Merge branch 'master' into fix/multibody-binary-stls
commit
9be69a90b1
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@ -516,7 +516,9 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
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{
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Node& node = *ptr;
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aiNode* ainode = new aiNode(node.name);
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std::string nameOrId = node.name.empty() ? node.id : node.name;
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aiNode* ainode = new aiNode(nameOrId);
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if (!node.children.empty()) {
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ainode->mNumChildren = unsigned(node.children.size());
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Binary file not shown.
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@ -56,6 +56,12 @@ public:
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return nullptr != scene;
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}
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virtual bool binaryImporterTest() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb", aiProcess_ValidateDataStructure);
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return nullptr != scene;
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}
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#ifndef ASSIMP_BUILD_NO_EXPORT
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virtual bool exporterTest() {
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Assimp::Importer importer;
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@ -74,6 +80,10 @@ TEST_F( utglTF2ImportExport, importglTF2FromFileTest ) {
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EXPECT_TRUE( importerTest() );
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}
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TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) {
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EXPECT_TRUE( binaryImporterTest() );
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}
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#ifndef ASSIMP_BUILD_NO_EXPORT
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TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
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EXPECT_TRUE( exporterTest() );
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