Merge branch 'master' into export_3mf
commit
9bd9b3d99c
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@ -775,7 +775,7 @@ namespace glTF2
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PrimitiveMode mode;
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struct Attributes {
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AccessorList position, normal, texcoord, color, joint, jointmatrix, weight;
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AccessorList position, normal, tangent, texcoord, color, joint, jointmatrix, weight;
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} attributes;
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Ref<Accessor> indices;
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@ -867,6 +867,9 @@ namespace {
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else if ((pos = Compare(attr, "NORMAL"))) {
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v = &(p.attributes.normal);
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}
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else if ((pos = Compare(attr, "TANGENT"))) {
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v = &(p.attributes.tangent);
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}
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else if ((pos = Compare(attr, "TEXCOORD"))) {
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v = &(p.attributes.texcoord);
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}
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@ -906,7 +909,7 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
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for (Value::MemberIterator it = attrs->MemberBegin(); it != attrs->MemberEnd(); ++it) {
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if (!it->value.IsUint()) continue;
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const char* attr = it->name.GetString();
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// Valid attribute semantics include POSITION, NORMAL, TEXCOORD, COLOR, JOINT, JOINTMATRIX,
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// Valid attribute semantics include POSITION, NORMAL, TANGENT, TEXCOORD, COLOR, JOINT, JOINTMATRIX,
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// and WEIGHT.Attribute semantics can be of the form[semantic]_[set_index], e.g., TEXCOORD_0, TEXCOORD_1, etc.
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int undPos = 0;
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@ -362,7 +362,31 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
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attr.position[0]->ExtractData(aim->mVertices);
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}
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if (attr.normal.size() > 0 && attr.normal[0]) attr.normal[0]->ExtractData(aim->mNormals);
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if (attr.normal.size() > 0 && attr.normal[0]) {
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attr.normal[0]->ExtractData(aim->mNormals);
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// only extract tangents if normals are present
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if (attr.tangent.size() > 0 && attr.tangent[0]) {
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// generate bitangents from normals and tangents according to spec
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struct Tangent
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{
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aiVector3D xyz;
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ai_real w;
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} *tangents = nullptr;
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attr.tangent[0]->ExtractData(tangents);
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aim->mTangents = new aiVector3D[aim->mNumVertices];
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aim->mBitangents = new aiVector3D[aim->mNumVertices];
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for (unsigned int i = 0; i < aim->mNumVertices; ++i) {
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aim->mTangents[i] = tangents[i].xyz;
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aim->mBitangents[i] = (aim->mNormals[i] ^ tangents[i].xyz) * tangents[i].w;
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}
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delete tangents;
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}
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}
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for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
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attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
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@ -492,7 +516,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
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{
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Node& node = *ptr;
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aiNode* ainode = new aiNode(node.id);
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aiNode* ainode = new aiNode(node.name);
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if (!node.children.empty()) {
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ainode->mNumChildren = unsigned(node.children.size());
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@ -515,7 +539,13 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
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CopyValue(node.translation.value, trans);
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aiMatrix4x4 t;
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aiMatrix4x4::Translation(trans, t);
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matrix = t * matrix;
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matrix = matrix * t;
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}
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if (node.rotation.isPresent) {
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aiQuaternion rot;
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CopyValue(node.rotation.value, rot);
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matrix = matrix * aiMatrix4x4(rot.GetMatrix());
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}
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if (node.scale.isPresent) {
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@ -523,14 +553,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
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CopyValue(node.scale.value, scal);
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aiMatrix4x4 s;
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aiMatrix4x4::Scaling(scal, s);
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matrix = s * matrix;
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}
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if (node.rotation.isPresent) {
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aiQuaternion rot;
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CopyValue(node.rotation.value, rot);
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matrix = aiMatrix4x4(rot.GetMatrix()) * matrix;
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matrix = matrix * s;
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}
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}
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