Merge pull request #3214 from jercytryn/master
[gltf2 Export] More robust handling for non-finites and 0-length normalspull/3215/head^2
commit
0fc82388f9
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@ -59,7 +59,7 @@ namespace glTF {
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namespace {
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template<typename T, size_t N>
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inline
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inline
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Value& MakeValue(Value& val, T(&r)[N], MemoryPoolAllocator<>& al) {
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val.SetArray();
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val.Reserve(N, al);
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@ -70,7 +70,7 @@ namespace glTF {
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}
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template<typename T>
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inline
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inline
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Value& MakeValue(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
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val.SetArray();
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val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
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@ -530,7 +530,9 @@ namespace glTF {
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StringBuffer docBuffer;
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PrettyWriter<StringBuffer> writer(docBuffer);
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mDoc.Accept(writer);
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if (!mDoc.Accept(writer)) {
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throw DeadlyExportError("Failed to write scene data!");
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}
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if (jsonOutFile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
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throw DeadlyExportError("Failed to write scene data!");
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@ -569,7 +571,9 @@ namespace glTF {
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StringBuffer docBuffer;
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Writer<StringBuffer> writer(docBuffer);
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mDoc.Accept(writer);
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if (!mDoc.Accept(writer)) {
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throw DeadlyExportError("Failed to write scene data!");
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}
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if (outfile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
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throw DeadlyExportError("Failed to write scene data!");
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@ -348,7 +348,7 @@ void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& pr
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if (path[0] == '*') { // embedded
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aiTexture* curTex = mScene->mTextures[atoi(&path[1])];
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prop.texture->source->name = curTex->mFilename.C_Str();
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uint8_t *data = reinterpret_cast<uint8_t *>(curTex->pcData);
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@ -613,7 +613,9 @@ namespace glTF2 {
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StringBuffer docBuffer;
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PrettyWriter<StringBuffer> writer(docBuffer);
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mDoc.Accept(writer);
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if (!mDoc.Accept(writer)) {
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throw DeadlyExportError("Failed to write scene data!");
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}
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if (jsonOutFile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
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throw DeadlyExportError("Failed to write scene data!");
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@ -664,7 +666,9 @@ namespace glTF2 {
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StringBuffer docBuffer;
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Writer<StringBuffer> writer(docBuffer);
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mDoc.Accept(writer);
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if (!mDoc.Accept(writer)) {
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throw DeadlyExportError("Failed to write scene data!");
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}
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uint32_t jsonChunkLength = (docBuffer.GetSize() + 3) & ~3; // Round up to next multiple of 4
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auto paddingLength = jsonChunkLength - docBuffer.GetSize();
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@ -816,5 +820,3 @@ namespace glTF2 {
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}
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}
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@ -1,4 +1,4 @@
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/*
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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@ -172,6 +172,13 @@ void SetAccessorRange(Ref<Accessor> acc, void* data, size_t count,
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for (unsigned int j = 0 ; j < numCompsOut ; j++) {
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double valueTmp = buffer_ptr[j];
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// Gracefully tolerate rogue NaN's in buffer data
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// Any NaNs/Infs introduced in accessor bounds will end up in
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// document and prevent rapidjson from writing out valid JSON
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if (!std::isfinite(valueTmp)) {
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continue;
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}
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if (valueTmp < acc->min[j]) {
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acc->min[j] = valueTmp;
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}
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@ -348,7 +355,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
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if (path[0] == '*') { // embedded
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aiTexture* curTex = mScene->mTextures[atoi(&path[1])];
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texture->source->name = curTex->mFilename.C_Str();
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// The asset has its own buffer, see Image::SetData
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@ -751,7 +758,7 @@ void glTF2Exporter::ExportMeshes()
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// Normalize all normals as the validator can emit a warning otherwise
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if ( nullptr != aim->mNormals) {
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for ( auto i = 0u; i < aim->mNumVertices; ++i ) {
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aim->mNormals[ i ].Normalize();
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aim->mNormals[ i ].NormalizeSafe();
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}
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}
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@ -762,7 +769,7 @@ void glTF2Exporter::ExportMeshes()
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for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
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if (!aim->HasTextureCoords(i))
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continue;
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// Flip UV y coords
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if (aim -> mNumUVComponents[i] > 1) {
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for (unsigned int j = 0; j < aim->mNumVertices; ++j) {
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Binary file not shown.
Binary file not shown.
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@ -436,6 +436,31 @@ TEST_F(utglTF2ImportExport, error_string_preserved) {
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ASSERT_NE(error.find("BoxTextured0.bin"), std::string::npos) << "Error string should contain an error about missing .bin file";
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}
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TEST_F(utglTF2ImportExport, export_bad_accessor_bounds) {
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Assimp::Importer importer;
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Assimp::Exporter exporter;
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const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxWithInfinites-glTF-Binary/BoxWithInfinites.glb", aiProcess_ValidateDataStructure);
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ASSERT_NE(scene, nullptr);
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxWithInfinites-glTF-Binary/BoxWithInfinites_out.glb"));
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxWithInfinites-glTF-Binary/BoxWithInfinites_out.gltf"));
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}
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TEST_F(utglTF2ImportExport, export_normalized_normals) {
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Assimp::Importer importer;
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Assimp::Exporter exporter;
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const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxBadNormals-glTF-Binary/BoxBadNormals.glb", aiProcess_ValidateDataStructure);
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ASSERT_NE(scene, nullptr);
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxBadNormals-glTF-Binary/BoxBadNormals_out.glb"));
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// load in again and ensure normal-length normals but no Nan's or Inf's introduced
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scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxBadNormals-glTF-Binary/BoxBadNormals_out.glb", aiProcess_ValidateDataStructure);
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for ( auto i = 0u; i < scene->mMeshes[0]->mNumVertices; ++i ) {
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const auto length = scene->mMeshes[0]->mNormals[i].Length();
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EXPECT_TRUE(abs(length) < 1e-6 || abs(length - 1) < 1e-6);
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}
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}
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#endif // ASSIMP_BUILD_NO_EXPORT
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TEST_F(utglTF2ImportExport, sceneMetadata) {
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