3Mf-Export: add prototypes for relations and rest of 3MF-document.

pull/1598/head
Kim Kulling 2017-11-21 18:41:16 +01:00
parent a7be5b527f
commit b474e75e29
6 changed files with 73 additions and 57 deletions

View File

@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_3DSFILEHELPER_H_INC
#define AI_3DSFILEHELPER_H_INC
#include "SpatialSort.h"
#include "SmoothingGroups.h"
#include "StringUtils.h"
@ -64,16 +63,19 @@ namespace D3DS {
/** Discreet3DS class: Helper class for loading 3ds files. Defines chunks
* and data structures.
*/
class Discreet3DS
{
class Discreet3DS {
private:
inline Discreet3DS() {}
Discreet3DS() {
// empty
}
~Discreet3DS() {
// empty
}
public:
//! data structure for a single chunk in a .3ds file
struct Chunk
{
struct Chunk {
uint16_t Flag;
uint32_t Size;
} PACK_STRUCT;

View File

@ -50,7 +50,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "3MFXmlTags.h"
namespace Assimp {
namespace D3MF {
void ExportScene3MF( const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/ ) {
std::shared_ptr<IOStream> outfile( pIOSystem->Open( pFile, "wb" ) );
@ -58,12 +57,16 @@ void ExportScene3MF( const char* pFile, IOSystem* pIOSystem, const aiScene* pSce
throw DeadlyExportError( "Could not open output .3ds file: " + std::string( pFile ) );
}
D3MFExporter myExporter( outfile, pScene );
D3MF::D3MFExporter myExporter( outfile, pScene );
if ( myExporter.validate() ) {
bool ok = myExporter.exportAsset();
}
}
namespace D3MF {
#ifndef ASSIMP_BUILD_NO3MF_EXPORTER
D3MFExporter::D3MFExporter( std::shared_ptr<IOStream> outfile, const aiScene* pScene )
: mStream( outfile.get() )
, mScene( pScene )
@ -101,6 +104,8 @@ bool D3MFExporter::exportAsset() {
mOutput << "</" << XmlTag::model << ">\n";
std::string exportedFile = mOutput.str();
return true;
}
@ -179,5 +184,7 @@ void D3MFExporter::writeBuild() {
mOutput << "</" << XmlTag::build << ">\n";
}
#endif // ASSIMP_BUILD_NO3MF_EXPORTER
}
} // Namespace Assimp

View File

@ -56,6 +56,8 @@ class IOStream;
namespace D3MF {
#ifndef ASSIMP_BUILD_NO3MF_EXPORTER
class D3MFExporter {
public:
D3MFExporter( std::shared_ptr<IOStream> outfile, const aiScene* pScene );
@ -78,6 +80,8 @@ private:
std::vector<unsigned int> mBuildItems;
};
#endif // ASSIMP_BUILD_NO3MF_EXPORTER
}
} // Namespace Assimp

View File

@ -107,7 +107,6 @@ voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
}
}
return (voidpf) io_system->Open(filename, mode_fopen);
}
@ -177,44 +176,32 @@ zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
return mapping;
}
class ZipFile : public IOStream
{
class ZipFile : public IOStream {
friend class D3MFZipArchive;
public:
explicit ZipFile(size_t size);
~ZipFile();
virtual ~ZipFile();
size_t Read(void* pvBuffer, size_t pSize, size_t pCount );
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/);
size_t FileSize() const;
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/);
size_t Tell() const;
void Flush();
private:
void* m_Buffer;
void *m_Buffer;
size_t m_Size;
};
ZipFile::ZipFile(size_t size) : m_Size(size) {
ai_assert(m_Size != 0);
m_Buffer = malloc(m_Size);
m_Buffer = ::malloc(m_Size);
}
ZipFile::~ZipFile() {
free(m_Buffer);
::free(m_Buffer);
m_Buffer = NULL;
}
@ -227,8 +214,12 @@ size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
return size;
}
size_t ZipFile::Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
return 0;
size_t ZipFile::Write(const void* pvBuffer, size_t size, size_t pCount ) {
const size_t size_to_write( size * pCount );
if ( 0 == size_to_write ) {
return 0U;
}
return 0U;
}
size_t ZipFile::FileSize() const {
@ -247,7 +238,6 @@ void ZipFile::Flush() {
// empty
}
class D3MFZipArchive : public IOSystem {
public:
static const unsigned int FileNameSize = 256;
@ -272,14 +262,12 @@ private:
// ------------------------------------------------------------------------------------------------
// Constructor.
D3MFZipArchive::D3MFZipArchive(IOSystem* pIOHandler, const std::string& rFile)
: m_ZipFileHandle(NULL), m_ArchiveMap()
{
if (! rFile.empty())
{
: m_ZipFileHandle(NULL)
, m_ArchiveMap() {
if (! rFile.empty()) {
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
if(m_ZipFileHandle != NULL) {
mapArchive();
}
@ -409,8 +397,7 @@ bool D3MFZipArchive::mapArchive() {
// ------------------------------------------------------------------------------------------------
struct OpcPackageRelationship
{
struct OpcPackageRelationship {
std::string id;
std::string type;
std::string target;
@ -418,15 +405,10 @@ struct OpcPackageRelationship
typedef std::shared_ptr<OpcPackageRelationship> OpcPackageRelationshipPtr;
class OpcPackageRelationshipReader
{
class OpcPackageRelationshipReader {
public:
OpcPackageRelationshipReader(XmlReader* xmlReader)
{
while(xmlReader->read())
{
OpcPackageRelationshipReader(XmlReader* xmlReader) {
while(xmlReader->read()) {
if(xmlReader->getNodeType() == irr::io::EXN_ELEMENT &&
xmlReader->getNodeName() == XmlTag::RELS_RELATIONSHIP_CONTAINER)
{

View File

@ -95,29 +95,30 @@ void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProper
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
// ------------------------------------------------------------------------------------------------
// global array of all export formats which Assimp supports in its current build
Exporter::ExportFormatEntry gExporters[] =
{
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada),
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada ),
#endif
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs),
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs ),
#endif
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0),
Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */),
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
Exporter::ExportFormatEntry( "objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */),
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
#endif
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
@ -140,28 +141,32 @@ Exporter::ExportFormatEntry gExporters[] =
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS,
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices),
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices ),
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf2", &ExportSceneGLTF2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0),
Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
Exporter::ExportFormatEntry( "assxml", "Assxml Document", "assxml" , &ExportSceneAssxml, 0),
Exporter::ExportFormatEntry( "assxml", "Assxml Document", "assxml" , &ExportSceneAssxml, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0),
Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO3MF_EXPORTER
Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 )
#endif
};

View File

@ -43,8 +43,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/scene.h>
#include "D3MFExporter.h"
class utD3MFImporterExporter : public AbstractImportExportBase {
public:
virtual bool importerTest() {
@ -58,8 +61,21 @@ public:
return ( nullptr != scene );
}
virtual bool exporterTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", 0 );
Assimp::Exporter exporter;
return nullptr != exporter.ExportToBlob( scene, "3mf", 0 );
}
};
TEST_F(utD3MFImporterExporter, import3MFFromFileTest) {
EXPECT_TRUE(importerTest());
}
TEST_F( utD3MFImporterExporter, export3MFtoMemTest ) {
EXPECT_TRUE( exporterTest() );
}