Merge pull request #3195 from dmgolembiowski/master

Any interest in Rust '18 port?
pull/3205/head^2
Kim Kulling 2020-05-16 20:49:55 +02:00 committed by GitHub
commit 883f18ebe5
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59 changed files with 467 additions and 0 deletions

6
.gitignore vendored
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@ -79,6 +79,12 @@ test/gtest/src/gtest-stamp/Debug/
tools/assimp_view/assimp_viewer.vcxproj.user
*.pyc
### Rust ###
# Generated by Cargo; will have compiled files and executables
port/assimp_rs/target/
# Backup files generated by rustfmt
port/assimp_rs/**/*.rs.bk
# Unix editor backups
*~
test/gtest/src/gtest-stamp/gtest-gitinfo.txt

6
port/assimp_rs/Cargo.lock generated 100644
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# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
[[package]]
name = "assimp_rs"
version = "0.1.0"

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[package]
name = "assimp_rs"
version = "0.1.0"
authors = ["David Golembiowski <dmgolembiowski@gmail.com>"]
edition = "2018"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]

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pub use self::structs::{Camera};

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pub mod camera;
pub mod core;
pub mod errors;
pub mod formats;
pub mod material;
pub mod postprocess;
pub mod shims;
pub mod socket;
pub mod structs;
#[cfg(test)]
mod tests {
#[test]
fn it_works() {
assert_eq!(true, true);
}
}

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pub struct Animation<'mA, 'mMA, 'nA> {
/* The name of the animation. If the modeling package this data was
* exported from does support only a single animation channel, this
* name is usually empty (length is zero).
*/
m_name: Option<String>,
// Duration of the animation in ticks
m_duration: f64,
// Ticks per second. Zero (0.000... ticks/second) if not
// specified in the imported file
m_ticks_per_second: Option<f64>,
/* Number of bone animation channels.
Each channel affects a single node.
*/
m_num_channels: u64,
/* Node animation channels. Each channel
affects a single node.
?? -> The array is m_num_channels in size.
(maybe refine to a derivative type of usize?)
*/
m_channels: &'nA NodeAnim,
/* Number of mesh animation channels. Each
channel affects a single mesh and defines
vertex-based animation.
*/
m_num_mesh_channels: u64,
/* The mesh animation channels. Each channel
affects a single mesh.
The array is m_num_mesh_channels in size
(maybe refine to a derivative of usize?)
*/
m_mesh_channels: &'mA MeshAnim,
/* The number of mesh animation channels. Each channel
affects a single mesh and defines some morphing animation.
*/
m_num_morph_mesh_channels: u64,
/* The morph mesh animation channels. Each channel affects a single mesh.
The array is mNumMorphMeshChannels in size.
*/
m_morph_mesh_channels: &'mMA MeshMorphAnim
}
pub struct NodeAnim {}
pub struct MeshAnim {}
pub struct MeshMorphAnim {}

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mod anim;
pub use self::anim::{
Animation,
NodeAnim,
MeshAnim,
MeshMorphAnim};

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mod blob;

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mod bone;

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mod camera;

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#[derive(Clone, Debug, Copy)]
struct Color3D {
r: f32,
g: f32,
b: f32
}
impl Color3D {
pub fn new(r_f32: f32, g_f32: f32, b_f32: f32) -> Color3D {
Color3D {r: r_f32, g: g_f32, b: b_f32 }
}
}
#[derive(Clone, Debug, Copy)]
struct Color4D {
r: f32,
g: f32,
b: f32,
a: f32
}
impl Color4D {
pub fn new(r_f32: f32, g_f32: f32, b_f32: f32, a_f32: f32) -> Color4D {
Color4D {r: r_f32, g: g_f32, b: b_f32, a: a_f32 }
}
}

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mod color;
pub use self::color::{
Color3D,
Color4D
};

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mod face;

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mod key;

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mod light;

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mod material;

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#[derive(Clone, Debug, Copy)]
struct Matrix3x3 {
a1: f32,
a2: f32,
a3: f32,
b1: f32,
b2: f32,
b3: f32,
c1: f32,
c2: f32,
c3: f32
}
#[derive(Clone, Debug, Copy)]
struct Matrix4x4 {
a1: f32,
a2: f32,
a3: f32,
a4: f32,
b1: f32,
b2: f32,
b3: f32,
b4: f32,
c1: f32,
c2: f32,
c3: f32,
c4: f32,
d1: f32,
d2: f32,
d3: f32,
d4: f32
}
impl Matrix3x3 {
pub fn new(
a1_f32: f32, a2_f32: f32, a3_f32: f32,
b1_f32: f32, b2_f32: f32, b3_f32: f32,
c1_f32: f32, c2_f32: f32, c3_f32: f32
) -> Matrix3x3 {
Matrix3x3 {
a1: a1_f32, a2: a2_f32, a3: a3_f32,
b1: b1_f32, b2: b2_f32, b3: b3_f32,
c1: c1_f32, c2: c2_f32, c3: c3_f32
}
}
}
impl Matrix4x4 {
pub fn new(
a1_f32: f32, a2_f32: f32, a3_f32: f32, a4_f32: f32,
b1_f32: f32, b2_f32: f32, b3_f32: f32, b4_f32: f32,
c1_f32: f32, c2_f32: f32, c3_f32: f32, c4_f32: f32,
d1_f32: f32, d2_f32: f32, d3_f32: f32, d4_f32: f32
) -> Matrix4x4 {
Matrix4x4 {
a1: a1_f32, a2: a2_f32, a3: a3_f32, a4: a4_f32,
b1: b1_f32, b2: b2_f32, b3: b3_f32, b4: b4_f32,
c1: c1_f32, c2: c2_f32, c3: c3_f32, c4: c4_f32,
d1: d1_f32, d2: d2_f32, d3: d3_f32, d4: d4_f32
}
}
}

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mod matrix;
pub use self::matrix::{
Matrix3x3,
Matrix4x4};

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#[derive(Clone, Debug, Copy)]
struct MemoryInfo {
textures: u32,
materials: u32,
meshes: u32,
nodes: u32,
animations: u32,
cameras: u32,
lights: u32,
total: u32
}
impl MemoryInfo {
pub fn new(
textures_uint: u32,
materials_uint: u32,
meshes_uint: u32,
nodes_uint: u32,
animations_uint: u32,
cameras_uint: u32,
lights_uint: u32,
total_uint: u32) -> MemoryInfo {
MemoryInfo {
textures: textures_uint,
materials: materials_uint,
meshes: meshes_uint,
nodes: nodes_uint,
animations: animations_uint,
cameras: cameras_uint,
lights: lights_uint,
total: total_uint
}
}
}

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mod memory;
pub use self::memory::MemoryInfo;

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mod mesh;

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mod meta;

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mod anim;
/* Animation
* NodeAnim
* MeshAnim
* MeshMorphAnim
*/
mod blob;
/* ExportDataBlob
*/
mod vec;
/* Vector2d
* Vector3d
* */
mod matrix;
/* Matrix3by3
* Matrix4by4
*/
mod camera;
/* Camera */
mod color;
/* Color3d
* Color4d
*/
mod key;
/* MeshKey
* MeshMorphKey
* QuatKey
* VectorKey
*/
mod texel;
mod plane;
mod string;
/* String
*/
mod material;
/* Material
* MaterialPropery
* MaterialPropertyString
*/
mod mem;
mod quaternion;
mod face;
mod vertex_weight;
mod mesh;
/* Mesh
*/
mod meta;
/* Metadata
* MetadataEntry
*/
mod node;
/* Node
* */
mod light;
mod texture;
mod ray;
mod transform;
/* UVTransform */
mod bone;
mod scene;
/* Scene */

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mod node;

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mod plane;

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#[derive(Clone, Debug, Copy)]
struct Plane {
a: f32,
b: f32,
c: f32,
d: f32
}
impl Plane {
pub fn new(
a_f32: f32,
b_f32: f32,
c_f32: f32,
d_f32: f32
) -> Plane {
Plane {
a: a_f32,
b: b_f32,
c: b_f32,
d: d_f32
}
}
}

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mod quaternion;
pub use self::quaternion::Quaternion;

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use crate::vec;
#[derive(Clone, Debug, Copy)]
pub struct Quaternion {
_coordinates: vec::Vector4d
}

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mod ray;

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mod scene;

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mod string;
pub use self::string::MAXLEN;
pub use self::string::Str;

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pub const MAXLEN: usize = 1024;
/// Want to consider replacing `Vec<char>`
/// with a comparable definition at
/// https://doc.rust-lang.org/src/alloc/string.rs.html#415-417
#[derive(Clone, Debug)]
struct Str {
length: usize,
data: Vec<char>
}
impl Str {
pub fn new(len_u32: usize, data_string: String) -> Str {
Str {
length: len_u32,
data: data_string.chars().collect()
}
}
}
/// MaterialPropertyStr
/// The size of length is truncated to 4 bytes on a 64-bit platform when used as a
/// material property (see MaterialSystem.cpp, as aiMaterial::AddProperty() ).
#[derive(Clone, Debug)]
struct MaterialPropertyStr {
length: usize,
data: Vec<char>
}
impl MaterialPropertyStr {
pub fn new(len_u32: usize, data_string: String) -> MaterialPropertyStr {
MaterialPropertyStr {
length: len_u32,
data: data_string.chars().collect()
}
}
}

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mod texture;
pub use self::texture::Texel;

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#[derive(Clone, Debug, Copy)]
struct Texel {
b: u32,
g: u32,
r: u32,
a: u32
}
impl Texel {
pub fn new(b_u32: u32, g_u32: u32,
r_u32: u32, a_u32: u32) -> Texel {
Texel {
b: b_u32,
g: g_u32,
r: r_u32,
a: a_u32
}
}
}

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mod transform;

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mod vec;

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struct Vector2d {
x: f32,
y: f32
}
struct Vector3d {
x: f32,
y: f32,
z: f32
}
struct Vector4d {
x: f32,
y: f32,
z: f32,
w: f32
}
impl Vector2d {
pub fn new(x_f32: f32, y_f32: f32) -> Vector2d {
Vector2d {
x: x_f32,
y: y_f32
}
}
}
impl Vector3d {
pub fn new(x_f32: f32, y_f32: f32, z_f32: f32) -> Vector3d {
Vector3d {
x: x_f32,
y: y_f32,
z: z_f32
}
}
}
impl Vector4d {
pub fn new(x_f32: f32, y_f32: f32, z_f32: f32, w_f32: f32) -> Vector4d {
Vector4d {
x: x_f32,
y: y_f32,
z: z_f32,
w: w_f32
}
}
}

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mod vertex;
// pub use self::vertex::