Fix non-ascii encoding in comments in FBXMaterial.cpp.
It looks like it was just saved with a wrong encoding, as these 0xB4 characters were in place of "'". Also converted tabs to spaces to match indent in the rest of the file.pull/1644/head
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13dba835a0
commit
47c422ea49
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@ -291,40 +291,40 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
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if(FileName) {
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fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
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}
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}
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if(RelativeFilename) {
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relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
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}
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if(Content) {
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//this field is ommited when the embedded texture is already loaded, let's ignore if it´s not found
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try {
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const Token& token = GetRequiredToken(*Content, 0);
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const char* data = token.begin();
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if (!token.IsBinary()) {
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DOMWarning("video content is not binary data, ignoring", &element);
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}
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else if (static_cast<size_t>(token.end() - data) < 5) {
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DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
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}
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else if (*data != 'R') {
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DOMWarning("video content is not raw binary data, ignoring", &element);
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}
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else {
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// read number of elements
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uint32_t len = 0;
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::memcpy(&len, data + 1, sizeof(len));
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AI_SWAP4(len);
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//this field is ommited when the embedded texture is already loaded, let's ignore if it's not found
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try {
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const Token& token = GetRequiredToken(*Content, 0);
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const char* data = token.begin();
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if (!token.IsBinary()) {
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DOMWarning("video content is not binary data, ignoring", &element);
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}
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else if (static_cast<size_t>(token.end() - data) < 5) {
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DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
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}
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else if (*data != 'R') {
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DOMWarning("video content is not raw binary data, ignoring", &element);
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}
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else {
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// read number of elements
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uint32_t len = 0;
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::memcpy(&len, data + 1, sizeof(len));
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AI_SWAP4(len);
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contentLength = len;
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contentLength = len;
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content = new uint8_t[len];
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::memcpy(content, data + 5, len);
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}
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} catch (runtime_error runtimeError) {
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//we don´t need the content data for contents that has already been loaded
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}
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content = new uint8_t[len];
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::memcpy(content, data + 5, len);
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}
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} catch (runtime_error runtimeError) {
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//we don't need the content data for contents that has already been loaded
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}
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}
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props = GetPropertyTable(doc,"Video.FbxVideo",element,sc);
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