Daniel Hritzkiv
a5e8e0b2bd
Remove commented out code
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
0a8183531e
Set alphaMode, baseColorFactor opacity when model’s opacity isn’t 1
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
37582131f4
Set the metallicFactor to 0 if source file doesn’t have metallicFactor
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Otherwise, the models have full metallic materials and appear very dim
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
da6a252efb
Fix METALLIC_FACTOR typo
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
3ba00ca421
Define gltf material property names as constants
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
54dd4804cd
Fix indentation
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
44757af34a
Implement pbrSpecularGlossiness property as Nullable
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
03cfa04ee4
Define default material values as static constants
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for reuse
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
1a5823700f
Remove need for Has by returning an empty Ref in Get
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
21259e0835
Use different form of index accessor
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
37527849b7
Export material names properly
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
a9c4fa84b5
Sampler improvements; Add new LazyDict method
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Samplers are now imported into assimp internal format from textures;
Samplers have defaults as per spec;
Sampler enums are strongly typed with UNSET values;
Samplers are exported properly;
Sampler filters are exported as well;
Samplers are re-used across textures on export
Default sampler values are not written
2017-09-11 11:02:12 -04:00
Daniel Hritzkiv
7245cceead
Set default values on Sampler
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
2abdbdb55e
Fix unused CopyValue
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
63ef19d9ad
Export extensions
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
d277995a97
Formatting
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
7f01e3f48f
Only export byteStride if not 0
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
a0d97505e5
store node mesh vs. meshes
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glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
ab08a7c3cb
reenable animation and skins exports
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Currently incorrect, however. May need to be removed
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
f09892ab63
Write specularGlossiness textures on the specularGlossiness object
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
feee7528d6
Make sure `on` flag for specularGlossiness is being persisted
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
8bef546b41
mention pbrSpecularGlossiness support
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
2d54019b8f
Remove OPEN3DGC and compression references
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
562920fbb8
Changes to GLTF2 materials
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pbrMetallicRoughness and pbrSpecularGlossiness as structs; persist textureinfo properties from start to finish; persist pbrSpecularGlossiness (via extensionsUsed) usage from start to finish
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
7532d6aac1
Remove Light, Technique references
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
863458cd4a
Start removing materials common, and adding pbrSpecularGlossiness
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
7615a97cd3
Remove redundant function
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
0cf69479c3
Use `!ObjectEmpty()` vs. `MemberCount() > 0`
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
11cb9ac139
Working read, import, export, and write of gltf2 (pbr) material
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
6b4286abf6
check in gltf2 models to test directory
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Remove un-needed test models
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
b42d785afe
Start managing and importing gltf2 pbr materials
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
67eb3b0608
temporarily disable gltf exporting of animations and skins
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
39172feb3e
Start reading pbr materials
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
4d59dee5ea
Cache retrieved items via an original index map
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
47c7c3cf50
Disambiguate Get methods
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
f814acf33a
Update glTF2 Asset to use indexes
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
63d3655f1b
Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List
2017-09-11 10:50:36 -04:00
Kim Kulling
f7d39cfa71
Merge pull request #1425 from jaredmulconry/issue_1065
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Issue 1065: Fix build warnings under x64 on MSVC
2017-09-11 09:04:30 +02:00
Jared Mulconry
3c1cda0b8c
Merge branch 'master' of github.com:assimp/assimp into issue_1065
2017-09-11 00:17:23 +10:00
Jared Mulconry
698cd5826d
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-11 00:16:26 +10:00
Kim Kulling
dfd109e640
Merge pull request #1424 from samitc/feature/fix-mesh-name-lost-with-PreTransformVertices-flag
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fix name lost when load with PreTransformVertices flag
2017-09-10 16:13:12 +02:00
Jared Mulconry
e40cd6c13c
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-11 00:09:40 +10:00
Jared Mulconry
1167edaeca
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-11 00:09:35 +10:00
Jared Mulconry
6db0a63d6e
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-10 19:13:12 +10:00
Jared Mulconry
6e02bcd8d6
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-10 19:10:59 +10:00
Jared Mulconry
b7f1277175
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-10 19:07:37 +10:00
Jared Mulconry
98532b45bf
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-10 19:04:44 +10:00
Jared Mulconry
97b67d5cb5
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
2017-09-10 18:47:24 +10:00
Kim Kulling
39e5b919ca
Merge pull request #1422 from elect86/patch-9
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Added a link to pure jvm assimp port
2017-09-09 20:52:14 +02:00
Amit Cirt
2ec46cc188
fix name lost in mesh and nodes when load with aiProcess_PreTransformVertices flag
2017-09-09 19:04:15 +03:00