awr1
cc8cd88d7a
Preproc conditional should be &&, not ||
2020-07-14 21:50:22 -05:00
awr1
bad0df9a1a
Remove unnecessary inversion in preproc
2020-07-14 21:48:46 -05:00
awr1
b3f61f8759
Fix error where -Wunused-but-set-variable might not be available
2020-07-14 21:44:33 -05:00
awr1
3bf6963d20
Use a better divider for import error
2020-07-14 21:34:30 -05:00
awr1
93d567e3b1
Fix sprintf format string
2020-07-14 21:32:22 -05:00
awr1
700d8e6614
Fix MinGW builds (issues related to pragmas and format strings)
2020-07-14 21:19:07 -05:00
Rahul Sheth
abc6b9ce4c
ifdef fixes to fix MSVC warnings
2020-07-14 19:00:38 -04:00
Rahul Sheth
209a61d0e7
Update hunter and utf8cpp inclusion
2020-07-14 19:00:23 -04:00
Ryan Styrczula
84e342acd7
DefaultIOStream: Remove assert on empty count
...
fwrite() is valid to call with a 0 count, and will simply return 0.
See:
https://en.cppreference.com/w/cpp/io/c/fwrite
http://www.cplusplus.com/reference/cstdio/fwrite/
There are code paths where StreamWriter will call Tell(), which calls
Flush(), which calls Write(buffer.data(), 1, buffer.size()). This can
happen when nothing has yet been written to the buffer, so size is 0.
2020-07-14 10:39:18 -04:00
Kim Kulling
f5d5d7c5ed
Merge branch 'master' into master
2020-07-13 20:35:24 +02:00
Ryan Styrczula
0c2f7a119c
FBXExporter: Forgot WritePropColor defaultValue
2020-07-13 13:56:06 -04:00
Ryan Styrczula
6619ec8253
FBXExporter: Use scene metadata for global settings
...
Models with non-standard axes and scale are not imported and exported
correctly if the input metadata is ignored.
2020-07-13 13:56:06 -04:00
Kim Kulling
78d0b81b6c
Merge branch 'master' into patch-1
2020-07-12 18:54:34 +02:00
Kim Kulling
eaac92830a
Merge branch 'master' of https://github.com/LoicFr/assimp into LoicFr-master
2020-07-12 12:05:34 +02:00
Kim Kulling
b1dd77fbbc
Merge branch 'master' into gltf2_sparseAccessor_export
2020-07-11 22:57:31 +02:00
Kim Kulling
306e03d497
Merge branch 'master' into extras_property_callback
2020-07-11 22:46:19 +02:00
Robert Reif
628394baec
check for invalid vertex
2020-07-07 23:29:54 -04:00
kimkulling
9aa468262f
closes https://github.com/assimp/assimp/issues/3252 : fix build.
2020-07-07 17:35:03 +02:00
Robert Reif
6c29247180
add triangle strip support to AC file loader
2020-07-06 17:41:14 -04:00
Max Vollmer (Microsoft Havok)
fb11705dd0
Merge branch 'master' into gltf1_gltf2_split
2020-07-06 09:11:06 +01:00
Max Vollmer
abf43eaf74
* Added ASSIMP_BUILD_NO_GLTF1_IMPORTER, ASSIMP_BUILD_NO_GLTF2_IMPORTER, ASSIMP_BUILD_NO_GLTF1_EXPORTER, and ASSIMP_BUILD_NO_GLTF2_EXPORTER to allow disabling GLTF1 and GLTF2 independently.
...
* ASSIMP_BUILD_NO_GLTF_IMPORTER and ASSIMP_BUILD_NO_GLTF_EXPORTER remain with same behavior as before
2020-07-05 19:22:31 +01:00
Kim Kulling
d04f8b3174
Merge branch 'master' into defsIncludeFix
2020-07-05 18:59:37 +02:00
Hill Ma
3fb7747429
Improve ToBinary() for double precision.
...
The constant 0x80000000 is specific to 32 bit types. Make the bit mask
according to the size of types.
2020-07-03 18:14:45 -07:00
Malcolm Tyrrell
51150cb3df
Ensure asserts are defined where expected.
2020-07-02 14:53:29 +01:00
Kim Kulling
693da43095
closes https://github.com/assimp/assimp/issues/3305 : remove merge issue.
2020-07-02 15:22:06 +02:00
Kim Kulling
7fda533484
Merge branch 'master' into double
2020-06-30 21:12:02 +02:00
Yingying Wang
97085c1c05
update sync
2020-06-30 11:48:37 -07:00
Yingying Wang
36f899bf09
sync update
2020-06-30 11:45:11 -07:00
Yingying Wang
3f2e5518eb
update sync
2020-06-30 11:29:08 -07:00
Marc-Antoine Lortie
03340787ec
Fixed variable in loop - HL1MDLLoader.cpp
...
Commit 7e5a0acc48
made changes to HL1MDLLoader.cpp. Several variables have been renamed. A loop variable 'i' was renamed to faceIdx, but one reference was left unchanged.
2020-06-29 07:50:51 -04:00
Kim Kulling
eeb4a981bd
Merge branch 'master' into patch-2
2020-06-29 09:55:55 +02:00
Hill Ma
30f09e9fc0
Fix build when ASSIMP_DOUBLE_PRECISION is on.
...
Tested:
$ cmake -DASSIMP_DOUBLE_PRECISION=1 -DASSIMP_BUILD_MDL_IMPORTER=0 ..; make
The MDL importer is disabled due to the fact that there is some float-only code
in MDL. This also means bin/assimp and bin/unit would not link successfully with
the above build flags.
2020-06-28 17:36:21 -07:00
Evangel
6d85280c8d
Added bool, removed unused debug parameter
2020-06-27 12:53:26 +10:00
Evangel
f6b4370f6a
Added arbitrary recursive metadata to allow for glTF2's extensions to be properly represented.
...
Primary changes are to include/assimp/metadata.h, adding in the aiMetadata GetAiType function,
adding the operator= to allow an aiMetadata type to be assigned, adding a check for the
AI_AIMETADATA type flag as it can't be trivially memcpy'd.
operator= is implemented with a by-value argument as then the copy is made by the copy
constructor and we can just swap everything out and let the destructor handle the mess.
Implemented parsing of the "extensions" flag on all glTF2 Nodes. Doesn't use the ReadValue
helper function on numbers as it did not seem to fill out the Nullable structure properly.
2020-06-26 14:28:41 +10:00
Kim Kulling
b7b38c2282
Merge branch 'master' into patch-2
2020-06-25 16:52:40 +02:00
Kim Kulling
ba6af9ff98
Merge branch 'master' into FindInvalidData
2020-06-25 16:41:24 +02:00
Kim Kulling
95e822a6ec
Merge branch 'master' into aiAssertHandler
2020-06-24 20:47:10 +02:00
Kim Kulling
1466bbacf8
fix unittests.
2020-06-24 20:30:02 +02:00
Kim Kulling
ae05dbb252
define CheckValidFacesIndices also in release builds.
2020-06-23 21:11:18 +02:00
Kim Kulling
6205af4efb
replace NULL and avoid ai_assert with more than 2 tests.
2020-06-23 21:05:42 +02:00
Malcolm Tyrrell
9188f56839
Allow assert handling to be replaced.
2020-06-23 11:55:51 +01:00
Ryan Styrczula
5717ea466f
FindInvalidDataProcess: Mark removed meshes as "out"
...
There's a code path where an input scene only has a single mesh.
In this case, if ProcessMesh returns 2, we delete the mesh and move on
with the postprocessing. UpdateMeshReferences is not called and so the
deleted mesh is left dangling in nodes.
In a later step (SplitMesh in my testing), it then tries to deference a
null pointer and we explode.
With `out = true`, we can now hit the DeadlyImportError instead of a
segfault.
2020-06-22 17:24:16 -04:00
Filip Lundgren
2006286528
Fix Maya PBR & stingray texture detection
2020-06-22 23:14:16 +02:00
Filip Lundgren
ba09e1ef94
Fix Blender .fbx metalness detection
2020-06-21 23:56:11 +02:00
Kim Kulling
6397bfbf90
replace NULL by nullptr on loadFile.
2020-06-21 12:03:38 +02:00
Kota Iguchi
6acaaee80f
Check invalid vertex id for bone weight
2020-06-20 15:27:28 +09:00
Kim Kulling
b3af5c5a14
closes https://github.com/assimp/assimp/issues/3253 : remove useless code
2020-06-17 20:37:39 +02:00
kimkulling
524e2e4728
fix warning, hopefully ...
2020-06-15 21:34:49 +02:00
Kim Kulling
31b8d4710f
Merge branch 'master' into issue_3165
2020-06-15 20:32:00 +02:00
Kim Kulling
15f11aec93
Merge branch 'master' into gltf2_targetNames_export
2020-06-14 09:43:09 +02:00
kimkulling
f938a6b744
fix leak: just ignore broken texture coordinates.
2020-06-12 14:52:02 +02:00
kimkulling
1e0c5f26b4
Merge branch 'migenius-migenius-fix-texcoord' of https://github.com/assimp/assimp into migenius-migenius-fix-texcoord
2020-06-12 12:30:11 +02:00
kimkulling
ad62e6e863
fix unittest check - cannot work, just crash shall not occurr any more.
2020-06-12 12:29:51 +02:00
Kim Kulling
f67c71d5c7
Merge branch 'master' into fbx_blendshape_channelName
2020-06-12 10:55:32 +02:00
ywang
e65434bf82
extra callback
2020-06-11 17:37:06 -07:00
ywang
f57e7221c0
temp
2020-06-10 13:23:29 -07:00
Yingying Wang
578a7ac502
add Callback API in ExporterProperties
2020-06-09 11:20:48 -07:00
Kim Kulling
ffaa634c48
Merge branch 'master' into issue_3165
2020-06-09 10:48:27 +02:00
Kim Kulling
88c1509d69
Remove dead code
2020-06-09 10:15:35 +02:00
Kim Kulling
620bebb999
diable warning only for gcc 8.0 or greater
2020-06-09 10:14:57 +02:00
Kim Kulling
42afc40d16
Disable warning only for gcc 8.0 or greater
2020-06-09 10:13:43 +02:00
Kim Kulling
35fb4c9370
Remove dead code
2020-06-09 10:07:25 +02:00
Kim Kulling
5c7bed01f1
remove dead code.
2020-06-09 10:06:50 +02:00
Paul Arden
9e46f9751f
Check for invalid texture coordinate accessor. Fixes #3269 .
2020-06-09 15:49:38 +10:00
Yingying Wang
8fed101432
avoid all zero
2020-06-08 16:18:11 -07:00
Yingying Wang
f18f1a35f6
accommodate linux build
2020-06-08 14:49:50 -07:00
Yingying Wang
2065512470
remove comments
2020-06-08 14:41:53 -07:00
Yingying Wang
12dc736d94
Merge branch 'master' of https://github.com/thomasbiang/assimp into gltf2_sparseAccessor_export
2020-06-08 14:32:23 -07:00
Yingying Wang
26421aebc9
support channel name in blendshape name
2020-06-08 13:33:16 -07:00
Kim Kulling
b37d42f6b5
Perform sanity check only in debug
...
closes https://github.com/assimp/assimp/issues/3255
2020-06-07 18:03:47 +02:00
Kim Kulling
e6446e1e68
Merge branch 'master' into issue_3258
2020-06-07 08:23:04 +02:00
Alec
2c0df39ef3
Added rapidjson define to avoid warnings in c++17
2020-06-06 14:33:41 +02:00
Kim Kulling
62273b63e5
closes https://github.com/assimp/assimp/issues/3256 : Remove redundand code
2020-06-06 12:22:01 +02:00
Yingying Wang
4e34853ac7
gltf2 export target names for blendshapes
2020-06-05 12:17:27 -07:00
Kim Kulling
6d04e16c7e
Merge branch 'master' into issue_3165
2020-05-28 21:51:58 +02:00
kimkulling
d40a3026db
closes https://github.com/assimp/assimp/issues/3165 : fix gcc build.
2020-05-28 21:02:13 +02:00
FRICOTEAUX
87584eb007
glTF2: fix "file size doesn't match" issue when importing GLB in Blender
2020-05-28 11:05:38 +02:00
Yingying Wang
98767cbb08
pull master
2020-05-27 10:23:28 -07:00
Kim Kulling
2c9cfefe67
Merge branch 'master' into gltf2_sparseAccessor_import
2020-05-26 21:30:51 +02:00
Kim Kulling
e33ed9e7a1
File is duplicated
...
closes https://github.com/assimp/assimp/issues/3238
2020-05-25 20:30:18 +02:00
Kim Kulling
78c9ac2889
Merge branch 'master' into gltf2_sparseAccessor_import
2020-05-25 16:11:01 +02:00
Kim Kulling
a97e4c15b3
Merge branch 'master' into master
2020-05-21 21:15:50 +02:00
Kim Kulling
ecfca1d5c5
Merge branch 'master' into verboseLogging
2020-05-21 18:30:52 +02:00
Yingying Wang
50f0a86798
conditional export
2020-05-19 16:10:41 -07:00
Ryan Styrczula
c4055d04b4
Fix double free caused in FindInvalidDataProcess
...
In debug builds, there's no issues, but in release, an invalid mesh that
is deleted in FindInvalidDataProcess will be double free'd when the
parent scene is destroyed.
2020-05-19 14:38:10 -04:00
Yingying Wang
c10e409a5d
merge
2020-05-18 12:16:45 -07:00
Yingying Wang
193deb3441
cleanup
2020-05-18 12:01:09 -07:00
Yingying Wang
e39c632809
cleanup
2020-05-18 11:50:51 -07:00
Yingying Wang
0897c4c7be
merge
2020-05-18 11:31:44 -07:00
Yingying Wang
02cbd36271
pull master
2020-05-18 11:15:18 -07:00
Kevin Shepherd
e9a3cc2c8a
Fixed rotation order bug in BVH Loader
...
This bug has been present since after the 4.10 release.
It fixes the issue "play the bvh error" #2187
Almost all bvh files are affected, such as any of the CMU library.
The bug is caused by the introduction of channelMap in the BVHLoader.cpp - function void BVHLoader::CreateAnimation(aiScene *pScene). The channelMap loses the rotation order present oin the BVH file, and always applies the rotations in X,Y,Z order.
2020-05-18 16:07:46 +01:00
Malcolm Tyrrell
14692368d5
Same for LogDebug -> LogVerboseDebug
2020-05-18 11:55:14 +01:00
Malcolm Tyrrell
87a7662bee
More thinks using VERBOSE_DEBUG
2020-05-18 11:45:00 +01:00
Kim Kulling
2438e1b52e
Merge branch 'master' into gltf2_fix_skin_recursion
2020-05-18 09:05:28 +02:00
Kim Kulling
4b0a3305b1
Merge branch 'master' into master
2020-05-17 13:54:10 +02:00
Kim Kulling
4f24b3dac2
Merge branch 'added_check_before_using' of https://github.com/qarmin/assimp into qarmin-added_check_before_using
2020-05-17 11:48:24 +02:00
Kim Kulling
cfbdacb02a
Merge branch 'master' into bug-3201-collada_root_meshes
2020-05-16 20:50:34 +02:00
Yingying Wang
b8e39b58d1
clean up
2020-05-15 12:32:58 -07:00
Yingying Wang
f6720271cb
sparce accessor exporter
2020-05-15 12:20:31 -07:00
Malcolm Tyrrell
d70685d37f
Fix typo
2020-05-15 17:50:48 +01:00