Kim Kulling
de827b2fec
Merge branch 'master' into develop
2021-01-29 21:46:42 +01:00
Kim Kulling
79eb9ecc86
Update all minimum cmake req to 3.10
2021-01-29 21:05:46 +01:00
Kim Kulling
db8e9eb556
Merge branch 'master' into develop
2021-01-29 19:20:38 +01:00
Kim Kulling
8d4b816dfe
Merge branch 'master' into master
2021-01-29 18:16:04 +01:00
contriteobserver
e33b69a428
Collada importer now identifies animations
...
addresses issue #3584
2021-01-28 13:06:02 -08:00
Kim Kulling
706d636c63
Merge branch 'master' into master
2021-01-28 18:25:39 +01:00
RichardTea
48bcbbefdd
use nullptr and float constants
2021-01-27 10:56:57 +00:00
RichardTea
150514fc8b
Move draco warning suppression
...
Should be around the include for portability, not template instantiation
Fix clang pragma typos
2021-01-27 10:42:28 +00:00
RichardTea
5e7281dac6
Merge branch 'master' into issue_2195_draco
2021-01-27 10:26:16 +00:00
RichardTea
6ec32b6b78
Apply clangformat
2021-01-27 09:55:03 +00:00
RichardTea
c6fd1ce996
glTF2 Minor cleanup
2021-01-27 09:42:49 +00:00
RichardTea
5b9d06c2fc
Disable draco clang/gcc warnings via pragma
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draco templated functions also throw warnings
2021-01-27 09:19:35 +00:00
Kim Kulling
1e38f84c3a
fix typo
2021-01-27 09:40:19 +01:00
Kim Kulling
ac0f1f2cab
Update FBXMaterial.cpp
2021-01-27 09:37:35 +01:00
Kim Kulling
c02ad323a5
Fix VS compiler warning: convertig int to char
2021-01-27 09:22:59 +01:00
thomasbiang
4ed9f3c2f4
Merge branch 'master' into master
2021-01-26 13:55:40 -08:00
Kim Kulling
4471c36c08
Fix compiler bug for VS2019
...
- Check https://developercommunity.visualstudio.com/content/problem/1223143/visual-studio-2019-c-program-crash-with-stdstring.html for more details
- closes https://github.com/assimp/assimp/issues/3572
2021-01-26 20:59:21 +01:00
RichardTea
d79e0c0ba9
Avoid std::make_unique
...
Assimp is still C++11
2021-01-26 17:33:10 +00:00
RichardTea
fe97ff6474
Draco platform libraries have different names
...
On Windows it's draco.dll/lib
On Linux/macOS draco_shared.dylib & draco_static.lib
2021-01-26 17:19:41 +00:00
RichardTea
c917e6513f
Merge branch 'master' into issue_2195_draco
2021-01-26 16:43:46 +00:00
RichardTea
f39ba8ddb2
Add compile error for bad error draco config
...
KHR_draco_mesh_compression requires
DRACO_MESH_COMPRESSION_SUPPORTED
2021-01-26 16:24:18 +00:00
RichardTea
dde7605158
Implement draco decoding
2021-01-26 16:08:12 +00:00
RichardTea
3a7d0f5656
Add Draco to cmakelists
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Initial pass. Not yet used.
Add Draco library to assimp build and link
2021-01-26 15:58:14 +00:00
contriteobserver
d7bf513250
renaming iterator to avoid any possibility of scop collisions
2021-01-26 01:36:12 -08:00
contriteobserver
69fc809307
size_t is not the same as unsigned int on some systems
2021-01-26 01:01:59 -08:00
contriteobserver
f92a34e0b7
Merge branch 'master' into ColladaSubmeshFix
2021-01-26 00:38:37 -08:00
Kim Kulling
243d017463
Add missing skip
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- closes https://github.com/assimp/assimp/issues/3601
- Fix some format issues
2021-01-24 18:47:50 +01:00
Kim Kulling
a2b889ab09
Fix typo in collada parser
...
closes https://github.com/assimp/assimp/issues/3599
2021-01-24 18:21:46 +01:00
Ville Voutilainen
6ebae5e67c
GCC 11 build fixes
2021-01-24 11:04:46 +02:00
contriteobserver
338abded12
ColladaLoader now assigns individual materials to submeshes as needed
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Optional assignment of individual materials to submeshes, addresses #3606
2021-01-23 02:20:58 -08:00
Bart Sekura
5f50e42535
added missing return
2021-01-23 09:56:35 +09:00
Bart Sekura
f8c512acd7
changed morph anim error to warning when validating
2021-01-23 09:52:46 +09:00
thomasbiang
91dc904ed1
Merge branch 'master' into master
2021-01-22 13:25:31 -08:00
Kim Kulling
e792455d66
Remove redundant statement in if
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- closes https://github.com/assimp/assimp/issues/3180
2021-01-22 14:22:34 +01:00
Kim Kulling
dc4514de82
Update COBLoader.cpp
...
Fix cppcheck finding
2021-01-22 13:23:39 +01:00
Kim Kulling
0dcd72d420
Update IFCOpenings.cpp
2021-01-22 13:18:43 +01:00
Kim Kulling
f44572157a
Update 3DSLoader.cpp
2021-01-22 13:14:59 +01:00
Kim Kulling
f2d3f0dbe6
Merge branch 'master' into master
2021-01-22 12:35:44 +01:00
thomasbiang
b3a35364ad
Merge branch 'master' into master
2021-01-21 13:38:21 -08:00
Kim Kulling
2bcf08370d
Merge branch 'master' into fix-gltf-vertex-colors
2021-01-21 11:54:02 +01:00
thomasbiang
d7cf7847ba
Merge branch 'master' into master
2021-01-20 18:47:39 -08:00
ywang
01e61c8b9f
customized node transformation format
2021-01-20 18:42:56 -08:00
Kim Kulling
4e0c4d7bb7
Update PbrtExporter.h
2021-01-20 21:11:14 +01:00
Kim Kulling
11a17ebfe6
Merge branch 'master' into tdb/pbrt3_exporter
2021-01-20 20:03:30 +01:00
xiaohunqupo
8ba1d38dea
Fix STL Expoter error.
2021-01-20 16:29:30 +08:00
Kim Kulling
f8dd3a9aa6
Update DefaultIOSystem.cpp
2021-01-20 08:05:43 +01:00
Kim Kulling
ed3e745752
Update DefaultIOSystem.cpp
2021-01-19 21:58:04 +01:00
Kim Kulling
f05a57560b
Remove buggy method.
2021-01-19 21:27:50 +01:00
Kim Kulling
22f632d8d0
Merge branch 'master' into kimkulling-oss_fuzz29168
2021-01-19 21:21:28 +01:00
Kim Kulling
5b325af79f
Fix typo.
2021-01-19 21:19:42 +01:00
Kim Kulling
5a6498af92
Fix nullptr access
2021-01-19 21:14:38 +01:00
Kim Kulling
4008862a35
Merge branch 'master' into ihsinme-patch-210
2021-01-19 21:05:43 +01:00
Matt Pharr
8f5148f108
Merge branch 'master' into tdb/pbrt3_exporter
2021-01-18 17:15:40 -08:00
Dan Church
0bc5cf9fd3
Fix build failure on Linux
2021-01-18 16:17:28 -06:00
Kim Kulling
5a7f212162
Merge branch 'master' into ihsinme-patch-210
2021-01-18 21:55:42 +01:00
Kim Kulling
f24c042925
Fix typo
2021-01-18 20:28:38 +01:00
Kim Kulling
0803e5e6f3
Fix nullptr dereference in scenepreprocessor
2021-01-18 20:25:33 +01:00
Matt Pharr
17c79bcb94
Merge branch 'master' into tdb/pbrt3_exporter
2021-01-15 13:47:21 -08:00
Maki
6d13fd6aa2
Fix glTF vertex colors with types other than float
2021-01-15 02:56:45 +00:00
Kim Kulling
a9705e346a
Merge branch 'master' into ihsinme-patch-210
2021-01-14 17:21:44 +01:00
Kim Kulling
87a6305cf0
Merge branch 'master' into gltf2_buffer_fixes
2021-01-12 18:32:17 +01:00
Matt Pharr
ff8d50c8d0
Fix MSVC compiler warnings
2021-01-12 08:23:53 -08:00
Matt Pharr
09c5564d5b
More compiler warnings
2021-01-12 08:16:08 -08:00
Matt Pharr
1fd8646b7a
Fix compiler warnings
2021-01-12 08:03:16 -08:00
ihsinme
070072370d
Update AMFImporter_Material.cpp
2021-01-12 15:43:40 +03:00
ihsinme
2e96366d04
Update AMFImporter_Geometry.cpp
2021-01-12 15:40:19 +03:00
kkulling
9174bca3f7
closes https://github.com/assimp/assimp/issues/3517 : use const instead of constexpr
2021-01-12 10:01:53 +01:00
Matt Pharr
1042845414
Merge branch 'master' of https://github.com/assimp/assimp into tdb/pbrt3_exporter
2021-01-11 19:57:10 -08:00
Matt Pharr
71cfd8e0cf
Merge branch 'master' into tdb/pbrt3_exporter
2021-01-11 19:54:11 -08:00
Matt Pharr
2bc074e35a
Additional PBRT exporter cleanups
2021-01-11 19:42:23 -08:00
Max Vollmer
d49aed4585
* Check that buffer view has buffer
...
* Handle integer overflow when calculating byte length
* Minor code cleanup for exception messages
2021-01-11 08:45:47 +00:00
Matt Pharr
938537c884
Checkpoint improvements to pbrt exporter
2021-01-08 16:57:22 -08:00
Kim Kulling
cf78781fa8
Merge branch 'master' into 3mf-improvements
2021-01-02 13:14:13 +01:00
Kim Kulling
3298082a96
Merge branch 'master' into update-unzip
2021-01-02 12:06:53 +01:00
Danny-Kint
07aace0fdd
Merge branch 'master' into dev/gltf-KHR_materials
2020-12-31 07:08:31 +01:00
Kim Kulling
465220b26a
Merge branch 'master' into 3mf-improvements
2020-12-30 18:12:26 +01:00
Kim Kulling
e0803b3ec2
Merge branch 'master' into fix-gltf-bin-from-memory
2020-12-30 11:17:31 +01:00
Danny-Kint
b8d947299a
Merge branch 'master' into dev/gltf-KHR_materials
2020-12-29 17:09:15 +01:00
Jean-Louis
37df38f951
[3MF] Improves node naming
2020-12-29 15:46:28 +01:00
Jean-Louis
4025c57fd0
[3MF] Parse the transform of the components
2020-12-28 15:47:20 +01:00
Jean-Louis
eda967bd02
Parse the <build> node + refactoring
2020-12-28 12:31:54 +01:00
Danny-Kint
07b59f539d
Merge branch 'master' into dev/gltf-KHR_materials
2020-12-28 08:48:54 +01:00
Maki
ca653e0c6a
Fix glTF from memory loading .bin with a custom IOHandler
2020-12-28 07:18:50 +00:00
Jean-Louis
eed75aaf2c
Remove debug print
2020-12-26 14:57:52 +01:00
Jean-Louis
0ec8d6e285
[3MF] Missing file in previous commit + parse object material in the importer
2020-12-26 14:04:45 +01:00
Jean-Louis
0952038461
Small refactoring on 3MF export
2020-12-26 03:02:18 +01:00
Jean-Louis
c10d592b79
Fix material parsing in the 3MF importer
2020-12-26 02:36:24 +01:00
Kim Kulling
77f9c2854a
Merge branch 'master' into fbx_tokenizer_fix
2020-12-25 21:44:26 +01:00
Kim Kulling
3f5238d7c1
Merge branch 'master' into gltf2_fixes
2020-12-24 16:48:36 +01:00
Jean-Louis
effe52368c
No need to allocate a full size buffer for small files
2020-12-24 12:18:07 +01:00
Jean-Louis
895137c7d7
Fix unzip max buffer length error
2020-12-24 11:39:59 +01:00
Jean-Louis
54be7ac582
Update unzip contrib
2020-12-24 01:53:40 +01:00
Danny-Kint
dbffe25c9d
Merge branch 'master' into dev/gltf-KHR_materials
2020-12-23 11:33:04 +01:00
Danny Kabrane
383c97e380
Add KHR_materials_transmission during export
2020-12-23 10:43:21 +01:00
Danny Kabrane
2b097c1e73
Add KHR_materials_transmission during import
2020-12-23 10:43:01 +01:00
Danny Kabrane
197bf1e617
Add KHR_materials_clearcoat during export
2020-12-23 09:56:15 +01:00
Danny Kabrane
f8c63d874b
support KHR_materials_clearcoat during import
2020-12-23 08:12:09 +01:00
Kim Kulling
b4b011e764
Merge branch 'master' into master
2020-12-22 11:11:45 +01:00
Kim Kulling
50f9fb28b6
Merge branch 'master' into fix-casting-mingw
2020-12-21 18:29:18 +01:00
Danny Kabrane
aa9d6ce7b7
add support for khr_materials_sheen during export
2020-12-21 14:34:16 +01:00
Danny Kabrane
0fdda99ea1
add underscore (MATERIAL_SHEEN instead of MATERIALSHEEN)
2020-12-21 14:33:35 +01:00
Danny Kabrane
63b0a97369
import KHR_materials_sheen
2020-12-20 07:59:12 +01:00
Kim Kulling
981923821a
Merge branch 'master' into gltf2-exporter-crash
2020-12-18 16:27:06 +01:00
Inho Lee
4e5b25cd81
Keep AnimMesh data during the SortByPTypeProcess
...
A Postprocessing step, SortByPTypeProcess, can rebuild Mesh data,
but it does not handle AnimMesh.
This patch helps to rebuild appropriate AnimMeshes for the Mesh.
2020-12-16 19:19:30 +01:00
Inho Lee
b8bf1eac04
FBXConverter : Fix timescales of FBX animations
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FBX animations were recorded by framenumber, not by time.
This patch will change it as a base of milliseconds.
2020-12-16 15:02:46 +01:00
Max Vollmer
a15adc9fbc
Fixed copypaste error
2020-12-14 17:01:42 +00:00
Max Vollmer
9d3c0081eb
Throw if property length is out of bounds
2020-12-14 16:49:04 +00:00
Max Vollmer
1db51503d8
Throw instead of assert on invalid file input
2020-12-14 16:44:56 +00:00
Max Vollmer
5436e16802
* Fix memory leak in GLTF2 Importer that occurs when an exception gets thrown while constructing a scene
...
* Fix crash in GLTF2 Importer when a scene with dangling/uninitialized pointers gets deleted after an exception was thrown
* Fix crash in GLTF2 Importer when channel sampler is not set (negative index)
2020-12-14 16:37:02 +00:00
wasd845
4e9176d2cd
_dest may be destructed twice if _dest is not null in MergeScenes()
2020-12-14 19:16:29 +08:00
Jean-Louis Boudrand
922f874e78
Merge branch 'gltf2-exporter-crash' of https://github.com/JLouis-B/assimp into gltf2-exporter-crash
2020-12-13 17:03:09 +01:00
Jean-Louis Boudrand
d18fce3f06
Fix https://github.com/assimp/assimp/issues/3054
...
Corrected the animation of each bone of an animation were exported in different animations (+tabs fixes)
2020-12-13 17:02:50 +01:00
Jean-Louis Boudrand
33e7e2366c
Merge branch 'master' into gltf2-exporter-crash
2020-12-13 16:48:40 +01:00
Biswapriyo Nath
c65f2cb3fb
Remove extra semicolon while GCC being pedantic.
2020-12-13 00:12:44 +05:30
Biswapriyo Nath
e2af015a57
Common: Fix GCC error invalid conversion in MINGW.
2020-12-11 21:43:09 +05:30
Kim Kulling
7dd0596010
Merge branch 'master' into 3dsMax2021PbrMaterials
2020-12-11 14:31:00 +01:00
Kim Kulling
a2adef8726
Merge branch 'master' into add-msvc-check
2020-12-11 14:11:10 +01:00
Jean-Louis Boudrand
8701a86c9d
Fixed a crash of the Gltf 2 exporter in the case of an animation without a translation, rotation or scale animation key.
2020-12-10 23:47:54 +01:00
Kim Kulling
e4a1fb171e
Merge branch 'master' into master
2020-12-09 17:58:18 +01:00
tellypresence
6db5b7046f
Provide option for rapidjson no-member-iterator define
...
Originally added to fix warning on MSVC but breaks android build
2020-12-09 20:21:43 +09:00
Kim Kulling
816bbc852c
Merge branch 'master' into master
2020-12-08 19:54:04 +01:00
Kim Kulling
c0d7ea981a
Merge branch 'master' into gltf_fixes
2020-12-04 16:02:16 +01:00
Kim Kulling
eccdc6dc96
Merge branch 'master' into master
2020-12-04 15:30:56 +01:00
Kim Kulling
5020a0aa33
Merge branch 'master' into fbxExceptionSafety
2020-12-04 11:01:56 +01:00
Max Vollmer (Microsoft Havok)
e737adde50
Merge branch 'master' into gltf_fixes
2020-12-04 08:58:52 +00:00
Kim Kulling
f67a9f253f
Merge branch 'master' into 3dsMax2021PbrMaterials
2020-12-03 22:20:01 +01:00
Kim Kulling
c7aeb882e6
Update ScenePreprocessor.cpp
2020-12-03 17:28:51 +01:00
Malcolm Tyrrell
471d2acc92
Improvements & style
2020-12-03 11:17:45 +00:00
Kim Kulling
c5f45e26bd
Merge branch 'master' into scenepreprocessor-memoryleak
2020-12-03 10:08:05 +01:00
Malcolm Tyrrell
19af3f0d31
Swap the meaning using the out_mat property.
2020-12-02 16:59:29 +00:00
Biswapriyo Nath
8d8ba521e2
Check _MSC_VER for MSVC specific pragma directives.
...
This fixes build issues when compiled with compiles like Clang or GCC.
2020-12-02 02:05:14 +05:30
Malcolm Tyrrell
f7be3048de
New 3ds Max PBR Materials in FBX
2020-12-01 12:05:42 +00:00
FRICOTEAUX
b47c5c8c27
glTF2Exporter: fix crash when exporting a scene with several meshes per node (regression coming from commit e8d2b84
on 08/03/2020 "clean all warnings for vs-2019")
2020-11-30 20:11:41 +01:00
Max Vollmer
53ff0702ce
Fixed check for base64 char values
2020-11-30 16:21:29 +00:00
Max Vollmer
7d72c78c8e
Some improvements
2020-11-30 15:20:51 +00:00
Max Vollmer
6ed1488e6e
* Improved error messages
...
* Throw instead of asserts on invalid file input
2020-11-30 15:04:06 +00:00
Oleg Bogdanov
4d4a3c42f6
Fix for 3489 | Preserve morph targets when splitting by bone count
2020-11-28 10:01:50 -08:00
Kim Kulling
88be8ec698
Merge branch 'master' into fbxExceptionSafety
2020-11-27 21:49:58 +01:00
Malcolm Tyrrell
149b8d1fd1
Don't need operator< either.
2020-11-27 14:26:51 +00:00
Malcolm Tyrrell
14f79caf41
textures_converted keys can just be pointers
2020-11-26 16:29:37 +00:00
Neil Clifford
ea60563822
Merge branch 'master' into scenepreprocessor-memoryleak
2020-11-26 08:57:57 +00:00
Kim Kulling
4590f06756
Merge branch 'master' into master
2020-11-25 16:57:49 +01:00
Kim Kulling
c059e58c5e
Merge branch 'master' into fbxparser-overead
2020-11-24 08:36:15 +01:00
Kim Kulling
fe78310486
Merge branch 'master' into fbxExceptionSafety
2020-11-23 10:08:23 +01:00
Evangel
98e42e22b8
Added check around setting pScene->mName from asset.scene.
2020-11-22 15:49:41 +10:00
Evangel
30584c1ec1
Replaced name with scene_name to avoid shadowing.
2020-11-22 15:36:08 +10:00
Evangel
67abcb10ba
Added mName to aiScene. Primarily to provide access to the "name" member of glTF2 scenes.
2020-11-22 15:33:31 +10:00
Malcolm Tyrrell
885a196c74
Unsigned
2020-11-19 16:30:44 +00:00
Kim Kulling
8108338215
Merge branch 'master' into master
2020-11-19 16:34:15 +01:00
Neil Clifford
fc842a0f97
Sceneprecessor potential memory leak
2020-11-19 13:20:43 +00:00