Merge branch 'master' into fix_clang5_issue
commit
d081b4ab4e
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@ -33,9 +33,10 @@ env:
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matrix:
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include:
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- os: linux
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compiler: clang
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env: ANALYZE=ON
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# disabled until clang 5.0 analyzer issues are fixed
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# - os: linux
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# compiler: clang
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# env: ANALYZE=ON
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- os: linux
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compiler: clang
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env: ASAN=ON
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@ -93,7 +93,6 @@ void DeleteAllBarePointers(std::vector<T>& x)
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B3DImporter::~B3DImporter()
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{
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DeleteAllBarePointers(_animations);
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}
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// ------------------------------------------------------------------------------------------------
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@ -267,6 +266,21 @@ T *B3DImporter::to_array( const vector<T> &v ){
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return p;
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}
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// ------------------------------------------------------------------------------------------------
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template<class T>
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T **unique_to_array( vector<std::unique_ptr<T> > &v ){
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if( v.empty() ) {
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return 0;
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}
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T **p = new T*[ v.size() ];
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for( size_t i = 0; i < v.size(); ++i ){
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p[i] = v[i].release();
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}
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return p;
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}
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// ------------------------------------------------------------------------------------------------
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void B3DImporter::ReadTEXS(){
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while( ChunkSize() ){
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@ -295,8 +309,7 @@ void B3DImporter::ReadBRUS(){
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/*int blend=**/ReadInt();
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int fx=ReadInt();
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aiMaterial *mat=new aiMaterial;
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_materials.push_back( mat );
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std::unique_ptr<aiMaterial> mat(new aiMaterial);
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// Name
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aiString ainame( name );
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@ -333,6 +346,7 @@ void B3DImporter::ReadBRUS(){
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mat->AddProperty( &texname,AI_MATKEY_TEXTURE_DIFFUSE(0) );
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}
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}
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_materials.emplace_back( std::move(mat) );
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}
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}
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@ -386,8 +400,7 @@ void B3DImporter::ReadTRIS( int v0 ){
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Fail( "Bad material id" );
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}
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aiMesh *mesh=new aiMesh;
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_meshes.push_back( mesh );
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std::unique_ptr<aiMesh> mesh(new aiMesh);
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mesh->mMaterialIndex=matid;
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mesh->mNumFaces=0;
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@ -415,6 +428,8 @@ void B3DImporter::ReadTRIS( int v0 ){
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++mesh->mNumFaces;
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++face;
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}
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_meshes.emplace_back( std::move(mesh) );
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}
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// ------------------------------------------------------------------------------------------------
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@ -500,11 +515,11 @@ void B3DImporter::ReadANIM(){
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int frames=ReadInt();
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float fps=ReadFloat();
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aiAnimation *anim=new aiAnimation;
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_animations.push_back( anim );
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std::unique_ptr<aiAnimation> anim(new aiAnimation);
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anim->mDuration=frames;
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anim->mTicksPerSecond=fps;
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_animations.emplace_back( std::move(anim) );
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}
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// ------------------------------------------------------------------------------------------------
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@ -531,7 +546,7 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
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node->mParent=parent;
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node->mTransformation=tform;
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aiNodeAnim *nodeAnim=0;
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std::unique_ptr<aiNodeAnim> nodeAnim;
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vector<unsigned> meshes;
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vector<aiNode*> children;
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@ -549,11 +564,10 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
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ReadANIM();
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}else if( t=="KEYS" ){
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if( !nodeAnim ){
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nodeAnim=new aiNodeAnim;
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_nodeAnims.push_back( nodeAnim );
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nodeAnim.reset(new aiNodeAnim);
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nodeAnim->mNodeName=node->mName;
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}
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ReadKEYS( nodeAnim );
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ReadKEYS( nodeAnim.get() );
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}else if( t=="NODE" ){
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aiNode *child=ReadNODE( node );
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children.push_back( child );
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@ -561,6 +575,10 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
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ExitChunk();
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}
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if (nodeAnim) {
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_nodeAnims.emplace_back( std::move(nodeAnim) );
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}
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node->mNumMeshes= static_cast<unsigned int>(meshes.size());
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node->mMeshes=to_array( meshes );
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@ -586,7 +604,6 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
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_nodeAnims.clear();
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DeleteAllBarePointers(_animations);
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_animations.clear();
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string t=ReadChunk();
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@ -622,7 +639,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
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aiNode *node=_nodes[i];
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for( size_t j=0;j<node->mNumMeshes;++j ){
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aiMesh *mesh=_meshes[node->mMeshes[j]];
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aiMesh *mesh = _meshes[node->mMeshes[j]].get();
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int n_tris=mesh->mNumFaces;
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int n_verts=mesh->mNumVertices=n_tris * 3;
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@ -685,27 +702,28 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
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//nodes
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scene->mRootNode=_nodes[0];
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_nodes.clear(); // node ownership now belongs to scene
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//material
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if( !_materials.size() ){
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_materials.push_back( new aiMaterial );
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_materials.emplace_back( std::unique_ptr<aiMaterial>(new aiMaterial) );
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}
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scene->mNumMaterials= static_cast<unsigned int>(_materials.size());
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scene->mMaterials=to_array( _materials );
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scene->mMaterials = unique_to_array( _materials );
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//meshes
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scene->mNumMeshes= static_cast<unsigned int>(_meshes.size());
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scene->mMeshes=to_array( _meshes );
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scene->mMeshes = unique_to_array( _meshes );
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//animations
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if( _animations.size()==1 && _nodeAnims.size() ){
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aiAnimation *anim=_animations.back();
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aiAnimation *anim = _animations.back().get();
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anim->mNumChannels=static_cast<unsigned int>(_nodeAnims.size());
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anim->mChannels=to_array( _nodeAnims );
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anim->mChannels = unique_to_array( _nodeAnims );
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scene->mNumAnimations=static_cast<unsigned int>(_animations.size());
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scene->mAnimations=to_array( _animations );
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scene->mAnimations=unique_to_array( _animations );
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}
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// convert to RH
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@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/material.h>
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#include "BaseImporter.h"
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#include <memory>
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#include <vector>
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struct aiNodeAnim;
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@ -116,15 +117,15 @@ private:
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std::vector<unsigned> _stack;
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std::vector<std::string> _textures;
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std::vector<aiMaterial*> _materials;
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std::vector<std::unique_ptr<aiMaterial> > _materials;
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int _vflags,_tcsets,_tcsize;
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std::vector<Vertex> _vertices;
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std::vector<aiNode*> _nodes;
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std::vector<aiMesh*> _meshes;
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std::vector<aiNodeAnim*> _nodeAnims;
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std::vector<aiAnimation*> _animations;
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std::vector<std::unique_ptr<aiMesh> > _meshes;
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std::vector<std::unique_ptr<aiNodeAnim> > _nodeAnims;
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std::vector<std::unique_ptr<aiAnimation> > _animations;
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};
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}
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@ -92,6 +92,7 @@ void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperti
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void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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@ -151,6 +152,8 @@ Exporter::ExportFormatEntry gExporters[] =
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
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Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf2", &ExportSceneGLTF2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
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Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb2", &ExportSceneGLB2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
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@ -420,7 +423,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
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pimpl->mError = std::string("Found no exporter to handle this file format: ") + pFormatId;
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ASSIMP_END_EXCEPTION_REGION(aiReturn);
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return AI_FAILURE;
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}
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@ -434,6 +434,14 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int le
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TokenizeError("file is too short",0);
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}
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//uint32_t offset = 0x15;
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/* const char* cursor = input + 0x15;
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const uint32_t flags = ReadWord(input, cursor, input + length);
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const uint8_t padding_0 = ReadByte(input, cursor, input + length); // unused
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const uint8_t padding_1 = ReadByte(input, cursor, input + length); // unused*/
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if (strncmp(input,"Kaydara FBX Binary",18)) {
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TokenizeError("magic bytes not found",0);
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}
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|
|
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@ -145,7 +145,7 @@ protected:
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// -------------------------------------------------------------------
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/** Load the contents of a specific file into memory and
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* alocates a buffer to keep it.
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* allocates a buffer to keep it.
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*
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* mBuffer is modified to point to this buffer.
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* @param pFile File stream to be read
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|
|
|
@ -415,9 +415,15 @@ void MDLImporter::InternReadFile_Quake1( )
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else
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{
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// get the first frame in the group
|
||||
//BE_NCONST MDL::GroupFrame* pcFrames2 = (BE_NCONST MDL::GroupFrame*)pcFrames;
|
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//pcFirstFrame = (BE_NCONST MDL::SimpleFrame*)(&pcFrames2->time + pcFrames->type);
|
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ai_assert( false && "Unaligned pointer" );
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||||
|
||||
#if 1
|
||||
// FIXME: the cast is wrong and causea a warning on clang 5.0
|
||||
// disable thi code for now, fix it later
|
||||
ai_assert(false && "Bad pointer cast");
|
||||
#else
|
||||
BE_NCONST MDL::GroupFrame* pcFrames2 = (BE_NCONST MDL::GroupFrame*)pcFrames;
|
||||
pcFirstFrame = (BE_NCONST MDL::SimpleFrame*)(&pcFrames2->time + pcFrames->type);
|
||||
#endif
|
||||
}
|
||||
BE_NCONST MDL::Vertex* pcVertices = (BE_NCONST MDL::Vertex*) ((pcFirstFrame->name) + sizeof(pcFirstFrame->name));
|
||||
VALIDATE_FILE_SIZE((const unsigned char*)(pcVertices + pcHeader->num_verts));
|
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|
|
|
@ -91,9 +91,9 @@ namespace
|
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// ------------------------------------------------------------------------------------------------
|
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// Constructor to be privately used by Importer
|
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PLYImporter::PLYImporter()
|
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: mBuffer()
|
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, pcDOM()
|
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, mGeneratedMesh(NULL){
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: mBuffer(nullptr)
|
||||
, pcDOM(nullptr)
|
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, mGeneratedMesh(nullptr){
|
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// empty
|
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}
|
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|
@ -196,7 +196,10 @@ void PLYImporter::InternReadFile(const std::string& pFile,
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if (!PLY::DOM::ParseInstance(streamedBuffer, &sPlyDom, this))
|
||||
{
|
||||
if (mGeneratedMesh != NULL)
|
||||
{
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
||||
streamedBuffer.close();
|
||||
throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#1)");
|
||||
|
@ -211,7 +214,10 @@ void PLYImporter::InternReadFile(const std::string& pFile,
|
|||
if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE))
|
||||
{
|
||||
if (mGeneratedMesh != NULL)
|
||||
{
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
||||
streamedBuffer.close();
|
||||
throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#2)");
|
||||
|
@ -220,7 +226,10 @@ void PLYImporter::InternReadFile(const std::string& pFile,
|
|||
else
|
||||
{
|
||||
if (mGeneratedMesh != NULL)
|
||||
{
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
||||
streamedBuffer.close();
|
||||
throw DeadlyImportError("Invalid .ply file: Unknown file format");
|
||||
|
@ -230,7 +239,10 @@ void PLYImporter::InternReadFile(const std::string& pFile,
|
|||
{
|
||||
AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
|
||||
if (mGeneratedMesh != NULL)
|
||||
{
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
||||
streamedBuffer.close();
|
||||
throw DeadlyImportError("Invalid .ply file: Missing format specification");
|
||||
|
@ -252,7 +264,10 @@ void PLYImporter::InternReadFile(const std::string& pFile,
|
|||
if (mGeneratedMesh->mNumVertices < 3)
|
||||
{
|
||||
if (mGeneratedMesh != NULL)
|
||||
{
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
||||
streamedBuffer.close();
|
||||
throw DeadlyImportError("Invalid .ply file: Not enough "
|
||||
|
@ -289,6 +304,7 @@ void PLYImporter::InternReadFile(const std::string& pFile,
|
|||
pScene->mNumMeshes = 1;
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
pScene->mMeshes[0] = mGeneratedMesh;
|
||||
mGeneratedMesh = nullptr;
|
||||
|
||||
// generate a simple node structure
|
||||
pScene->mRootNode = new aiNode();
|
||||
|
|
|
@ -192,7 +192,7 @@ public:
|
|||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Increase the file pointer (relative seeking) */
|
||||
void IncPtr(size_t plus) {
|
||||
void IncPtr(intptr_t plus) {
|
||||
current += plus;
|
||||
if (current > limit) {
|
||||
throw DeadlyImportError("End of file or read limit was reached");
|
||||
|
|
|
@ -81,6 +81,7 @@ public:
|
|||
AssetWriter(Asset& asset);
|
||||
|
||||
void WriteFile(const char* path);
|
||||
void WriteGLBFile(const char* path);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -561,6 +561,97 @@ namespace glTF2 {
|
|||
}
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteGLBFile(const char* path)
|
||||
{
|
||||
std::unique_ptr<IOStream> outfile(mAsset.OpenFile(path, "wb", true));
|
||||
|
||||
if (outfile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + std::string(path));
|
||||
}
|
||||
|
||||
// Padding with spaces as required by the spec
|
||||
uint32_t padding = 0x20202020;
|
||||
|
||||
// Adapt JSON so that it is not pointing to an external file,
|
||||
// as this is required by the GLB spec'.
|
||||
mDoc["buffers"][0].RemoveMember("uri");
|
||||
|
||||
//
|
||||
// JSON chunk
|
||||
//
|
||||
|
||||
StringBuffer docBuffer;
|
||||
Writer<StringBuffer> writer(docBuffer);
|
||||
mDoc.Accept(writer);
|
||||
|
||||
uint32_t jsonChunkLength = (docBuffer.GetSize() + 3) & ~3; // Round up to next multiple of 4
|
||||
auto paddingLength = jsonChunkLength - docBuffer.GetSize();
|
||||
|
||||
GLB_Chunk jsonChunk;
|
||||
jsonChunk.chunkLength = jsonChunkLength;
|
||||
jsonChunk.chunkType = ChunkType_JSON;
|
||||
AI_SWAP4(jsonChunk.chunkLength);
|
||||
|
||||
outfile->Seek(sizeof(GLB_Header), aiOrigin_SET);
|
||||
if (outfile->Write(&jsonChunk, 1, sizeof(GLB_Chunk)) != sizeof(GLB_Chunk)) {
|
||||
throw DeadlyExportError("Failed to write scene data header!");
|
||||
}
|
||||
if (outfile->Write(docBuffer.GetString(), 1, docBuffer.GetSize()) != docBuffer.GetSize()) {
|
||||
throw DeadlyExportError("Failed to write scene data!");
|
||||
}
|
||||
if (paddingLength && outfile->Write(&padding, 1, paddingLength) != paddingLength) {
|
||||
throw DeadlyExportError("Failed to write scene data padding!");
|
||||
}
|
||||
|
||||
//
|
||||
// Binary chunk
|
||||
//
|
||||
|
||||
uint32_t binaryChunkLength = 0;
|
||||
if (mAsset.buffers.Size() > 0) {
|
||||
Ref<Buffer> b = mAsset.buffers.Get(0u);
|
||||
if (b->byteLength > 0) {
|
||||
binaryChunkLength = (b->byteLength + 3) & ~3; // Round up to next multiple of 4
|
||||
auto paddingLength = binaryChunkLength - b->byteLength;
|
||||
|
||||
GLB_Chunk binaryChunk;
|
||||
binaryChunk.chunkLength = binaryChunkLength;
|
||||
binaryChunk.chunkType = ChunkType_BIN;
|
||||
AI_SWAP4(binaryChunk.chunkLength);
|
||||
|
||||
size_t bodyOffset = sizeof(GLB_Header) + sizeof(GLB_Chunk) + jsonChunk.chunkLength;
|
||||
outfile->Seek(bodyOffset, aiOrigin_SET);
|
||||
if (outfile->Write(&binaryChunk, 1, sizeof(GLB_Chunk)) != sizeof(GLB_Chunk)) {
|
||||
throw DeadlyExportError("Failed to write body data header!");
|
||||
}
|
||||
if (outfile->Write(b->GetPointer(), 1, b->byteLength) != b->byteLength) {
|
||||
throw DeadlyExportError("Failed to write body data!");
|
||||
}
|
||||
if (paddingLength && outfile->Write(&padding, 1, paddingLength) != paddingLength) {
|
||||
throw DeadlyExportError("Failed to write body data padding!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Header
|
||||
//
|
||||
|
||||
GLB_Header header;
|
||||
memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
|
||||
|
||||
header.version = 2;
|
||||
AI_SWAP4(header.version);
|
||||
|
||||
header.length = uint32_t(sizeof(GLB_Header) + 2 * sizeof(GLB_Chunk) + jsonChunkLength + binaryChunkLength);
|
||||
AI_SWAP4(header.length);
|
||||
|
||||
outfile->Seek(0, aiOrigin_SET);
|
||||
if (outfile->Write(&header, 1, sizeof(GLB_Header)) != sizeof(GLB_Header)) {
|
||||
throw DeadlyExportError("Failed to write the header!");
|
||||
}
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteMetadata()
|
||||
{
|
||||
Value asset;
|
||||
|
|
|
@ -77,10 +77,18 @@ namespace Assimp {
|
|||
glTF2Exporter exporter(pFile, pIOSystem, pScene, pProperties, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to GLB. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneGLB2(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
{
|
||||
// invoke the exporter
|
||||
glTF2Exporter exporter(pFile, pIOSystem, pScene, pProperties, true);
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
|
||||
const ExportProperties* pProperties, bool /*isBinary*/)
|
||||
const ExportProperties* pProperties, bool isBinary)
|
||||
: mFilename(filename)
|
||||
, mIOSystem(pIOSystem)
|
||||
, mProperties(pProperties)
|
||||
|
@ -118,7 +126,11 @@ glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const ai
|
|||
|
||||
AssetWriter writer(*mAsset);
|
||||
|
||||
writer.WriteFile(filename);
|
||||
if (isBinary) {
|
||||
writer.WriteGLBFile(filename);
|
||||
} else {
|
||||
writer.WriteFile(filename);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_GLTFEXPORTER_H_INC
|
||||
#define AI_GLTFEXPORTER_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/material.h>
|
||||
|
@ -113,6 +113,6 @@ namespace Assimp
|
|||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
|
||||
#endif // AI_GLTFEXPORTER_H_INC
|
||||
|
|
|
@ -491,7 +491,7 @@ struct aiUVTransform
|
|||
}
|
||||
#endif
|
||||
|
||||
} PACK_STRUCT;
|
||||
};
|
||||
|
||||
#include "./Compiler/poppack1.h"
|
||||
|
||||
|
|
|
@ -98,7 +98,7 @@ public:
|
|||
operator aiVector2t<TOther> () const;
|
||||
|
||||
TReal x, y;
|
||||
} PACK_STRUCT;
|
||||
};
|
||||
|
||||
typedef aiVector2t<ai_real> aiVector2D;
|
||||
|
||||
|
|
|
@ -130,6 +130,7 @@ TReal aiVector2t<TReal>::operator[](unsigned int i) const {
|
|||
return y;
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
return x;
|
||||
}
|
||||
|
|
|
@ -85,6 +85,18 @@ TEST_F(utPLYImportExport, exportTest_Success ) {
|
|||
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
//Test issue 1623, crash when loading two PLY files in a row
|
||||
TEST_F(utPLYImportExport, importerMultipleTest) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0);
|
||||
|
||||
EXPECT_NE(nullptr, scene);
|
||||
|
||||
scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0);
|
||||
|
||||
EXPECT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST_F( utPLYImportExport, vertexColorTest ) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", 0 );
|
||||
|
|
Loading…
Reference in New Issue