Commit Graph

3165 Commits (86fa0f452475a1d0bc192a9efcb21812de56bb28)

Author SHA1 Message Date
Turo Lamminen dc94e5921e MDLImporter: Use unique_ptr
Fixes a double free
2017-12-24 22:17:11 +02:00
Turo Lamminen 55e69272bd MMD: Remove bogus assert
It can be triggered by input file, it's undocumented and it looks like nothing breaks
2017-12-24 22:15:19 +02:00
Turo Lamminen 90cdd0f20c RemoveComments: Fix out-of-bounds read when file ends with a comment 2017-12-24 22:14:39 +02:00
Turo Lamminen 4078543827 OpenGEX: Throw exception on malformed color4 instead of crashing 2017-12-24 14:57:14 +02:00
Turo Lamminen 7932a85ca1 Raw: Fix unitialized values in scene 2017-12-24 14:38:26 +02:00
Turo Lamminen 1ad789bae9 Raw: Reformat code, no functional change 2017-12-24 14:26:53 +02:00
Faule Socke 4a65e76ca7 Fix buffer overflow in obj loader
The overflow-checking code in ObjFileImporter::createVertexArray is at
the wrong position, allowing buffer overflows in preceding code.

This fix moves the code to the right spot.

An actual overflow can be caused by usign some more bugs and weird
behaviours and injecting a malformed line statement into the object
file, containing only one index. Such a malformed file could for
example look like:

o 1

v 0 0 0
v 1 1 1
v 2 2 2

l 1
f 1 2 3

Because the code in ObjFileImporter::createTopology incorrectly handles
line-type faces containing only one index (in line 364), it
underestimates the number of required indices and therefore causes the
buffer allocated in line 421 to be too small.

I believe, the correct fix for this would be in the parser and
rejecting such faces early. However the overflow check was misplaced
anyway.

If you can't reproduce a crash, just insert some more "l 1" lines
before the "f 1 2 3" line until it crashes. The behaviour of heap buffer
overflows strongly depends on memory layout and allocation history.
2017-12-23 17:57:48 +01:00
Kim Kulling 5a30bccdae closes https://github.com/assimp/assimp/issues/1612: make wstaring handling depend from encoding of the filename. 2017-12-22 16:45:07 +01:00
Kim Kulling 2294390917
Merge branch 'master' into iosystem-patch 2017-12-20 09:57:54 +01:00
Giuseppe Barbieri 06179cee04
Update FBXDocument.cpp 2017-12-19 22:53:59 +01:00
Turo Lamminen bb5495f99a Q3BSP: Add assertion to silence a static analyzer warning 2017-12-19 19:39:04 +02:00
Turo Lamminen c44522d4db ObjImporter: Fix possible memory leak 2017-12-19 19:38:38 +02:00
Turo Lamminen 47b725a8c8 MDCLoader: Fix horrible pointer casting hack 2017-12-19 18:55:14 +02:00
Turo Lamminen 0cf772a4d4 MDCLoader: Replace min and strlen with strnlen 2017-12-19 18:46:48 +02:00
Turo Lamminen 65ffeaa81e ObjImporter: Use unique_ptr 2017-12-19 18:24:03 +02:00
Turo Lamminen 1e9f329e6d MMD: Add virtual destructor to a class which already has virtual functions 2017-12-19 18:18:14 +02:00
Turo Lamminen b6800a9992 X3DImporter: Add virtual destructors to some classes which already have virtual functions 2017-12-19 18:16:41 +02:00
rickomax 4623c2f14c FBX Embedding Fix
FBX files may use a texture reference from an embedded texture that hasn't been loaded yet. This patch fixes this issue, storing all texture filenames, that can be acessed later via "scene::GetEmbeddedTexture", when all textures are already loaded.
Some warnings have been added to other file formats that uses embedded data.
2017-12-18 18:14:54 -02:00
Kim Kulling 04dc52fcf0
Merge branch 'master' into iosystem-patch 2017-12-18 08:59:14 +01:00
Kim Kulling 39e36371f9
Merge branch 'master' into nonascii_chars_in_fbxmaterial_cpp 2017-12-17 20:41:52 +01:00
Tommy 47c422ea49 Fix non-ascii encoding in comments in FBXMaterial.cpp.
It looks like it was just saved with a wrong encoding,
as these 0xB4 characters were in place of "'".

Also converted tabs to spaces to match indent in the rest of the file.
2017-12-17 16:40:12 +01:00
Kim Kulling d081b4ab4e
Merge branch 'master' into fix_clang5_issue 2017-12-17 16:11:44 +01:00
Kim Kulling efc893a139
Merge branch 'master' into gltf2-exporter-improvements 2017-12-17 09:39:14 +01:00
Kim Kulling 3d743151ce
Merge branch 'master' into fix_1623 2017-12-17 09:04:08 +01:00
Kim Kulling 0bcf5c22db
Merge branch 'master' into unique_ptr 2017-12-17 02:16:48 +01:00
Kim Kulling 74319a6a50
Merge branch 'master' into fix_gltf_exporter_define_name 2017-12-17 00:30:56 +01:00
Kim Kulling 05f8af950a
Merge branch 'master' into master 2017-12-16 19:56:41 +01:00
Turo Lamminen 463dec5c7e Change StreamReader::IncPtr argument to signed
Negative values are passed to it so it needs to be signed
2017-12-16 15:48:01 +02:00
Turo Lamminen 2f082340fc MDLLoader: Add workaround for clang 5.0 build issue 2017-12-16 15:48:01 +02:00
Tommy 379562055b Fix incorrect NO_GLTF_IMPORTER define name in glTFExporter.h 2017-12-15 23:18:45 +01:00
Alexis Breust 32e5e3a576 Forgot to uncomment isBinary 2017-12-15 15:40:31 +01:00
Kim Kulling 5e63ba9a9d typo. 2017-12-14 18:10:42 +01:00
Kim Kulling dec3e2ba42 XGLLoader: fix const issue when seeting vec2. 2017-12-14 18:06:28 +01:00
Alexis Breust d29173aaa9 Following specification for padding 2017-12-14 17:32:18 +01:00
Kim Kulling eb0608f2e9 diable unaigned pointer access temprary, second one. 2017-12-14 17:00:16 +01:00
Kim Kulling 722420c5dc diable unaigned pointer access temprary. 2017-12-14 16:51:47 +01:00
Kim Kulling 422776b479
Merge branch 'master' into master 2017-12-14 16:38:22 +01:00
Alexis Breust d09df8cc07 Fixed leftover log 2017-12-14 16:18:17 +01:00
Alexis Breust 31a4ccaebb Added support for generating glb2 (binary glTF 2) 2017-12-14 16:11:12 +01:00
Alexandre Avenel 50bcaf39fd Fix issue #1623 : crash when loading multiple PLY files
Pointer mGeneratedMesh was not reset to nullptr when transfering ownership
to pScene->mMeshes
2017-12-12 20:48:51 +01:00
Turo Lamminen 89afe0780b B3DImporter: Fix double free when reusing Importer 2017-12-12 20:03:16 +02:00
Turo Lamminen 824dfc314b B3DImporter: Store node animations in unique_ptr 2017-12-12 19:46:11 +02:00
Turo Lamminen 08a35d4e1f B3DImporter: Store materials in unique_ptr 2017-12-12 19:46:11 +02:00
Turo Lamminen f1707e920d B3DImporter: Store meshes in unique_ptr 2017-12-12 19:46:11 +02:00
Turo Lamminen acab4c327e B3DImporter: Store animations in unique_ptr 2017-12-12 19:46:07 +02:00
Turo Lamminen 30ae14fae9 B3DImporter: Add unique_to_array helper function 2017-12-12 18:40:28 +02:00
Teybeo 99031997bd
Fix 3MF define typo 2017-12-11 16:27:27 +01:00
Teybeo 8cd1ede9ba
Fix 3MF define typo 2017-12-11 16:26:45 +01:00
Teybeo 7337474b6c
Fix 3MF define typo 2017-12-11 16:26:00 +01:00
Kim Kulling 28b01cbdd1
Update to 4.1.0 2017-12-11 13:20:19 +01:00
Daniel Löber 2f93cd77f8 added path conversion code for unicode on windows 2017-12-11 10:28:50 +01:00
Giuseppe Barbieri 3e0b072263
Update FBXBinaryTokenizer.cpp 2017-12-09 23:42:23 +01:00
Kim Kulling 972d8517b5 fix the model xml 2017-12-07 17:50:18 +01:00
Kim Kulling 0588d6cccf FBX: closes https://github.com/assimp/assimp/issues/1619: return correct index for embedded textures. 2017-12-07 09:44:48 +01:00
Kim Kulling c23c63e821 fix correct folder naming scheme. 2017-12-06 22:15:34 +01:00
Kim Kulling 95e9cd75fa 3MF: fix working test for 3MF-export. 2017-12-06 21:41:48 +01:00
Giuseppe Barbieri e741e7aec6
Update MD5Loader.h 2017-12-02 23:16:10 +01:00
Kim Kulling b8ab90ae4b
Merge branch 'master' into patch-16 2017-12-02 21:15:54 +01:00
Turo Lamminen 2c3558fdd0 Remove ScopeGuard 2017-12-02 17:24:19 +02:00
Turo Lamminen b60d84a8a2 C4D: Replace ScopeGuard with std::unique_ptr 2017-12-02 17:23:49 +02:00
Turo Lamminen bd4f024562 XGLLoader: Replace ScopeGuard with std::unique_ptr 2017-12-02 17:22:19 +02:00
Turo Lamminen e8eccfa27d FBX: Replace ScopeGuard with std::unique_ptr 2017-12-02 17:19:18 +02:00
Turo Lamminen 6f50be82aa 3MF: Replace ScopeGuard with std::unique_ptr 2017-12-02 17:15:57 +02:00
Turo Lamminen f35d5952dc BlenderLoader: Replace ScopeGuard with std::unique_ptr 2017-12-02 17:13:43 +02:00
Turo Lamminen af8e297e0f BaseImporter: Replace ScopeGuard with std::unique_ptr 2017-12-02 17:10:06 +02:00
Giuseppe Barbieri 42c1c733b9
Update MD3Loader.cpp 2017-12-01 15:20:50 +01:00
Kim Kulling 4811c0bdd1
Merge branch 'master' into fix/multibody-binary-stls 2017-11-30 10:13:56 +01:00
Kim Kulling 5822d1920e
Update STLLoader.cpp
Retrigger travis + appveyor.
2017-11-30 09:22:55 +01:00
Kim Kulling c27fda62e5
Merge branch 'master' into export_3mf 2017-11-30 00:32:23 +01:00
Kim Kulling 9be69a90b1
Merge branch 'master' into fix/multibody-binary-stls 2017-11-30 00:28:59 +01:00
Kim Kulling 46caecdf35 enable compiler switch test for no exporter requested. 2017-11-29 21:02:52 +01:00
Daniel Hritzkiv 98e98dc40c
Fix node names sharing same name
Uses node name if it is set, and globally unique id otherwise.

This may still break in some models (glTF2 spec doesn’t guaruntee name values to be unique). However, I couldn’t cause it to break any further using gltf2 models on hand.

Closes #1600
2017-11-29 12:20:44 -05:00
Daniel Hritzkiv 67c236647d
Restore import of multi mesh binary STLs
Regression introduced in: 9a9f18bbed

This restores the behaviour for binary STLs with multiple bodies.

The code could be improved (to reuse code found at the end of LoadASCIIFile) but for now this is a quick fix
2017-11-29 11:20:09 -05:00
Kim Kulling b5e79c3cb6 fix invalid include 2017-11-29 16:11:33 +01:00
Kim Kulling ddd23fad3f Merge branch 'export_3mf' of https://github.com/assimp/assimp into export_3mf 2017-11-28 19:05:00 +01:00
Kim Kulling 6a2cd1c91d
Update D3MFExporter.cpp
Fix the build
2017-11-28 10:14:23 +01:00
Kim Kulling 9bd9b3d99c
Merge branch 'master' into export_3mf 2017-11-28 09:24:02 +01:00
Kim Kulling 4b6e49ca7b
Update D3MFExporter.h
Fix review findings.
2017-11-28 09:09:04 +01:00
Kim Kulling 4f972661e8
Update D3MFExporter.cpp
Fix review findings.
2017-11-28 09:08:16 +01:00
Kim Kulling 7a395e274f
Merge branch 'master' into fix/gltf2-transforms 2017-11-28 08:48:19 +01:00
Kim Kulling 8ce5985aa0
Merge branch 'master' into fix/gltf2-preserve-node-names 2017-11-28 00:50:07 +01:00
Kim Kulling 09f7769820 remove unused attribute. 2017-11-27 23:36:32 +01:00
Kim Kulling 8e413ac1e3
Merge branch 'master' into export_3mf 2017-11-27 22:50:17 +01:00
Kim Kulling 7280dec838 fix unittest. 2017-11-27 22:46:57 +01:00
Kim Kulling 3dfca3bc84 3MF: add export to a given archive. 2017-11-27 21:48:33 +01:00
awefers 0031165789
Add support for tangents in glTF2.0 import
Closes #1562
2017-11-27 13:45:40 -05:00
awefers 0b04ae1d91
Preserve node names when importing glTF2.0
Closes #1522
2017-11-27 11:58:19 -05:00
awefers e53d4735b0
Fix transform matrices multiplication order per glTF2.0 spec
Closes #1568
2017-11-27 11:32:05 -05:00
Kim Kulling 623b5a515a
Merge branch 'master' into fix-typo-gltf 2017-11-25 20:11:49 +01:00
Alexandre Avenel eb452b28a2 Fix warning on MSVC14 2017-11-25 11:38:12 +01:00
Alexandre Avenel d529dd17f9 Fix warning cast double to float 2017-11-24 22:29:58 +01:00
Alexandre Avenel 273f6b0267 Fix MSVC14 warning cast double to real 2017-11-24 22:13:38 +01:00
Alexandre Avenel f80e8b39a1 Fix warning C4138: '*/' found outside of comment on MSVC14 2017-11-24 22:08:50 +01:00
Alexandre Avenel c63263b025 Fix typo on gltf2 camera parameters 2017-11-24 22:02:47 +01:00
Kim Kulling 0bdb375804 Add missing file export into archive. 2017-11-24 18:59:37 +01:00
Kim Kulling 09a5946dbd Prepare archive structure. 2017-11-23 22:47:18 +01:00
Kim Kulling d180cfcba5
Merge branch 'master' into master 2017-11-22 16:01:16 +01:00
Kim Kulling e35f789ace
Merge branch 'master' into scene_combiner_crash 2017-11-22 13:46:14 +01:00
Kim Kulling 454b8919b0 use one header for all xml-tags. 2017-11-21 21:34:25 +01:00
Kim Kulling b474e75e29 3Mf-Export: add prototypes for relations and rest of 3MF-document. 2017-11-21 18:41:16 +01:00