Alexander Gessler
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4921114c7d
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- fbx: better error reporting reading property tables.
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2012-08-25 19:53:46 +02:00 |
Alexander Gessler
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c9facf16fa
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- fbx: support reading of scenes containing no geometry.
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2012-08-25 18:17:11 +02:00 |
Alexander Gessler
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1dc2ea05fa
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- fbx: fix crashbug when animating the root node.
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2012-08-25 17:57:07 +02:00 |
Alexander Gessler
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375c4b4242
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- fbx: read framerate and output it in aiAnimation::mTicksPerSecond.
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2012-08-25 17:31:15 +02:00 |
Alexander Gessler
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d881bb9cdc
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- fbx: add support for reading GlobalSettings.
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2012-08-25 16:23:37 +02:00 |
Alexander Gessler
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5ea9de5d3e
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- fbx: return time in seconds.
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2012-08-25 16:13:19 +02:00 |
Alexander Gessler
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3f2a796b9d
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- fbx: fix time scaling in my previous patch.
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2012-08-20 19:23:54 +02:00 |
Alexander Gessler
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99aab0d9a7
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- fbx: also handle cases where some of the SRT channels are empty/constant.
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2012-08-20 19:15:59 +02:00 |
Alexander Gessler
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6bbbbfde4c
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- fbx: collapse animation nodes whenever possible to avoid overly busted output scenes.
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2012-08-20 18:33:54 +02:00 |
Alexander Gessler
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8336aa423f
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- fbx: fix reading of short data tokens in binary files.
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2012-08-20 17:39:44 +02:00 |
Alexander Gessler
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3e86e1b857
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- fbx: add import settings to public assimp config interface.
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2012-08-11 16:41:44 +02:00 |
Alexander Gessler
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eb16c193ea
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- fbx: also support reading binary arrays of UNSIGNED data.
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2012-08-11 04:48:08 +02:00 |
Alexander Gessler
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96033e9fc0
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- fbx: fix stupid typos killing the decompression logic.
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2012-08-11 04:39:47 +02:00 |
Alexander Gessler
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811e2492df
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- fbx: fix object names when reading binary files.
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2012-08-11 04:29:21 +02:00 |
Alexander Gessler
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29b11f1cde
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- fbx: FINALLY got reading binary data buffers (vertices, normals etc) working! Found out fbx uses deflate to compress them.
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2012-08-11 04:16:46 +02:00 |
Alexander Gessler
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1cd04a2671
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- fbx: formatting.
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2012-08-11 02:24:59 +02:00 |
Alexander Gessler
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826b97a4fa
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- fbx: handle arbitrary rotation orders (all combinations of euler angles etc).
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2012-08-11 02:17:22 +02:00 |
Alexander Gessler
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1bdf39448a
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- fbx: extend list of supported property data types.
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2012-08-11 01:59:10 +02:00 |
Alexander Gessler
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391a69e68b
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- fbx: extend DOM to include the declarations for FBX' rotation order and inheritance enums.
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2012-08-11 01:57:32 +02:00 |
Alexander Gessler
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1a5bf26e91
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- fbx: light & camera conversion was missing in assimp, somehow.
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2012-08-11 01:51:04 +02:00 |
Alexander Gessler
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bc0e465f91
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- fbx: declare more dynamic properties of Model.
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2012-08-10 23:40:02 +02:00 |
Alexander Gessler
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8d5b78c035
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- fbx: 32 bit build fixes.
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2012-08-10 23:26:49 +02:00 |
Alexander Gessler
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315285faf0
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- fbx: refactor parsing code, move all parsing stuff to FBXParser.cpp. Parsing errors now carry the prefix "FBX-Parser".
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2012-08-10 23:24:58 +02:00 |
Alexander Gessler
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ef0dcaaea2
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- fbx: refactor, move DOM utility functions to separate unit.
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2012-08-10 23:02:38 +02:00 |
Alexander Gessler
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ffbac847ef
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- fbx: add DOM classes for light and camera node attachments. Devise a new macro-based system to easily define dynamic fbx properties.
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2012-08-10 22:58:54 +02:00 |
Alexander Gessler
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c126cfa1ff
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- fbx: rework material reading to support negative indices (these will be assigned a default material).
- fbx: fix uninitialized variable.
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2012-08-10 22:33:57 +02:00 |
Alexander Gessler
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729e98fef0
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+ fbx: Parser::IsBinary(), Document::IsBinary()
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2012-08-10 21:39:47 +02:00 |
Alexander Gessler
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49cfcf4c07
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- fbx: add binary support to the various ReadXXX parsing utilities.
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2012-08-10 11:06:59 +02:00 |
Alexander Gessler
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10fac9bcd8
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- fbx: finished binary tokenizer. Now correctly skips over compressed data arrays.
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2012-08-10 10:47:50 +02:00 |
Alexander Gessler
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79369507c9
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- add binary fbx test files (models/Collada converted to FBX).
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2012-08-09 02:11:37 +02:00 |
Alexander Gessler
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5250240ed6
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- fbx: format fixes.
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2012-08-09 02:10:13 +02:00 |
Alexander Gessler
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24ce9495fd
|
- fbx: add binary reading draft. Started from scratch after my first attempt had design flaws. The binary reader now sits on the lexer stage (really) and generates a (fake) token sequence similar to the text lexer's output - this means most parsing code can go unaffected.
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2012-08-09 02:08:12 +02:00 |
Alexander Gessler
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3899fc5257
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- fbx: bone bind matrix now includes mesh world transformation.
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2012-07-27 22:36:40 +02:00 |
Alexander Gessler
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d5d6df36e3
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- fbx: fix rotation order and a whole bunch of related problems.
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2012-07-27 21:09:45 +02:00 |
Alexander Gessler
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4c58328c98
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- fbx: switch to always generating a full transformation chain (temporary solution to get the transformation order right for now!).
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2012-07-27 19:41:14 +02:00 |
Alexander Gessler
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6efe9517f0
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- fbx: forgot child links in transformation chains.
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2012-07-27 19:29:57 +02:00 |
Alexander Gessler
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4aac334358
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- fbx: bugfix node chain generation, was omitting some nodes.
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2012-07-27 19:20:05 +02:00 |
Alexander Gessler
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54be52ea28
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- fbx: add option to detect dummy animation tracks and to remove them. Actually, this is mostly a debugging aid (and it cuts down memory usage).
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2012-07-27 18:45:02 +02:00 |
Alexander Gessler
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0d2cb96092
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- fbx: re-enable FixNodeName(), forgot that a commit ago.
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2012-07-27 17:58:34 +02:00 |
Alexander Gessler
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bb8e8c6673
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- fbx: ignore IKEffector nodes.
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2012-07-27 17:57:30 +02:00 |
Alexander Gessler
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44259f0c23
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- fbx: fix small typo with big effect.
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2012-07-27 17:57:19 +02:00 |
Alexander Gessler
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bead86a830
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- fbx: take care not to drop transformation chain nodes that have node animations assigned, even if they specify identity transform in bind pose.
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2012-07-27 16:18:47 +02:00 |
Alexander Gessler
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80e7e18e28
|
- fbx: refactor animation code.
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2012-07-27 15:53:17 +02:00 |
Alexander Gessler
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ffd084a7a7
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- fbx: generate inverse nodeanim channels for pivots.
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2012-07-27 15:42:06 +02:00 |
Alexander Gessler
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3c37c8e7da
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- fbx: generate node anims for complex transformation chains with pivots and offsets.
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2012-07-27 15:31:02 +02:00 |
Alexander Gessler
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94e1e78c55
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- fbx: work on converting animations for complex transformation chains (i.e. chains that contain pivots and offsets). (WIP)
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2012-07-27 04:55:56 +02:00 |
Alexander Gessler
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7f082e0aae
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- fbx: revamp transformation code to support rotation/scaling pivots and offsets. The information is encoded in additional nodes in the scene hierarchy, which are tagged with a special naming scheme to make them easy for users to identify and map to their systems.
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2012-07-27 03:00:16 +02:00 |
Alexander Gessler
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23c62f07f7
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- fbx: fix memleak in exception cases.
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2012-07-27 01:49:02 +02:00 |
Alexander Gessler
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916947327f
|
- fbx: fix weight conversion for multi-mesh geometry.
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2012-07-27 00:50:58 +02:00 |
Alexander Gessler
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f230ac2f60
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- fbx: further work and bugfixes on deformer conversion.
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2012-07-26 23:45:07 +02:00 |