support channel name in blendshape name

pull/3268/head
Yingying Wang 2020-06-08 13:33:16 -07:00
parent ab0dcdc321
commit 26421aebc9
1 changed files with 2 additions and 1 deletions

View File

@ -1163,7 +1163,8 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
animMesh->mName.Set(FixAnimMeshName(shapeGeometry->Name()));
//losing channel name if using shapeGeometry->Name()
animMesh->mName.Set(FixAnimMeshName(blendShapeChannel->Name()));
for (size_t j = 0; j < curIndices.size(); j++) {
const unsigned int curIndex = curIndices.at(j);
aiVector3D vertex = curVertices.at(j);