Commit Graph

4271 Commits (a30936954ef49236397938305e9c05e57670203c)

Author SHA1 Message Date
RevoluPowered a30936954e Best to check the number of children before checking the actual array 2019-10-27 14:16:39 +00:00
RevoluPowered 514257f587 Added unit tests for ArmaturePopulate when used (added huestos model to tests)
Added clear documentation for this too to explain, you need to enable it to make it available

Signed-off-by: RevoluPowered <gordon@gordonite.tech>
2019-10-27 14:16:39 +00:00
RevoluPowered 46cdd81d75 Added ArmaturePopulate scale process for all formats 2019-10-27 14:16:39 +00:00
RevoluPowered 93efe4197a Removed redundant rest matrix and fixed assert compile error 2019-10-27 14:16:39 +00:00
RevoluPowered 168ae22ad4 Implemented easy armature lookup
This lets you directly retrieve the node a bone links to and informs you of the armature directly

This also fixes a bug with bone name being made unique which causes them to become not 1:1 what the modeller has imported.
2019-10-27 14:16:39 +00:00
Kim Kulling 93d87c775d
Merge branch 'master' into master 2019-10-27 09:00:47 +01:00
Kim Kulling 932acf4350
Merge branch 'master' into fix-gltf-importer-crash 2019-10-23 20:14:38 +02:00
Kim Kulling df3e22d9ba
Merge branch 'master' into migenius-fix-vs2013-build 2019-10-21 20:57:29 +02:00
Malcolm Tyrrell 9bc2648615
Merge branch 'master' into fix-gltf-importer-crash 2019-10-21 15:29:18 +01:00
Kim Kulling c350d4f487
Update ColladaExporter.cpp
Small review findings.
2019-10-19 12:08:57 +02:00
TGE 075d05e604
Merge branch 'master' into fix_dae_export 2019-10-17 23:52:44 +02:00
Paul Arden e6a051d953 Fix compilation on VS2013 due to compiler bug with brace initialisers. This fixes issue #2678. 2019-10-16 19:06:57 +11:00
kimkulling 3f38011e86 Fix filter for vs for public headers. 2019-10-11 13:41:13 +02:00
kimkulling 33af183bb8 Cleanup the public headers. 2019-10-11 13:27:36 +02:00
Malcolm Tyrrell 3b3e34c36a Fix one byte memory leak. 2019-10-08 15:15:16 +01:00
Malcolm Tyrrell 5a1276032e Add bound checks. 2019-10-08 12:51:08 +01:00
Fabrice Fontaine 32781a566d Fix FBXConverter: use proper 64-bit constant
Use proper 64-bit constant for CONVERT_FBX_TIME(time) conversion, fixes:

  code/FBXConverter.cpp:2025: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2026: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2794: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2868: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2878: error: integer constant is too large for 'long' type
  code/FBXConverter.cpp:2888: error: integer constant is too large for 'long' type

Signed-off-by: Peter Seiderer <ps.report@gmx.net>
[Retrieved from:
https://git.buildroot.net/buildroot/tree/package/assimp/0001-Fix-FBXConverter-use-proper-64-bit-constant.patch]
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
2019-10-06 15:42:11 +02:00
Kim Kulling 78cfec41ec
Merge branch 'master' into issue_2693 2019-10-06 11:11:22 +02:00
Engin Manap afec2e2c49
Fix #2693 aiGetVersionMajor return wrong version
The 2 constants MinorVersion and MajorVersion are updated for 5.0
2019-10-05 19:23:02 +02:00
Chris Weermann (TGE) 38153748ab ColladaExporter: use actual mesh names when available 2019-10-02 19:18:48 +02:00
Chris Weermann (TGE) c08a78f7c6 ColladaExporter: improve name/id handling 2019-10-02 01:32:53 +02:00
vcebollada 6550b1df61
Merge branch 'master' into gltf_mesh_morph_animations 2019-10-01 08:04:46 +01:00
Theak 7a8b7ba88d aiAnimation::mTicksPerSecond for gltf2 imports - should always be 1000.0 2019-09-29 10:09:53 +01:00
vcebollada 5018af995b
Merge branch 'master' into gltf_mesh_morph_animations 2019-09-26 11:33:33 +01:00
Kim Kulling 2757297b4f
Merge branch 'master' into issue_2662 2019-09-26 09:55:16 +02:00
vcebollada 8ca39ade6a
Merge branch 'master' into gltf_mesh_morph_animations 2019-09-25 16:16:32 +01:00
Kim Kulling 6e75d7a839
Merge branch 'master' into fix-multi-uvset-coord 2019-09-25 16:57:24 +02:00
Victor Cebollada e0fee3d87b gltf2.0 importer - Support for mesh morph animations added.
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
2019-09-25 09:58:23 +01:00
Kim Kulling 12a101124a
Merge branch 'master' into issue_2668 2019-09-24 19:29:40 +02:00
Alan b8e53c967f
Merge branch 'master' into issue_2668 2019-09-24 02:21:59 +01:00
Alan d3a79d0cc2
Merge branch 'master' into issue_2661 2019-09-24 02:21:19 +01:00
Alan 17f55aa67e
Merge branch 'master' into issue_2662 2019-09-24 02:20:47 +01:00
Kim Kulling 3b2e0ebfc7
Merge branch 'master' into issue_2661 2019-09-23 16:59:28 +02:00
Jennifer Buehler aa47a028c8 Fix UV texture coords generation along Z Axis 2019-09-23 11:22:20 +02:00
Theak 61fa619f92 Fix: Mismatched new/free in gltf2 importer (fixes #2668) 2019-09-22 10:24:30 +01:00
Theak 720ac4846b Fix: memory leak in gltf2 importer (fixes #2661) 2019-09-22 10:12:19 +01:00
Theak 0e6478c0d4 Fix: Wrong aiAnimation::mTicksPerSecond for gltf2 imports (fixes #2662) 2019-09-22 09:59:58 +01:00
Kim Kulling 94c488d7ea fix compiler warnings. 2019-09-22 10:15:44 +02:00
Kim Kulling ef54a00fc4 Use correct escape sequence for unsigned. 2019-09-22 09:12:37 +02:00
Kim Kulling 69087abc56 Ensure that the aiString lenght is 4 bytes independent which platform and add mingw back to appveyor. 2019-09-21 16:36:22 +02:00
ywang a4092a3234 correct uvset index 2019-09-20 17:53:15 -07:00
escherstair d4101bbf06
fix regression 2019-09-19 08:07:55 +02:00
escherstair 18bbfdac1a
init variable 'base' in initializer list 2019-09-19 08:01:47 +02:00
Kim Kulling 4b9cc1a484
Merge branch 'master' into fix-codacy-issues 2019-09-18 20:32:49 +02:00
Bruno dbf47f7769 fix issue #2551 2019-09-18 17:54:30 +02:00
escherstair 1abf6d50fe
fixed regression #2 2019-09-18 08:31:33 +02:00
escherstair 2194577429
fix regression 2019-09-18 08:25:24 +02:00
escherstair a5859dd3f4
Merge branch 'master' into fix-codacy-issues 2019-09-18 08:19:44 +02:00
escherstair c0ec5140ee
init variable in initializer list 2019-09-18 08:18:52 +02:00
escherstair 6d4854f12c
init variable in initializer list 2019-09-18 08:15:50 +02:00