Commit Graph

33 Commits (5adc029225d9786306780ee0f4273bbcc36261aa)

Author SHA1 Message Date
Daniel Hritzkiv 5147acfe65
Revert "store node mesh vs. meshes"
This reverts commit a0d97505e5.
2017-09-18 11:16:04 -04:00
Daniel Hritzkiv b0da0796c8
Fix Segfault caused by losing pointer to std::string
Keep std::string alive
2017-09-12 10:07:15 -04:00
Daniel Hritzkiv 816e6909ca
Remove KHR_binary_glTF code
Binary glTF is now part of the glTF2 spec. However, it’s implemented incorrectly, so will be temporarily removed
2017-09-11 11:02:16 -04:00
Daniel Hritzkiv a438ece655
Remove premultipliedAlpha from gltf2 2017-09-11 11:02:15 -04:00
John Senneker 140b903d7a
Fix parsing of glTF version
Handle version as int in gltf
Fix format specifiers in glTF version parser
2017-09-11 11:02:15 -04:00
Daniel Hritzkiv a5e8e0b2bd
Remove commented out code 2017-09-11 11:02:14 -04:00
Daniel Hritzkiv da6a252efb
Fix METALLIC_FACTOR typo 2017-09-11 11:02:14 -04:00
Daniel Hritzkiv 3ba00ca421
Define gltf material property names as constants 2017-09-11 11:02:14 -04:00
Daniel Hritzkiv 44757af34a
Implement pbrSpecularGlossiness property as Nullable 2017-09-11 11:02:13 -04:00
Daniel Hritzkiv 03cfa04ee4
Define default material values as static constants
for reuse
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv 1a5823700f
Remove need for Has by returning an empty Ref in Get 2017-09-11 11:02:13 -04:00
Daniel Hritzkiv a9c4fa84b5
Sampler improvements; Add new LazyDict method
Samplers are now imported into assimp internal format from textures;
Samplers have defaults as per spec;
Sampler enums are strongly typed with UNSET values;
Samplers are exported properly;
Sampler filters are exported as well;
Samplers are re-used across textures on export
Default sampler values are not written
2017-09-11 11:02:12 -04:00
Daniel Hritzkiv 7245cceead
Set default values on Sampler 2017-09-11 10:55:51 -04:00
Daniel Hritzkiv d277995a97
Formatting 2017-09-11 10:55:51 -04:00
Daniel Hritzkiv a0d97505e5
store node mesh vs. meshes
glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv ab08a7c3cb
reenable animation and skins exports
Currently incorrect, however. May need to be removed
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv 8bef546b41
mention pbrSpecularGlossiness support 2017-09-11 10:50:39 -04:00
Daniel Hritzkiv 2d54019b8f
Remove OPEN3DGC and compression references 2017-09-11 10:50:39 -04:00
Daniel Hritzkiv 562920fbb8
Changes to GLTF2 materials
pbrMetallicRoughness and pbrSpecularGlossiness as structs; persist textureinfo properties from start to finish; persist pbrSpecularGlossiness (via extensionsUsed) usage from start to finish
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv 7532d6aac1
Remove Light, Technique references 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv 863458cd4a
Start removing materials common, and adding pbrSpecularGlossiness 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv 11cb9ac139
Working read, import, export, and write of gltf2 (pbr) material 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv b42d785afe
Start managing and importing gltf2 pbr materials 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv 4d59dee5ea
Cache retrieved items via an original index map 2017-09-11 10:50:37 -04:00
Daniel Hritzkiv 47c7c3cf50
Disambiguate Get methods 2017-09-11 10:50:37 -04:00
Daniel Hritzkiv f814acf33a
Update glTF2 Asset to use indexes 2017-09-11 10:50:37 -04:00
Daniel Hritzkiv 5b3b80cbc2
Formatting 2017-08-09 11:41:12 -04:00
Daniel Hritzkiv 83bfa61f8d
version in glb header is stored as uint32_t
Validator complains about `1` not being a valid version, however.
2017-08-09 11:09:43 -04:00
Daniel Hritzkiv 7a4a32625c
Ensure gltf asset version is printed as \d.0 2017-08-09 10:47:34 -04:00
jamesgk c91e9a94da glTF2: export materials' normal maps 2017-07-26 14:42:22 -07:00
jamesgk bb55246c18 Export glTF 2 2017-07-25 18:05:18 -07:00
jamesgk d7cbbaf23e Compile with glTF2 export option (currently same as glTF1 output) 2017-07-25 17:34:03 -07:00
jamesgk 38626d4260 glTF: start fork of files used in export, for glTF2 2017-07-25 17:34:03 -07:00