Commit Graph

4318 Commits (abdbecfca22287c7c928a552651ffe243ea00b74)

Author SHA1 Message Date
Kim Kulling 7e222f0730 fix invalid cast. 2019-11-18 18:43:28 +01:00
Kim Kulling 75204e20bd fix invalid setup for texture enum. 2019-11-16 19:22:37 +01:00
Kim Kulling 17257cd2ae just a try, i dunno have a clue ... 2019-11-16 15:51:26 +01:00
Kim Kulling 2eed8b1820 TextureTransform: set material transform only when the extension is provided. 2019-11-16 08:08:57 +01:00
Kim Kulling a8182d86cb fix initialization + some vs2019 compiler warnings. 2019-11-15 19:38:37 +01:00
Kim Kulling 17946e26ef add missing setup of texture transform in aiMaterial. 2019-11-15 18:35:33 +01:00
Kim Kulling 04db5cd5ea closes https://github.com/assimp/assimp/issues/2119: initial version. 2019-11-14 21:11:53 +01:00
Kim Kulling aa25c815bd closes https://github.com/assimp/assimp/issues/1320: make sure build works with all exporter disabled. 2019-11-10 09:47:50 +01:00
Mike Samsonov adec426b7c Fix for exporting fbx bigger than 2GB 2019-11-05 17:11:56 +00:00
Kim Kulling d29185ec7d
Merge branch 'master' into master 2019-11-03 21:22:01 +01:00
Zoltan Baldaszti dda46f5f4d
Merge branch 'master' into master 2019-11-02 01:14:04 +01:00
bzt 7201ebdccc Make Clang happy 2019-11-01 21:52:11 +01:00
bzt 7d9e9aadbb Asked modifications and unit test 2019-11-01 17:21:24 +01:00
Mike Samsonov 536fea1c8d operator less for old compilers 2019-11-01 14:50:30 +00:00
Mike Samsonov 55c2a3edb9 FBX orphant embedded textures 2019-11-01 12:29:54 +00:00
bzt 8ebd48442e Made the M3D SDK C++ wrapper optional 2019-11-01 03:39:36 +01:00
bzt 3bf81375da Fixed clang's problem with register keyword 2019-10-30 03:06:24 +01:00
bzt 37cc29c020 Fixed clang's problem with register keyword 2019-10-30 03:04:33 +01:00
bzt 0ff3e40157 Fixed clang's casting issue and MSVC's buffer allocation problem 2019-10-30 02:35:51 +01:00
bzt 60e9157699 Fixed AI_MATKEY list string constant issue. My gcc didn't comply about this 2019-10-30 01:37:28 +01:00
bzt 5a79287041 More reduced scope fix, what's wrong with reusing i as a loop variable? 2019-10-30 01:21:15 +01:00
bzt 7ed621b53f More reduced scope fix by wasting more memory... 2019-10-30 01:14:20 +01:00
bzt 1c23d2e8de More reduced scope fix by wasting more memory... 2019-10-30 01:11:34 +01:00
bzt 5b18baf883 Fixed issues with MSVC 2019-10-30 00:55:54 +01:00
RevoluPowered 02a63f8b10 Fixed template being used in file 2019-10-29 20:21:16 +00:00
Kim Kulling be09110aa8
Merge branch 'master' into feature/easy-armature-lookup 2019-10-29 21:09:50 +01:00
bzt a622e109a0 Fixed PR Quality Review Issues 2019-10-29 18:42:10 +01:00
bzt 0baec5f0bd Added M3D format support 2019-10-29 14:14:00 +01:00
Kim Kulling 459d8105a7
Merge branch 'master' into fix-3ds-material-names 2019-10-29 13:18:23 +01:00
Kim Kulling 18555abed0
Merge branch 'master' into migenius-fix-pbrsg 2019-10-28 20:08:47 +01:00
Kim Kulling 571d64e3c1
Merge branch 'master' into migenius-fix-doublefree 2019-10-28 07:51:19 +01:00
Kim Kulling 61ea5a4ac6
Merge branch 'master' into collada_zae_textures_2710 2019-10-27 18:24:16 +01:00
RevoluPowered a9a0d4d29b Tidying order of function calls and fixed debug statements 2019-10-27 14:16:39 +00:00
RevoluPowered 212bcfe75c Test disable cache 2019-10-27 14:16:39 +00:00
RevoluPowered 9c8d835704 Explicitly use nullptr 2019-10-27 14:16:39 +00:00
RevoluPowered 5d0c63391b Explicitly set the size of the parent node if we have no children 2019-10-27 14:16:39 +00:00
RevoluPowered a30936954e Best to check the number of children before checking the actual array 2019-10-27 14:16:39 +00:00
RevoluPowered 514257f587 Added unit tests for ArmaturePopulate when used (added huestos model to tests)
Added clear documentation for this too to explain, you need to enable it to make it available

Signed-off-by: RevoluPowered <gordon@gordonite.tech>
2019-10-27 14:16:39 +00:00
RevoluPowered 46cdd81d75 Added ArmaturePopulate scale process for all formats 2019-10-27 14:16:39 +00:00
RevoluPowered 93efe4197a Removed redundant rest matrix and fixed assert compile error 2019-10-27 14:16:39 +00:00
RevoluPowered 168ae22ad4 Implemented easy armature lookup
This lets you directly retrieve the node a bone links to and informs you of the armature directly

This also fixes a bug with bone name being made unique which causes them to become not 1:1 what the modeller has imported.
2019-10-27 14:16:39 +00:00
Kim Kulling 120e97e55b
Merge branch 'master' into assimp_version_2693 2019-10-27 13:47:59 +01:00
Kim Kulling 93d87c775d
Merge branch 'master' into master 2019-10-27 09:00:47 +01:00
Rem 5f58ef82b9 prevent accidental lower casing material names in ReplaceDefaultMaterial 2019-10-25 10:18:27 +03:00
Paul Arden cbd4e8bc22 Fix inconsistent indentation in previous commit. 2019-10-25 12:19:28 +11:00
Paul Arden 822be33408 Move pbrSG glossinessFactor into the correct material extension object. Fixes issue #2724. 2019-10-25 12:17:43 +11:00
Kim Kulling 932acf4350
Merge branch 'master' into fix-gltf-importer-crash 2019-10-23 20:14:38 +02:00
Kim Kulling df3e22d9ba
Merge branch 'master' into migenius-fix-vs2013-build 2019-10-21 20:57:29 +02:00
Malcolm Tyrrell 9bc2648615
Merge branch 'master' into fix-gltf-importer-crash 2019-10-21 15:29:18 +01:00
Kim Kulling c350d4f487
Update ColladaExporter.cpp
Small review findings.
2019-10-19 12:08:57 +02:00