Commit Graph

109 Commits (74931fe6d91ed608777f7f33cf92ae44c2c6a600)

Author SHA1 Message Date
Kim Kulling f71b332ed1
Update glTF2Asset.inl
fix VS-compiler warning.
2020-04-19 21:14:47 +02:00
Kim Kulling e3563212d7
Merge branch 'master' into master 2020-04-19 21:13:12 +02:00
Kim Kulling c0dc26de8e
Merge branch 'master' into GLTF2_recursive_references_fix 2020-04-16 11:29:37 +02:00
Timur Umayev 69f8d47941 glTF2 support targetNames 2020-04-15 09:39:46 +01:00
Max Vollmer (Microsoft Havok) a07bf8b26f
Merge branch 'master' into GLTF2_recursive_references_fix 2020-04-03 08:40:32 +01:00
Max Vollmer (Microsoft Havok) d966f3394b
Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-04-03 08:40:29 +01:00
Kim Kulling c21a1ffffa
Remove comments to increase readability 2020-04-01 11:16:39 +02:00
Kim Kulling a7208b02e0
Merge branch 'master' into assimp_gltf2_exporter 2020-04-01 08:42:48 +02:00
Max Vollmer (Microsoft Havok) 54419eb9a0
Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-03-31 09:54:12 +01:00
Max Vollmer (Microsoft Havok) 3c9751ce0c
Merge branch 'master' into GLTF2_recursive_references_fix 2020-03-26 10:16:58 +00:00
Max Vollmer (Microsoft Havok) 2006eeed85
Merge branch 'master' into GLTF2_recursive_references_fix 2020-03-23 08:07:25 +00:00
Max Vollmer (Microsoft Havok) 94da6d61a4
Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-03-23 08:03:29 +00:00
Max Vollmer (Microsoft Havok) 973e38ad97
Merge branch 'master' into GLTF2_guarantee_rootnode_fix 2020-03-23 07:57:38 +00:00
kimkulling 4d917c97bd fix warnings detected in vs2017. 2020-03-19 12:58:41 +01:00
Kim Kulling f17b04168f
Merge branch 'master' into GLTF2_recursive_references_fix 2020-03-18 13:58:35 +01:00
Kim Kulling a2fa19aa78
Merge branch 'master' into enable_vs_warning_all 2020-03-17 19:19:29 +01:00
Kim Kulling 976091a6f6 ix compiler warning for pragma statements. 2020-03-15 11:47:05 +01:00
Kim Kulling 4210318a34
Merge branch 'master' into enable_vs_warning_all 2020-03-15 10:19:49 +01:00
Kim Kulling 0357333c81 fix all unittests. 2020-03-15 10:17:54 +01:00
Kim Kulling 3c97447c9c
Merge branch 'master' into gltf2_blendshape_export 2020-03-13 13:26:08 +01:00
Yingying Wang 733e5343c8 export blendshape positions/normals in gltf2/glb2 2020-03-12 12:14:17 -07:00
kimkulling b295fda22c fix unittests part 1. 2020-03-12 17:38:42 +01:00
Max Vollmer 3f75ef68ae Assimp guarantees in its docs that mRootNode is never NULL.
glTF2Importer::ImportNodes therefore must always create a root node, or throw an exception.

A GLTF2 file is invalid without a scene, so the importer should throw in that case. For GLTF2 files with a scene without nodes, it should create an empty root node.
2020-03-11 15:47:05 +00:00
Max Vollmer 1bc7c710d6 Added a check to detect and prevent recursive references in GLTF2 files 2020-03-11 09:54:24 +00:00
Max Vollmer 84e060a816 Change: ExtractData throws exception instead of returning false if data is invalid.
Explanation: The return value of ExtractData is never checked anywhere in code. However if it returns false, outData remains uninitialized. All code using ExtractData assumes outData is initialized and proceeds to using it. I haven't encountered a real-life case where this goes wrong - but the simple fact that it can go wrong is a red flag. Instead of relying on every bit of code checking the return value and handling this properly, I think it makes much more sense to have ExtractData throw an exception. It obviously is an exceptional situation, and throwing makes sure that no code that doesn't explicitly handle such a scenario continues running and potentially causing harm.
2020-03-11 09:40:42 +00:00
Kim Kulling 7e7555a91b fix compiler warnings in tools and test- 2020-03-11 00:43:44 +01:00
Kim Kulling e8d2b84017 clean all warnings for vs-2019 2020-03-08 21:24:01 +01:00
Yingying Wang bb62249f0c fix gltf2 exporter memory crash 2020-03-04 14:52:26 -08:00
Sebastian Matusik 710dbba52d Trimmed trailing whitespaces 2020-02-28 19:19:10 -08:00
Sebastian Matusik 5f35d62d61 Fix for #3037 cause glTF2Importer creating bunch of bones with 0 for vertex with index 0 2020-02-28 18:43:47 -08:00
Kim Kulling 3f5136b7b2
Merge branch 'master' into master 2020-02-19 21:52:57 +01:00
Inho Lee d04df3e7c5 A bug when importing multiple gltf files
meshOffsets are not cleared when importing multiple gltf files
2020-02-14 08:41:55 +01:00
Kim Kulling 523e6c9f73
Merge branch 'master' into gltf-camera-pos 2020-02-14 08:21:54 +01:00
Hui.Du b62bd38c71 Fix: GLTF animation works on RTS not matrix; fix matrix related bug. 2020-02-14 02:11:12 +00:00
Luke Lau 18c01a023c Use the translation matrix in gltf2 cameras for aiCamera.mPosition 2020-02-05 21:24:54 +00:00
Kim Kulling 0269000884
Update glTF2Exporter.cpp
Replacing tabs by spaces.
2020-01-31 19:11:36 +01:00
Loïc 194d31002d Import/export of embedded texture names for the glTF/glTF2 format 2020-01-29 14:04:41 +01:00
Kim Kulling 57c735cdca
Merge branch 'master' into master 2020-01-24 11:30:59 +01:00
Loïc 2ebafe0693 Fix version revision formatting in glTF metadata 2020-01-22 12:40:57 +01:00
Marc-Antoine Lortie 4e7e47bd43 Updated copyright dates.
Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, assimp team".

Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, ASSIMP Development Team".

Changed copyright end year to 2020 in LICENCE.rtf.

Changed copyright end year in CMakeFiles.txt files and any other places referencing Assimp with a copyright start and end year.
2020-01-20 08:53:12 -05:00
Hui.Du 1cae51615f Fix: gltf exporting memory leak 2020-01-16 12:09:31 +13:00
Kim Kulling 88bb0bad6a
Merge branch 'master' into kimkulling-patch-1 2020-01-08 10:31:44 +01:00
Kim Kulling 9b8f2970c8
Update glTF2Importer.cpp
- fix compiler error: invalid == operator
- Fix compiler warning: conversion from double to ai_real
2020-01-07 21:22:41 +01:00
Kim Kulling f04573984a
Update glTF2Importer.cpp
Remove dead code
2020-01-07 20:41:37 +01:00
Loïc e3988cc066 Fix possible null pointer exception on scene metadata when exporting a glTF2 file 2020-01-07 16:20:33 +01:00
RichardTea ae7a0aa6ef
Merge branch 'master' into collada_modeller_metadata 2020-01-02 13:25:04 +00:00
bill.shan d2ed36756c fix bug:Using custom IO logic in Android platform, importing from 'assets' dir,there comes to be one more '/', which makes the '.bin' file loads failed. 2019-12-27 11:21:05 +08:00
Malcolm Tyrrell 3b7e2bc3fa Fix typos 2019-12-18 16:13:23 +00:00
Kim Kulling 9ef2d7fb7d
Merge branch 'master' into collada_modeller_metadata 2019-12-13 08:28:50 +01:00
Malcolm Tyrrell b6553b8a78
Merge branch 'master' into fixTexcoord 2019-12-12 12:19:02 +00:00