert(nullptr != pimpl);
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delete pimpl->blob;
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pimpl->blob = nullptr;
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@ -486,30 +481,34 @@ void Exporter::FreeBlob() {
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// ------------------------------------------------------------------------------------------------
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const aiExportDataBlob* Exporter::GetBlob() const {
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return pimpl->blob;
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ai_assert(nullptr != pimpl);
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return pimpl->blob;
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}
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// ------------------------------------------------------------------------------------------------
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const aiExportDataBlob* Exporter::GetOrphanedBlob() const {
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const aiExportDataBlob* tmp = pimpl->blob;
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ai_assert(nullptr != pimpl);
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const aiExportDataBlob *tmp = pimpl->blob;
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pimpl->blob = nullptr;
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return tmp;
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}
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// ------------------------------------------------------------------------------------------------
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size_t Exporter::GetExportFormatCount() const {
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ai_assert(nullptr != pimpl);
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return pimpl->mExporters.size();
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}
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// ------------------------------------------------------------------------------------------------
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const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
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if (index >= GetExportFormatCount()) {
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ai_assert(nullptr != pimpl);
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if (index >= GetExportFormatCount()) {
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return nullptr;
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}
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// Return from static storage if the requested index is built-in.
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if (index < sizeof(gExporters) / sizeof(gExporters[0])) {
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return &gExporters[index].mDescription;
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if (index < pimpl->mExporters.size()) {
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return &pimpl->mExporters[index].mDescription;
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}
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return &pimpl->mExporters[index].mDescription;
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@ -517,7 +516,8 @@ const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) c
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// ------------------------------------------------------------------------------------------------
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aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
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for(const ExportFormatEntry& e : pimpl->mExporters) {
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ai_assert(nullptr != pimpl);
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for (const ExportFormatEntry &e : pimpl->mExporters) {
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if (!strcmp(e.mDescription.id,desc.mDescription.id)) {
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return aiReturn_FAILURE;
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}
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@ -529,7 +529,8 @@ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
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// ------------------------------------------------------------------------------------------------
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void Exporter::UnregisterExporter(const char* id) {
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for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
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ai_assert(nullptr != pimpl);
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for (std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
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it != pimpl->mExporters.end(); ++it) {
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if (!strcmp((*it).mDescription.id,id)) {
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pimpl->mExporters.erase(it);
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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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