Kim Kulling
4a2cb779bb
Merge branch 'master' into issue_3183
2020-05-25 20:38:55 +02:00
Kim Kulling
8d98d8a72d
Merge pull request #3241 from assimp/kimkulling-dev
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File is duplicated
2020-05-25 20:38:41 +02:00
Kim Kulling
c82f8c0b8f
Remove duplicated code
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closes https://github.com/assimp/assimp/issues/3183
2020-05-25 20:38:12 +02:00
Kim Kulling
e33ed9e7a1
File is duplicated
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closes https://github.com/assimp/assimp/issues/3238
2020-05-25 20:30:18 +02:00
Kim Kulling
a6d554f645
Merge pull request #3233 from kshepherd2013/master
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Fixed rotation order bug in BVH Loader
2020-05-21 22:21:58 +02:00
Kim Kulling
a97e4c15b3
Merge branch 'master' into master
2020-05-21 21:15:50 +02:00
Kim Kulling
1681850424
Merge pull request #3232 from MalcolmTyrrell/verboseLogging
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Verbose logging
2020-05-21 21:12:11 +02:00
Kim Kulling
ecfca1d5c5
Merge branch 'master' into verboseLogging
2020-05-21 18:30:52 +02:00
Kim Kulling
f940a37be6
Merge pull request #3235 from rmstyrczula/master
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Fix double free caused in FindInvalidDataProcess
2020-05-20 10:20:00 +02:00
Ryan Styrczula
c4055d04b4
Fix double free caused in FindInvalidDataProcess
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In debug builds, there's no issues, but in release, an invalid mesh that
is deleted in FindInvalidDataProcess will be double free'd when the
parent scene is destroyed.
2020-05-19 14:38:10 -04:00
Kevin Shepherd
e9a3cc2c8a
Fixed rotation order bug in BVH Loader
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This bug has been present since after the 4.10 release.
It fixes the issue "play the bvh error" #2187
Almost all bvh files are affected, such as any of the CMU library.
The bug is caused by the introduction of channelMap in the BVHLoader.cpp - function void BVHLoader::CreateAnimation(aiScene *pScene). The channelMap loses the rotation order present oin the BVH file, and always applies the rotations in X,Y,Z order.
2020-05-18 16:07:46 +01:00
Malcolm Tyrrell
14692368d5
Same for LogDebug -> LogVerboseDebug
2020-05-18 11:55:14 +01:00
Malcolm Tyrrell
df2630d0e8
Change in comment.
2020-05-18 11:45:13 +01:00
Malcolm Tyrrell
87a7662bee
More thinks using VERBOSE_DEBUG
2020-05-18 11:45:00 +01:00
Kim Kulling
3b15eca099
Merge pull request #3226 from M4T1A5/gltf2_fix_skin_recursion
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[GLTF2] Fix infinite recursion in skin/node parsing
2020-05-18 11:12:49 +02:00
Kim Kulling
2438e1b52e
Merge branch 'master' into gltf2_fix_skin_recursion
2020-05-18 09:05:28 +02:00
Kim Kulling
110f8845a2
Merge pull request #3215 from kalyan-kumar/unix-cmake-fix
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Add IMPORTED_CONFIGURATIONS property to cmake target.
2020-05-17 16:21:42 +02:00
Kim Kulling
1259146daa
Merge branch 'master' into unix-cmake-fix
2020-05-17 14:14:12 +02:00
Kim Kulling
0fc82388f9
Merge pull request #3214 from jercytryn/master
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[gltf2 Export] More robust handling for non-finites and 0-length normals
2020-05-17 14:12:48 +02:00
Kim Kulling
4b0a3305b1
Merge branch 'master' into master
2020-05-17 13:54:10 +02:00
Kim Kulling
9566284873
Merge pull request #3229 from assimp/qarmin-added_check_before_using
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Qarmin added check before using
2020-05-17 13:53:44 +02:00
Kim Kulling
4f24b3dac2
Merge branch 'added_check_before_using' of https://github.com/qarmin/assimp into qarmin-added_check_before_using
2020-05-17 11:48:24 +02:00
Kim Kulling
15125c5eb8
Merge pull request #3205 from RichardTea/bug-3201-collada_root_meshes
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Export Collada Meshes on root aiNode
2020-05-17 11:39:02 +02:00
Kim Kulling
cfbdacb02a
Merge branch 'master' into bug-3201-collada_root_meshes
2020-05-16 20:50:34 +02:00
Kim Kulling
883f18ebe5
Merge pull request #3195 from dmgolembiowski/master
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Any interest in Rust '18 port?
2020-05-16 20:49:55 +02:00
Kim Kulling
d7e8fefed7
Merge branch 'master' into master
2020-05-16 20:41:05 +02:00
Kim Kulling
7fe5257e0f
Merge pull request #3194 from RichardTea/collada_unit_test_cleanup
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Collada unit test cleanup
2020-05-16 20:40:28 +02:00
Kim Kulling
df9c09d9e1
Merge branch 'master' into collada_unit_test_cleanup
2020-05-16 19:59:30 +02:00
Malcolm Tyrrell
d70685d37f
Fix typo
2020-05-15 17:50:48 +01:00
Malcolm Tyrrell
90cdbd9d9a
Fix ups
2020-05-15 17:46:50 +01:00
Malcolm Tyrrell
434c5e3d37
More verbose logging
2020-05-15 17:29:49 +01:00
Malcolm Tyrrell
e11d78596f
Use verbose debug logging in certain places
2020-05-15 17:26:17 +01:00
Malcolm Tyrrell
5e0136d737
Add concept of verboseDebug
2020-05-15 17:23:07 +01:00
Malcolm Tyrrell
2ffd1cb8db
nits
2020-05-15 17:22:15 +01:00
Malcolm Tyrrell
bcca3a0d79
No need for bespoke macros
2020-05-15 17:22:02 +01:00
Malcolm Tyrrell
6be0ce1ec9
Initial pass at adding logging
2020-05-15 17:21:45 +01:00
Matias Kangasjärvelä
7a16a7a7e4
Fix infinite recursion in gltf2 skin parsing
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Previously parsing a node caused the skin that was attached to it
to be parsed, which caused the skins node joints to be parsed,
which could cause the skin to be re-parsed leading to infinite or
at the very least exponential recursion.
The fix is to just get a reference to a temporarily uninitialized
skin as they were being parsed after the scene graph just to be safe
anyway. This way we avoid the recursion problem and all the references
will be valid in the end.
2020-05-15 16:48:41 +03:00
Kim Kulling
b7de061749
Merge pull request #3225 from assimp/inhosens-master
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Inhosens master
2020-05-15 15:16:47 +02:00
kimkulling
464d4cf99a
Merge branch 'master' of https://github.com/inhosens/assimp into inhosens-master
2020-05-15 15:08:30 +02:00
Kim Kulling
e74d86b40e
Merge pull request #3224 from assimp/migenius-migenius-fix-ortho
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Migenius migenius fix ortho
2020-05-15 14:09:42 +02:00
kimkulling
246ec2b0dc
Merge branch 'migenius-fix-ortho' of https://github.com/migenius/assimp into migenius-migenius-fix-ortho
2020-05-15 13:37:03 +02:00
Kim Kulling
22607de237
Merge pull request #3223 from assimp/zyndor-master
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Zyndor master
2020-05-15 10:51:41 +02:00
kimkulling
a6b5abd698
Merge branch 'master' of https://github.com/zyndor/assimp into zyndor-master
2020-05-15 08:51:46 +02:00
Kim Kulling
c32f587a89
Merge pull request #3188 from RichardTea/bug-3177-dae-geo-id
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Collada: Ensure export uses unique Mesh Ids
2020-05-13 20:39:14 +02:00
Kim Kulling
2571b47a28
Merge branch 'master' into bug-3177-dae-geo-id
2020-05-13 20:24:53 +02:00
Jeremy Cytryn
c3a21666da
Make gltf2 export normal normalization safe
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This avoids introducing NaNs e.g. when the input mesh has 0-length normals
2020-05-11 12:02:38 -07:00
Jeremy Cytryn
c5a9fbd47f
Gracefully handle NaNs and Infs in gltf2 accessor bound computation
2020-05-11 12:02:38 -07:00
Jeremy Cytryn
aef4ecada5
Fail gltf/gltf2 export whenever invalid / incomplete JSON is generated
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This can happen currently for example if NaNs are introduced in accessor bounds as rapidjson cannot write NaN/inf floats (see subsequent commit for fix there) and will halt writing to buffer at this point. Fix here ensures that whenever anything like this happens we throw an exception so this ends up as a registered export failure case, rather than silently exporting the incomplete JSON
2020-05-11 12:02:38 -07:00
Kim Kulling
578dc09810
Merge pull request #3175 from hoshiryu/fix_fbx_rotation
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Fix fbx rotation ;
2020-05-11 19:19:40 +02:00
hoshiryu
3fdcd0861f
Fix fbx rotation ;
2020-05-11 10:28:05 +02:00